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Synchronizing Beliefs with Second-Order Theory-of-Mind in Human-Autonomy Teams (Extended Version)

arXiv

arXiv:2608.11229v1 Announce Type: cross Abstract: Comparative feedback, asking people which of two behaviors they prefer, has become a standard way to align robot and agent behavior with human intent when the reward itself cannot be specified directly. Preference-based reward learning typically casts the human teacher as a passive oracle answering learner-generated queries. We argue this forfeits the teacher's defining advantage: knowledge of the objective. A teacher who knows the target can construct training examples more efficiently than any learner-driven acquisition strategy, an advantage that widens as the reward's feature dimension grows. However, exploiting this advantage requires an accurate model of what the learner currently knows. We therefore recast preference learning as a human-autonomy team problem coupling two behavioral models: the teacher maintains a model of the learner to design an informative curriculum, and the learner maintains a second-order model of the teache

Early Warning Signals for OpenVLA Failure under Visual Distribution Shift

arXiv

arXiv:2606.29699v1 Announce Type: cross Abstract: Vision Language Action models combine perception, language grounding, and control in a single policy, but their failures are hard to diagnose once visual conditions shift. We test whether OpenVLA feedforward activations contain linearly decodable information about near term task failure in LIBERO manipulation rollouts. The policy is fixed throughout. We log internal activations during execution and fit lightweight monitors after the rollouts are collected. Occlusion is the main controlled stress test. It reduces OpenVLA success from $57\%$ to $17\%$ over $100$ episodes per condition. Under this shift, a logistic probe at layer 16 reaches AUROC $0.972$ and AUPRC $0.352$ for predicting failure within a $15$ step horizon. It outperforms both a mean difference direction and an action disagreement baseline. A sparse layer sweep finds uneven decodability across depth: layer 16 is strongest among the tested layers, layer 8 remains informative,

manipulationcontrolperception

Learning-Based Behavior Planning for Automated Driving: Real-World Integration and Deployment

arXiv

arXiv:2608.12198v1 Announce Type: new Abstract: Recent research in machine and deep learning has shown the potential of learningbased motion planning approaches to improve the driving behavior of automated vehicles, especially in complex environments. However, their complex nature and lack of transparency can hinder explainability and trustworthiness and complicate safety assurance. Motivated by these challenges, we propose a hybrid planning architecture that combines the advantages of machine learning with the verifiability and the determinism of classical approaches. Specifically, we developed a deep neural network to interpret complex traffic scenes and propose driving behavior, while an optimization-based supervision layer validates this proposal and enforces explicit drivability and safety constraints. We evaluate the learned planner's driving behavior in open-loop studies on real-world urban data, discuss system integration aspects for stable closed-loop operation, and report res

planning

HandEdit: A Unified Benchmark for Egocentric Human-to-Robot Dexterous Hand Image Editing

arXiv

arXiv:2608.12122v1 Announce Type: new Abstract: Robotic manipulation with dexterous hands is a cornerstone of Embodied AI, yet its progress is stifled by the high cost of collecting embodiment-aware teleoperation data. While abundant egocentric videos of human hands offer a scalable alternative, the profound discrepancies in appearance, articulation, and camera viewpoints between human and robotic data raise significant challenges for co-training. Though existing general image-editing models demonstrate strong capabilities, they lack necessary embodiment-specific priors to fully bridge this gap. In this work, we present HandEdit, a unified large-scale embodiment-aware image-editing dataset and benchmark specifically designed to transform human hands and arms into various dexterous robotic embodiments within egocentric frames. HandEdit comprises over 200M editing instances derived from five diverse source datasets, covering 26 distinct URDFs, including 13 hand-only and 13 hand-arm confi

manipulation

Learning Loco-Manipulation From SMPC Demonstrations With Sparse Offline-to-Online RL

arXiv

arXiv:2608.12063v1 Announce Type: new Abstract: Integrating locomotion and manipulation is essential for robot autonomy, but scaling standard Reinforcement Learning (RL) to complex tasks is severely bottlenecked by the slow, manual process of dense reward shaping. To bypass this limitation, we leverage Sample-based Model Predictive Control (SMPC) entirely in simulation as an automated, rapidly tunable expert to generate massive offline datasets. Because this data solves the fundamental exploration problem, we can train an off-policy RL agent using purely sparse task rewards, drastically reducing the time required to learn new skills and eliminating the need for manual tuning. Integrating this high-level agent with a low-level dynamic stability controller yields more optimal behaviors that strictly align with true task objectives, ultimately allowing the learned policies to surpass the original optimal control teacher. We validate the robustness of this sim-to-real framework by successf

