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EmoPose: Vision-Language Model Guided Emotion-Aware Gesture Generation for Humanoid Robots

arXiv

arXiv:2609.23414v1 Announce Type: new Abstract: Socially competent humanoid robots must communicate affect and intent through gesture as well as speech, yet open-ended interaction must become motion that is both expressive and executable on a specific body. This demands semantic flexibility for contextual social intent while preserving deterministic, embodiment-aware robot control. We present EmoPose, a vision-language model (VLM)-guided framework that bridges this gap through an executable semantic interface. Given language, dialogue history, and optional visual context, the VLM selects an ordered gesture plan containing a communicative class, library variant, intensity, and speech anchor. A scalable robot-owned motion library defines the available expressive vocabulary and the source of 14-DoF joint targets. Pose Studio supports automatic trajectory generation, MuJoCo preview, and automatic synchronization of new library entries with the VLM guide; deterministic robot-side modules va

humanoidcontrol

Towards Reliable Underwater Diver-Robot Interaction: Gesture Design, Interaction Logic, and Real-World Evaluation

arXiv

arXiv:2609.23392v1 Announce Type: new Abstract: Underwater human--robot interaction requires gesture commands that are both easy for divers to use and reliable for robots to recognize. We investigate these aspects through a closed-loop diver--robot interaction framework integrating a compact seven-gesture vocabulary, lightweight landmark-based recognition, and command-level interaction logic. We evaluate the framework through a user study and underwater robot experiments in a laboratory tank and a swimming pool. The user study supported the reproducibility of the gestures after brief learning. Recognition analysis further showed that visual similarity was associated with gesture confusion, while intermediate poses during gesture formation introduced temporal ambiguity. Command-level processing mitigated the effects of transient recognition errors on robot execution, reducing unintended triggers and premature task interruptions. These findings show that reliable underwater gesture inter

Manipulation Feasible Navigation Among Movable Obstacles with Discrete Contact Pushing

arXiv

arXiv:2609.23312v1 Announce Type: new Abstract: In environments with large movable obstacles, detour-only navigation can be inefficient or even infeasible, while obstacle interaction requires reasoning about navigation benefit, feasible placement, and executable manipulation. We present a hierarchical navigation among movable obstacles (NAMO) framework for mobile manipulators. At the high level, the planner identifies key blocking obstacles from reference paths and searches for relocation plans that jointly satisfy geometric, manipulation, and downstream navigation constraints. When direct relocation is hindered by other movable objects, a large language model (LLM) is selectively invoked to infer auxiliary manipulation dependencies, which are then verified by deterministic geometric planning. To execute the resulting relocation goals, we define discrete contact modes on the surfaces of box-shaped obstacles and select contact faces and regions online based on position and orientation e

manipulationnavigationplanning

Shared Execution-Clock Drifting Policy for Dynamic Precision Manipulation

arXiv

arXiv:2609.23305v1 Announce Type: new Abstract: Manipulation under time constraints requires both accurate actions and an execution rhythm that matches the evolving scene. This becomes critical when a robot must intercept moving objects or complete a sequence of adjustments before a deadline. Although one-step policies reduce generation cost, their directly predicted action sequences leave temporal allocation implicit. We propose Shared Execution-Clock Drifting (SECD), which makes execution rhythm an explicit part of one-step action generation. Conditioned on an observation and a latent sample, the policy jointly predicts a progress-indexed action curve and a shared monotone clock that maps fixed control times to locations on the curve. Demonstration-derived alignment anchors this decomposition, which is trained jointly through drifting on the decoded actions. The resulting policy retains a fixed-rate control interface and requires one network evaluation. We evaluate SECD across four r

manipulationcontrol

Steering Through Contact: A Finite-Support Motion Model for Single-Track Center-Articulated Robots

arXiv

arXiv:2609.23271v1 Announce Type: new Abstract: Trajectory planning and control in field robotics rely on predicting how propulsion and steering affect vehicle motion when contact points undergo slip. For articulated vehicles, the point-contact kinematic model (PCK) accounts for the linkage geometry but neglects the rotational resistance distributed along the contacts. We propose a finite-support quadratic model (FSQ) for single-track, center-articulated vehicles that incorporates this resistance through a quasi-static balance of lateral slip. Our approach generalizes the standard PCK formulation by relaxing the contact-point assumption. An exact reduction of the quadratic slip cost to contact moments gives a compact closed-form solution for real-time prediction of lateral velocity and yaw rate. We evaluate the proposed method in real-world experiments across asphalt, grass, ice, and mixed routes, using more than 7 km of data. For five-second predictions, FSQ reduces the weighted media

