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Tackling construction labor shortages: ASI and SoftBank partner on autonomous fleets

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RobotValues: Evaluating Household Robots When Human Values Conflict

arXiv

arXiv:2606.03312v2 Announce Type: replace Abstract: While household robots are often evaluated based on task completion, everyday domestic environments involve value-conflicting situations where robots are expected to choose actions that prioritize diverse values such as human autonomy, efficiency, or social appropriateness. Yet, there are no benchmarks for evaluating robots' value preferences in such scenarios. We introduce RobotValues, a benchmark to evaluate household robot planners in 8K value-conflict scenarios. Each instance consists of a realistic, synthetically generated household image with multiple plausible robot actions that prioritize different human values. We construct ROBOTVALUES through LLM-assisted scenario generation, stakeholder-grounded value extraction, image generation and automatic quality control. We evaluate 10 VLMs used in robotics and find that models show default value preferences, including safety and accommodation, while underselecting privacy-prioritizin

control

Altered Thoughts, Altered Actions: Reasoning Chain as Control Surface for a Vision-Language-Action Policy

arXiv

arXiv:2603.12717v2 Announce Type: replace Abstract: Vision-language-action policies map camera images and natural-language instructions to a robot's motor actions. Some of these policies are designed to reason in text before acting, generating a reasoning chain and decoding actions conditioned on that chain. The works introducing this design offer the reasoning chain as an oversight interface: text a person can read and edit to correct the policy. What an edited reasoning chain does to the policy's motor actions, whether it repairs them or corrupts them, remains an open question. We measure both directions, repair and corruption, with our deterministic entity swap applied to the instruction the policy receives and to the reasoning chain it generates. A forty-task observed backdrop across all four LIBERO simulation suites reveals that the cost of corrupting the reasoning chain concentrates where language alone determines the goal. There, on LIBERO-Goal, we run the decisive counterfactua

control

Learning On The Job: Zero-Shot Task Execution under Parametric Uncertainty via Trajectory-Parametrized Dual Control

arXiv

arXiv:2510.20483v2 Announce Type: replace Abstract: Model-based control can achieve reliable task performance, but its effectiveness depends on the accuracy of the underlying model. Robots operating under model uncertainty must often adapt to previously unseen payloads, objects, and interaction dynamics to complete a task successfully. Conventional approaches typically rely on a dedicated task- and control-agnostic excitation phase for estimating physics parameters, delaying task execution and collecting potentially irrelevant data. In this paper, we instead consider zero-shot task execution under parametric uncertainty, where online model learning and control proceed concurrently during task execution. Our approach formulates reference generation within a dual control framework to produce task-relevant, informative trajectories that reduce parameter uncertainty in directions critical to task success. We predefine a feedback policy with an explicit parameter adaptation law and optimize

control

Gondola: Grounded Vision Language Planning for Robotic Manipulation

arXiv

arXiv:2506.11261v2 Announce Type: replace Abstract: Vision-language-action (VLA) models have shown promising progress in robotic manipulation. However, directly mapping visual observations and language instructions to low-level actions often results in limited interpretability and weak robustness in complex, long-horizon tasks. To address these challenges, we employ a modular manipulation framework that separates high-level planning from low-level control. At its core is Gondola, a grounded vision-language planning model that generates structured plans with explicit pixel-level object grounding before action execution. Given multi-view observations and planning history, Gondola predicts the next-step plan as interleaved textual instructions and multi-view segmentation masks corresponding to target objects and goal locations. To train Gondola, we construct synthetic datasets that provide explicit supervision for short-horizon grounded planning, multi-view referring expression, and long-

manipulationplanningcontrol

Hyper Yoshimura: How a slight tweak on a classical folding pattern unleashes meta-stability for deployable robots

arXiv

arXiv:2505.09919v3 Announce Type: replace Abstract: Deployable structures inspired by origami have provided lightweight, compact, and reconfigurable solutions for various robotic and architectural applications. However, creating an integrated structural system that can effectively balance the competing requirements of high packing efficiency, simple deployment, and precise morphing into multiple load-bearing configurations remains a significant challenge. This study introduces a new class of hyper-Yoshimura origami, which exhibits a wide range of kinematically admissible and locally metastable states, including newly discovered symmetric "self-packing" and asymmetric "pop-out" states. This metastability is achieved by breaking a design rule of Yoshimura origami that has been in place for many decades. To this end, this study derives a new set of mathematically rigorous design rules and geometric formulations. Based on this, forward and inverse kinematic strategies are developed to stac

