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Source-Resolved Collective Cognition in Robotics: Mathematical Foundations for Multimodal and Collective Estimation, and Their Reach across the Cognition Loop

arXiv

arXiv:2611.02693v1 Announce Type: new Abstract: The Generalized Singular Value Decomposition (GSVD) is a central tool for comparing two linear operators that act on the same unknown. Once the output metrics are fixed, it answers the basis-independent question "along which state directions does the first operator dominate the second, and by how much?". This foundational volume builds the GSVD and its surrounding estimation theory from the ground up. Part I re-derives every piece of linear algebra and statistical estimation machinery needed later -- inner products, the four subspaces, orthogonal matrices, the spectral theorem, quadratic forms, the ordinary SVD, Lie-group tangent perturbations, Jacobians, covariance, whitening, Fisher information, CCA, mutual information, discrimination criteria, and covariance intersection -- with self-contained derivations and worked numerical examples. Part II states the GSVD in both a transparent and a dimensionally general form, then proves it by two

Closing the Dynamics Gap through Self-Directed Robotic Interaction

arXiv

arXiv:2611.02691v1 Announce Type: new Abstract: Agentic Real2Sim2Real systems can reconstruct a scene in simulation from camera observations, but contact-rich dynamics such as friction and restitution cannot be observed without interaction. We call this the dynamics gap and present CUE, an agentic system that closes it by interacting with the environment itself. Given only a high-level instruction and no resets, the agent builds its own perception, identifies physical parameters, and targets interactions where its simulation is least accurate. On billiards, CUE reduces held-out ball-position error by 72% relative to the strongest baseline across 25 hidden-physics conditions in simulation, and we further deploy it on a real pool table. More details can be found on the project website: https://cue-dynamics.github.io/

perception

Visuo-tactile Diffusion Policy for Robotic Manipulation with Auxiliary Tactile Dynamics Prediction

arXiv

arXiv:2611.02677v1 Announce Type: new Abstract: Long-horizon robotic assembly requires reliable perception and action across grasping, alignment, and insertion. Vision captures global object pose and scene context, where as fingertip touch provides local contact cues that are especially useful as contact states change. We present a visuotactile diffusion policy that combines four-step histories from two camera views and two fingertip tactile images to condition action-sequence generation. A recurrent temporal representation integrates recent observations from both modalities. To encourage it to capture how contact evolves under action, an auxiliary objective predicts fingertip-image changes two steps ahead from the temporal representation and demonstrated actions. This objective is used only during training and adds no inference-time computation. Across three independent training seeds in MuJoCo assembly experiments, the full model achieves an average success rate of $59.0\% \pm 2.6\%$

manipulationgraspingperception

HeLM: Hierarchical Explicit Language Memory for Non-Markovian Manipulation

arXiv

arXiv:2611.02660v1 Announce Type: new Abstract: Recent advances in Vision-Language-Action (VLA) models have enabled fine manipulation capabilities, yet performing tasks that require working memory remains a key challenge. Most existing VLA architectures operate under a Markovian assumption, mapping only the current observation to an action, which leads to failure in non-Markovian environments. Inspired by the human 'inner monologue', we propose Hierarchical Explicit Language Memory (HeLM), a hierarchical VLA framework that maintains task-relevant history in explicit language through factorized event detection and event-triggered memory updates. We evaluate HeLM across 10 non-Markovian real-world tasks with 56 variants, including five newly formulated inter-episode tasks that require persistent context across task boundaries. HeLM improves intra-episode success by 12.8 percentage points over the strongest baseline and achieves 78% subtask success on compositional generalization tasks, w

manipulation

DexArena: A Unified Benchmark for Long-Horizon Dexterous Manipulation

arXiv

arXiv:2611.02629v1 Announce Type: new Abstract: Long-horizon dexterous manipulation remains a fundamental challenge for robot learning, requiring the composition of multiple skills, precise bimanual coordination, generalizable visual understanding, and robust skill transitions. Yet existing manipulation benchmarks largely emphasize isolated skills or support only a limited range of end-effectors, making these capabilities difficult to evaluate systematically. We introduce DexArena, a benchmark designed to evaluate learning and generalization in long-horizon bimanual dexterous manipulation. DexArena features 10 long-horizon tasks and 30 stage-level tasks spanning diverse household and industrial scenarios. Each long-horizon task is composed of explicitly defined stages with physically grounded success conditions, enabling reliable evaluation of both intermediate progress and end-to-end task completion. A unified benchmark interface and verified human-teleoperated demonstrations enable t

