Skip to content
最新情報

ニュース&研究

最新のロボットニュース、業界の更新、研究論文、画期的な発表をご覧ください。

13,847
記事総数
416
ニュース記事
13,426
研究論文
毎日
更新

Get email alerts for news & research

Available on Pro and Business plans

Upgrade for Alerts

ニュース&研究

3271 / 13847 件を表示

GALA: Geometry-Aware Latent Action Modeling for Vision-Language-Action Model Pretraining across Embodiments

arXiv

arXiv:2609.21948v1 Announce Type: new Abstract: Learning large-scale vision-language-action (VLA) models from multi-embodiment datasets remains challenging due to heterogeneous action spaces across end effectors. Although latent action models (LAMs) can learn embodiment-agnostic action representations from diverse video data, existing image-based LAMs often fail to capture fine-grained end-effector articulation, particularly finger-level geometric changes in human and dexterous robot hands. To address this limitation, we propose GALA, a Geometry-Aware Latent-Action modeling framework that augments image-based latent actions with 3D end-effector geometric motion. However, naively incorporating point clouds yields fine-grained action representations with limited shared semantics, hindering cross-embodiment pretraining. To address this issue, we introduce the Unified End-effector Motion Representation (UEMR), which preserves fine-grained motion information while improving the cross-embodi

When Should a Failing Robot Ask? Initiating Corrective Human-Robot Dialogue from Audited Sensor Evidence

arXiv

arXiv:2609.21942v1 Announce Type: new Abstract: A robot that fails at a task faces the first decision in corrective dialogue: act on its own diagnosis, consult another onboard sensor, or interrupt a person. Choosing well requires knowing how much the robot's sensors reveal about the cause and how reliable the robot's own diagnosis is. We build a simulated benchmark in which every failure's true cause is known, because we injected it, and measure what each sensor reveals, with explicit checks against data leakage. Some failures are diagnosable from camera images; others only from the robot's force data (0.99 from force data, no image method above 0.55). We then test six open vision-language models. Their behavior tracks the surface of the prompt, not the evidence: moving the refusal option from last to first in the answer list collapses refusal rates from 78-100% to 0-6% in three of the six swept model-and-family pairs. Accuracy from frames stays at or below a majority-class baseline un

MAAP: Multi-Agent Active Perception for Collaborative Manipulation

arXiv

arXiv:2609.21929v1 Announce Type: new Abstract: Multi-agent manipulation naturally produces multiple task-driven viewpoints: every arm carries a wrist camera and moves through the scene while acting. Yet these observations are typically underutilized, and active perception in manipulation is still often treated as requiring a dedicated sensing agent. We introduce MAAP (Multi-Agent Active Perception), in which every arm is dual-purpose: it executes manipulation actions and, through the wrist camera it carries, simultaneously serves as a moving viewpoint for the team. We pair this with RAIL (Role-Aware Imitation Learning), a controller that predicts each arm's current role alongside its action chunk and conditions action generation on it, representing role-dependent actions within one network. Across four simulated tasks, widening the perception regime lifts average success from 56.5% with a fixed camera to 62.5% with one active wrist view and 70.0% with all of them, while MAAP+RAIL reac

manipulationimitation-learningcontrolperception

CommitFlow: Semantic Commitment Verification and Local Correction for Long-Horizon Robot Manipulation VLA Execution

arXiv

arXiv:2609.21908v1 Announce Type: new Abstract: Although vision-language-action (VLA) policies have advanced rapidly, long-horizon execution may still progress to the next task stage before the required physical effect has been established. We call this a mismatch between semantic commitments, physical conditions that a stage must establish or maintain, and the actual physical state. Because an action command alone cannot confirm such a condition, local deviations can propagate and cause task failure. To address this problem, we present CommitFlow, a closed-loop execution framework that combines commitment monitoring with local correction while keeping the base policy frozen. CommitFlow integrates three components. A Semantic Commitment Monitor (SCM) compares stage requirements against current state evidence and holds back dependent actions when a required condition is unmet or violated. BoundaryFlow then generates a local correction conditioned on the current state and base action, an

manipulation

VIRGA: Virtual-Agent-Intermediated Riemannian Geometry for Active-Sensing Air-Ground Coordination

arXiv

arXiv:2609.21883v1 Announce Type: new Abstract: Air-ground autonomy becomes harder when the unmanned aerial vehicle (UAV) must remain observable by a gimbal light detection and ranging (LiDAR) mounted on the unmanned ground vehicle (UGV). The platforms must avoid dynamic obstacles while coordinating heterogeneous motion, limited sensing, and changing task initiative within one closed loop. This paper presents VIRGA, a neural geometric coordination framework that turns dual-LiDAR observations into bounded source-specific Riemannian fields and couples them through a virtual agent with reciprocal elastic feedback. Platform-aware execution maps convert the shared coordination reference into feasible UAV, UGV, and gimbal commands while enforcing active-observation safeguards. Evaluation against three complementary baselines reveals distinct limitations. An adapted Ray-RMP controller provides the fastest Riemannian response but produces insufficient clearance in the coupled air-ground task.