planningcontrol

Latent Telepathy: Multi-Robot Communication with Self-Supervised Perceptual Latents

arXiv

arXiv:2609.23269v1 Announce Type: new Abstract: In a decentralized multi-robot team under partial observability, the fact that decides a robot's next action is often visible only to a teammate. Existing decentralized methods communicate kinematic information, such as position or planned trajectory, which cannot convey what the teammate perceives. Learned communication in multi-agent reinforcement learning (MARL) can carry perceptual content, but the resulting messages are task-coupled and opaque. We propose Latent Telepathy. Each robot broadcasts the perceptual latent vector it already computes for its own use, the output of an encoder trained with a self-supervised joint-embedding predictive objective, frozen, and shared across the team. A teammate learns to act on it from task reward alone. Because the encoder already runs for perception, the message costs no additional computation and a single compact vector of bandwidth. Because the encoder is frozen before any policy is trained, t

reinforcement-learningperception

Robot World Models Are Not Invariant to How the Actions Are Written

arXiv

arXiv:2609.23252v1 Announce Type: new Abstract: A robot policy is trained with one of two action parameterizations: absolute joint targets, or deltas relative to the current state. The choice is a live engineering decision in robot learning, and a world model conditioned on actions inherits it silently. We show the inheritance is catastrophic. A latent dynamics model trained on one parameterization and handed the identical commanded trajectory written in the other collapses: retrieval degrades by 2.6-13.4x across three robot datasets and two morphologies, goal-conditioned action selection falls from 53% to 15%, and on PushT the two beliefs about the same future are near-orthogonal (cos = 0.067, worst case -0.377), so the predictor does not degrade gracefully, it answers a different question. This is not a distribution-shift artifact in the usual sense: the two encodings are mutually reconstructible at R^2 = 0.996 given the joint input, so no information is lost, and we give the test th

Probabilistic Scene Graphs: Hierarchical Representation and Real-time System

arXiv

arXiv:2609.23144v1 Announce Type: new Abstract: 3D scene graphs provide semantically rich and hierarchical representations for robot perception. However, existing systems do not maintain uncertainty as an explicit belief or propagate it through the operations that construct and refine the graph. We introduce Probabilistic Scene Graph (PSG), a generalization of the conventional scene graph that represents a posterior over possible graphs, factorized into a discrete graph structure of entities, relations, and semantic attributes, and continuous states that ground them spatially, with uncertainty maintained over both components. Geometry is carried directly by the nodes rather than selected from a separately constructed metric map, so a metric map, where needed, follows from the graph rather than preceding it. We instantiate PSG's probabilistic spatial grounding with hierarchical graphs of Gaussians (HGG): each object primitive is represented by a full-covariance Gaussian under a Normal-I

perception

AquaCap: A Training-Free Underwater Embodied Agent with Code-as-Policy

arXiv

arXiv:2609.23133v1 Announce Type: new Abstract: Recent advances in vision-language-action models have stimulated growing interest in underwater embodied intelligence. However, their reliance on large-scale interaction data limits their applicability underwater, where data collection is costly and scarce. To address this challenge, we present AquaCap, a training-free Code-as-Policy framework for autonomous underwater navigation and manipulation. AquaCap employs a dual-layer agent that translates task instructions and environmental observations into condition-aware plans and executable control programs. Structured perception then provides the agent with semantic, geometric, and reliability-aware observations under degraded underwater conditions. A failure-aware memory diagnoses unsuccessful actions and supports closed-loop replanning and code revision. This design enables online adaptation without task-specific training or parameter updates. AquaCap achieves a 66.43% success rate in simu

manipulationnavigationautonomousplanningcontrol

Tip Manipulation in Soft Everting Robots via Wall Retraction and Deployable Fingers

arXiv

arXiv:2609.23132v1 Announce Type: new Abstract: Soft everting robots can traverse long, confined paths by continuously growing, yet active interaction remains limited to a single tool fixed at or near the tip, unable to be repositioned on demand and difficult to reconcile with the robot's soft body. We introduce a tip-manipulation and multi-tool deployment strategy for soft everting robots based on wall retraction, implemented with a base roller assembly that independently meters membrane flow in the outer wall while a tail spool regulates growth in the internal tail section. Coordinated wall and tail actuation decouples robot length from membrane-material position, enabling membrane-mounted devices to be transported, exposed, and repositioned at selected locations near the distal tip. We pair this capability with ultralight pleated inflatable fingers integrated into the membrane, fabricated from TPU-coated nylon with an internal airtight bladder. The fingers achieve large bending at l

