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뉴스 및 연구

1606 / 13522 기사 표시

Adapting Vision-Language-Action Models to Unknown Visual Disruptions During Execution

arXiv

arXiv:2610.07946v1 Announce Type: new Abstract: Visual disruptions can arise while a robot is executing a task, leaving a vision-language-action (VLA) policy to respond without knowing the disruption type or timing. We introduce Self-supervised Adaptation from Leftover Trajectories (SALT), which uses the leftover trajectory, the unexecuted part of the previous action chunk, as self-supervision for test-time adaptation. Because consecutive chunks overlap in time, the leftover provides a temporally aligned target for the current prediction over the same future control interval. At the onset of a visual shift, the leftover can retain a plan formed before the corruption, so updating the policy toward it anchors the adaptation across the shift (Transition Anchoring). SALT keeps the adapted policy and regenerates the current chunk, whose leftover becomes the target at the next replan, carrying the correction forward along the execution trajectory (Sequential Correction Propagation). Supervis

control

OpenWAM: An Open Framework for Composable World-Action Models

arXiv

arXiv:2610.07922v1 Announce Type: new Abstract: World-action models (WAMs) couple future prediction with robot control, yet existing systems often vary the video backbone, interaction structure, supervision, and inference procedure simultaneously, making their design choices difficult to compare. We introduce OPENWAM, an open world-action modeling framework built around a common causal robot-video foundation and configurable video-action interaction. Starting from Wan2.2-5B, we perform causal robot-video pretraining on over 10,000 hours of video, then integrate an action expert through a shared Mixture-of-Transformers architecture that supports joint, video-then-action, action-then-video, and decoupled generation. OPENWAM achieves high success rates on four LIBERO suites and real-world bimanual tasks; robot-video training with causal adaptation improves VTA success on LIBERO-Long from 68.4% to 97.8%. The same configurable architecture naturally extends to inverse and forward dynamics,

control

PACE: Stage-Consistent Long-Horizon Robot Manipulation via Progress-Aligned Context for Execution

arXiv

arXiv:2610.07917v1 Announce Type: new Abstract: Demonstration-conditioned policies provide a natural interface for specifying robot behavior, yet long-horizon manipulation remains difficult when visually similar states recur across different stages or when demonstrations and executions proceed at different speeds. We identify the resulting failure mode as stage confusion and introduce Progress-Aligned Context for Execution (PACE), a stateful method that continually reinterprets a complete demonstration according to realized execution progress. PACE compresses the demonstration into ordered multimodal prompt tokens and uses training-only dual-edge attention supervision to expose its latent stage structure. During execution, an episode-local fast-weight memory causally encodes realized action-observation transitions and modulates prompt cross-attention, producing a progress-aligned context for a unified diffusion action expert without test-time stage labels or stage-specific policies. PA

manipulation

From Model to Prototype: Design and Motor-Flap Propulsion Control of a Twin-Wing Metamorphic UAV

arXiv

arXiv:2610.07896v1 Announce Type: new Abstract: This paper presents the design and control strategy for MetaMorpher, a metamorphic Unmanned Aerial Vehicle (UAV), capable of both spinning-wing hover and fixed flying-wing cruise flight. Since control of the cruise configuration is comparatively well established in the literature, this paper focuses on control of the MetaMorpher in hover mode, building on the flight dynamics model and conceptual design validated in previous work. The control algorithm is implemented using one of two phase-synchronized strategies: motor propulsion, which pulses motor thrust in synchrony with the vehicle's rotation, or flap propulsion, a novel strategy that pulses the deflection of the wing-mounted elevons. We evaluate both strategies in simulation through different flight experiments. Simulation results confirm the mathematical model and show stable reference tracking, demonstrating flap propulsion as a lightweight, decoupled alternative for hover control.

control

Beyond Retargeting: Low-Latency and Robust Humanoid Whole-Body Teleoperation with Learned Atomic Motion Primitives

arXiv

arXiv:2610.07891v1 Announce Type: new Abstract: Humanoid whole-body teleoperation translates human motion into stable robot behavior in real time. Existing systems typically rely on online motion retargeting to bridge human--robot morphological differences, but this process adds latency and can produce physically infeasible targets. Meanwhile, diverse, noisy, and partial human-motion observations often fall outside the training distribution, potentially causing unstable robot behavior. We propose a retargeting-free policy that maps raw human motion directly to robot joint commands in a single forward pass, eliminating online kinematic adaptation. To improve robustness, we learn a codebook of full-body motion primitives that projects out-of-distribution observations onto plausible motion prototypes and recovers full-body motion from partial inputs. Experiments on a Unitree~G1 in simulation and on hardware, using virtual reality, optical mocap, text-to-motion generation, and monocular vi

