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Model-Less Feedback Control of Space-based Continuum Manipulators using Backbone Tension Optimization

arXiv

arXiv:2512.06754v2 Announce Type: replace Abstract: Continuum manipulators offer intrinsic dexterity and safe geometric compliance for navigation within confined and obstacle-rich environments. However, their infinite-dimensional backbone deformation, unmodeled internal friction, and configuration-dependent stiffness fundamentally limit the reliability of model-based kinematic formulations, resulting in inaccurate Jacobian predictions, artificial singularities, and unstable actuation behavior. Motivated by these limitations, this work presents a complete model-less control framework that bypasses kinematic modeling by using an empirically initialized Jacobian refined online through differential convex updates. Tip motion is generated via a real-time quadratic program that computes actuator increments while enforcing tendon slack avoidance and geometric limits. A backbone tension optimization term is introduced in this paper to regulate axial loading and suppress co-activation compressi

navigationcontrol

Learning Vision-Driven Reactive Soccer Skills for Humanoid Robots

arXiv

arXiv:2511.03996v2 Announce Type: replace Abstract: Humanoid soccer poses a representative challenge for embodied intelligence, requiring robots to coordinate agile locomotion with unreliable visual perception in dynamic environments. However, existing systems typically rely on modular pipelines that separate perception from control or assume ideal sensing, making it difficult to achieve coherent and reactive behavior under real-world perceptual limitations. In this work, we present a unified reinforcement learning-based controller that enables humanoid robots to learn vision-driven reactive soccer skills by directly coupling visual perception with locomotion control. The robot is trained in simulation to acquire soccer behaviors, and adversarial motion priors guide policy learning toward natural motion patterns. To support robust performance under imperfect sensing, we introduce an encoder-decoder architecture together with a virtual perception system that models key characteristics o

humanoidlocomotionreinforcement-learningcontrolperception

A Physics-Informed Neural Network Approach for UAV Path Planning in Dynamic Environments

arXiv

arXiv:2510.21874v2 Announce Type: replace Abstract: Unmanned aerial vehicles (UAVs) operating in dynamic wind fields must generate safe and energy-efficient trajectories under physical and environmental constraints. Traditional planners, such as A* and kinodynamic RRT*, often yield suboptimal or non-smooth paths due to discretization and sampling limitations. This paper presents a physics-informed neural network (PINN) framework that embeds UAV dynamics, wind disturbances, and obstacle avoidance directly into the learning process. Without requiring supervised data, the PINN learns dynamically feasible and collision-free trajectories by minimizing physical residuals and risk-aware objectives. Comparative simulations show that the proposed method outperforms A* and Kino-RRT* in control energy, smoothness, and safety margin, while maintaining similar flight efficiency. The results highlight the potential of physics-informed learning to unify model-based and data-driven planning, providing

planningcontrol

DiffDef: A Diffusion Model for Generating Multimodal Goal Shapes From Demonstrations for Deformable Object Manipulation

arXiv

arXiv:2506.18779v2 Announce Type: replace Abstract: Deformable object manipulation is a key capability in many robotic applications. A promising paradigm for this problem is shape servoing, which aims to control deformable objects toward desired goal shapes. However, existing approaches typically rely on impractical goal-shape acquisition methods, such as domain-knowledge engineering or manual manipulation. Moreover, prior methods generally assume a single deterministic goal and fail to handle multimodal goal settings, a common scenario in many real-world tasks where multiple distinct goal shapes can all lead to successful task completion. In this paper, we introduce DiffDef, a novel neural network that uses a diffusion model to learn a distribution of feasible goal shapes rather than predicting a single deterministic outcome. This allows DiffDef to generate diverse goal configurations while avoiding the mode-averaging artifacts common in deterministic predictors. We evaluate our metho

manipulationcontrol

Towards Surgical World-Action Modeling: A Preliminary Joint Visual-Trajectory Forecasting for Surgical Motion Planning

arXiv

arXiv:2608.20284v1 Announce Type: cross Abstract: Reliable surgical planning requires models to anticipate not only how instruments will move, but also how the operative visual state will evolve together with such motion. Existing approaches typically treat future scene generation and instrument trajectory prediction as two separate tasks. Scene-only models cannot directly evaluate the accuracy of future instrument motion at the trajectory level, while trajectory-only models fail to capture the visual consequences of instrument movement, leaving the consistency between predicted trajectories and future scene evolution unaddressed. Jointly forecasting both provides a more complete account of surgical action-scene dynamics by enabling explicit trajectory-level evaluation while simultaneously modeling the corresponding visual evolution. To bridge this gap, we present a preliminary joint visual-trajectory world-action model that simultaneously forecasts future visual states and instrument

