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2161 / 13594 기사 표시

L1-MPPI: L1 Adaptive Model Predictive Path Integral for Agile UAV Control

arXiv

arXiv:2609.38467v1 Announce Type: new Abstract: This work proposes the L1 Adaptive Model Predictive Path Integral (L1-MPPI). It cascades L1 adaptive control with the Model Predictive Path Integral (MPPI) to improve tracking of high-speed UAV trajectories. Thanks to the L1augmentation, the tracking remains accurate even under model uncertainties and external disturbances, such as an additional payload or a mismatch in the modeled aerodynamic drag. In contrast to existing MPPI approaches for UAV control that do not explicitly model aerodynamic effects, varying payloads, and typically neglect the dynamics of low-level motor controllers, our L1-MPPI approach enhances the dynamic model used in the MPPI by incorporating the low-level flight controller and motor dynamics, as well as an iterative mixing scheme that reflects the approach of the low-level controller. The proposed method demonstrates improved tracking performance in both simulation and the real world, even when the UAV is subject

control

Observability Analysis and Online Calibration of Visual-Inertial-Wheel Odometry for 4WIS4WID Mobile Robots

arXiv

arXiv:2609.38462v1 Announce Type: new Abstract: In this paper, we present a visual-inertial-wheel odometry (VIWO) framework with online calibration for four-wheel independently steered and driven (4WIS4WID) mobile robots. We derive a 2D odometry model directly from the four driving velocities and steering angles, using both the longitudinal rolling constraints and the lateral no-slip constraints of all wheels. A preintegration model and analytical Jacobians are developed for efficient filtering and calibration. An observability analysis of the linearized VIWO system shows that a drive-only model makes all steering offsets unobservable, whereas the proposed redundant model restores their observability. The analysis also identifies four standard VINS unobservable directions and three additional directions associated with the arbitrary placement of the odometry reference frame. Furthermore, we characterize several degenerate motions, including zero yaw rate, constant steering, and a non-r

BIND: Binding 3D Robot Actions to 2D Image Features

arXiv

arXiv:2609.38443v1 Announce Type: new Abstract: We introduce BIND, a new action representation for visuomotor robot policies that binds 3D robot actions to their corresponding 2D image features, yielding strong data efficiency gains and robustness to out-of-distribution object positions and camera viewpoints. The action heads of current robot policies are typically formulated as an MLP regression from a single global feature vector produced by a pre-trained vision encoder. This global formulation requires the policy network to discover, from demonstrations alone, the relationship between target robot actions and the image features they project onto. The consequence is that although modern image features are semantically descriptive, spatially robust, and even multiview-consistent, the policies built on them are brittle to subtle changes in camera viewpoint and object placement--and surprisingly data-inefficient. BIND closes this gap by supplying the action-feature relationship through

PneuTac: Tactile Manipulation with Soft Pneumatic Robots via Unified MPM-Gaussian Splatting Simulation

arXiv

arXiv:2609.38418v1 Announce Type: new Abstract: Soft robots and tactile sensors have demonstrated great potential in delicate manipulation tasks. Soft pneumatic robots enable safe contact through compliance, and vision-based tactile sensors offer high-resolution touch perception. However, learning tactile manipulation with compliant robots has been challenging, bottlenecked by the lack of efficient simulation. Existing simulators typically model them in isolation, and exhibit large calibration gaps that are difficult to overcome efficiently. We present PneuTac, a unified framework for tactile-feedback manipulation with soft pneumatic robots. We leverage the material point method (MPM) for modelling the dynamics of the soft robot and the deformable tactile membrane, and 3D Gaussian splatting (3DGS) for rendering. Real-to-sim modelling is done with a simple vision-based method, to then train action and perception networks for efficient simulation with surrogate models. We use the framewo

