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MCGS-SLAM: A Multi-Camera SLAM Framework Using Gaussian Splatting for High-Fidelity Mapping

arXiv

arXiv:2509.14191v4 Announce Type: replace Abstract: Recent progress in dense SLAM has primarily targeted monocular setups, often at the expense of robustness and geometric coverage. We present MCGS-SLAM, the first purely RGB-based multi-camera SLAM system built on 3D Gaussian Splatting (3DGS). Unlike prior methods relying on sparse maps or inertial data, MCGS-SLAM fuses dense RGB inputs from multiple viewpoints into a unified, continuously optimized Gaussian map. A multi-camera bundle adjustment (MCBA) jointly refines poses and depths via dense photometric and geometric residuals, while a scale consistency module enforces metric alignment across views using low-rank priors. The system supports RGB input and maintains real-time performance at large scale. Experiments on synthetic and real-world datasets show that MCGS-SLAM consistently yields accurate trajectories and photorealistic reconstructions, usually outperforming monocular baselines. Notably, the wide field of view from multi-ca

slam

Q-Guided Stein Variational Model Predictive Control via RL-informed Policy Prior

arXiv

arXiv:2507.06625v4 Announce Type: replace Abstract: Model Predictive Control (MPC) enables reliable trajectory optimization under dynamics constraints, but often depends on accurate dynamics models and carefully hand-designed cost functions. Recent learning-based MPC methods aim to reduce these modeling and cost-design burdens by learning dynamics, priors, or value-related guidance signals. Yet many existing approaches still rely on deterministic gradient-based solvers (e.g., differentiable MPC) or parametric sampling-based updates (e.g., CEM/MPPI), which can lead to mode collapse and convergence to a single dominant solution. We propose Q-SVMPC, a Q-guided Stein variational MPC method with an RL-informed policy prior, which casts learning-based MPC as trajectory-level posterior inference and refines trajectory particles via SVGD under learned soft Q-value guidance to explicitly preserve diverse solutions. Experiments on navigation, robotic manipulation, and a real-world fruit-picking

manipulationnavigationcontrol

Is Single-View Mesh Reconstruction Ready for Robotics?

arXiv

arXiv:2505.17966v3 Announce Type: replace Abstract: This paper evaluates single-view mesh reconstruction models for their potential in enabling instant digital twin creation for real-time planning and dynamics prediction using physics simulators for robotic manipulation. Recent single-view 3D reconstruction advances offer a promising avenue toward an automated real-to-sim pipeline: directly mapping a single observation of a scene into a simulation instance by reconstructing scene objects as individual, complete, and physically plausible 3D meshes. However, their suitability for physics simulations and robotics applications under immediacy, physical fidelity, and simulation readiness remains underexplored. We establish robotics-specific benchmarking criteria for 3D reconstruction, including handling typical inputs, collision-free and stable geometry, occlusion robustness, and meeting computational constraints. Our empirical evaluation using realistic robotics datasets shows that despite

manipulationplanning

Robust Immersive Bilateral Teleoperation of Beyond-Human-Scale Systems with Enhanced Transparency and Sense of Embodiment

arXiv

arXiv:2505.14486v3 Announce Type: replace Abstract: This paper presents an immersive bilateral teleoperation framework for beyond-human-scale manipulators, combining motion/force transparency with enhanced operator embodiment through virtual reality (VR) and distributed haptic feedback. The platform integrates a full-scale industrial hydraulic manipulator, a 7-DoF haptic exoskeleton, and head-tracked visual feedback to reinforce operator agency and self-location. A force-sensorless adaptive controller incorporates an augmented human-robot dynamic model to address master-surrogate asymmetries, input nonlinearities, model uncertainties, and communication delays. Rigorous analysis establishes semi-global uniform ultimate boundedness of the closed-loop system. Extensive full-scale experiments demonstrate precise motion and force tracking with scaling up to 1:13 and 1:1000, respectively, and fixed or time-varying delays up to 150 ms. Coordinated 6-DoF pick-and-place and multi-axis contact t

control

ReLI: Cross-Lingual Language-to-Action Grounding for Human-Robot Interaction

arXiv

arXiv:2505.01862v4 Announce Type: replace Abstract: Adapting autonomous agents for real-world industrial, domestic, and other daily tasks is currently gaining momentum. However, in global or cross-lingual application contexts, the ability to instruct these agents in one's native language remains until today a formidable challenge. Existing language-conditioned human-robot interaction frameworks typically support only a handful of high-resource languages, e.g., English and Chinese, limiting accessibility for billions of potential end users. To address this gap, we propose ReLI, a cross-lingual framework that enables autonomous agents to converse naturally, reason semantically about their environment, and execute downstream tasks, regardless of the tasks' instruction linguistic origin or input modalities. We ground large-scale pre-trained foundation models and transform them into language-to-action models that can directly provide common-sense reasoning and high-level robot control throu