manipulation

Neural Integral Control Barrier Functions for Agile Collision Avoidance

arXiv

arXiv:2611.02626v1 Announce Type: new Abstract: Control barrier functions (CBFs) are a standard way to keep a planner inside a safe set, but they assume control affine dynamics, a barrier function given in closed form, and a known nominal controller. Integral control barrier functions (ICBFs) remove the first assumption and absorb input constraints, yet they still assume a given nominal controller and a barrier function. In this work, we present an approach to learn all three from data, using neural ordinary differential equations (ODEs) for the dynamics, imitation for the nominal controller, and supervised regression for the barrier function. The learned dynamics, nominal controller, and the barrier function are used to build the ICBF filter constraint analytically. Furthermore, the barrier is trained on viability rather than geometry, meaning that a state counts as safe only if some emergency maneuver can still avoid the constraint under the actuator limits, a correction that geometr

control

MAPO: Mixture of Experts with Alternating Policy Optimization for Universal Humanoid Motion Tracking

arXiv

arXiv:2611.02613v1 Announce Type: new Abstract: Universal humanoid motion tracking is essential for enabling humanoid robots to perform diverse tasks in human environments. To capture the wide diversity of human motions, mixture-of-experts (MoE) policies have been widely adopted, leveraging dynamic routing to enhance policy expressiveness. However, we identify that divergence between old and updated policies can be misestimated during policy-gradient updates of MoE policies, due to their dynamic routing. Because most policy-gradient algorithms regulate policy updates based on the divergence, this misestimation can lead to either overly conservative or excessively large updates, which can yield a suboptimal policy. In this paper, we propose Mixture of Experts with Alternating Policy Optimization (MAPO), which alternately optimizes the router and the experts to avoid the divergence misestimation. MAPO consistently tracks 182 motions that PPO with MoE fails to track, whereas PPO with MoE

humanoid

W2A: Distilling World Priors into Action Models for Real-Time Robotic Control

arXiv

arXiv:2611.02600v1 Announce Type: new Abstract: World Action Models (WAMs) have recently shown great promise in robotic control, benefiting from the future imagination capability of large-scale pretrained video models. However, most existing WAMs require explicitly imagining future states at test time, incurring substantial computational overhead and latency that make them unsuitable for real-time robotic control. In this paper, we propose W2A, a two-stage distillation framework for real-time robotic manipulation that distills intermediate denoising representations from a video diffusion model into an action model during training, while entirely discarding the video model at test time. We hypothesize that although video latent representations are high-dimensional, a compressed low-dimensional subspace is sufficient to provide effective supervision for action generation. This makes it possible to transfer such information effectively into an action model. Extensive experiments in both s

manipulationcontrol

Sequential Recovery Updates for Learned Controllers under Successful-Trajectory Preservation

arXiv

arXiv:2611.02555v1 Announce Type: new Abstract: A competent learned controller already recovers from many disturbances. Improving it means learning a correction, and learning when not to apply it. Freezing a skill's parameters does not settle the second half. In a controller that routes among frozen skills, a new entry rule can redirect the states an old skill succeeded on. We therefore constrain entry instead of parameters. Each update searches for a feedback skill at a measured failure. It fits an entry rule that reads observations and rejects every state on an accumulated successful trajectory. The skill is admitted only if the composed controller reproduces the new recovery on its own and replays every protected trajectory exactly. A finite-trajectory condition states when this preserves the previous controller. One mechanism runs on four streams: two motions on each of two humanoid systems. Two updates per stream add 62 recoveries over 192 withheld perturbations, and lose none of

humanoidcontrol

Energy-Based Policy Orchestration

arXiv

arXiv:2611.02546v1 Announce Type: new Abstract: Hierarchical control scales robot behavior by separating task-level planning from low-level control. In dynamic, high-dimensional tasks, however, a fixed planner-to-policy interface can fail when contacts, balance, or disturbances evolve faster than high-level policy updates. Execution therefore requires choosing not only which low-level policy to run, but also which policy-specific goal should be given to it. We formulate this problem as policy orchestration: runtime selection of a policy-goal pair that is likely to remain feasible while tracking the planner target. We develop EPO, an energy-based policy orchestrator for modular goal-conditioned policy families. For each policy, EPO learns a composite energy over low-level goals, where lower energy corresponds to higher feasibility and more accurate target realization. At runtime, EPO refines each policy's goal and executes the lowest-energy policy-goal pair. Because energies are policy-

