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Human-Aware Target Tracking and Navigation: Fusing Kinematic State Estimation with Structural Map Constraints

arXiv

arXiv:2609.07091v1 Announce Type: new Abstract: Autonomous mobile robots performing person-following tasks often suffer from temporary occlusions and sensor track loss in dynamic environments. This research presents an end-to-end autonomous navigation stack that addresses target occlusion through map-informed spatial reasoning. The proposed system features a multi-modal perception pipeline, fusing deep learning-based visual tracking with 2-dimensional LiDAR point clustering to maintain high-fidelity tracking of a tagged person. A continuous state estimator integrates this perception data with wheel odometry and IMU sensors for stable localization. When the active track is lost due to occlusion, the system activates a map-based recovery framework. Leveraging a predefined topological map, the system executes a graph-based search to propagate the target's last known trajectory along structurally defined walking lanes, adhering to left-hand regional conventions. By generating a discrete se

navigationautonomousperception

Large Discrete Policy: Advancing Explicit Behavior Modeling with Stochastic Iterative Scoring

arXiv

arXiv:2609.07049v1 Announce Type: new Abstract: Behavior policies are often formulated as continuous generative models, whose iterative denoising processes are expressive but difficult to interpret and prone to producing implausible actions. We propose the Large Discrete Policy (LDiP), a fully discrete behavior modeling framework that selects actions from a large vocabulary of physically plausible candidates. Rather than perturbing actions, LDiP improves expressivity through stochastic iterative scoring: it progressively re-scores and prunes candidates with score-space stochasticity, enabling fine-grained ranking and exploration among plausible actions while preserving an explicit decision process. Across end-to-end planning, closed-loop driving, robotic manipulation, and vision-language-action settings, LDiP consistently outperforms strong discrete and continuous baselines in autonomous driving, and exceeds or matches continuous generative policies in robotic manipulation. These resul

manipulationautonomousplanning

MEMOBench: A Process Level Memory Benchmark for Robotic Manipulation

arXiv

arXiv:2609.07047v1 Announce Type: new Abstract: Robotic manipulation often requires acting on information that is no longer visible, yet Vision-Language-Action policies are usually evaluated when the current observation largely determines the next action. Existing robotic memory benchmarks expose this gap, but they still rely mainly on final task success and therefore conflate forgetting with manipulation failure. We present \textbf{MEMOBench}, a benchmark for process level memory evaluation in robotic manipulation. MEMOBench includes 30 history dependent tasks, 1{,}500 expert demonstrations, and 4{,}200 executable checkpoint instances from 84 templates. Each checkpoint pairs coarse to fine language with a simulator predicate and labels one memory operation: Storage, Update, or Compression. These annotations define Memory Storage Rate, Memory Update Rate, and Memory Compression Rate, which measure memory fidelity alongside task success. Across standard and memory augmented VLA policies

manipulation

WM-Craftnet: World Synesthesia Model for Generalizable and Robust Dexterous In-Hand Manipulation

arXiv

arXiv:2609.07002v1 Announce Type: new Abstract: Generalizable and robust dexterous in-hand manipulation requires a policy to infer object pose, geometry, contact, and potential slip from partial and noisy observations. Although recent tactile and visuotactile RL methods achieve strong in-hand rotation in controlled settings, their robustness often degrades under pose shifts, force disturbances, and object variation. We propose WM-Craftnet, a world-model-conditioned framework that learns compact action-conditioned latent dynamics from proprioception, depth, tactile sensing, and actions, supervised by multimodal reconstruction and reward prediction. Rather than using the world model for latent imagination or policy optimization, WM-Craftnet uses the learned World Synesthesia Model (WSM) as recurrent task context for an asymmetric actor--critic policy. Importantly, WSM is trained to reconstruct clean depth targets from noisy depth inputs, providing a denoised geometric state for real-robo

manipulationcontrol

Mind the Phase: Effective Rank and Representation Health in Legged Locomotion

arXiv

arXiv:2609.06958v1 Announce Type: new Abstract: Reinforcement learning has become the leading paradigm in legged locomotion, enabling complex behaviors from backflips to parkour through massively parallel simulation. Under PPO's non-stationarity, shallow networks remain the de facto architecture, supported by carefully staged curricula and environments, yet the representations these policies learn stay poorly understood, leaving no training-time signal of how they will behave on hardware. In this work, we empirically study locomotion policies through the effective rank of the policy Jacobian and show that conditioning rank on the gait phase exposes architectural structure that global rank averages away. In particular, we find that standard architectural choices, namely layer normalization and residual connections, allocate roughly two more dimensions of effective rank to swing than to stance, which is fully absent in vanilla MLPs. Building on this, we propose a simple recipe that turns