locomotionmanipulationreinforcement-learningcontrol

DaViNCi: A Dataset Towards Outdoor Vision-and-Language Navigation with Continuous Actions and Dynamic Elements

arXiv

arXiv:2608.11901v1 Announce Type: new Abstract: Vision-and-Language Navigation (VLN) has progressively expanded from indoor to outdoor environments. However, existing outdoor VLN datasets still rely on fixed discrete topological graphs for construction. It fails to align with the rapidly changing real-world outdoor environments and impedes the sim-to-real transfer of VLN agents. To address this limitation, we propose DaViNCi (\textbf{D}yn\textbf{a}mic \textbf{Vi}sion-and-Language \textbf{N}avigation in \textbf{C}ont\textbf{i}nuous Environment), the first outdoor VLN dataset that simultaneously introduces both continuous and dynamic factors. The agent not only moves in the outdoor environment using continuous actions but is also required to handle unpredictable dynamic elements. The dataset encompasses six distinct maps with a total of 6,933 trajectories. Through comprehensive comparative experiments, we find that the success rate on DaViNCi decreased by more than 10\% in discrete envir

navigation

D3D-GEN: Robot-Aware Domain-Grounded Interactive 3D World Generation for Social Robotics

arXiv

arXiv:2608.11876v1 Announce Type: new Abstract: Training and validation of Embodied AI for social navigation critically depends on realistic simulation environments, yet many current approaches fail to find a balance between realism and simulability. We propose D3D-GEN, a novel world generation system that combines a domain agent with a retrieval-augmented generation (RAG) pipeline grounded in that domain. Our system enables users to rapidly generate domain-grounded, fully interactive 3D worlds by automating both the collection of domain knowledge and the synthesis of realistic floorplans and object placements, without dependence on any fixed 3D model database. Given a domain description prompt, the research agent collects publicly accessible domain-specific data and constructs a persistent domain database. Using this database, our RAG pipeline generates plausible floorplans and object placements by dynamically querying a user-provided semantic database, which can be easily extended or

navigation

Policy-Induced Hand Priors in Humanoid Dual-Arm Manipulation: Diagnosing and Mitigating Initial-Pose Dependence

arXiv

arXiv:2608.11769v1 Announce Type: new Abstract: Vision-language-action (VLA) policies are expected to operate robustly across variations in the robot's initial configuration, yet aggregate task success can conceal pose-specific failures and inappropriate hand selection. This work investigates initial-pose dependence in VLA-based humanoid dual-arm manipulation. We characterize the initial-condition-dependent early hand preference as a policy-induced hand prior and quantify it using HandPriorScore, residual hand bias, and target responsiveness. Evaluations across multiple policies and 17 initial configurations reveal strong initial-pose--policy interactions: the same pose produces substantially different success rates across policies, while a single policy exhibits large performance variation across poses. Specific initial arm configurations can suppress or induce an asymmetric hand preference, with the resulting effect varying in direction and strength across policies. Wrist-camera obse

humanoidmanipulation

G0.5: One Autoregressive Stream for Robot Reasoning and Action

arXiv

arXiv:2608.11739v1 Announce Type: new Abstract: The prevailing recipe for Vision-Language-Action (VLA) models couples a pretrained VLM with a separately trained flow-matching action expert. This makes the VLM a context encoder rather than a decision-maker. We introduce G0.5, a pretrained autoregressive VLA in which a single transformer decoder emits reasoning and action tokens under a single objective. Three components make this tractable at foundation-model scale: a learnable cross-embodiment action tokenizer that maps heterogeneous robot actions into a shared vocabulary; a native chain-of-thought stream interleaving task decomposition, object grounding, and action hints with action tokens; and a visual memory module that injects multi-second history through the vision encoder. Because reasoning and action share a single set of weights, the pretrained VLM's capabilities carry over to physical behavior: the model follows instructions closely, and prompts directly steer action granulari

StellaVLA: In-Context Structured Demonstration for Generalizable Vision-Language-Action Models

arXiv

arXiv:2608.11671v1 Announce Type: new Abstract: Vision-Language-Action (VLA) models can follow instructions and manipulate objects, but their performance often collapses out of distribution (OOD), when the scene, viewpoint, or object differs from training. Adapting to each new situation typically requires collecting more data and fine-tuning. We present StellaVLA, a framework that instead adapts at test time by conditioning on a single retrieved demonstration. The key idea is to move beyond imitating what an expert did and instead convey why: an automated offline pipeline converts each raw trajectory into a structured demonstration, e.g., a task plan, sub-goal descriptions, and verbalized 3D motion, at zero human-annotation cost. Provided as in-context guidance, this structured demonstration lets the policy reason about the task rather than mimic a pixel trajectory, which also makes it transferable across embodiments (real-robot, human-hand, or XR demonstrations). A parallel dual-train

