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ニュース&研究

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A Brain-inspired Hierarchical Framework for Zero-Shot Robot Task Reasoning and Execution

arXiv

arXiv:2609.05985v1 Announce Type: new Abstract: Robots that follow open-ended language instructions need to connect semantic intent to visual scene understanding, geometric feasibility, object states, and physical interaction conditions. End-to-end Vision-Language-Action policies have improved cross-task generalization, but they typically map visual and language inputs directly to robot actions, leaving limited explicit structure for long-horizon decomposition, physical verification, and recovery. We present \method, a zero-shot hierarchical framework functionally inspired by the division of roles in the human brain, comprising visual perception and state inference, language grounding and action-sequence generation from a shared atomic action library, cost-based plan selection, and real-robot execution and verification. The framework grounds commands in explicit object states, composes reusable atomic actions into task-conditioned sequences, ranks alternative sequences by execution cos

perception

Moment-Matching Probabilistic Data Association for Optimization-Based SLAM

arXiv

arXiv:2609.05941v1 Announce Type: new Abstract: Optimization-based simultaneous localization and mapping (SLAM) makes it possible to reduce accumulated navigation errors of sensing platforms by returning to known areas (loop closure). In this paper, we present an approach to combine probabilistic data association (PDA) with optimization-based SLAM. Instead of associating a single measurement with each landmark, we follow the PDA paradigm from the multiobject tracking community. In particular, in a processing stage performed in addition to the nonlinear least-squares solver of optimization-based SLAM, our method (i) assigns multiple measurements to landmarks probabilistically, (ii) computes the mean and covariance of landmark distributions via moment matching by taking multiple measurement-to-landmark associations into account, and (iii) establishes a virtual landmark measurement and a corresponding linear-Gaussian measurement model that leads to the mean and covariance matrix as moment

navigationslam

GIF: Agentic Generation of Interactive and Functional Object Compositions for Robot Learning

arXiv

arXiv:2609.05927v1 Announce Type: new Abstract: Robot manipulation foundation models require scalable evaluation and data generation across diverse scenarios, with simulation providing an environment for both. Automated scene generation offers a promising path, yet prior work has largely emphasized coarse-grained scene layouts rather than fine-grained functional object compositions. Motivated by this gap, we present GIF, an agentic Generation framework for Interactive and Functional object compositions. In this framework, we recast this problem as disentangled reconstruction followed by relative pose recovery. CoGen produces instance-disentangled meshes with coarse initial poses leveraging complementary strengths of 2D and 3D generative models. GPRM refines the relative pose under joint geometric and physical guidance, and a VLM verifier selects the candidate that best matches the structured specification. We further construct a benchmark spanning eight representative contact-geometry

manipulation

A4A: Cross-Embodiment Transfer of Action-Oriented 4D Affordances from Human Demonstrations

arXiv

arXiv:2609.05892v1 Announce Type: new Abstract: Human demonstrations contain rich manipulation knowledge, but it remains unclear what information can be transferred effectively to robot control. Existing affordance representations are typically formulated as 2D masks, 3D regions, contact points, or actionability scores, and therefore primarily identify where interaction may occur. However, effective manipulation also requires modeling how interaction-relevant geometry evolves during task execution. To bridge this gap, we introduce action-oriented 4D affordances, which represent the language-conditioned future trajectories of interaction-relevant 3D points. These trajectories capture task-conditioned geometric evolution rather than embodiment-specific actions, enabling transferable interaction priors across humans and robots. Based on this representation, we construct a large-scale action-oriented 4D affordance dataset from existing human--object interaction video data and complementary

manipulationcontrol

CR-VLA-Force: Learning Control-aware Compliance VLA Model for Robust Contact-rich Robotic Manipulation

arXiv

arXiv:2609.05832v1 Announce Type: new Abstract: Integrating visuomotor policies or Vision-Language-Action (VLA) models with force/torque (F/T) perception has demonstrated significant progress in imitation learning for robotic manipulation. However, existing force-aware VLA models frequently exhibit limited capability in precise force tracking and rapid successive adjustments. This deficiency stems from the limitations of action-chunk execution strategies and the substantial latency between perception and real-time control. Such limitations can lead to task failures and safety risks, particularly when the execution of an action chunk exerts excessive interaction forces without timely adjustment. To overcome this challenge, we propose the Control-aware Compliance VLA (CC-VLA) framework for reactive control. The CC-VLA model employs a multimodal mixture-of-experts (MoE) to encode force signal sequences and vision-language fused feature. Furthermore, it utilizes a multi-stage training stra

manipulationimitation-learningcontrolperception

Adaptive Cost-Sensitive Machine Learning for Autonomous Robot Navigation Failure Prediction: When Not All Errors Are Equal

arXiv

arXiv:2609.05593v1 Announce Type: new Abstract: Autonomous robot navigation failures differ not only in categorical severity but also in the physical context in which they occur. A near-miss at low speed under reliable sensing is not equivalent to the same event during rapid motion, close obstacle approach or degraded perception. This paper reframes navigation failure prediction as consequence-sensitive forecasting. We first establish a fixed baseline in which training weights are modulated by categorical severity, then introduce an adaptive extension defining a state-dependent consequence function combining severity with normalised velocity, obstacle proximity and sensing uncertainty, together with a risk-sensitivity term that rises as conditions deteriorate. We evaluate on 2,000 simulated differential-drive episodes (~1,000,000 timesteps) using episode-level GroupKFold, with external validation on the UCI SCITOS G5 dataset. Fixed weighting raises Logistic Regression high-severity rec