autonomouscontrol

CONTHER: Context-Aware Reinforcement Learning for Robotic Manipulation with Sparse Rewards

arXiv

arXiv:2503.15895v2 Announce Type: replace Abstract: This paper investigates whether sequential context improves goal-conditioned Reinforcement Learning in sparse-reward manipulation tasks. While Hindsight Experience Replay (HER) addresses reward sparsity through goal relabeling, its operation on isolated transitions limits its ability to capture temporal dependencies inherent in joint-space control. We hypothesize that incorporating motion history can enhance policy learning and introduce CONTHER, which integrates a Transformer-based architecture with a modified HER replay buffer. The Transformer encodes sequences of prior states and goals to provide temporal awareness, while the buffer populates experience with artificially successful trajectories. Two architectural variants are analyzed to examine how contextual information should be integrated. In simulated point-reaching tasks with a UR3 manipulator, CONTHER achieves a 38.46% higher average success rate compared to baselines and ou

manipulationreinforcement-learningcontrol

RoMu4o: A Robotic Manipulation Unit For Orchard Operations Automating Proximal Hyperspectral Leaf Sensing

arXiv

arXiv:2501.10621v2 Announce Type: replace Abstract: Driven by the need to address labor shortages and meet the demands of a rapidly growing population, robotic automation has become a critical component in precision agriculture. Leaf-level hyperspectral spectroscopy is shown to be a powerful tool for phenotyping, monitoring crop health, identifying essential nutrients within plants as well as detecting diseases and water stress. This work introduces RoMu4o, a robotic manipulation unit for orchard operations offering an automated solution for proximal hyperspectral leaf sensing. This ground robot is equipped with a 6DOF robotic arm and vision system for real-time deep learning-based image processing and motion planning. We developed robust perception and manipulation pipelines that enable the robot to successfully grasp target leaves and perform spectroscopy. These frameworks operate synergistically to identify and extract the 3D structure of leaves from an observed batch of foliage, pr

manipulationplanningperceptionagriculture

Voxeland: Probabilistic Instance-Aware Semantic Mapping with Evidence-based Uncertainty Quantification

arXiv

arXiv:2411.08727v2 Announce Type: replace Abstract: Robots in human-centered environments require accurate scene understanding to perform high-level tasks effectively. This understanding can be achieved through instance-aware semantic mapping, which involves reconstructing elements at the level of individual instances. Neural networks, the de facto solution for scene understanding, still face limitations such as overconfident incorrect predictions with out-of-distribution objects or generating inaccurate masks. Placing excessive reliance on these predictions makes the reconstruction susceptible to errors, reducing the robustness of the resulting maps and hampering robot operation. In this work, we propose Voxeland, a probabilistic framework for incrementally building instance-aware semantic maps. Inspired by the Theory of Evidence, Voxeland treats neural network predictions as \textit{subjective opinions} regarding map instances at both geometric and semantic levels. These opinions are

Human-Robot Interaction and Perceived Irrationality: A Study of Trust Dynamics and Error Acknowledgment

arXiv

arXiv:2403.14293v3 Announce Type: replace Abstract: As robots become increasingly integrated into various industries, understanding how humans respond to robotic failures is critical. This study systematically examines trust dynamics and system design by analyzing human reactions to robot failures. We conducted a four-stage survey to explore how trust evolves throughout human-robot interactions. The first stage collected demographic data and initial trust levels. The second stage focused on preliminary expectations and perceptions of robotic capabilities. The third stage examined interaction details, including robot precision and error acknowledgment. Finally, the fourth stage assessed post-interaction perceptions, evaluating trust dynamics, forgiveness, and willingness to recommend robotic technologies. Results indicate that trust in robotic systems significantly increased when robots acknowledged their errors or limitations. Additionally, participants showed greater willingness to su

perception

Context-Aware System Synthesis, Task Assignment, and Routing

arXiv

arXiv:1706.04580v3 Announce Type: replace Abstract: The design and organization of complex robotic systems traditionally requires laborious trial-and-error processes to ensure both hardware and software components are correctly connected with the resources necessary for computation. This paper presents a novel generalization of the quadratic assignment and routing problem, introducing formalisms for selecting components and interconnections to synthesize a complete system capable of providing some user-defined functionality. By introducing mission context, functional requirements, and modularity directly into the assignment problem, we derive a solution where components are automatically selected and then organized into an optimal hardware and software interconnection structure, all while respecting restrictions on component viability and required functionality. The ability to generate complete functional systems directly from individual components reduces manual design effort by allow