control

PopNavShift: Stress-Testing Social Navigation under Behavioral Population Shift

arXiv

arXiv:2609.21838v1 Announce Type: new Abstract: Social-navigation algorithms are often evaluated under a fixed pedestrian-behavior distribution, despite substantial variation in pedestrian responses to robots across individuals and social contexts. We introduce PopNavShift, a matched simulation framework for stress-testing social-navigation strategies under pedestrian population shifts. PopNavShift constructs population-conditioned pedestrian motion profiles by prompting Gemini 3.7 Flash with 600 synthetic persona records from MatrAIx Persona 1M and deterministically mapping the responses into bounded motion parameters. It then compares three representative navigation strategies, reactive avoidance, early yielding, and reciprocal collision avoidance, across eight population conditions and 7,488 matched robot runs. In a matched intervention on the same 202 personas, changing only time pressure reverses 8.6% of controller rankings based on robot travel time, but 22.4% based on mean pedes

navigationcontrol

LunaDrive: A Delay-Compensated High-Voltage GaN FET-Based Motor Driver for Dynamic Robots with Flat BLDC Motors

arXiv

arXiv:2609.21818v1 Announce Type: new Abstract: The performance improvement of high-power flat BLDC motors has accelerated the development of dynamic robots. However, many commercially available servo motors assume operating voltages of 48 V or lower, which limits the maximum rotational speed. Dynamic robots require rapid energy generation, so this voltage constraint restricts motion performance. Therefore, driving motors beyond the rated voltage is desirable to increase the instantaneous maximum speed. On the other hand, semiconductor devices used in motor drivers have a trade-off between voltage rating and current capacity. Conventional drivers using Si MOSFETs have difficulty achieving both high-voltage and high-current operation. Although GaN FETs are promising, compact drivers that can be mounted on the rear side of flat BLDC motors remain limited. In this study, a motor driver for high-power flat BLDC motors using GaN FETs is developed. The effect of delay compensation in the hig

A Sim-to-Real Integration Pipeline for Training and Deployment of Chunk-Based VLA Manipulation Policies

arXiv

arXiv:2609.21817v1 Announce Type: new Abstract: Vision-Language-Action (VLA) models have become a prominent paradigm for mapping multimodal inputs, including semantic instructions, visual observations of the scene, and proprioceptive observations, to robot actions. Most state-of-the-art models predict actions in the end-effector pose space as sequences of action chunks. Training and evaluating these models requires large-scale collections of real-world demonstrations, pairing robot actions with the corresponding visual and proprioceptive observations. Collecting such data on real hardware typically relies on human teleoperation, making the process costly, time-consuming, and difficult to scale. We present an open-source sim-to-real experimental protocol that addresses this bottleneck: expert trajectories generated in simulation are replayed open-loop on a real Franka FR3 setup, where the corresponding real visual and proprioceptive observations are recorded and converted into a format

manipulation

Contact-Rich Motion Planning via GPU-Parallel Mode Evaluation

arXiv

arXiv:2609.21803v1 Announce Type: new Abstract: Contact-rich motion planning (CRMP) is essential for robotic manipulation and locomotion, yet remains computationally challenging due to combinatorial contact decisions. Existing methods typically avoid broad evaluation of contact-mode sequences through search heuristics or optimization reformulations. We revisit broad evaluation in light of modern GPU hardware and introduce Contact-Mode Expansion with parallel Trajectory optimization (CoMET), which combines GPU-parallel trajectory evaluation with greedy contact-mode expansion. On planar pushing benchmarks, CoMET is competitive with optimization-based, sampling, and tree-search baselines in solution quality and planning time, matching the full-enumeration reference on nearly all instances with fewer evaluations and shorter planning times. Ablations suggest that much of the performance gain comes from the high-throughput trajectory evaluator. In bimanual nonprehensile manipulation, GPU-fri

locomotionmanipulationplanning

AcousticDiffusion: Semantically Conditioned Audio-Guided Diffusion Policy for Search-and-Rescue Assistance

arXiv

arXiv:2609.21792v1 Announce Type: new Abstract: Navigating toward human callers is an important capability for rescue robots operating where visual contact is degraded or occluded. We present AcousticDiffusion, a semantically conditioned, audio-guided diffusion policy for human-directed navigation. A frozen pretrained audio recognizer processes 10.24 s windows, with speech gating and distress-aware prioritization converting recognition outputs into source-level navigation roles. Microphone-array direction-of-arrival measurements are recursively integrated into a robot-centric Bayesian bird's-eye-view belief field. Ego-motion compensation aligns successive observations, progressively constraining source position while preserving bearing-induced range uncertainty. The semantic belief, recent acoustic observations, audio features, and robot state condition a diffusion model that generates waypoint trajectories. On a synthetic-navigation validation set using recorded audio, AcousticDiffusi