humanoid

CUSP: CUSUM-Governed Survival Hazard Alarms at the Perception Onset for Off-Road Navigation

arXiv

arXiv:2610.07882v1 Announce Type: new Abstract: Off-road navigation exposes a robot to potentially hazardous terrain en route. Although learning-based navigation uses safety supervision to choose which path to drive, it provides no runtime alarm when the robot following that path is heading into danger. Such an alarm must be learned from field logs, where human intervention preempts the failure and the failure itself is therefore never observed. The human judges driving unsafe early but typically intervenes only once failure is clearly near, so the intervention marks that judgment late. That earlier judgment is what a runtime alarm must detect, yet no prior intervention-supervised method has targeted it. To address this problem, we introduce CUSP (CUSUM-governed Survival model of the Perception onset), a model-agnostic runtime hazard alarm that learns this moment from intervention-terminated logs. "Cusp" is a word for the point at which one state is about to turn into another, and the

navigationperception

Multi-Robot Multi-Goal Motion Planning with Stochastic Skills

arXiv

arXiv:2610.07784v1 Announce Type: new Abstract: As robots are increasingly deployed in groups and share workspaces to execute real-world tasks, planning their concurrent motions around complex manipulation skills becomes essential. These skills involve continuous physical execution and may exhibit stochastic behavior, resulting in variable execution times and uncertain continuous trajectories. Existing planners either limit execution to single-robot scenarios, rely on open-loop paths, or use post-hoc scheduling that prevents dynamic coordination. In this paper, we address this gap by integrating stochastic skills into sampling-based multi-robot planning by formulating the problem as a Markov Decision Process (MDP) over a multi-modal composite roadmap. For stochastic skills, solving the MDP yields a reactive policy that allows controllable robots to dynamically adapt their motions in response to other robots' execution of manipulation skills. By resolving skill uncertainty directly at p

manipulationplanningcontrol

Model-Based Geometry-Aware Generative Optimization for Constrained Locomotion Planning

arXiv

arXiv:2610.07772v1 Announce Type: new Abstract: Constrained Locomotion Planning (CLP) for quadrupeds and humanoids, where robots must satisfy collision avoidance, contact consistency, kinematic feasibility, and support constraints, is challenging under high-dimensional dynamics and highly non-convex environments. Recent Model-Based Diffusion (MBD) approaches recast trajectory optimization as posterior sampling over trajectories, using known dynamics and Monte Carlo rollouts to analytically estimate the denoising score function without demonstration learning. While constrained variants further incorporate feasibility into model-based score rollouts and show promising performance, they are still limited by (1) lacking a task-modulated active constraint geometry that shapes the score direction and reverse stochasticity, and (2) using deterministic DDPM-style reverse transport without adaptive scheduling across different generative transports. Therefore, we introduce Model-Based Geometry-A

humanoidlocomotionplanning

StairVLA: Stage-Aware Hierarchical Action Generation for Vision-Language-Action Models

arXiv

arXiv:2610.07756v1 Announce Type: new Abstract: Vision-language-action (VLA) models increasingly rely on diffusion- or flow-matching-based action heads to generate continuous robot actions. These action heads typically process the denoising trajectory in a largely uniform manner. However, we observe that the conditioning focus naturally shifts across denoising stages: early stages combine language instructions and visual observations to establish a coarse action trajectory, whereas later stages place greater emphasis on current visual observations for action alignment. Based on this insight, we introduce StairVLA, a stage-aware hierarchical action generation framework that uses partially denoised actions as a natural interface between coarse long-horizon action generation and local refinement. A high-level VLA performs early denoising to produce a reusable long-horizon partially denoised action trajectory, while a lightweight refiner operates at a higher frequency to refine local actio

CoRE: Learning Collaboration-Role Experts for Decentralized Collaborative Manipulation with One Policy

arXiv

arXiv:2610.07752v1 Announce Type: new Abstract: Collaborative manipulation requires robots to perform complementary actions as interactions unfold. We study single-policy decentralized collaboration: every robot runs the same policy from its visual observations and proprioception, without task prompts, identity labels, or inter-robot messages. The challenge is to learn complementary team behaviors within shared parameters and select appropriate actions from each robot's local observations. We introduce CoRE, which learns Collaboration-Role Experts from pooled multi-task, multi-robot demonstrations. Fused appearance and geometry provide local interaction evidence. Query-conditioned cross-attention experts provide adaptable prediction paths, which a local router combines at each action-chunk position. During training, an action-expert alignment loss supervises expert selection using relative forced-route prediction errors against demonstrations under fixed inputs, without role labels. Ac

