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Remember Where You Walk: Learning Spatial Memory for End-to-End Legged Robot Exploration

arXiv

arXiv:2610.37203v1 Announce Type: new Abstract: Humanoids and other legged robots operating in complex environments must remember information that leaves their field of view and only becomes relevant much later. Reinforcement learning policies address this using memory networks such as LSTMs that are trained end-to-end with the policy to memorize such task-relevant aspects. Yet, such architectures often fail to preserve sufficient information over long horizons. In this work, we propose a network architecture based on Hadamard memory that specifically targets robot navigation. Our Local Spatial Matrix Memory (LSMM) enables RL agents to store generic task-relevant information at specific, position-based memory cells, enabling flexible and spatially grounded memorization. We evaluate LSMM on the task of autonomous maze exploration, where it matches the maze coverage of strong recurrent and finite-history baselines while being the only architecture that remembers the maze layout, reducing

humanoidnavigationreinforcement-learningautonomous

A Bi-level Co-design Framework for Lunar Monoped with 2D Jump and Landing Control

arXiv

arXiv:2610.37199v1 Announce Type: new Abstract: Legged robots for lunar exploration must be designed for low gravity, where reduced contact forces and long flight phases make leg morphology and controller choice interdependent. We study this for a planar monoped in lunar gravity ($1.625$ m/s$^2$) using a bi-level co-design framework: a differential evolution outer loop searches over link lengths, and each candidate is evaluated on a vertical jump by either a quadratic program based task-space controller (QP-TSC) or a direct-collocation based trajectory optimization. The two controllers yield different optimal link lengths, and trajectory optimization outperforms the QP-TSC across most of the design space, with 17% lower Cost of Transport (COT) at their respective optima. We then extend to a 2D jump, where trajectory optimization with centroidal angular momentum regulation produces stable in-place and forward jumps, and an LQR controller absorbs impact and stabilizes the robot after tou

control

RAVEN: A Unified Active SLAM System for Rapid Autonomous Visual Exploration with Aerial Robots under Localization Uncertainty

arXiv

arXiv:2610.37111v1 Announce Type: new Abstract: Active simultaneous localization and mapping (SLAM) addresses the problem of planning robot motion to build complete and accurate maps of unknown environments through efficient exploration while maintaining high localization accuracy. This raises a dilemma between exploring unknown spaces to expand coverage and exploiting visited regions to perform active loop closures. Despite numerous prior works on ground robots, aerial robots with high agility and constrained sensor suites face more significant localization drift and thereby demand dedicated active SLAM planning. Moreover, a unified strategy that adapts performance based on task-specific priorities remains an open question. In this article, we introduce RAVEN, a unified active SLAM framework for Rapid Autonomous Visual ExploratioN using quadrotors, which systematically accounts for localization uncertainty. The framework starts with identifying frontiers and active loop closure candid

slamautonomousplanning

GAWM: A Compact Latent World-Action Model for Multi-Task Robot Manipulation

arXiv

arXiv:2610.37091v1 Announce Type: new Abstract: World-action models (WAMs) incorporate the prediction of future observations into robot policy learning. However, most WAMs build on billion-parameter vision-language or video-generation backbones, which incur high training cost and inference latency. In this letter, we present GAWM (Geometry-Aware World Model), a compact multi-task WAM that predicts future observations in the latent space of a frozen DINOv3 encoder. GAWM compresses the features of each camera view into a small set of tokens. A lightweight predictor, conditioned on the task rather than on actions, forecasts these tokens at two future horizons. The forecast is supervised with the dense patch features of future frames, which requires it to encode the spatial layout of the future scene. An action decoder directly regresses a chunk of future actions from the current and predicted tokens. With fewer than 100M parameters and no robot or video pretraining, GAWM outperforms billi

manipulation

State estimation for a hybrid rigid-continuum space manipulator system

arXiv

arXiv:2610.37043v1 Announce Type: new Abstract: Spacecraft-mounted robotic manipulators can support long-term operability of orbiting assets by conducting tasks such as on-orbit assembly, repair, upgrade, and refueling. In this context, the integration of continuum/soft robotic mechanisms into space manipulator designs promises to reduce stowage volume and mass, as well as to improve operational safety through the inherent mechanical compliance of soft structures. This work presents a novel state reconstruction pipeline for a hybrid soft-rigid space manipulator, in which the distal link is a tendon-driven continuum robot. The estimation problem is formulated as a maximum a posteriori (MAP) inference problem over the hybrid manipulator's configuration, conditioned on discrete, noisy measurements from joint encoders and a vision-based sensing pipeline. The resulting soft-constrained optimization problem is transcribed as a factor graph, providing a compact representation for fusing heter

