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뉴스 및 연구

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A Hierarchical Spatiotemporal Action Tokenizer for In-Context Imitation Learning in Robotics

arXiv

arXiv:2604.15215v4 Announce Type: replace Abstract: We present a novel hierarchical spatiotemporal action tokenizer for in-context imitation learning. We first propose a hierarchical approach, which consists of two successive levels of vector quantization. In particular, the lower level assigns input actions to fine-grained subclusters, while the higher level further maps fine-grained subclusters to clusters. Our hierarchical approach outperforms the non-hierarchical counterpart, while mainly exploiting spatial information by reconstructing input actions. Furthermore, we extend our approach by utilizing both spatial and temporal cues, forming a hierarchical spatiotemporal action tokenizer, namely HiST-AT. Specifically, our hierarchical spatiotemporal approach conducts multi-level clustering, while simultaneously recovering input actions and their associated timestamps. Finally, extensive evaluations on multiple simulation and real robotic manipulation benchmarks show that our approach

manipulationimitation-learning

Veo-Act: Enhancing VLA Policies with Frontier Video Models

arXiv

arXiv:2604.04502v2 Announce Type: replace Abstract: Video generation models can produce coherent vi- sual sequences depicting object motion and interactions. We in- vestigate how frontier video generation models can complement vision-language-action policies to enhance generalizable robotic manipulation. VLA policies have become a dominant paradigm for robot learning, but their action-oriented adaptation of pretrained VLMs can weaken semantic generalization, limiting robustness in ambiguous or out-of-distribution manipulation scenarios. We use video models as visual planners, motivated by their potential to generalize across complex scenes and their priors over hand motion. However, manipulation methods based on video models often lack the precision and temporal responsiveness needed for low-level dexterous interaction. To address this gap, we present Veo-Act, a hierarchical framework with Veo-3.1 as a high-level motion planner and a VLA policy as the low-level executor. A multi-head i

manipulation

NanoBench: A Multi-Task Benchmark Dataset for Nano-Quadrotor System Identification, Control, and State Estimation

arXiv

arXiv:2603.09908v2 Announce Type: replace Abstract: Existing aerial-robotics benchmarks target vehicles from hundreds of grams to several kilograms and typically expose only high-level state data. They omit the actuator-level signals required to study nano-scale quadrotors, where low-Reynoldsnumber aerodynamics, coreless DC motor nonlinearities, and severe computational constraints invalidate models and controllers developed for larger vehicles. We introduce NanoBench, an open-source multi-task benchmark collected on the commercially available Crazyflie 2.1 nano-quadrotor (takeoff weight 27 g) in a Vicon motion capture arena. The dataset comprises 172 flight recordings spanning multi-frequency excitation, geometric trajectory tracking at three speed regimes, and long-duration battery-drain hover. Each recording provides synchronized Vicon ground truth, raw IMU data, onboard extended Kalman filter (EKF) estimates, PID controller internals, and motor PWM commands at 100 Hz, alongside bat

control

Multimodal Behavior Tree Generation: A Small Vision-Language Model for Robot Task Planning

arXiv

arXiv:2603.06084v2 Announce Type: replace Abstract: Large language models have been widely used for robotic task planning, often taking advantage of representations such as Behavior Trees (BTs). Vision-Language Models (VLMs) have extended these works by grounding the generated plans in the observed scene. However, existing methods are either text-only or rely on large proprietary VLMs, while no dataset pairs visual observations and task instructions with executable and ROS2-compatible BTs. We address this gap with a multi-stage teacher pipeline that converts 1,622 Open X-Embodiment episodes into an augmented multimodal BT dataset containing 2,433 examples. We use this dataset to fine-tune compact and open-source VLMs, ranging from 500M to 4B parameters, using parameter-efficient fine-tuning (PEFT). We then evaluate the generated BTs offline in terms of syntactic correctness and by executing them on 15 household tasks in BEHAVIOR-1K. Our best model, Gemma-3 4B, achieves perfect BT valid

planning

EmboAlign: Aligning Video Generation with Compositional Constraints for Zero-Shot Manipulation

arXiv

arXiv:2603.05757v2 Announce Type: replace Abstract: Video generative models (VGMs) pretrained on large-scale internet data can produce temporally coherent rollout videos that capture rich object dynamics, offering a compelling foundation for zero-shot robotic manipulation. However, VGMs often produce physically implausible rollouts, and converting their pixel-space motion into robot actions through geometric retargeting further introduces cumulative errors from imperfect depth estimation and keypoint tracking. To address these challenges, we present EmboAlign, a data-free framework that aligns VGM outputs with compositional constraints generated by vision-language models (VLMs) at inference time. The key insight is that VLMs offer a capability complementary to VGMs: structured spatial reasoning that can identify the physical constraints critical to the success and safety of manipulation execution. Given a language instruction, EmboAlign uses a VLM to automatically extract a set of comp

