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Environment Edits as a Corrective Signal for Reward Learning

arXiv

arXiv:2610.35659v1 Announce Type: new Abstract: Robot corrections allow people to adjust a robot's behavior, but a single correction changes many features. Also, preferences about object attributes and relationships between objects cannot be expressed by moving the robot. We propose environment edits as a complementary form of feedback. The robot's motion is held constant as the human edits the scene, so the only explanation for the edit is the moved object. We introduce Feature Learning from Environmental and Robot-Relational Edit Traces (FERRET), which learns preferences from both robot and environment corrections. We show that environment edits are able to disambiguate features and learn preferences that robot corrections alone cannot.

VPR-Space: A Benchmark for Visual Place Recognition in Space Analog Domains

arXiv

arXiv:2610.35642v1 Announce Type: new Abstract: Visual Place Recognition (VPR) is an important means for loop closure detection in visual Simultaneous Localization and Mapping (SLAM). While state-of-the-art VPR and SLAM approaches excel in urban and feature-rich natural environments, the vast and feature-poor environments of extraterrestrial surfaces like on the Moon or Mars pose severe challenges for existing approaches. This paper presents a novel benchmark, VPR-Space, to evaluate VPR capabilities on extraterrestrial surfaces. There are three contributions: (1) We collected sixteen VPR database-query datasets based on existing data from Space Analog Domains (SAD), terrestrial environments that resemble properties of the Moon or Mars. The collection includes a range of challenges regarding environment, viewpoint change, and illumination conditions. (2) To address the ill-posed nature of VPR, we propose a novel approach to generate the ground-truth information in VPR benchmarks. Instea

slam

Revisiting Direct Control: A Field Evaluation of Sensor Fusion Efficacy in Teleoperating Full-Scale Autonomous Vehicles via Bird's Eye View

arXiv

arXiv:2610.35630v1 Announce Type: new Abstract: In autonomous driving, robot teleoperation serves as a critical safety fallback mechanism, requiring operators to assume direct control in the event of system failure. While recent research has pivoted toward high-level supervisory control or simulation-based studies, these approaches often fail to capture the physical dynamics and sensory demands of driving a full-scale vehicle. To address this gap, we evaluated the impact of spatial data representation on operator performance using a real car-sized vehicle in a field experiment with $N = 18$ participants. We compared three visualization interfaces: (i) a standard camera feed baseline, with two bird's-eye views (BEV) from (ii) a raw LiDAR point cloud, and (iii) a sensor fusion of LiDAR and camera data streams. Contrary to prior passive observation studies suggesting that sensor-fusion BEV may hinder awareness, our active-control results demonstrate that such representation significantly

autonomouscontrol

From Language to Drives: A Multimodal Framework for Aligning Autonomous Robots with Human Purposes

arXiv

arXiv:2610.35629v1 Announce Type: new Abstract: This work explores a multimodal approach to the alignment of the behavior of open-ended learning autonomous robots with human purposes through the use of large language models as cultural enablers. While autonomous robots can generate their own skills and goals through interaction with the environment, they often lack mechanisms to ensure that these remain relevant and aligned to those of human users. The proposed approach makes use of the general and cultural knowledge contained in LLMs and VLMs to establish a multimodal interactive alignment process in which human purposes, expressed in natural language, are transformed into motivational components of a robot architecture in the form of robot missions and drives that guide the behavior of the robot. The system is structured into three layers for semantic alignment, mission generation, and drive modeling. This design enables a bidirectional interaction loop: human inputs define high-leve

autonomous

Robot-Aligned 3D Gaussian Splatting for Precise Reaching with Wrist-Camera VLA Policies

arXiv

arXiv:2610.35626v1 Announce Type: new Abstract: Efficient robotic data collection remains a major bottleneck for vision-language-action (VLA) policy learning, especially for tasks requiring accurate end-effector positioning and camera-action alignment. This challenge is particularly severe in electronic-waste disassembly, where robots operate in cluttered assemblies of densely packed, visually similar components. Full digital-twin simulation is difficult because many parts are thin, reflective, or mechanically complex, making accurate object-level meshes and contact models difficult to obtain. In this work, we focus on pre-contact reaching and propose a 3D Gaussian Splatting (3DGS)-based data generation pipeline for wrist-camera VLA adaptation. Our method reconstructs the real workspace with 3DGS and renders diverse wrist-camera observations from robot-aligned poses. These observations are paired with smooth, structured reaching trajectories to provide robot-aligned visual-action super

