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MotionDLO: Hybrid Event- and Frame-Based Tracking of Deformable Linear Objects

arXiv

arXiv:2608.22398v1 Announce Type: new Abstract: Reliably tracking moving deformable linear objects (DLOs) while simultaneously ensuring robustness, accuracy, and temporally consistent state estimation remains a fundamental challenge in robot perception. We introduce MotionDLO, a real-time tracking framework specifically designed to overcome these limitations in temporal continuity and latency. The method exploits the high temporal resolution and sparsity of event-based cameras and combines segmentation with the Coherent Point Drift (CPD) algorithm under the principles of Motion Coherence Theory. This integration enables temporally consistent shape estimation while maintaining a low computational overhead. Existing event-based tracking methods are typically computationally efficient but exhibit reduced accuracy compared to frame-based approaches, or alternatively compromise event sparsity to achieve competitive performance. To resolve this trade-off, we propose a hybrid event- and frame

perception

GCS-Bridging: Restoring Connectivity of Disconnected Convex Sets for Graph-of-Convex-Sets Motion Planning

arXiv

arXiv:2608.22326v1 Announce Type: new Abstract: Graph-of-Convex-Sets (GCS)-based trajectory optimization represents collision-free regions in configuration space as a finite collection of convex sets and directly performs collision-free trajectory planning over these sets, substantially simplifying the planning process. However, existing GCS-based trajectory planning methods generally assume sufficient connectivity among the convex regions and do not explicitly address cases in which the start and goal regions belong to different connected components of the initial GCS map. To address this limitation, we propose GCS-Bridging, which reconnects disconnected convex regions through collision-free point paths followed by convex region inflation, thereby recovering the feasibility of otherwise disconnected GCS planning problems. Extensive simulations across multiple IRIS-related algorithms and scenarios demonstrate that GCS-Bridging restores missing start-to-goal connectivity in the initial

planning

The Imitator Game: Benchmarking Robot Imitative Ability Beyond Action Prediction

arXiv

arXiv:2608.22301v1 Announce Type: new Abstract: Humans imitate at the level of intent: given a demonstration, we infer its goal and carry it out with whatever tools, objects, and layouts are at hand. Current robot policies instead learn observation-to-action mappings from visual inputs and language instructions, without explicitly inferring the demonstrated task. Learning from human video thus remains largely trajectory-level: models can replay motions in near-identical scenes, but still struggle to imitate what the demonstrator intends rather than merely what they do. We introduce The Imitator Game, a four-level benchmark (L0-L3) that progressively widens the gap between the human demonstration and the robot's own scene, isolating where trajectory replay ceases to suffice and task understanding becomes necessary. We pair it with IG-10K, the largest environment-aligned paired human-robot dataset to date and the only one instantiated across all four levels in both real and simulated set

TONAV: Task-Oriented Navigation and Action-Velocity Chunk Learning for Articulated Object Quadrupedal Mobile Manipulation

arXiv

arXiv:2608.22296v1 Announce Type: new Abstract: Quadruped mobile manipulation requires two tightly coupled capabilities: reaching manipulation-ready configurations and maintaining stable contact throughout articulated-object interaction. However, existing methods often terminate navigation near the target, leaving a gap between reachability and manipulation readiness, while tracking lag, motion jitter, and contact instability limit continuous interaction. To address these challenges, we present TONAV, a unified framework integrating task-oriented navigation with action-velocity chunk learning. First, we introduce a position-velocity-coupled teleoperation framework that explicitly captures motion dynamics to improve master-follower consistency and collect smooth, temporally consistent demonstrations. Next, task-oriented navigation leverages vision-language reasoning to decompose high-level instructions into executable subgoals and adaptively refine the robot base toward a manipulation-r

manipulationnavigation

Beyond Instance Slots: Semantically Rich World Models for Physical Interaction Planning

arXiv

arXiv:2608.22294v1 Announce Type: new Abstract: World models for physical interaction are typically trained to predict future observations or latent features; however, a planning-oriented model must answer a fundamentally different question: whether a candidate action produces a task-consistent future while preserving essential relations.Monolithic state representations obscure the underlying entities, while standard instance-level object slots merely identify \emph{what} is present without specifying \emph{what role} each entity plays in the task context. To bridge this gap, we present the Semantically Rich World Model (SR-WM), a task-conditioned world model structured around five functional roles: gripper, target, goal, relation, and phase.Within SR-WM, a visual entity encoder extracts soft entity hypotheses from pretrained patch features, allowing segmentation masks to serve as optional proposal priors without mandating them as required state representations or inference inputs.A ro