Soft yet Effective Robots via Holistic Co-Design

arXiv

arXiv:2505.03761v2 Announce Type: replace Abstract: Soft robots promise inherent safety via their material compliance for seamless interactions with humans or delicate environments. Despite progress, the field struggles to balance task-specific performance with broader factors like durability and manufacturability--a difficulty that we find is compounded by traditional sequential design processes with their lack of feedback loops. In this perspective, we review emerging co-design approaches that simultaneously optimize the soft robot's body and brain, enabling the discovery of unconventional designs highly tailored to the given tasks. Their adoption is limited by narrow objectives, gaps between simulated and real performance, and computational cost. To address these challenges, we propose a holistic co-design framework that incorporates a broader range of design values, integrates real-world prototyping to refine evaluations, and boosts efficiency through surrogate metrics and model-ba

iTeach: In the Wild Interactive Teaching for Failure-Driven Adaptation of Robot Perception

arXiv

arXiv:2410.09072v5 Announce Type: replace Abstract: We present iTeach, a deployable system that lets any co-located human fix a robot's perception failures on the spot without expertise, a workstation, or offline retraining. The operator wears a mixed reality (MR) headset, sees the robot's segmentation predictions overlaid on the real scene, and corrects failures hands-free: rearranging objects (HumanPlay), annotating via gaze and voice, and triggering SAM2 backward mask propagation. Each ~20 s interaction yields 150-300 densely labeled training frames; the system fine-tunes the perception model onboard, keeps the better model, and redeploys, all without leaving the deployment site. The full loop requires only an RGB-D camera, onboard GPU, and an MR headset: any mobile robot, any environment. Starting from 26.1 on cluttered real-world scenes, 45 teaching interactions (13K frames) raise segmentation to 80.7 with no catastrophic forgetting; on three standard benchmarks the model never tr

perception

Rethinking Representations for World-Action Modeling

arXiv

arXiv:2609.38163v1 Announce Type: cross Abstract: World-action models jointly learn robot policies and predict future observations, making the representation space an interface between control and prediction. We study the design of this space through controlled comparisons, finding that neither reconstruction fidelity nor pre-trained perceptual features alone ensure effective policy learning. These findings motivate ReWAM, a representation-centric world-action model built on pre-trained DINO features. Feature Calibration and a Temporal Representation Bottleneck organize these features into compact world states suited to dynamics modeling. Action-Grounded Representation Shaping routes only action-loss gradients to the bottleneck, thereby letting the policy shape what the representation encodes while the world model learns how it evolves. Without generative video pre-training, ReWAM achieves 93.6% success on RoboTwin 2.0. On RoboDojo, it achieves an average score of 12.29 and a success r

control

EVO-WAM: Evolving World Action Models through Video-Action Verification

arXiv

arXiv:2609.38057v1 Announce Type: cross Abstract: Improving robot policies on new tasks without collecting additional expert demonstrations remains a central challenge in robot learning. World action models (WAMs) use broad video priors to jointly predict future videos and actions, offering a potential source of supervision for adapting to new tasks. However, generated videos may fail to depict task completion, and even visually successful videos may be paired with inconsistent actions that lead to execution failure. We propose EVO-WAM, a framework that adapts WAMs to unseen tasks by learning from their own generated video-action trajectories, without executing candidate actions in an external environment. First, we augment WAM training with state prediction and anchored multi-frame context to enable complete autoregressive rollouts without external execution feedback. Second, we identify reliable training experience by selecting task-completing prefixes with a vision-language model an