planningsurgical

DECOWAM: Decoupled Whole-Body World-Action Model for Legged Mobile Manipulation

arXiv

arXiv:2608.20114v2 Announce Type: replace-cross Abstract: Mobile manipulation requires a robot to predict how locomotion and arm motion jointly alter future observations and control. Existing world-action models, developed largely for fixed-base platforms, do not explicitly distinguish camera ego-motion from base and arm actions. Here we introduce DECOWAM, a whole-body world-action model that separates these factors through dedicated conditional interfaces. DECOWAM freezes an adapted FastWAM backbone and trains residual adapters, an action-equivalent future bottleneck distilled from privileged observations, adversarially separated base and arm latents, and base-velocity conditioning for video prediction. We further introduce ARMDOG, a real-robot dataset that synchronizes video, whole-body state and action, and language. On a fixed replay protocol, DECOWAM improved both future-video and action prediction over FastWAM, reducing action MSE by 21.7% with 25.95M trainable adaptation paramet

locomotionmanipulationcontrol

Wave-Based Bilateral Teleoperation between Nonlinear Manipulators with Direct Contact Force Feedback

arXiv

arXiv:2608.20043v1 Announce Type: cross Abstract: We study bilateral teleoperation between nonlinear, multi-DOF robotic manipulators in the presence of constant communication delays. Unlike classical wave-transformation architectures that transmit a coordinating force, we consider the case where the environmental force is reflected to the master side to enhance teleoperation transparency. Since direct contact force feedback might destabilize the closed-loop system, we first develop a passivity-shortage characterization for the Euler--Lagrange remote system using a linear matrix inequality (LMI) approach. An upper strictly passive communication law is then employed to compensate for the computed passivity shortage so that the closed-loop stability under delays as well as position and force synchronization are preserved under appropriate conditions. Simulations with nonlinear 2-DOF robotic manipulators in different settings illustrate our approach.

Calming Robot Pitches? Exploring the Influence of Robot Voice Pitch on Children's Stress Levels

arXiv

arXiv:2608.19826v1 Announce Type: cross Abstract: This study examined whether variations in robot speech pitch influence children's stress levels during a robot-guided game. Although lower-pitched voices have been shown to facilitate stress regulation in human communication, it remains unclear whether this effect generalizes to synthetic voices in child-robot interactions. Twenty-seven Dutch children aged 8-12 years were randomly assigned to interact with a Zenbo Junior II robot using either a lower-pitched or a higher-pitched voice. The interaction consisted of an introduction followed by a timed LEGO-building game. Stress levels, measured with an adapted version of CAM-S, increased during the game, confirming the stress-inducing nature of the task. No differences emerged between pitch conditions. These findings suggest that the benefits of lower pitch in reducing stress may not directly translate to child-robot interactions. Possible explanations include children's developing sensiti

Multi-Tool Robotics Enables In-Situ Sample Manipulation for Time-Resolved Synchrotron Measurements

arXiv

arXiv:2608.19280v1 Announce Type: cross Abstract: The high photon flux at synchrotron beamlines allows for the measurement of fast dynamical processes. However, beamline radiation-safety protocols prohibit human intervention during X-ray experiments, limiting the ability to perform versatile real-time sample manipulations during continuous data acquisition. Here we present a robotic platform at an X-ray scattering beamline to enable real-time sample handling and processing in the experimental hutch, revealing previously inaccessible transient in-situ dynamics in perovskite thin films. This modular multi-tool robotic architecture enables in-hutch sample manipulation beyond human-access constraints, establishing a foundation for automated and autonomous synchrotron experimentation.

manipulationautonomous

Video2DoorTraversal: Push Door Traversal via Simulated Door Twins

arXiv

arXiv:2608.20251v1 Announce Type: new Abstract: Door opening and traversal is a long-horizon loco-manipulation task that requires precise handle interaction and coordinated base-arm control. We present Video2DoorTraversal, a single-video real-to-sim-to-real framework for wheel-legged mobile manipulators. Given one RGB video of a real door, DoorTwin reconstructs an instance-aligned, articulated, and simulation-ready door twin with realistic geometry and appearance. A simulation-in-the-loop agent converts the recovered articulation into a parameterized skill program and iteratively refines failed rollouts to generate physically executable demonstrations. These demonstrations are used to train ArticuACT, a dual-depth policy that predicts coordinated base, arm, and gripper commands using robot-centric camera conditioning and interaction-aware supervision. With all perception and policy inference running onboard, the system achieves a 96.57% average success rate across five real doors and a