planning

DreamMimic: Learning Visuomotor Whole-Body Loco-Manipulation via World Model

arXiv

arXiv:2608.22278v1 Announce Type: new Abstract: Vision-based whole-body loco-manipulation on humanoid robots is challenging due to partial observability, contact-rich dynamics, and the difficulty of learning long-horizon behaviors from high-dimensional visual inputs. We present \href{https://github.com/DreamMimic/DreamMimic}{DreamMimic}, a framework that distills privileged teacher policies into vision-based humanoid controllers via world-model-assisted distillation. Instead of using a Dreamer-style RSSM for planning, we repurpose it to learn predictive latent dynamics that serve as both a representation space and an action-conditioned multi-step supervision signal, while exposing compact predictive features to the student policy to reduce long-term drift. Beyond standard reconstruction objectives for proprioceptive and visual observations, we add auxiliary prediction heads for privileged state, contact, object state, and reward estimation. These heads provide additional supervision re

humanoidmanipulationplanningcontrol

Meta-Ctrl: Guaranteed Plan Generation by Decoupling Syntactic and Semantic Constraints

arXiv

arXiv:2608.22149v1 Announce Type: new Abstract: LLMs generate fluent plans for robots but routinely violate the syntactic and se8mantic constraints they must satisfy to execute, and existing remedies trade formal guarantees against plan quality: soft methods (affordance scoring, grounded decoding) give no guarantee, while symbolic planners (LLM+P) discard the LM's commonsense. We propose \textbf{Meta-Ctrl}, a constrained-decoding framework that guarantees the encoded constraints while preserving the base LM's plan quality. Meta-Ctrl introduces \emph{meta-tokens}---a compact vocabulary of grounded actions---enforcing syntax at the token level and semantics (preconditions, goals, ordering) at the action level, an exact factorization that cuts the memory of constrained decoding from over 107TB to under 2GB. With it, a small open-weight LM becomes competitive where it otherwise sits at the bottom of the leaderboard: on WAH-NL under the LoTa-Bench protocol it reaches the highest reported su

Contact-Rich Robotic Manipulation in Construction via Zero-Shot Learning: A Diffusion Policy-Guided Adaptive Control

arXiv

arXiv:2608.22100v1 Announce Type: new Abstract: Construction robotics and automation offer promising means of improving productivity, alleviating workforce shortages, and reducing workers' exposure to physically demanding tasks. However, reliable contact-rich robotic assembly remains challenging under tight tolerances, fabrication inaccuracies, and uncertain contact dynamics. To address this challenge, we present a framework coupling diffusion policies trained on simulation-generated pose and force/torque data with an L1-inspired adaptive controller that corrects policy-predicted actions online to compensate for unmodeled contact dynamics. We benchmark the framework against baselines in timber joinery, pipe fitting, and sequential full-scale truss assembly. It achieves 100% success on single-task assemblies and 90-100% success across sequential truss assembly subtasks, with lower, more stable contact forces than the baselines. By enabling zero-shot sim-to-real transfer for force-aware

manipulationcontrol

EndoNav: Semantic-to-Geometric Grounding for Language-Guided Robotic Endoscopic Examination

arXiv

arXiv:2608.22093v1 Announce Type: new Abstract: Minimally invasive procedures performed within confined anatomical spaces depend on continuous endoscopic visualization. Current robotic endoscope systems can stabilize or reposition an endoscope, but they do not possess relevant context to provide effective visualization assistance. We present EndoNav, an anatomy-grounded natural-language framework that translates high-level surgeon commands into autonomous endoscopic visualization behaviors within patient-specific sinonasal anatomy. Spoken surgeon commands are transcribed and interpreted by an endoscopic viewpoint agent conditioned on a patient-specific anatomical scene representation. Rather than generating robot motion directly, the viewpoint agent generates structured visualization objectives that are converted into target viewpoints and inspection trajectories, which are then executed through geometry-constrained endoscope motion planning and joint-space control. We evaluate EndoNav

autonomousplanningcontrol

Inferring Action from Future Latent State for Robotic Manipulation

arXiv

arXiv:2608.22067v1 Announce Type: new Abstract: World-Action Models (WAMs) build robot control on video-generation backbones, which jointly predict dense future visual trajectories and robot actions. We argue that video generation is an unnecessary intermediate objective for world-action modeling. For robotic manipulation, the goal of a world model is not to reproduce how the world looks at every intermediate moment, but to predict the state that the world will reach after an action is executed. The intermediate frames only describe the visual transition between physical states, which consumes substantial model capacity and computation, but do not directly specify the physical outcome that the robot action is intended to produce. In this paper, we propose DELE-w0.5, which infers robot actions from predicted future states without relying on video generation. Concretely, DELE-w0.5 infers the action sequence from its corresponding compact future latent state. The future latent state captu