Context-Aware Generation and Modulation of Expressive Motion Behavior using Multimodal Foundation Models

arXiv

arXiv:2610.35615v1 Announce Type: new Abstract: Expressive robot motion positively impacts human-robot interaction by improving user engagement, likability, or task performance. We present a novel approach to automatically generate and modulate complex, expressive full-body gesture sequences from a multimodal (text, audio, video) context description. Based on a unified mathematical implementation of the Principles of Animation using Dynamic Movement Primitives, we use multimodal foundation models to generate such sequences along with parametric motion variations that are highly context-aware. This method extends the state of the art in terms of flexibility and generality by being interpretable, composable, and working across different robot morphologies. Moreover, we integrate the system into a continuous control framework and leverage knowledge distillation to learn a much smaller model, significantly improving token efficiency and system latency. Results from a user study with a huma

control

RoboDoctor: Training-Free Recursive Self-Improvement for Robot Policies

arXiv

arXiv:2610.35604v1 Announce Type: new Abstract: Generalist robot policies and language-model agents provide complementary capabilities, but completing a task also requires adapting their use to the consequences of physical interaction. We study execution as a locus of adaptation: feedback guides the current action and supplies evidence for revising subsequent decisions under fixed model weights. We introduce RoboDoctor, a training-free framework that connects diagnosis, grounded action, and persistent experience across three revision targets. The harness allocates control between policy and agent; intervention determines when to assist while preserving useful policy behavior; and operation refines physical methods through observed effects. Linked experience records retain the reason for a decision, the attempted method, its outcome, and conditions for reuse. On a curated archive of 54 RoboDojo-Sim task entries, RoboDoctor achieves a five-dimension mean score of 57.10, with a native suc

control

Distributed Predictive Flocking for a Swarm of Miniature Vibration-Driven Robots in a Confined Arena

arXiv

arXiv:2610.35582v1 Announce Type: new Abstract: Coordinating many miniature robots in a confined arena, with no leader, central planner, or global map, is a core challenge for swarm robotics. As the swarm grows denser, collision avoidance becomes the limiting factor, and the number of safely coexisting robots depends on the formulation of the inter-robot safety constraint. We present a distributed predictive flocking controller in which each robot solves its own nonlinear model predictive control (NMPC) problem, optimizing swarm cohesion and alignment costs, inter-robot and obstacle safety, and a task objective, while exchanging only predicted trajectories with local neighbors. Within this generalized controller architecture, solved in real time, we compare six barrier and control-barrier-function (CBF) safety formulations on a digital twin of an open-source vibration-driven bristlebot in a $0.64\,\mathrm{m^2}$ arena. A look-ahead discrete-time CBF performs best overall, with the fewes

swarmcontrol

Enhancing Deep Reinforcement Learning for Robotic Motion Planning via Task Decomposition

arXiv

arXiv:2610.35494v1 Announce Type: new Abstract: Training robotic manipulation policies in simulation is widely adopted due to safety and cost efficiency; however, tasks involving obstacles remain under-performing and often converge slowly under Deep Reinforcement Learning (DRL). To address this challenge, we propose a task decomposition framework for DRL that integrates Transfer Learning (TL) with Reward Redesign (RR) to improve learning efficiency and robustness in obstacle environments. The TL strategy selectively transfers only the first-layer critic parameters across structurally related tasks, since that layer captures general state--action representations while deeper layers encode reward- and obstacle-specific value geometry; RR decomposes tasks into staged sub-objectives to provide denser optimization signals. Experiments on the PyBullet Panda platform show consistent gains in obstacle settings. On Push with obstacle, our method achieves $0.83 \pm 0.05$, outperforming the stron

manipulationreinforcement-learningplanning

DEX-PHD: A Dexterous Portable Handheld Device for Multimodal Data Collection

arXiv

arXiv:2610.35462v1 Announce Type: new Abstract: Existing manipulation data collection methods typically offer either accurate robot-state acquisition through kinematic-chain-based teleoperation or convenient, portable operation through vision-based approaches. We present DEX-PHD, a portable handheld device that combines these advantages for dexterous manipulation by integrating a dexterous robot hand, continuous per-finger control, and multimodal logging. The system records proprioceptive information, fingertip contact data, and wrist-camera video, while the operator directly controls the robot hand through joint-level mapping. Its untethered design enables data collection across diverse environments. We demonstrate DEX-PHD on contact-rich tasks requiring coordinated multi-finger manipulation and deploy the collected demonstrations through open-loop replay on a physical humanoid robot. The results show that open-loop replay preserves the main temporal patterns of finger motion and task

humanoidmanipulationcontrol

RoKON: Efficient and Adaptive Data-Enabled Predictive Control for Robotic Manipulation