Keep the Future, Drop the Rollout: RIFT for World Action Models

arXiv

arXiv:2608.11521v2 Announce Type: replace Abstract: World action models (WAMs) condition robot actions on predicted futures, but iterative video rollout increases deployment latency. We ask whether action generation requires the evolving rollout trajectory or only its future representation. Across four WAMs on all 40 LIBERO tasks, paired closed-loop interventions show that masking or reassigning future-cache values changes execution and reduces success, indicating sensitivity to future values and their assigned positions. For Joint and Cosmos-2, however, replaying one fixed final-clean key/value (K/V) cache nearly preserves unmodified execution, with $1.7$ to $1.9$~cm end-effector average displacement error and $97.9\%$ to $98.2\%$ success. This separates cache consumption from production: these models can reuse a fixed cache but still require iterative rollout to construct it. We therefore propose RIFT (\emph{Rollout-free Imagination via Future Tokens}), which uses learned anticipatio

Locomotion Variability and User Experience in Smart Wheelchair Human-Robot Interaction

arXiv

arXiv:2608.11417v1 Announce Type: new Abstract: Human movement is inherently variable, with variability structured according to task relevance: movements are typically more consistent at task-critical points and more flexible elsewhere. In human-robot interaction (HRI), however, model-based assistance strategies commonly assume deterministic human behavior and suppress such variability, potentially altering how interactions are experienced and lowering sense of agency. While movement variability is increasingly recognized as functionally meaningful, its deliberate preservation in assisted interaction, and its consequences for user experience, remain underexplored. In this paper, we empirically investigate how different assistance strategies shape human movement variability, task performance, and subjective interaction experience in a shared control setting. We introduce an autonomy-supportive shared control strategy that preserves users' natural movement structure. This approach is eva

locomotioncontrolhri

From Self-Normal-Positioning to Omni-Directional Tracking: Real-Time Surface Modeling Enabled Probe Tilt Control for Robotic Ultrasound Imaging

arXiv

arXiv:2608.11409v1 Announce Type: new Abstract: Ultrasound (US) provides real-time, radiation-free imaging, but the image quality depends strongly on how the probe is oriented against the patient body. Robotic US can reduce operator workload and improve acquisition consistency; however, most existing systems focus on normal positioning, where the probe is maintained perpendicular to the local surface. This constraint is inadequate for examinations like echocardiography, where obtaining a diagnostic view requires a non-normal probe angle. Consequently, a clinically useful robotic system must sense the local surface in real-time and preserve the desired probe orientation. Here, we propose an omni-directional probe-orientation control framework that integrates RGB-D perception, local-surface modeling, and task-space orientation control. The surface model fuses multi-view point clouds and provides a quadratic estimate of the local surface. A desired imaging direction is then encoded relati

controlperception

Top-down Traffic Scenario Generation via Joint Initial-Goal Diffusion and Trajectory Infilling

arXiv

arXiv:2608.11407v1 Announce Type: new Abstract: Robust traffic simulators are crucial for developing and testing autonomous vehicles to reduce the costly, labor-intensive real-world data collection process and the need for physical presence on the road. However, existing simulators require agents' initial states to generate trajectories, which limits scalability and diversity due to restrictions on the given initial states. While data-driven agent initialization has been widely studied, the generated initial states are not interpretable in terms of why the agents are initialized at those specific locations. Given known initial states, trajectory generation is also a challenging problem, as the model must learn the variability of the destination and how agents should reach it over time. In this paper, we propose TrafficDiffuser, a top-down traffic scenario generation framework that generates high-level traffic scenarios, defined by initial and goal state pairs, by jointly modeling them.

autonomous

What Does It Take For A Generalist Robot Policy To Adapt From Minimal Data?

arXiv

arXiv:2608.11363v2 Announce Type: replace Abstract: A central goal in robot learning is to move beyond task-specific human data collection toward robots that improve through autonomous interaction. Yet fully autonomous learning remains difficult with current policies: sparse rewards and weak zero-shot exploration often prevent online learning from discovering successful behavior. As a first step towards fully autonomous learning, we propose the minimal-data adaptation regime, in which a pretrained robot policy must learn a new task from as little as one demonstration followed by autonomous online interaction. We establish that, although pretrained policies fail zero-shot on many new tasks, a single demonstration suffices to direct their behavioral prior to coarse task-following behavior, albeit with unreliable performance. From this insight, we isolate the key design principles required to convert coarse task-following into reliable task success. These include (1) the surprising effica

autonomous

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