manipulationcontrol

Ludi${}_{\scriptscriptstyle 0.1}$: An Agentic System for Socially Intelligent Robots

arXiv

arXiv:2608.22035v1 Announce Type: new Abstract: Robot foundation models have substantially advanced perception and control, but natural human-robot collaboration requires more than executing isolated commands. A robot must recognize ambiguity, maintain context across turns, communicate its intentions, and revise ongoing behavior as the user's intent changes. We present $\scriptstyle\mathsf{Ludi}_{\scriptscriptstyle 0.1}$, an agentic system for socially intelligent robots that integrates interactive speech, multimodal reasoning, memory, navigation, and learned manipulation. Its decision-making core is a fine-tuned vision-language model trained on multi-turn interaction traces spanning ambiguous requests, clarifications, corrections, interruptions, mixed social and task dialogue, and multi-step tasks. A purpose-built harness manages the model-tool interaction loop, while specialized navigation and manipulation policies execute physical skills. Ludi${}_{\scriptscriptstyle 0.1}$ demonstrat

manipulationnavigationcontrolperception

DELTA: Deformable Elevation-Based Local Terrain Attention Encoder for Sparse-Terrain Quadrupedal Locomotion

arXiv

arXiv:2608.22033v1 Announce Type: new Abstract: Stable quadrupedal locomotion on sparse terrain requires selecting state-relevant terrain evidence for precise foot placement. Model-based foothold planners provide precise foothold selection but rely heavily on explicit model assumptions. Recent attention-based map encoding (AME) studies show that end-to-end reinforcement learning (RL) can learn implicit foothold guidance. However, the computational cost of dense AME encoding grows with map resolution, limiting its scalability to fine-grained sparse terrain. We propose DELTA, a Deformable Elevation-Based Local Terrain Attention encoder. DELTA predicts state-conditioned sampling locations, forms terrain evidence tokens from adaptive local elevation patches, and attends only to a fixed-size token set. With fixed sampling and patch settings, DELTA's encoder cost is independent of map resolution. Experiments show that DELTA achieves final traversal performance comparable to AME at the standa

locomotionreinforcement-learning

Design of a Human-Assistance Robot System with Contextual Action Recognition

arXiv

arXiv:2608.22028v1 Announce Type: new Abstract: This paper presents a conceptual design for a proactive human assisting robot system capable of recognizing human activities and responding proactively. The system leverages contextual human activity recognition to interpret human actions across diverse contexts, while behavior trees are utilized to define dynamic and interpretable robot behaviors. We outline the system architecture, incorporating contextual human action recognition (HAR), behavior trees (BTs), and ROS, using the Spot robot platform as a representative example. We explain how HAR enables the robot to provide proactive assistance, discuss its limitations, and introduce methodologies for contextual HAR to address these limitations, thereby enhancing the robot's decision-making in complex human activity scenarios.

Stakeholder Insights for Designing In-Home Social Robots for Dementia Disorientation Detection and Caregiver-Aware Intervention

arXiv

arXiv:2608.22008v1 Announce Type: new Abstract: Disorientation is a common and distressing experience for people living with dementia. It often manifests as confusion about time, place, or personal context. These episodes can increase anxiety, agitation, and safety risks, especially for persons with dementia (PwDs) who live independently at home. While assistive technologies have explored reminders, monitoring, and activity support, little research has explored how socially assistive robots can support the detection and management of disorientation in everyday living contexts. Hence, disorientation detection and intervention remain under-examined as socio-technical challenges. We conducted 14 semi-structured interviews with dementia caregivers and practitioners, including family and professional caregivers, occupational therapists, mental health practitioners, dementia nurse practitioners, and well-being and technology leads. The findings reveal that recurrent and fluctuating. It often

CIDER: Continual Interactive Distillation for Embodied Reinforcement Learning

arXiv

arXiv:2608.21899v1 Announce Type: new Abstract: Human-in-the-loop real-world reinforcement learning enables rapid acquisition of effective robotic manipulation policies for individual tasks, often within tens of minutes. Yet it remains unclear how to extend this paradigm to continual learning, where a single policy must acquire new skills without losing previously learned behaviors. Existing real-world continual learning methods do not explicitly constrain prior behaviors, leading to severe catastrophic forgetting. We introduce Continual Interactive Distillation for Embodied Reinforcement Learning (CIDER), a continual reinforcement learning framework that freezes the accumulated historical policy as a teacher before learning each new task and interleaves task learning with distillation-based retention. We further introduce gradient routing to separate the gradients used for acquiring new tasks from those used for preserving prior behaviors. We evaluate our method with a single shared a

manipulationreinforcement-learning

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