arXiv

arXiv:2610.35458v1 Announce Type: new Abstract: Data-enabled predictive control has recently emerged as a promising control paradigm, enabling a transparent optimal-control formulation without the need to learn an explicit dynamics model. This paper presents a number of extensions paving the path towards its use in real-time robotics tasks. Following recent work, we utilize a nonlinear predictor based on Gaussian kernels to represent the relationship between input and output data. We propose a damped Gauss-Newton method that enables real-time control by efficiently exploiting the least-squares structure of the control problem. In addition, we introduce a hybrid buffer management strategy that incorporates informative online data while retaining relevant offline data, allowing the predictor to account for changes in the dynamics. We demonstrate the tracking performance and computational suitability of the proposed method in MuJoCo using a Franka Research 3 arm pushing a block across sur

manipulationcontrol

MATE-BT: A Behavior-Tree-Based Framework for Hierarchically Decentralized Mission Autonomy in Heterogeneous Multi-Robot Teams

arXiv

arXiv:2610.35429v1 Announce Type: new Abstract: Multi-robot teams executing predefined missions must adapt to runtime changes and sustain mission management despite robot failures. This paper proposes MATE-BT (Mission, Allocation, and Task Execution with Behavior Trees), a hierarchically decentralized framework that separates mission execution, allocation, and task execution. An active onboard leader manages mission progression and team-level task assignment, with authority transferable to another leader-capable robot after failure. Interchangeable decentralized methods resolve target assignments, while each robot adapts its local behavior through planning and acting with behavior trees. Webots simulations and real-robot experiments demonstrate mission continuity despite new targets and robot failures, including active-leader failure. In the physical experiments, all MATE-BT computation runs onboard. Hardware-in-the-loop resource measurements further support onboard execution on Jetson

planning

EmbodiedLab: Benchmarking Embodied Agents That Act to Know

arXiv

arXiv:2610.35385v1 Announce Type: new Abstract: Embodied agents are expected to accomplish real-world goals by deciding for themselves how and when to interact with their surroundings. For many such goals, changing the physical state of the world is the means rather than the end: the agent changes the state of a system through interaction, observes the feedback, and explores until it either achieves the goal itself (e.g., discovering physical laws) or learns what the goal requires; it acts to know. Manipulation benchmarks stop at acting to change, with the target state given; scientific discovery benchmarks evaluate knowing but replace physical experimentation with symbolic actions or numerical queries. We introduce EmbodiedLab, a benchmark in which a robot must act to know. Quantitative science experiments make this setting controllable: the parameters of the system are resampled for every instance, so the result cannot be known in advance, yet it can be scored exactly. Across 30 expe

manipulationcontrol

VisGeo-PipeTrack: A Visual Geometric Servo Control Framework with MPC-RCAPID Control for UAV-Based Dynamic Pipes Tracking

arXiv

arXiv:2610.35342v1 Announce Type: new Abstract: While unmanned aerial vehicles (UAVs) are increasingly deployed for pipeline inspection, prevailing research predominantly assumes static pipes. In real-world industrial environments, pipes often exhibit dynamic movements, such as vibrations. This imposes more stringent requirements on UAVs' adaptive control and computational efficiency than in static scenarios. Therefore, this paper proposes a servo control framework named VisGeo-PipeTrack, which utilizes geometric constraints to enable UAV tracking of dynamic pipes. To achieve efficient UAV positioning, YOLOv5 is employed to detect labels on the pipe. The positions are derived from visual geometric constraints based on these detected labels to enable precise localization. To address tracking control challenges, a model predictive control based real-time corrected adaptive PID (MPC-RCAPID) controller is proposed. This controller employs the Recursive Least Squares method for real-time mo

control

Reward-Guided RRT* for Budgeted Task and Motion Planning

arXiv

arXiv:2610.35289v1 Announce Type: new Abstract: Robotic missions involving spatially distributed tasks often require jointly selecting rewarding locations and planning feasible motions under limited travel budgets. This paper proposes Reward-Guided RRT*, a new sampling-based framework that constructs a budget-feasible mission through a sequence of locally joint task-selection-and-motion-planning stages, evaluated directly in the continuous state space, without requiring a precomputed task-transition graph. The method incrementally builds a mission using reward-guided RRT* searches, while a return-feasibility procedure ensures that each selected task can be visited without violating the mission budget. Experiments with increasing obstacle complexity and number of tasks show solutions comparable to VNS-PRM* while requiring substantially fewer sampled states. We also extend the framework to Dubins steering and evaluate it in CoppeliaSim with a scaled car-like robotic platform, demonstrati

planning

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