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뉴스 및 연구

2326 / 13597 기사 표시

Fading Expert Guidance: Bridging Model-Based and Learning-Based Control for Abortable Autonomous Overtaking

arXiv

arXiv:2308.09456v2 Announce Type: replace Abstract: Overtaking on two-lane roads is a safety-critical decision-making problem for autonomous vehicles, since oncoming traffic may force the ego vehicle to abort and merge back to its original lane. Deep reinforcement learning (DRL) is promising for such continuous-control tasks, but it requires substantial interaction data and may produce unsafe exploratory actions during training. Model-based controllers provide structured behavior, but depend on model fidelity and hand-designed logic. This paper proposes a fading expert-guidance framework that uses a model-based controller to guide DRL training for autonomous overtaking. The expert combines a constrained iterative LQR (CiLQR) planner with PID-based auxiliary controllers, activated when the optimized plan becomes infeasible. The expert action enters the actor objective through a fading term, interpreted as a time-varying soft trust region around the expert policy. This term first biases

reinforcement-learningautonomouscontrol

X-Reset: Scaling Object-Centric Reinforcement Learning via Cross-Embodiment Resets

arXiv

arXiv:2609.35715v1 Announce Type: cross Abstract: Reinforcement learning (RL) in simulation can train dexterous manipulation policies without robot demonstrations, but training a single generalist policy with task-agnostic rewards faces a severe exploration problem: approaching, grasping, and reorienting diverse objects with many degrees of freedom is difficult to discover from scratch. Prior works make exploration tractable with high-quality robot demonstrations, per-task reward shaping, or by restricting policies to narrow modes of behavior. We propose X-Reset, a framework that instead resolves exploration with human hand-object demonstrations. Rather than imitating or tracking retargeted human motion, X-Reset kinematically retargets hand-object states to noisy robot states, filters out states that are unstable in simulation, and samples the remainder as resets during RL training with general-purpose object-centric rewards. The resulting policy depends only on object state and goal,

manipulationgraspingreinforcement-learning

RoGSW4RLD: Feed-Forward 4D Gaussian Lifting for Robot World Model Rollouts

arXiv

arXiv:2609.35311v1 Announce Type: cross Abstract: Action-conditioned video world models predict future robot interactions from multiple cameras, yet their outputs remain disparate video collections rather than a shared metric scene queryable across viewpoints and time. While existing 4D reconstruction methods offer a path to spatialize these predictions, independently reconstructing and merging each camera stream fails to enforce cross-view consistency. This limitation is particularly detrimental when combining moving robot-mounted cameras with fixed external views. To address this, we introduce RoGSW4RLD, a feed-forward framework that lifts synchronized multi-camera rollouts into a unified, time-queryable metric 4D Gaussian field. Rather than learning a separate geometric transition model, RoGSW4RLD directly reconstructs the visual future generated by existing world models. Its core innovation is a two-stage architecture: Stage 1 jointly forms the metric 4D field by fusing cross-view

Edge-Assisted Multi-View Localization for Low-Altitude Economy under GPS-Challenged Environments

arXiv

arXiv:2609.35173v2 Announce Type: replace-cross Abstract: Unmanned aerial vehicles (UAVs) serving the low-altitude economy require reliable localization in urban canyons, indoor facilities, and other GPS-challenged environments. Visual matching with a geo-tagged database provides an alternative source for absolute positioning, but onboard computation and energy limits motivate offloading the database and matching pipeline to an edge server. The resulting localization quality depends on what visual information can reach the edge in time under varying wireless-communication and edge-computing resources. In this paper, we propose a network-adaptive edge-assisted multi-view localization framework that combines scalable orthogonality-regularized variational information bottleneck (O-VIB) encoding, value-of-information (VOI)-guided request control, and value-aware edge scheduling. We design an O-VIB model that supports nested latent prefixes from 8 to 128 dimensions and four UAV view modes.

control

JRDB-AVR: An Active Visual Reasoning Benchmark for Embodied Agents in Real-World Environments

arXiv

arXiv:2609.35032v1 Announce Type: cross Abstract: In complex embodied visual reasoning scenarios, an agent often has only a limited field of view, and the evidence needed to answer a question may be distributed across time, viewpoint, and interacting objects. A model may therefore give a plausible answer without ever observing the relevant object, time, or view that supports it. Current visual reasoning benchmarks largely evaluate passive observations and final answers, overlooking settings that require active reasoning and evidence acquisition. We introduce JRDB-AVR, a benchmark derived from existing real-world JRDB robotics data through a structured question-generation engine that turns this gap into an explicit evaluation: an embodied agentic system receives a visual reasoning question, requests bounded observations by timestamp and viewing angle, and is evaluated on both the final answer and the grounded visual evidence supporting it. The benchmark contains diverse questions over m