locomotionreinforcement-learning

Distributed Dexterous Manipulation with Spatially Conditioned Multi-Agent Transformers

arXiv

arXiv:2609.06930v1 Announce Type: new Abstract: Distributed Dexterous Manipulation (DDM) is a novel paradigm that presents significant control challenges due to high action-space redundancy, inter-robot cooperation, and dynamic object-robot interactions. This paper introduces a framework based on spatially conditioned Multi-Agent Transformers (MATs) to efficiently learn robust control policies for a DDM system grounded in an array of 64 soft delta robots arranged in an 8x8 grid. Our three core contributions are: (i) an MAT with adaptive layer norm for compute efficiency, (ii) spatial contrastive embeddings to ground transformer embeddings in the spatial configuration of the robots, and (iii) an MAT-based behavior cloning method fine-tuned using Soft Actor Critic. We also propose an action selection formulation to analyze the trade-off between task performance and the number of robots utilized. Our experiments show that MATs iteratively refine their actions through the stacked attention

manipulationcontrol

Distributed Secure Learning Control for Large-scale Multirobots under Stealthy Actuator Attacks

arXiv

arXiv:2609.06896v1 Announce Type: new Abstract: Distributed learning control for multirobot systems (MRS) offers significant flexibility in presence of uncertainties but lacks provable performance guarantees. A promising direction involves integrating reinforcement learning (RL) into distributed model predictive control (DMPC), leveraging the strengths of RL in nonlinear policy design and the receding-horizon replanning capabilities of DMPC. However, ensuring secure control within such a learning framework under malicious cyber attacks, particularly stealthy ones, remains a critical challenge, because the distributed policies generation depends on information exchange among neighbors, where compromised agents can rapidly influence the behavior of others through the communication network. This article proposes a distributed secure learning control (DSLC) framework for large-scale MRS under malicious, stealthy actuator attacks. Our framework offers two key features: (i) a unified approac

reinforcement-learningplanningcontrol

Predictive-Coding-Based Autonomous Regulation of Internally Generated and Externally Coupled Processing in Human-Robot Interaction

arXiv

arXiv:2609.06888v1 Announce Type: new Abstract: Predictive coding characterizes adaptive behavior as a dynamic balance between internally generated predictions and external sensory evidence, yet how an embodied cognitive system can regulate this balance online during ongoing interaction remains poorly understood. This study proposes a predictive-coding-based mechanism for regulating internally generated and externally coupled processing during physical human--robot interaction. The framework employs a predictive-coding-inspired variational recurrent neural network (PV-RNN), in which a meta-prior controls the degree to which posterior inference is constrained by learned prior dynamics. We extend this architecture with an online mechanism that uses reconstruction error accumulated over recent interaction history to select between predefined meta-prior regimes. The mechanism was evaluated across three physical human--robot interaction tasks involving fixed structured, changing structured,

autonomouscontrol

ContextFlow: In-Context Flow Matching for Robot Manipulation

arXiv

arXiv:2609.06852v1 Announce Type: new Abstract: Although highly effective in vision and language domains, applying in-context learning to robotics remains challenging. Existing autoregressive in-context imitation methods discretize continuous actions and exacerbate the accumulation of early prediction errors through next-token prediction, limiting their generalization on unseen task configurations. Meanwhile, flow-matching policies have been explored for continuous robot control and can help mitigate compounding errors; however, in-context imitation learning within a flow-matching framework remains underexplored. To address these limitations, we introduce ContextFlow, a conditional flow-matching model that learns continuous action distributions for in-context imitation learning. ContextFlow conditions flow-based action prediction on demonstrations and observations, enabling robust generation from noisy action distributions. To better encode multimodal in-context demonstrations, we adap

manipulationimitation-learningcontrol

Diagnosing and Dynamically Filtering Occupancy World Models for Active Mapping

arXiv

arXiv:2609.06820v1 Announce Type: new Abstract: Active mapping requires a robot to select camera viewpoints that efficiently reconstruct an unknown 3D scene. To reason about unobserved regions, recent systems use pretrained occupancy networks as world models that complete missing geometry. The predicted structure contributes to expected coverage gain and constrains feasible robot motion. Consequently, occupancy errors can change both what the robot chooses to explore and where it is able to move. We diagnose these effects by holding the planner fixed and varying only the occupancy representation provided to it. We consider planning without completion, with learned occupancy, with false positives removed by a ground truth oracle, with false negatives restored by an oracle, and with ground truth occupancy. Our experiments show that correcting false positives or false negatives alone does not consistently improve final coverage. This finding reveals a gap between occupancy accuracy and do

planning

RoboSense: Leveraging Robotaxi Fleets as Drive-by Sensors for Urban Traffic Monitoring