manipulationperception

Draft: A Parametric Tool for Robot Design Exploration

arXiv

arXiv:2609.38405v1 Announce Type: new Abstract: Robot performance is often limited by the cost of iterating on morphology and control together, since every computer-aided design (CAD) change has to be carried into a simulation-ready model before control work begins. Co-design methods attempt to close this gap, but each uses a model generator written for a single platform or lack the use of real-world data to suggest that designs are plausible. We present Draft, a parametric generation tool whose generalized engine compiles any parametric tree of serial chains into a simulation-ready MJCF model, without CAD. It allows engineers to explore design tradeoffs through easily adjustable models and evaluate how changes influence controller performance. Draft grounds the free parameters of each design using trends fitted to a survey of $114$ actuators and $49$ published robot descriptions, so that a generated robot is anchored to real-world hardware. We validate those trends wholistically by bu

control

Memorize, Adapt, Ignore: Diagnosing Robot Learning Mechanisms under Training Data Variation

arXiv

arXiv:2609.38401v1 Announce Type: new Abstract: Training data variation, whether through designing a domain randomization (DR) scheme in simulation or curating demonstrations for imitation learning, is a primary lever for improving the robustness of robotic manipulation policies. Yet its underlying mechanisms remain poorly understood, and practitioners typically select randomization parameters through expensive trial and error. We investigate these mechanisms through a series of case studies, randomizing object size, color, and type as well as scene lighting and linguistic prompts across settings including pick-and-place RL in ManiSkill and fine-tuning of vision-language-action (VLA) models on LIBERO and RoboTwin. We examine both model behavior and internal representations, using the empirical neural tangent kernel (NTK) as our primary diagnostic tool. We show that the NTK distinguishes a shift in the internal learning mechanism from \textit{memorizing} different situations with insuff

manipulationimitation-learning

GestAdapt: Workspace-Conditioned Co-Speech Gesture Generation for Humanoid Robots

arXiv

arXiv:2609.38400v1 Announce Type: new Abstract: Co-speech gestures for robots must adapt not only to speech and embodiment, but also to the workspace available for performing the motion. Since the same speech can be accompanied by different gestures, a robot can respond to workspace constraints, e.g., gestures for speech next to a wall. In these scenarios, the robot should gesture in a suitable motion rather than simply correcting an unconstrained one. To achieve this goal, we present GestAdapt, a workspace-conditioned framework that conditions co-speech gesture generation on a prescribed wrist workspace. The GestAdapt framework learns from six complementary co-speech corpora through a shared motion representation and supports retargeting to different robot embodiments. Quantitative evaluation shows that generated motions remain close to the real-motion distribution while respecting the workspace. In a user study, gestures generated under modified workspace constraints receive a mean q

humanoid

TALK-Dem: Benchmarking Embodied Task Planning under Dementia-Associated Communication Patterns

arXiv

arXiv:2609.38371v1 Announce Type: new Abstract: Existing LLM-driven robot task planners rely on a taken-for-granted assumption of an ideal user whose instructions are clear, complete, and task-focused. However, when interacting with real-world users, especially those experiencing cognitive impairments, such as people living with dementia (PLWD), the planners often make mistakes and even pose physical safety risks. We proposed TALK-Dem (Talking Attributes and Linguistic Knowledge in Dementia), the first benchmark for evaluating LLM-driven robot task planning under dementia-associated verbal communication. TALK-Dem contains 4,800 instructions and covers five typical communication patterns, including Referential Imprecision, Object Substitution, Empty Speech, Topic Drift, and Intrusion, at three intensity levels. Experiments across six open-weight LLMs reveal a substantial robustness gap. Across communication patterns, open-weight models exhibited performance drops of up to 22.3 percentag

planning

A Two-Echelon Covering Tour Vehicle Routing Problem with Drones for Post-Disaster Relief