planningcontrol

Interactive 3D Cutaway Visualization for Subsurface Target Localization in Robot-Assisted Surgery

arXiv

arXiv:2611.02537v1 Announce Type: new Abstract: Purpose: Blended augmented reality (AR) overlays can provide ambiguous depth cues in which subsurface anatomy floats above the tissue surface. We investigate whether an interactive 3D cutaway visualization can improve robot-assisted target localization. Methods: We propose Virtual Box, an interactive 3D cutaway interface that allows users to independently manipulate the viewing perspective to inspect subsurface targets. In a controlled, counterbalanced within-subject tissue phantom study, 15 engineering students used Virtual Box and a depth-enhanced blended AR overlay to position a da Vinci instrument at virtual targets in a water tank. We used registered 3D transrectal ultrasound to measure 3D localization error and depth error. We also collected completion time and subjective ratings. Results: Virtual Box reduced mean 3D error from 12.92 to 4.96 mm (61.6% reduction) and depth error from 9.48 to 2.07 mm (78.2% reduction; both p < 0.001).

control

A Study on the Effects of Finger Movements on a Humanoid Hugging Robot

arXiv

arXiv:2611.02517v1 Announce Type: new Abstract: This study aimed to examine the impact of finger movements in hugging robots on users by experimentally investigating how the presence and patterns of such movements affect users psychologically. The results suggest that the presence and patterns of finger movements influence the sensations users seek from the robot; specifically, repetitive movements and asynchronous movements across multiple fingers tended to enhance these sensations. Additionally, simultaneous movement of all fingers and gentle hugging tended to evoke a greater sense of care. Conversely, no differences were observed regarding resistance to physical contact initiated by the robot.

humanoid

Neuro Inspired Robotics: What Robot Learning Can Borrow from the Sensorimotor Brain

arXiv

arXiv:2611.02510v1 Announce Type: new Abstract: Robot policies still fail at everyday manipulation: an unfamiliar task, an object never held before, a scene that changes mid-motion, a skill that should improve with use. They fail despite pretraining on over a million trajectories, pooled from dozens of robots at great expense, while a child acquires all of these abilities within a few years of learning from a single body. This survey argues that the gap is one of design, and proposes designs for the next generation of robot models, drawn from how the nervous system solves the same problems. From the body we take compliance: the policy commands stiffness alongside position, so the controller yields where the task allows and presses where it must, which greatly lowers the demand for precise position output. From the visual system, where a fast pathway for action runs in parallel with the slow pathway for recognition, we take a dedicated fast vision system for motor behavior: it precomput

manipulationcontrol

RoboColosseum: Evaluating Physical Intelligence at Scale In-The-Wild

arXiv

arXiv:2611.02497v1 Announce Type: new Abstract: General-purpose robot policies must work across robots, tasks, and environments, yet the variation that makes physical trials informative also makes them difficult to reproduce. We introduce RoboColosseum, a distributed evaluation framework that combines unified policy serving and standardized protocols across a network of locally operated robots in diverse environments. Our initial study evaluates five vision-language-action (VLA) policies and three frontier AI agents across four embodiments (SO-101, Franka, Bimanual-YAM, and G1 Humanoid). The Open Track compares models without task-specific adaptation in blinded, pairwise trials under matched local conditions. The Fine-tune Track measures how well VLA policies adapt to 20 tasks across all four embodiments when each policy receives the same 100 demonstrations per task. Across 5,699 pairwise Open Track comparisons at 124 sites, frontier agents rival specialized VLA policies, while all sys

humanoid

To Coordinate or Not to Coordinate? Learning to Swim with Eight Soft Arms

arXiv

arXiv:2611.02468v1 Announce Type: new Abstract: Does effective swimming with multiple underactuated soft arms require explicit coordination between arms? We hypothesize that an eight-arm swimmer can control its swimming speed and direction by independently learning each arm's actuation amplitude under a shared rhythmic drive, without prescribed inter-arm phase coupling. To test this hypothesis, we compare three reinforcement learning-based control strategies using proximal policy optimization (PPO): (1) learning arm-specific actuation amplitudes without inter-arm phase coupling, (2) learning actuation amplitudes with prescribed inter-arm phase coupling, and (3) directly learning actuator commands through end-to-end PPO without an explicit rhythmic structure. Across 200 episodes with randomized three-dimensional velocity commands, the controller without phase coupling satisfies the tracking criterion in 169 episodes, compared with 117 for the phase-coupled controller and 28 for end-to-e

reinforcement-learningcontrol

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