Structure-Actuation Co-Design of All-Electric Heavy-Duty Robotic Manipulators

arXiv

arXiv:2610.36996v1 Announce Type: new Abstract: This paper presents a mixed discrete-continuous multiobjective bilevel framework for the structure-actuation co-design of all-electric heavy-duty robotic manipulators. The upper level optimizes manipulator geometry and actuation topology, while joint-specific lower-level searches construct feasible archives of discrete motor, gearbox, and screw configurations. A system-level coordinator selects actuator packages according to hardware mass, co-design cost, and loss-aware supply energy, and the resulting actuator masses are fed back to the robot model until a mass-consistent fixed point is obtained. Evaluation on a full-pose SE(3) benchmark with a 100-kg tool payload yields eight feasible nondominated designs, all satisfying the 12 prescribed poses. Actuator-mass coupling converges in three iterations for every reported design. A fixed-design ablation shows that one-pass sequential sizing changes hardware mass by up to 2.13%, co-design cost

Omni-IGN: Onboard Image-Goal Navigation for Drones with Omnidirectional Vision

arXiv

arXiv:2610.36968v1 Announce Type: new Abstract: Image-goal navigation (ImageNav) requires an agent to reach a location specified by a goal image in an unknown environment. For drones, this task demands exploration, goal- directed navigation, and collision avoidance under limited onboard computing resources. Existing aerial ImageNav methods are built on single-view observations, requiring additional rotation and exploration to search for goal-relevant cues outside the field of view. In this paper, we present Omni-IGN, a fully onboard ImageNav system that integrates quad-fisheye perception, an attention-based reinforcement learning (RL) policy, and a collision-aware safety layer. The policy adaptively fuses goal-relevant features across multiple views to provide directional guidance for continuous navigation. The quad-fisheye RGB images support both ImageNav and obstacle avoidance without a dedicated depth sensor. On Habitat benchmarks, Omni-IGN achieves the best performance among contin

navigationreinforcement-learningperception

Keeping Contact: Task-Adaptive Friction Margins for Bimanual Non-Prehensile Manipulation

arXiv

arXiv:2610.36961v1 Announce Type: new Abstract: Maintaining contact in non-prehensile manipulation requires more than nominal friction cone feasibility: a force barely inside the cone and one well inside it are both feasible, but they provide different margins against slip and contact loss. This paper uses signed friction distance to measure friction margin in force space and derives a task-adaptive margin from the force correction needed to balance pivot moment deviations in bimanual tilting. The resulting contact margins are embedded in a sequence of second-order cone programs (SOCPs), each giving a globally optimal contact force solution at a tilt angle. The optimizer balances the object about an environmental pivot while keeping robot and pivot contact forces away from the nominal friction boundary. Optimizer-level results show interpretable force redistribution and adaptation to object property changes. Real-world experiments demonstrate successful execution under object property

manipulation

ActiveAlign: Aligning Egocentric Manipulation via Active Perception

arXiv

arXiv:2610.36859v1 Announce Type: new Abstract: Real-to-Sim-to-Real (Real2Sim2Real) enables structured world representations for planning, interpretability, and safe execution. Most existing approaches rely on passive perception, which creates real2sim gaps due to imperfect observation. Inspired by how humans perceive actively through actions, we propose ActiveAlign, a framework that leverages active perception to align the Real2Sim2Real gap from interactions. ActiveAlign introduces two complementary modules: (i) ActiveAlign-Waving, which performs hand-eye calibration by exploiting active hand motions and differentiable rendering, and (ii) ActiveAlign-Touching, which refines object alignment through tactile feedback to achieve millimeter-level precision. Together, these capabilities enable strong real2sim alignment. We demonstrate that ActiveAlign-Waving can be used to curate simulation environments for open-sourced uncalibrated robot manipulation datasets, and demonstrate on a real Un

manipulationplanningperception

When Black-Box Robot Policies Fail: Online Sensor Diagnosis and Repair with a Transparent Surrogate

arXiv

arXiv:2610.36852v1 Announce Type: new Abstract: Robot foundation models may generalize across tasks and embodiments, but their actions still depend on sensors that can fail. When the policy is frozen or inaccessible, can an external monitor diagnose and repair corrupted inputs without access to its internals? We test a structured surrogate that separates periodic gait from sensor-dependent corrections to guide input repair around a frozen locomotion policy. On simulated Go2, offline diagnosis raises walking success from 259/640 to 429/640 episodes; online repair reaches 382/640, with no triggers in 64 held-out fault-free episodes. A matched boosted-tree surrogate predicts clean actions similarly well but yields no detected repair improvement over no repair. Separate fits improve walking on Go1 and ANYmal C, although phase-aware gradients perform better. Evidence remains limited to one policy and a partly screened simulated fault suite; robot foundation model and hardware validation rem