manipulation

Seeing Through the Displaced Frame: Privileged Noise Distillation for Vision-Force Precision Assembly

arXiv

arXiv:2610.07745v1 Announce Type: new Abstract: Pose error in precision assembly can corrupt not only what a robot observes but also the coordinate frame in which it acts. On the FORGE benchmark, the official state-based policy succeeds in 97% to 99% of episodes with the true pose but only 32% to 60% at the benchmark's $\sigma=5$ mm pose-noise setting. The same estimated pose enters the observation and anchors the action frame, making the offset unidentifiable from proprioceptive state alone before contact. We supply this missing information during training in two ways. A privileged teacher observes the offset in simulation, while clean demonstrations can instead be relabelled into the displaced frame in closed form. The deployed student is trained with behaviour cloning followed by one DAgger round and receives only noisy state, a raw wrench window, and two RGB cameras at test time. On the unmodified FORGE tasks, the teacher-route student maintains 92% to 99% success across $\sigma=0$

ExoBridge: Learning a Bare Hand to Hand-Worn Exoskeleton Mapping through Human Limb Coupling

arXiv

arXiv:2610.07692v1 Announce Type: new Abstract: Human video offers a scalable source of experience for dexterous robot learning, but obtaining motion and tactile supervision while preserving bare hand interaction remains challenging. We present ExoBridge, a framework that leverages human limb coupling to learn a bridging function from bare hand video to the motion and tactile state of a sensorized exoskeleton. Our central idea is to use coordinated bimanual behavior to connect an uninstrumented visual source with a measured manipulation interface. During collection, one hand remains bare and provides visual observations, while the opposite hand wears the exoskeleton and supplies synchronized motion and tactile measurements. These paired demonstrations train a temporal visual model to predict fingertip contact, continuous tactile intensity, and relative encoder motion from bare hand video alone. The exoskeleton defines an intermediate state space whose motion coordinates are linked to a

manipulation

EigenDEXplore: Structured Exploration for Dexterous Manipulation with Human Priors

arXiv

arXiv:2610.07681v1 Announce Type: new Abstract: Dexterous manipulation poses a challenging high-dimensional optimization problem, as useful behaviors require coordinated motion across many hand joints. In reinforcement learning (RL) and sampling-based trajectory optimization, exploration commonly relies on independent robot joint perturbations, making coordinated behaviors difficult to discover. Prior work reduces this search space for grasp learning using low-dimensional spaces of coordinated joint motions learned from human hand data, but this restricts the expressivity required for general manipulation. Some combine learned and joint-space actions to restore expressivity, but this increases dimensionality and introduces redundancy. We study these effects across diverse manipulation settings, varying action dimensionality, exploration strategy, and the source of human data. Our experiments suggest that human-motion priors are most effective when used to structure exploration rather t

manipulationreinforcement-learning

SMART: Zero-Shot Sim-to-Real Articulated Object Manipulation via Large-Scale Synthetic Pretraining

arXiv

arXiv:2610.07652v1 Announce Type: new Abstract: The ability to interact with articulated objects is essential for embodied intelligent systems, but collecting large-scale real-world demonstrations for these interactions remains challenging due to the precise contact and constraint-following motions involved. Although simulation provides a promising alternative, existing synthetic data efforts cover limited articulated-object categories, while general-purpose synthesis pipelines lack explicit designs for part-level semantics and articulation constraints, hindering agentic task generation and scalable synthesis of high-quality articulated-manipulation demonstrations. To bridge this gap, we introduce SMART, a scalable system leveraging large-scale Synthesized Manipulation demonstrations for ARTiculated-object manipulation. At its core, we develop SMART-Sim, a simulation platform with articulation-aware design that enables effective task generation and efficient demonstration collection. B

manipulation

Silicon Language: A Robot-Native Knowledge Exchange Framework for Heterogeneous Robots

arXiv

arXiv:2610.07650v1 Announce Type: new Abstract: Reusing a capability across heterogeneous robots still requires substantial human adaptation and verification: transferring a skill often means re-engineering interfaces, retuning parameters, and re-validating safety. We introduce Silicon Language, a robot-native knowledge exchange framework that treats the robot as the active subject of its own capability evolution. In this framework, a robot that wants a capability encodes its own experience into knowledge packets, publishes them, retrieves peer packets, translates them for its own sensors and actuators, and reviews them through independent local trial. A receiver-side usability evaluation procedure lets each robot decide for itself whether an external packet is useful, and progressive blending with automatic rollback is designed to reduce the risk of negative transfer when adopting it. The system combines three infrastructure layers (edge agent, Silicon Transfer Protocol (STP), and kno

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