ActionUNet: Improving Robustness of VLA Models with Efficient Multi-scale Fine-tuning

arXiv

arXiv:2609.34982v1 Announce Type: cross Abstract: Vision-Language-Action (VLA) models have shown great promise for robotic manipulation by mapping multi-modal semantics to physical actions. However, this mapping inherently struggles to align these coarse-grained semantics with fine-grained temporal execution. It leaves VLA models with limited generalization and insufficient robustness in cluttered environments. To overcome this issue, we propose ActionUNet, an efficient multi-scale fine-tuning framework that enhances pre-trained VLA models with minimal computational cost. ActionUNet first constructs a lightweight temporal U-Net within the temporal-aligned action feature space to fuse hierarchical structural priors, effectively bridging the scale gap between semantics and temporal executions. Recognizing that multi-scale modeling can disrupt microscopic temporal continuity and cause mechanical oscillations, ActionUNet then employs a conditional SIREN as a continuous action decoder. Equi

manipulation

ECHO: Event-Augmented Context with Hindsight and Outlook for Wrist-Only Manipulation

arXiv

arXiv:2609.34893v1 Announce Type: cross Abstract: Learning-based manipulation policies relying on RGB cameras often suffer from degraded observations under extreme exposure. Event cameras mitigate this degradation by asynchronously detecting pixel-level intensity changes to offer a high dynamic range. However, their observations heavily depend on camera placement, as fixed cameras miss static scene content while wrist-mounted camera motion causes previously visited regions to leave the field of view. To address these spatial-temporal limitations, we present ECHO (Event-augmented Context with Hindsight and Outlook), a wrist-only latent world action model that encodes wrist events into compact motion representations to provide temporal and spatial context for policy reasoning. Specifically, ECHO utilizes a pretrained event encoder to explain visual-feature changes between frames. Its hindsight module preserves the gripper trajectory with past event stream as addressable off-camera contex

manipulation

Text-Vision Synergistic Token Caching: A Training-Free Framework for Efficient Vision-Language-Action Inference

arXiv

arXiv:2609.34319v1 Announce Type: cross Abstract: Vision-Language-Action (VLA) models enable generalizable robotic control but remain computationally expensive. Token caching provides a training-free, plug-and-play acceleration alternative. However, existing VLA caching does not fully exploit a key inductive bias of VLA models: text-vision synergy, wherein textual semantics guide the precise visual grounding of task-relevant regions. In particular, existing designs insufficiently account for head-wise reliability in attention aggregation and layer-wise stability in cache reuse. To address this, we propose Text-Vision Synergistic Token Caching (TVCache), a training-free framework for efficient VLA inference. TVCache filters attention heads based on text-vision information focus to improve task-relevant and physically consistent visual grounding. Concurrently, we introduce a reuse-layer selection mechanism guided by text-vision entropy differences to avoid caching unstable representation

control

Dexterous Tactile World Model

arXiv

arXiv:2609.34286v1 Announce Type: cross Abstract: World models for manipulation are typically trained from video, yet the events that determine how manipulation unfolds, such as making and releasing contact, are difficult to observe visually and are often easier to sense through touch. We present the Dexterous Tactile World Model (DTWM), a video world model for future-frame prediction of egocentric manipulation from both observed video and tactile signals from a glove worn on each hand. We condition a pretrained video diffusion transformer on each hand's tactile signal through a zero-initialized residual at the corresponding hand location in the video tokens, while a causal mask prevents predicted frames from accessing future information. Compared with a vision-only model matched in architecture, parameters, and training, DTWM reduces the underestimation of hand motion from 23% to 9%, while reducing the perceptual error in the hand region by 7.4% across three training runs per model. T

manipulation

3D Point Tracking with State Space Models

arXiv

arXiv:2609.34035v1 Announce Type: cross Abstract: Tracking any point of a dynamic scene in metric 3D - in absolute meters, not up to an unknown scale - underpins 3D and 4D reconstruction, robot navigation, and autonomous driving, where decisions are made in meters, not pixels. Our objective is a 3D point tracker accurate in those absolute terms and operating within a single commodity GPU, pose-free, monocular budget. Our method rests on one observation: once a point's 2D image trajectory is fixed, the quantity that governs its metric accuracy is the depth along its pixel ray. Rather than learning tracking end-to-end, we therefore compose two frozen front-ends - dense optical flow for 2D correspondence and a monocular metric-depth network for the third dimension - and learn only the residual they cannot supply: that depth, refined by a compact state space model (Mamba-3) conditioned on appearance features (DINOv3). A state space model rather than the transformers the strongest 3D tracke