arXiv

arXiv:2609.06813v1 Announce Type: new Abstract: Urban traffic monitoring plays a critical role in safety analysis, congestion management, and incident response. The growing deployment of robotaxis creates a new opportunity for network-level traffic monitoring. Although robotaxis are primarily designed to serve passengers, they can also be leveraged as drive-by sensors to collect traffic data. Compared to conventional infrastructure sensors or probe vehicles, a fleet of robotaxis forms a cooperative perception environment, which can collectively gather spatially and temporally continuous traffic information. This paper proposes a novel dynamic robotaxi routing framework that explicitly incorporates traffic monitoring tasks as an objective. The framework introduces: (1) a cell-based network representation that aligns with sensing capabilities of robotaxis; (2) a cell-level monitoring metric to quantify spatiotemporal robotaxi coverage; and (3) a mixed-integer linear programming (MILP) fo

perception

OCTN: Neural OCT Representations for Robot-Guided Precision Intervention

arXiv

arXiv:2609.06810v1 Announce Type: new Abstract: Optical coherence tomography (OCT) offers compact, contactless, micron-scale imaging suitable for intraoperative guidance, but native OCT volumes are discretely sampled, anisotropic, and currently inefficient for downstream geometric reasoning and robot integration. We present OCTN (pronounced "octane"), an implicit neural representation framework that converts volumetric OCT scans into a continuous, differentiable, and spatially faithful tissue-intensity field. OCTN uses a two-stage hybrid training strategy that combines supervision from acquired voxels with inter-slice interpolations, preserving B-scan fidelity while improving continuity in sparsely sampled regions. For versatility, we first show that OCTN enables fast volumetric reasoning by storing the learned tissue representation natively on the GPU, supporting intensity-based spatial queries with up to 43x speedup over conventional CPU processing. We then demonstrate OCTN-enabled O

SkillX: Unified Multi-Skill Policy Learning for Humanoid Soccer

arXiv

arXiv:2609.06718v1 Announce Type: new Abstract: Humanoid soccer is a challenging testbed for dynamic whole-body control, requiring robots to coordinate balance, locomotion, object interaction, and skill switching over long horizons. Existing humanoid sports methods often rely on task-specific multi-stage pipelines, making it difficult to jointly learn and compose multiple object-interactive skills within a single deployable policy. To address this, we present SkillX, a unified reinforcement learning framework that learns and composes multiple atomic soccer skills through a single command-conditioned policy. SkillX integrates three core designs: skill-specific adversarial motion priors, skill-specific critics, and an object-aware temporal encoder, enabling the robot to execute atomic skills and transition among them such as dribbling, trapping, and shooting. Experiments in simulation and on a real Noetix E1 humanoid demonstrate robust multi-skill execution, long-horizon skill compositio

humanoidlocomotionreinforcement-learningcontrol

CAVEAT: Recurrent Multimodal Diffusion Planning for Mapless Aerial Exploration

arXiv

arXiv:2609.06623v1 Announce Type: new Abstract: Can exploratory UAV waypoint sequences be generated from multimodal onboard observations and a fixed-dimensional recurrent internal state without maintaining a persistent global map in the deployed policy? We investigate this question through CAVEAT, a diffusion policy conditioned on a recurrent internal state updated from fused LiDAR, visual, and pose features and trained from trajectories generated by the map-based FUELv2 expert. Rolling inference partially warm-starts consecutive predictions, while a temporary local signed distance field provides heuristic obstacle guidance. Simulation results evaluate both inference mechanisms and compare CAVEAT with its demonstration-generating expert. Proof-of-concept experiments on a Flyability Elios 3 demonstrate partial exploration of a previously unseen indoor environment and target-directed visual servoing using a separately trained policy.

planning

Unifying Physics-Based Humanoid Interaction with a Context-Conditioned Interaction Prior

arXiv

arXiv:2609.06591v1 Announce Type: new Abstract: Developing unified physics-based humanoid controllers that can navigate complex 3D scenes and manipulate objects remains a longstanding challenge. Existing approaches are often specialized for either locomotion or object-centric manipulation, or rely on task-specific reward engineering that does not scale well across diverse behaviors. We present CHIP, a unified, physics-grounded framework for learning reusable humanoid interaction skills from heterogeneous motion data. Central to our approach is a conditional interaction prior that models a context-dependent distribution over these skills within a shared discrete space. Our method is trained in three stages. We first learn physics-based motion-imitation policies that acquire grounded teacher behaviors from heterogeneous interaction data. We then distill these behaviors into a context-conditioned interaction prior that captures reusable motion structure across locomotion and manipulation.

humanoidlocomotionmanipulationcontrol

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