locomotion

Trace-WAM: Learning to Act via 3D Motion Prediction for World Action Models

arXiv

arXiv:2610.36840v1 Announce Type: new Abstract: World Action Models (WAMs) learn representations for robot control by coupling future visual prediction with action generation. Successful manipulation depends primarily on how the robot and task-relevant objects evolve, whereas future-video prediction must also reconstruct the appearance and background of the entire scene. We therefore propose Trace-WAM, which augments video-action learning with future 3D motion prediction as an auxiliary objective. This objective supervises temporal point correspondence together with image-plane displacement and depth change, directly describing the interaction dynamics and spatial changes involved in manipulation. To this end, we adopt a three-branch Mixture-of-Transformer (Tri-MoT) architecture to jointly learn video prediction, motion prediction, and action generation. The motion expert predicts future trajectories from current visual features, allowing motion supervision to shape the representations

manipulationcontrol

HC2Robot: Hyper-Connection Transformers with Predicted Foresight for Multi-Terrain Humanoid Parkour

arXiv

arXiv:2610.36825v1 Announce Type: new Abstract: Humanoid parkour requires robots to reason about future footholds and whole-body motions over highly discontinuous terrain. We revisit the information asymmetry in asymmetric actor-critic learning for perceptive humanoid locomotion: the critic exploits privileged simulator signals during training, whereas the deployable actor operates solely from onboard perception. We argue that the key is not exposing privileged information to the actor, but learning a deployable approximation of it to narrow the information gap between training and deployment. We present HC2Robot, a deployable perceptive humanoid parkour framework consisting of a Predicted Foresight Module (PFM) and a Hyper-Connection (HC) Transformer. PFM predicts from deployable observations the policy-conditioned timing, location, and support quality of each foot's next touchdown event, converting privileged supervision into a deployable latent representation that provides the actor

humanoidlocomotionperception

TAPESTRY: A Single Backbone for Video Generation and Robot Control

arXiv

arXiv:2610.36823v1 Announce Type: new Abstract: Pretrained video generation models encode rich priors about physical interactions, but leveraging them for robot control typically requires either resource-intensive video generation at test time or action heads trained from scratch that do not fully utilize the pretrained backbone. We introduce Tokenizing Actions as Video Patches in a Shared Transformer Policy (TAPESTRY), a world action model that repurposes a pretrained video diffusion transformer into a robotic policy without requiring video generation at inference. Our key idea is to treat robot actions as single-patch tokens in the video model's latent space. A lightweight linear projection maps each action timestep to the patch dimensions of the pretrained VAE, and the resulting tokens are processed by the same patchifying layers and transformer backbone used for video. The shared backbone is optimized through three diffusion objectives sampled per minibatch element: Video diffusion

control

RynnWorld-Latent: A Cross-Embodiment World Model Conditioned on Universal Latent Actions

arXiv

arXiv:2610.36791v1 Announce Type: new Abstract: Learning controllable world dynamics from heterogeneous interaction videos is challenging because robot embodiments use incompatible action spaces, while human videos lack native control labels. We present RynnWorld-Latent, a cross-embodiment video world model that uses the 3D-grounded latent actions introduced by RynnLAM as a shared conditioning interface. This representation enables joint pretraining on human interaction videos, robot demonstrations, and simulation rollouts without requiring a common native action space. Built on a pretrained video transformer, RynnWorld-Latent combines global action tokens with an identity-initialized local pathway that aligns actions with future video latents. We pretrain on 23 datasets comprising approximately 553.5M frames and adapt the model to target robots through post-training. The framework supports two data-generation routes: digital teleoperation uses target robot commands to generate action-

control

A fully articulated humanoid dexterous hand with human-level joint structure enabled by linkage-based actuation

arXiv

arXiv:2610.36789v1 Announce Type: new Abstract: Humanoid dexterous hands are a core component of embodied intelligence, enabling robots to translate high-level intent into rich and adaptive physical interaction. However, existing designs remain constrained by a persistent trade-off among anthropomorphic kinematic complexity, mechanical robustness, load capacity and control simplicity, limiting dexterous manipulation in unstructured environments. Here we present Torch-Hand, a fully articulated humanoid dexterous hand that replicates the joint structure and motion hierarchy of the human hand with 21 degrees of freedom (DOF), comprising a highly articulated five-DOF thumb and four DOF in each of the remaining fingers. The differentiated thumb integrates multi-axis CMC motion to provide broad opposition and flexible contact orientation relative to the four fingers. Unlike tendon-driven or hybrid actuation approaches, Torch-Hand adopts an entirely linkage-based transmission architecture. By

humanoidmanipulationcontrol

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