FRAME: Factored Retrieval via Attribute Readouts for Object-Centric Scene Memory

arXiv

arXiv:2609.08886v1 Announce Type: cross Abstract: Language-guided robots need persistent scene memories to follow instructions, revisit objects, and resolve references to objects encountered over time. While much of language-guided scene-memory retrieval has emphasized spatial or relational references, many everyday object references specify objects by multiple persistent attributes, such as category, material, size, or surface appearance. We formalize this problem as attribute-compositional retrieval, where a fixed object-centric scene memory is queried with natural language to retrieve the object satisfying the requested attributes. To investigate this capability directly, we introduce a controlled evaluation protocol with fixed scene memories and attribute-defined targets, separating retrieval from perception and annotation ambiguities. We then propose FRAME, which turns language into query-relevant attribute weights, uses learned readouts to estimate per-attribute evidence from obj

controlperception

AirAnchor: Bridging Local and Global Spatial Information for Zero-Shot Aerial Vision-and-Language Navigation

arXiv

arXiv:2609.08442v1 Announce Type: cross Abstract: Aerial Vision-and-Language Navigation requires drones to follow natural-language instructions and navigate through complex urban environments. Accurate navigation relies on both local and global spatial information, which support immediate action grounding and long-horizon path planning, respectively. However, existing zero-shot methods typically operate at a single spatial scale, relying either on local representations constructed online from current observations or on global memories built offline from historical experience. To address this limitation, we propose AirAnchor, a new paradigm that bridges local and global spatial information through spatial anchors and integrates both into a shared navigation framework, enabling comprehensive spatial grounding for decision-making. AirAnchor consists of three core components: (1) Query-Driven Spatial Anchor Grounding, which identifies decision-relevant anchors from visual observations and

navigationplanning

Decentralized Safe Multi-Agent Reinforcement Learning via Predictive Shielding

arXiv

arXiv:2609.07618v1 Announce Type: cross Abstract: Environments are increasingly populated by multiple robots performing independent tasks with limited prior knowledge of each other. Deploying such multi-agent systems presents significant challenges. Specifically, shifts in deployment states compared to training data can lead to poor policy performance and compromised safety. While safety shields exist to mitigate these risks, they are typically reactive, which degrades performance near unseen obstacles,and centralized, limiting their scalability. To address this, we propose a decentralized framework that integrates predictive shielding with model-based finite horizon Q-learning. This approach allows agents to safely adapt their pre-trained policies during deployment. Furthermore, to mitigate livelocks in symmetric scenarios, we introduce a communication- free protocol for conflict resolution

reinforcement-learning

GIFT: Goal-Injected Fine-Tuning for Efficient Manipulation Policy Adaptation

arXiv

arXiv:2609.07006v1 Announce Type: cross Abstract: Compared with relying solely on initial observations and language instructions, predicting goal images with generative models as high-level visual guidance can significantly enhance the robustness of Vision-Language-Action (VLA) models. However, most existing foundation models have not systematically incorporated goal image conditioning due to the high computational training cost. To this end, we propose Goal-Injected Fine-Tuning (GIFT), a lightweight and efficient fine-tuning framework that seamlessly integrates generated goal images into multiple representative pretrained VLA models. Our approach introduces goal image features into observations via a zero-initialized convolution which progressively grows parameters from zero and prevents harmful noise from disrupting the pretrained policy during fine-tuning. As training proceeds, goal information is gradually incorporated, enabling efficient goal understanding without disrupting model

manipulation

Contextual Observer Grounding: Evaluating Situated Spatial Reasoning in Vision-Language Models

arXiv

arXiv:2609.06880v1 Announce Type: cross Abstract: Reasoning over language instructions in embodied tasks such as robotics often requires understanding spatial relations from a speaker's situated perspective. Humans infer such perspectives from shared environmental knowledge, activity context, and commonsense. Recent vision-language models (VLMs) appear capable of spatial reasoning, but their ability to infer a speaker's viewpoint from contextual cues and interpret situated spatial relations from that viewpoint remains unclear. We call this capability contextual observer grounding. To study this capability, we construct the Point-of-View Benchmark (POVBench), a dataset of 3D scenes and queries that disentangles Inferred, Stated, and Given forms of observer grounding in natural embodied communication. Given multi-view observations and a natural-language sentence, models must localize unseen or underspecified targets from situated spatial and contextual cues. Across state-of-the-art VLMs,

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