manipulationcontrolperception

Towards Professional Tennis Styles for Humanoid Robots with Adaptive Motion Planning and Tracking

arXiv

arXiv:2608.20087v1 Announce Type: new Abstract: Humanoid robots have recently demonstrated promising capabilities in real-world ball sports. However, achieving professional motion styles while maintaining strong task performance remains challenging. In this work, we propose AdaPT, an Adaptive Motion Planning and Tracking framework that learns professional tennis serving and rally styles directly from broadcast videos. This hierarchical design is motivated by the key insight that the planner generates stylistic kinematic motions, while the tracker executes them with minimal interference with planning. Despite its effectiveness in simulation, a substantial sim-to-real gap emerges: tracking performance inevitably degrades on real robots, and this degradation is partially overlooked by autoregressive planning and further compounded by noisy perception. To address these issues, our adaptation mechanism improves tracking robustness by learning to track randomized execution speeds, while cond

humanoidplanningperception

Evidence-Gated Task and Motion Planning with Vision-Language Models

arXiv

arXiv:2608.20084v1 Announce Type: new Abstract: Robots executing long-horizon manipulation tasks from natural-language instructions must reason about both semantic task structure and geometric feasibility. However, under partial observability, the availability of goal-relevant objects may be uncertain. In such cases, approaches that combine Vision-Language Models (VLMs) with Task and Motion Planning (TAMP) may generate subgoals that rely on the VLM's prior knowledge without observational support, leading to execution failures or unintended outcomes. We propose Evidence Acquisition and Feasibility Gating (EAFG), a framework that acquires visual evidence through VLM-generated exploratory subgoals and TAMP-based execution. EAFG then applies a feasibility gate to decide whether to proceed with task planning, acquire further evidence, or halt. Our experiments show that, in cooking tasks with ambiguous object use, EAFG improves recipe completion by discovering task-relevant objects before pl

manipulationplanning

Learning Highly Dynamic Skills Transition for Quadruped Jumping Through Constrained Space

arXiv

arXiv:2608.19977v1 Announce Type: new Abstract: Although legged animals are capable of performing explosive motions while traversing confined spaces, replicating this behavior in quadrupedal robots has been a longstanding challenge. Here, we propose a hierarchical reinforcement learning pipeline that empowers the robots to perform aggressive locomotion through constrained obstacles--a narrow gate. The imitation learning technique is used to train the low-level policy, which mimics the behaviors of real animals and forms a set of diverse skills. The high-level controller, having an awareness of the capability of low-level skills and acquiring the gate information via vision-based detection, determines the suitable maneuvers with collision-free trajectories to traverse it dynamically. Notably, we also verify that this framework can be extended to other highly dynamic tasks. This is one of the first works that perform autonomous and agile aerial gate traversal tasks on ground-walking robo

locomotionreinforcement-learningimitation-learningautonomouscontrol

PVRA: A Pointwise Key-point Voting Framework for Robotic Assembly

arXiv

arXiv:2608.19968v1 Announce Type: new Abstract: Modern computer vision has enabled partial autonomy in robotic assembly manipulation. However, performing autonomous manipulation of a progressive assembly demands a more specific set of skills, in addition to perceiving the objects. Through a comparative analysis of research in the associated domains, we deduce that object-centric perception must advance towards learning assembly dependencies to predict meaningful actionable outputs for autonomous assembly manipulation. Subsequently, we present a 3D keypoint-based modular learning framework to learn assembly dependencies to infer actionable outputs given a RGB-D input of an assembly scene. We train and evaluate our trained network on an assembly pose estimation dataset and compare it against object-centric baselines with an augmented set of metrics for progressive assemblies.

manipulationcomputer-visionautonomousperception

MILD: Tractable Terrain Modeling for Learning Improved Bipedal Locomotion on Deformable Surfaces

arXiv

arXiv:2608.19955v1 Announce Type: new Abstract: Enabling robots to walk on yielding terrain is vital for applications ranging from disaster response to planetary exploration. While bipedal robots hold immense potential, their locomotion on deformable surfaces remains limited as current simulators fail to capture the spatiotemporal heterogeneity of such yielding substrates. We present MILD, featuring a physics-grounded discrete-element contact solver that accurately simulates spatially varying foot-terrain interactions. Complementing this model, we train a terrain-aware locomotion controller via deep reinforcement learning with latent modulation and proprioceptive estimation. Quantitative comparisons against state-of-the-art methods show our approach generates more diverse and realistic contact scenarios during training, resulting in controllers that exhibit natural adaptation on real deformable surfaces. Through hardware experiments, we demonstrate the system's capability for online te

locomotionreinforcement-learningcontrol

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