navigation

From Pretraining to Proficiency: Real-World Subtask RL for Long-Horizon Manipulation with Minimal Human Intervention

arXiv

arXiv:2609.21788v1 Announce Type: new Abstract: A pretrained robot foundation policy may execute most of a long-horizon task yet repeatedly fail at a few critical subtasks. Collecting additional full-task demonstrations for supervised fine-tuning (SFT) requires operators to repeat behaviors the policy already performs well. Reinforcement learning (RL) fine-tuning offers a promising path to bridge this gap, but existing approaches struggle to solve long-horizon tasks using only sparse rewards. We present PARTS (Policy Adaptation with RL on Targeted Subtasks), a real-world subtask RL framework that concentrates practice at these bottlenecks while allowing training rollouts to proceed with minimal human intervention. The frozen pretrained policy supplies nominal actions throughout execution, while agent-generated selectors and success verifiers activate residual corrections and provide local outcome rewards. These rewards support learning from successful subtasks even when complete-task s

manipulationreinforcement-learning

Scaling Vision-Language Reward Learning for Robot Manipulation in Parallel Simulation

arXiv

arXiv:2609.21767v1 Announce Type: new Abstract: Vision-language models (VLMs) can replace human annotators in preference-based reward learning, but sequential API requests and single-environment data collection make training slow and costly. We present RAPID (Reward learning with Adaptive Parallel Image Diversity), a system that couples GPU-parallel rollout with data-aware policy updates, single-request preference labeling, automatic reward stabilization, and representative image sampling. We evaluate these components on five Franka Panda manipulation tasks in IsaacLab. Parallel rollout and adaptive updates provide the first substantial reduction in training time: under matched two-stage prompting, mean runtime falls from 9.18 to 3.13 hours. With all RAPID components enabled, training completes in 1.15 hours using 896 rather than 19,840 API calls per run, and aggregate final success rises from 86.3\% to 98.7\%. This represents an 8.0$\times$ end-to-end speedup and a 95.5\% reduction in

manipulation

CRISP: Contact-Rich Robotic Simulation Platform with Extensive Geometries and Contact Solvers

arXiv

arXiv:2609.21761v1 Announce Type: new Abstract: We present CRISP (Contact-RIch Simulation Platform), a high-fidelity physics engine tailored for complex multi-contact simulations such as tight-tolerance robotic manipulation. Achieving high physical fidelity in robotic simulation requires both expressive modeling of geometry and contact interactions, as well as accurate numerical resolution via robust collision detection and contact solvers. However, existing simulators often either rely on limited support for geometric representations and simplified modeling of contact interactions, or employ numerical resolution methods whose accuracy or robustness is inherently constrained. Accordingly, we develop a new simulator that supports diverse geometric representations with accurate optimization-based collision detection, and combines contact modeling with robust augmented Lagrangian-based contact solvers. This integration enables efficient and consistent detection of contact information acro

manipulation

PSR: Predictive Sensorimotor Representation Learning for Contact-Rich Manipulation

arXiv

arXiv:2609.21753v1 Announce Type: new Abstract: Contact-rich manipulation requires policies to generate precise actions by reasoning over contact forces, robot configurations, and interaction histories beyond visual observations. Existing methods passively condition on force feedback rather than actively predicting future contact dynamics, limiting their ability to generate high-precision actions. To address this problem, we introduce Predictive Sensorimotor Representation (PSR) learning, a framework that learns a hierarchy of predictive representations from multimodal sensorimotor signals and integrates them into the action stream of a visuomotor policy. Specifically, during a pretraining stage, a multimodal Transformer is trained to learn a hierarchy of predictive representations by jointly forecasting future interaction dynamics. The learned hierarchy subsequently augments the action stream, enabling the resulting policy to exploit contact-relevant cues at multiple depths. We furthe

manipulation

ForceTwin: Physics-informed Digital Twins for Robotic Manipulation from Instrumented Human Interaction

arXiv

arXiv:2609.21751v1 Announce Type: new Abstract: Manipulating objects requires understanding not only their motion, but also the physical properties that determine it. For articulated objects, these include inertia, friction, and mechanisms such as springs or door closers, whose effects can vary with configuration and velocity. Such properties are not directly observable from appearance: visually identical doors may require very different effort to manipulate. Existing digital-twin pipelines recover primarily kinematics or assign static physical parameters from visual and language priors, which can yield physically implausible estimates. As a result, state-dependent mechanism dynamics remain unidentified and are not represented in standard asset formats. We present ForceTwin, a system for identifying physics-informed digital twins of articulated objects from instrumented human interaction. A person probes an object using a handheld force-sensing gripper, providing synchronized poses and

manipulation

Contact: hello@roboverse.space