navigationautonomousperception

GE-Act 2.0: Pretraining and Scaling a World-Action Model for Robotic Manipulation

arXiv

arXiv:2609.05588v1 Announce Type: new Abstract: World-action models (WAM) predict future states to guide robot actions, enabling learning from both action-free video and action-labeled interaction. Most inherit pretrained video generators, leaving WAM pretraining and scaling underexplored. We introduce Genie Envisioner Act 2.0 (GE-Act 2.0), a world-action model whose trainable generative and action components are all initialized from scratch on manipulation data. It combines a control-oriented autoencoder (CoAE), a single-step visual planner (SVP), and an inverse dynamics model (IDM). CoAE retains action- and instruction-relevant information under aggressive compression, while SVP produces a complete future state in one differentiable pass, so visual planning and inverse dynamics can be pretrained separately on complementary data. The components are then jointly trained with knowledge-aligned selective optimization (KASO), which reduces mismatched supervision by selecting only predicte

manipulationplanningcontrol

Benchmarking Dexterity of Multifingered Robot Hands: A Review and Perspective

arXiv

arXiv:2609.05585v1 Announce Type: new Abstract: Robot hands are a key interface between AI and the physical world, making advances in robotic dexterity essential to realizing the vision of physical AI. While impressive dexterity has been demonstrated with simple grippers, multifingered hands offer the potential for substantially greater versatility, precision, and adaptability in manipulation. In this review, we survey the state of the art in benchmarking the dexterity of multifingered robot hands. Recognizing dexterity as a complex and multifaceted concept, we present the perspective of the U.S. National Science Foundation HAND Engineering Research Center, with a particular focus on fine in-hand manipulation. We introduce a framework consisting of three benchmark levels that correspond to increasing system complexity, review representative benchmarks at each level, and propose new benchmarks and metrics to address limitations in the literature. More information can be found at https:/

manipulation

Situation Awareness for Intelligent Data Distribution in Connected Vehicles

arXiv

arXiv:2609.05521v1 Announce Type: new Abstract: The limitations of on-board sensors and blind spots caused by occlusion cause the reduction of perception quality in autonomous vehicles. In such cases, cooperative perception provides additional data via Vehicle-to-Everything communication to enhance local perception, causing a large volume of data transmission. The vehicle can focus on acquiring and utilizing relevant data according to the prevailing road context by identifying the current traffic situation. To achieve this, we propose a concept for the situation identification of the vehicle using Bird's-Eye-View images. Firstly, the situation around the vehicle is identified using object detection with semantic segmentation, followed by understanding the context of the traffic using a situation identification module consisting of an open-source projective transformation network Cam2BEV and a situation identification neural network. The concept was evaluated and validated by running th

autonomousperception

Robots Influencing Humans to Reveal their Goals during Collaboration and Competition

arXiv

arXiv:2609.05519v1 Announce Type: new Abstract: We propose a unified strategy for fast goal inference in human-robot interaction. The core idea is to drive the human toward Critical Decision Points (CDPs)-states where competing human strategies prescribe different next actions and thus maximally reveal the goal. We formalise CDPs using a goal-conditioned policy divergence measure and incorporate them into a Receding-Horizon Planner that explores future action sequences while optimizing a cost function balancing task progress and information gain. We evaluate this approach in both a collaborative, fully observable cooking task and a competitive, partially observable hide-and-seek game, each in simulation and on real robots. In both scenarios, our method infers human goals more accurately and earlier than baseline strategies.

Multi-robot Learning-based Informative Path Planning Using Spatio-Temporal Gaussian Process Kalman Filter

arXiv

arXiv:2609.05515v1 Announce Type: new Abstract: Multi-robot informative path planning (IPP) for persistent target monitoring requires robots to reason about spatial uncertainty, temporal evolution, and practical sensing and communication constraints. Recent learning-based multi-robot IPP methods use Gaussian Processes (GPs) for target uncertainty, but often rely on simplified sensing models and centralized belief updates. We propose a grid-based spatio-temporal GP-Kalman filtering framework for learning-based multi-robot IPP. Instead of maintaining one GP per target, we represent anonymous target presence as a single latent field over a discrete workspace grid. The proposed recursive update considers all visible cells inside a camera footprint and supports arbitrary fields of view and range-dependent noise. A GP-consistent temporal process update accounts for moving targets and stale information by inflating uncertainty over time. For decentralized deployment, each robot maintains its

planning
Boston Dynamics veterans launch Dynamic Creatures to bring characters to life with robotics

Boston Dynamics veterans launch Dynamic Creatures to bring characters to life with robotics

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AI can’t outrun a humanoid’s hardware

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Agility Robotics reports $1.8M revenue ahead of humanoid SPAC

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MassRobotics shares member survey results around FCC restrictions

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