manipulation

OmniPlanner: Universal Exploration and Inspection Path Planning Across Robot Morphologies

arXiv

arXiv:2603.04284v2 Announce Type: replace Abstract: Autonomous robotic systems are increasingly deployed for mapping, monitoring, and inspection in complex and unstructured environments. However, most existing path planning approaches remain domain-specific (i.e., in the air, on land, or at sea), limiting their scalability and cross-platform applicability. This article presents OmniPlanner, a unified planning framework for autonomous exploration and inspection across aerial, ground, and underwater robots. The method integrates volumetric exploration and viewpoint-based inspection, alongside target reach behaviors within a single modular architecture, complemented by a platform abstraction layer that captures morphology-specific sensing, traversability and motion constraints. This enables the same planning strategy to generalize across distinct mobility domains with minimal retuning. The framework is validated through extensive simulation studies and field deployments in underground min

autonomousplanning

PACT-WAM: Predicting Actions and Visual Foresight with Compact Temporal Encoding for Robot Manipulation

arXiv

arXiv:2602.15882v2 Announce Type: replace Abstract: Robot manipulation uses temporal context to select actions and visual foresight to assess their consequences, yet dense representations of past and future observations incur substantial processing costs. We introduce PACT-WAM, a world-action model that jointly generates a 16-step action trajectory and its temporally corresponding visual forecast through conditional flow sampling. Hierarchical history encoding assigns coarse spatial representations to earlier observations and finer representations to recent ones, retaining 16 observations with 256 tokens per view, 75% fewer than dense encoding of the same frames. A shared flow module jointly updates continuous action and visual states through two modality-specific heads under transition-wise causal attention, and a TiTok-VAE decoder reconstructs multi-view future images from the visual latents. Decoded forecasts also support Proposal Review (PR), a vision-language model component for e

manipulation

End2Race: An End-to-End Learning Framework for Multi-Vehicle Autonomous Racing

arXiv

arXiv:2509.16894v2 Announce Type: replace Abstract: Autonomous racing serves as a compelling testbed for advancing autonomous vehicle systems. The 1/10-scale F1Tenth platform is widely adopted for education and research, with annual competitions held worldwide. Yet, leading solutions in these tournaments remain dominated by rule-based approaches. While learning-based methods have been proposed, they focus primarily on single-vehicle settings, leaving challenging multi-vehicle interactions largely unexplored. To address this gap, we introduce End2Race, an end-to-end learning framework designed for head-to-head autonomous racing. Using this framework, we develop a computationally efficient policy network that achieves an inference latency below 1 ms on an F1Tenth onboard computer. Extensive evaluations show that the policy generalizes to both novel tracks and unseen opponent behaviors, demonstrating high racing speeds, robust safety, and adaptive overtaking maneuvers. These results subst

autonomous

Real-Time Maneuver Planning for Fixed-Wing UAVs in Unsteady Flows Using a GPU-Accelerated Vortex Particle Model

arXiv

arXiv:2509.16079v2 Announce Type: replace Abstract: Unsteady aerodynamic effects can have a profound impact on aerial vehicle flight performance, especially during agile maneuvers and in complex aerodynamic environments. In this paper, we present a real-time planning and control approach capable of reasoning about unsteady aerodynamics. Our approach relies on a lightweight GPU-accelerated vortex particle model (VPM) and a sampling-based policy optimization strategy capable of leveraging the VPM for predictive reasoning. Through hardware experiments, we show that by replanning with our unsteady aerodynamics model, we can improve the performance of a post-stall fixed-wing perching maneuver in the presence of unsteady environmental flow disturbances.

planningcontrol

Learning Contact Dynamics through Touching: Action-conditional Graph Neural Networks for Robotic Peg Insertion

arXiv

arXiv:2509.12151v3 Announce Type: replace Abstract: We present a learnable physics-based model that predicts motion of the robot end effector and reaction force-torque in contact-rich manipulation. The model represents the end effector and the environment as interacting meshes in a graph structure, and conditions its prediction explicitly on the applied control input. It predicts object-level pose update directly, while the reaction torque emerges from a per-vertex force field. Training is self-supervised using only joint encoder and force-torque data while the robot is randomly touching the environment without task context. In simulation, our model transfers to peg insertion with unseen concave geometry, where an MPC agent using it reaches up to 98% success rate, and after fine-tuning on self-collected data matches an agent planning with the ground truth dynamics at the tightest 1 mm clearance. In the real world, it outperforms the system-identified MuJoCo model by 45% in position and