manipulation

Selective Commitment for Language-Guided Object Retrieval under Partial Observability

arXiv

arXiv:2609.23131v1 Announce Type: new Abstract: Language-guided object retrieval under partial observability requires deciding whether to gather more evidence, interact with the scene, grasp a candidate, or abstain. We present a closed-loop framework that coordinates these decisions for retrieving a target specified in relation to a reference container. The framework maintains a persistent joint belief over target identity, container relation, and presence through tracked-object, unobserved-target, and target-absent hypotheses. View-conditioned categorical VLM observations update this belief; conformal grasp eligibility and robot feasibility govern commitment, while finite-horizon belief-space planning selects information-gathering actions. Across five different scenarios, our proposed method succeeds in 19/25 simulation episodes versus 12/25 for the best-performing task-adapted baseline and is the only evaluated policy to achieve at least one success in each scenario. Ablations show t

planning

Search, Ground, Plan: Functional Sufficiency for Task and Motion Planning under Incomplete Scene Knowledge

arXiv

arXiv:2609.23113v1 Announce Type: new Abstract: Foundation models (FMs) have expanded task and motion planning (TAMP) to manipulation problems specified through language and visual observations. However, incomplete scene knowledge leaves a critical gap between understanding what the task requires and knowing whether the physical scene can actually realize it. We introduce GRAB-TAMP, an FM-based TAMP framework that searches for scene entities required for task completion, grounds functional roles to valid physical objects, and plans only after a complete joint assignment establishes functional sufficiency. We represent the task through functional roles, relations, and assignment constraints, and incrementally inspect the scene while requirements remain unresolved, verifying candidate objects through semantic, geometric, and relational checks. We evaluate GRAB-TAMP across 32 scene variants spanning Kitchen, Living Room, and Workshop domains. Across 200 feasible trials, our approach achie

manipulationplanning

DiagGen: Agentic Generation of Deformable Assets with Sim-based Diagnostics for Robotic Simulation

arXiv

arXiv:2609.23103v1 Announce Type: new Abstract: While simulation-ready deformable assets are essential for in-silico robotic manipulation tasks, existing generation frameworks typically assess physical plausibility after generation, leaving an object's simulated response unused as feedback for repairing upstream errors. We present DiagGen, an agentic framework that turns a single in-the-wild image into a simulation-ready deformable asset through a generate--simulate--diagnose--refine loop. DiagGen constructs part-aware geometry and material parameters, then uses a VLM (vision-language model)-based agent to select semantically informative regions, probe them in a physics simulator, observe material responses, and route evidence-backed repair cues to the responsible generation stage. Experiments on 40 assets show that diagnostics provides useful repair cues and can moderately improve the quality of generated deformable assets. Finally, we show that unlike assets generated from visual fou

manipulation

Splat-CBF: Safe Next-Best-View Control in 3D Gaussian-Splat Maps

arXiv

arXiv:2609.23100v1 Announce Type: new Abstract: Where to look and how to move? A robot navigating an unmapped environment must do both at once, and the two goals pull against each other. The regions most worth observing are the ones the map knows least about, and those are exactly where the robot cannot trust its collision margins. We resolve this tension by introducing Splat-CBF, an active perception control barrier function that steers the camera toward the next best view while collision avoidance is enforced as a hard constraint. Safety is enforced by a risk-aware control barrier function that turns the Average Value-at-Risk of the Gaussian field into a single smooth hard constraint. Perception is enforced by a second barrier that rewards camera orientations with high expected Fisher information gain near the robot's planned path. The two meet in a quadratic program where safety is hard and perception is soft, with a slack penalty that adapts to how often perception has already been

controlperception

Anatomy of a Closed-Loop Collapse: A Causal Case Study of a Compressed VLA Policy

arXiv

arXiv:2609.23048v1 Announce Type: new Abstract: Compressed manipulation policies can pass offline evaluation while failing in closed-loop execution; this dissociation is established in prior work and is not our claim. We contribute a causal anatomy of one naturally occurring case. An 8-layer distillation of Octo-Base retains 86% of parameters, passes every offline check we applied (0.996 and 1.000 teacher-ratios on the family's own validation metrics), and collapses in closed loop: 0/72 vs. the teacher's 40/72 on a simulated WidowX pick-and-place task. The collapse is structured, not diffuse: early task stages degrade gradually (the student moves the object at 90% of the teacher's rate and grasps at 55%), while transport-to-target fails categorically, at 0% in every training variant. Paired action-trace forensics isolate the signature: a negative, late-heavy $z$ residual, roughly 10x its post-repair magnitude, and persistent across the base distillation and both continuation branches.

manipulation

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