arXiv

arXiv:2609.38227v1 Announce Type: new Abstract: We introduce the two-echelon covering tour vehicle routing problem (2E-CTVRP) for the distribution of relief supplies after a disaster. In the first echelon, a fleet of trucks transports supplies and drones from a central depot to satellites at the periphery of the affected area. In the second echelon, drones launched in parallel from the satellites deliver the supplies to the centroids of victim clusters, which are obtained by clustering the victim locations, and each truck waits at a satellite until its drones have returned. The problem combines the assignment of satellites to trucks, the sequencing of the truck routes, and the assignment of clusters to satellites, and minimizes the sum of the arrival times of the trucks at the satellites and at the depot. We formulate the 2E-CTVRP as a mixed integer linear program and propose a hybrid metaheuristic, GRASP-ILS-PR, which combines greedy randomized construction, a single-trajectory search

SynIL: Leveraging Synergy for Offline Imitation Learning from Imperfect Demonstration Datasets

arXiv

arXiv:2609.38225v1 Announce Type: new Abstract: Imitation learning enables robots to acquire complex skills directly from massive demonstration datasets, but its performance degrades severely when datasets are contaminated with suboptimal or noisy demonstrations. While prior quality-assessment methods attempt to filter or reweight data, they typically rely on manual pre-selection of expert reference data or task-specific heuristics, limiting scalability. To address this challenge, we introduce SynIL (Synergy-based Imitation Learning), a novel framework for automated, label-free demonstration quality assessment in offline reinforcement learning. Grounded in neuroscientific evidence that motor synergy, a low-dimensional coordinated structure in movement, correlates directly with motor proficiency, SynIL algorithmically quantifies synergy manifestation to generate dense, transition-level reward signals via self-supervised reward regression. Comprehensive evaluations on D4RL locomotion ben

locomotionreinforcement-learningimitation-learning

Fiatlux: A Long-Horizon Benchmark for Humanoid Ladder Climbing and Light-Bulb Replacement

arXiv

arXiv:2609.38216v1 Announce Type: new Abstract: Existing benchmarks evaluate tabletop manipulation, flat-floor household activity, or humanoid locomotion and manipulation as separate task groups; none scores vertical mobility and dexterous work on a fragile payload in one long-horizon episode. We present Fiatlux, a light-bulb replacement benchmark built on NVIDIA Isaac Lab. In one episode, a Unitree G1 humanoid positions a step ladder under a ceiling or wall fixture, climbs it, exchanges a spent bulb in a socket for a fresh one, and leaves the spent one in a disposal crate. We decompose the episode into twelve subtask environments scored on difficulty-weighted gates. The goal is a successful replacement, with the fresh bulb seated, the spent one disposed of, neither dropped, and a fragility bound not crossed. Runs that fall short can earn partial credit. Observations are split into a standard mode (signals a physical robot could sense or estimate) and a privileged mode (exact simulator

humanoidlocomotionmanipulation

Optimize, Learn, Refine: Whole-Body Grasping and Pick-and-Throw with a Spiral Soft Robot

arXiv

arXiv:2609.38202v1 Announce Type: new Abstract: Soft continuum robots can exploit distributed compliance for whole-body manipulation, but synthesizing behavior through changing contacts remains difficult. We address whole-body grasping and pick-and-throw from an initially ungrasped state through outcome-based actuation-space optimization. Grasping is quantified by tip angular sweep and body-object enclosure, while throwing further incorporates release-direction alignment and minimum release speed. These objectives allow grasping, acceleration, and release to emerge from compliant interaction without prescribing contact forces, contact locations, or body configurations. Because the resulting actuation-to-outcome mapping is nonsmooth, we utilize derivative-free CMA-ES within an optimize-learn-refine framework. CMA-ES generates solutions for sampled conditions, a task-conditioned predictor learns warm starts, and CMA-ES refines them for unseen conditions. In simulation, the method achieve

manipulationgrasping

Destro AI’s secret sauce is getting robots and humans on the same page

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The Robot Report parent Arrowfly launches AI for Engineers platform, events for engineers navigating AI

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Innodata opens motion-capture lab to help humanoids move more like people

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