navigationautonomous

Does Adversarial Training Improve Generalization in Multi-View VLAs? Revealing and Mitigating View Collapse

arXiv

arXiv:2609.33707v1 Announce Type: cross Abstract: Vision-language-action (VLA) models adapt pretrained vision-language models (VLMs) for closed-loop robot control, transferring their perceptual and semantic capabilities to action prediction. Despite strong in-distribution performance, however, VLAs often degrade under deployment shifts. Adversarial training (AT) offers a model-adaptive approach to robustness without explicitly anticipating individual shifts, but its effect on natural distribution-shift generalization in multi-view VLAs remains unclear. We study this question using a multi-view VLA directly adapted from a pretrained VLM and evaluate generalization across seven LIBERO-Plus shift axes. Direct AT substantially improves Camera Viewpoint and Sensor Noise, the two shifts affecting only the third-person view, yet produces mixed or negative effects on other shifts. Controlled view interventions reveal a surprising failure mode that we term view collapse: Direct AT can shift cro

control

Hierarchical Multi-agent Reinforcement Learning for Warehouse Robot Coordination under Communication Loss

arXiv

arXiv:2609.33637v1 Announce Type: cross Abstract: In this paper, we propose a hierarchical multi-agent reinforcement learning framework for coordinating robot teams in warehouse environments under communication loss. We partition the robot team into groups, with centralized coordination within each group and distributed coordination across groups. Each group uses a recurrent predictor to estimate unavailable interaction information due to communication loss. A higher-level policy then generates a compact coordination reference that conditions the local control policy within each group. A predictive safety filter evaluates and modifies the proposed controls when they violate safety constraints. Simulation results show improved task completion under communication loss, reduced communication growth as the team size increases, and safe operation in the tested scenarios.

reinforcement-learningcontrolwarehouse

Scope-WM: Scoped Computation for Efficient Visual World Models

arXiv

arXiv:2609.33218v1 Announce Type: cross Abstract: Visual world models enable robotic planning by predicting future observations, but dense latent-state propagation and sample-intensive trajectory optimization incur high inference latency and peak memory usage, limiting real-time deployment on resource-constrained platforms. Existing sparse world-model acceleration methods either rely on unguided token sparsification, which may discard planning-relevant information and restrict achievable sparsity, or introduce heavy auxiliary modules and cumbersome multi-stage training pipelines. In this work, we present Scope-WM, an efficient visual world model that scopes computation to prediction-relevant latent regions and promising action sequences. Scope-WM distills prediction relevance into a lightweight action-conditioned selector and applies full dynamics prediction only to a compact subset of selected tokens. It updates the remaining tokens using a compact summary of foreground states and the

planning

What Must a World Model Distinguish for Planning?

arXiv

arXiv:2609.33030v1 Announce Type: cross Abstract: World models simulate the consequences of action candidates, but good planning need not preserve every physical distinction required for accurate prediction. We formalize this gap through a hierarchy of mechanism, response, and decision sufficiency. Given a candidate set, the planning query determines which physical variations matter and how precisely they must be preserved: coarse decisions can discard much of the information needed for prediction, whereas fine decisions may require nearly the same resolution. In practice, planners often adaptively search to construct candidates, and information unnecessary for final selection may still be needed to discover good candidates. What a world model must preserve therefore depends on the query, the candidate set, and the planner. We study these effects in a collision system, nonlinear dynamics, and robotic planning. These varying requirements raise a design question: where should query infor

planning

Vision-Language Agents for Active Perception in Optics Laboratories

arXiv

arXiv:2609.32918v1 Announce Type: cross Abstract: Vision-language models (VLMs) are increasingly being used in scientific workflows, but their ability as agents to directly control laboratory experiments from visual feedback remains underexplored. This capability is important because many laboratory tasks do not naturally provide dense, pre-defined numerical objectives: informative signals can be sparse, intermittent, or visually ambiguous. A more general laboratory agent should instead be able to interpret visual observations, take actions to acquire useful feedback, and adapt its behavior based on the consequences of those actions. We study whether general-purpose VLMs can perform this kind of closed-loop scientific control using experimental optics as a testbed. We evaluate agents on three experimental systems that isolate distinct capabilities: a Michelson interferometer, a two-mirror cavity, and a four-mirror optical relay. The agents observe camera images, directly issue actuator

controlperception

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