Direct Experience World-Model Optimization: Learning the World Beyond Action Imitation

arXiv

arXiv:2609.37398v1 Announce Type: cross Abstract: World-Action Models (WAMs) couple action generation with predictions of how physical interactions unfold. However, current post-deployment learning paradigms typically improve behavior without requiring better world predictions. Especially in dexterous manipulation, small execution errors can compound in high-dimensional action spaces, hindering policy improvement and pushing interactions beyond the world model's training distribution. Motivated by this, we propose Direct Experience World-Model Optimization (DEWO), a post-deployment learning paradigm for WAMs that, alongside action imitation, refines world representations through visual experience to better condition action generation. Specifically, it identifies interaction turning points and learns from successful and failed futures to support classifier-free guidance. An additional value head estimates task progress from video representations and activates guidance when progress stal

manipulation

GlassFormer: Learning Real-time Glass Segmentation using Radar-Depth Fusion

arXiv

arXiv:2609.36844v1 Announce Type: cross Abstract: Transparent surfaces are ubiquitous in built environments, yet they remain a persistent failure case for robotic perception. RGB cameras perceive the background behind glass rather than the surface itself, while depth sensors such as LiDAR, time-of-flight, and RGB-D often return invalid or background measurements in transparent regions. As a result, systems that rely solely on optical sensing may misinterpret glass walls, doors, or mirrors as free space, compromising safe and reliable navigation. Existing glass segmentation approaches address this by learning visual cues such as reflections, boundaries, and semantic context from RGB images. While effective under favourable lighting and viewing conditions, these cues degrade in low-light environments, under glare, or when glass surfaces are featureless or partially occluded. In this work, we propose a multimodal framework that fuses millimetre-wave radar with RGB-D sensing for real-time

navigationperception

StructRL: Online Structured Reinforcement Learning for Long-Horizon Vision-Language-Action Tasks

arXiv

arXiv:2609.36352v1 Announce Type: cross Abstract: Vision-language-action (VLA) models perform well on shorter-horizon manipulation tasks but still struggle with long-horizon tasks that require multiple dependent manipulations from a single command. Online reinforcement learning (RL) can improve these policies through environment interaction, yet many existing methods provide reward only after the complete task succeeds. However, such terminal supervision is sparse and does not distinguish early failures from rollouts that make substantial partial progress. We propose StructRL, an online RL framework that constructs structured intermediate supervision from verifiable subtask completions. StructRL decomposes each task into verifiable subtasks, grants intermediate rewards only after the prerequisite subtasks have been completed, and scales each reward according to completion pace. Across RoboCasa365 and LIBERO-Long with GR00T-N1.5 and pi 0.5, StructRL consistently outperforms evaluated on

manipulationreinforcement-learning

Action Chunking Proximal Policy Optimization with Feedback Correction

arXiv

arXiv:2609.36250v1 Announce Type: cross Abstract: Action chunking provides temporal abstraction in reinforcement learning by selecting short action sequences instead of individual actions, but many existing approaches face two limitations in high-dimensional robotic control. First, many rely on value functions over action chunks, which can be difficult to learn as action dimensionality and chunk length grow. Second, executing chunks open-loop removes within-chunk feedback, limiting reactivity in contact-rich tasks. We present Action Chunking PPO (ACPPO), a PPO extension that uses a chunked actor while retaining a standard state-value critic, thereby avoiding chunked Q-functions. We further propose ACPPO-Corr, which augments the chunk planner with a stepwise feedback corrector that adjusts planned actions online within each chunk. Across 25 simulated robotics tasks from IsaacGym and Bi-DexHands, spanning locomotion, arm manipulation, and dexterous hand-object interaction, ACPPO-Corr ach

locomotionmanipulationreinforcement-learningcontrol

GeoWind2Plan: Mission-Time 3D Urban Wind Prediction for Energy-Efficient UAV Planning

arXiv

arXiv:2609.36056v1 Announce Type: cross Abstract: In urban low-altitude flight, buildings reshape ambient wind into spatially varying 3D flow, making unmanned aerial vehicle (UAV) energy depend on local wind exposure as well as path length. However, building-resolved wind information is rarely available when a mission must be planned. Computational fluid dynamics (CFD) can produce high-fidelity urban flow fields, but each simulation is tied to a fixed inflow boundary condition and can take hours to days, which is incompatible with urban UAV missions that typically last minutes to tens of minutes. We present GeoWind2Plan, a geometry-to-wind-to-planning framework for mission-time 3D urban wind prediction and energy-efficient UAV planning. Given only a background wind vector, 3D building geometry, and a start-goal pair, GeoWind2Plan transforms the building geometry into a reference-wind frame, predicts mission-relevant 3D wind patches with a localized geometry-conditioned neural operator,

planning

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