manipulationplanningcontrol

Visual Perception Engine: Fast and Flexible Multi-Head Inference for Robotic Vision Tasks

arXiv

arXiv:2508.11584v3 Announce Type: replace Abstract: Deploying multiple machine learning models on resource-constrained robotic platforms for different perception tasks often results in redundant computations, large memory footprints, and complex integration challenges. In response, this work presents Visual Perception Engine (VPEngine), a modular framework designed to enable efficient GPU usage for visual multitasking while maintaining extensibility and developer accessibility. Our framework architecture leverages a shared foundation model backbone that extracts image representations, which are efficiently shared, without any unnecessary GPU-CPU memory transfers, across multiple specialized task-specific model heads running in parallel. This design eliminates the computational redundancy inherent in feature extraction component when deploying traditional sequential models while enabling dynamic task prioritization based on application demands. We demonstrate our framework's capabilitie

perception

VLEM: Real-Time 3D Vision-Language Embedding Mapping

arXiv

arXiv:2508.06291v2 Announce Type: replace Abstract: Semantic scene understanding in robotics requires representations that are both metric-accurate and queryable via natural language in real-time. While recent Vision-Language Models enable powerful 2D image-text alignment, their integration into real-time 3D mapping systems remains challenging due to their requirements on ground truth poses, computational cost, and memory constraints. We present VLEM (Vision-Language Embedding Mapping), a real-time framework for integrating pixel-aligned 2D vision-language embeddings from various backends into a globally consistent, metric-accurate 3D representation, requiring only a raw RGB-D stream. Compared to ConceptFusion, Open-Fusion, and RayFronts, VLEM provides better open-set segmentation performance and a more compact representation. We further demonstrate VLEM's versatility in interactive real-time robotic manipulation tasks and mobile mapping scenarios.

manipulation

PointZero: 3D Point Track Completion for Learning Transferable 3D Dynamics

arXiv

arXiv:2609.19142v1 Announce Type: cross Abstract: World models endow perceptual systems with the ability to predict how scenes evolve under interaction. They are most beneficial when trained on diverse volumes of data, to instill a rich prior into downstream applications. Existing methods typically require robot action labels to learn action-conditioned 3D dynamics, which excludes web video data from the training pool. We study 3D point track completion as a pre-training objective for learning transferable 3D dynamics without robot data. Given a single RGB-D observation and sparse partial 3D trajectories (tracks), we predict future 3D tracks of all observed points. We show this objective produces a rich 3D dynamics prior, without requiring robot action labels. We contribute a diverse dataset of 2.9 million synthetic frames spanning deformable, articulated, and rigid objects, and use it to train PointZero. We show that a flexible and expressive transformer, PointZero, outperforms prior

In-Context Robot Learning with VLM Agents

arXiv

arXiv:2609.19138v1 Announce Type: cross Abstract: Enabling robots to adapt to unfamiliar environments as readily as humans remains a moonshot goal of embodied AI. No finite collection of demonstrations can cover every task and situation a robot will encounter, making the ability to learn from context at deployment essential for generalization. Such in-context learning (ICL), however, remains largely beyond the reach of existing robotic policies. The broad agentic capabilities of commercial vision-language models (VLMs), such as GPT-6 Astra, raise a compelling question: can these models learn from demonstrations, examples, and interaction feedback, then translate that information into executable and verifiable robot behavior from a new initial state without gradient updates or persistent changes to task-specific parameters? We introduce GPT-Policy, a general-agent framework for in-context robot learning. GPT-Policy integrates a context compiler that preserves task-relevant visual transi

HAP: A Hand-Driven Active Perception Framework for Egocentric Head Motion Prediction

arXiv

arXiv:2609.18548v1 Announce Type: cross Abstract: Egocentric motion forecasting has primarily focused on hands and manipulated objects, leaving future human head motion comparatively underexplored. During manipulation, the head both redirects perception toward the target to acquire task-relevant evidence and coordinates with body and hand motion. We therefore formulate future six Degree of Freedom (6-DoF) head-motion prediction conditioned on observed hand motion and inferred target context, and propose HAP, a Hand-Driven Active Perception framework. HAP infers confidence for each target object from observed hand motion and object geometry. Then constructs a dynamic Predictive Target-Centric Amodal Occlusion Graph (P-TAOG) representing current and potential occlusion among candidate objects. Directed graph and causal temporal reasoning encode the evolving target conditioned perceptual state, which is fused with hand and head motion history. A horizon-wise gate then blends the learned t

manipulationperception

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