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뉴스 및 연구

4441 / 13929 기사 표시

No Plan, Yet Human: A Reactive Robotics Model Predicts Human Planning Failures on a Clinical Task

arXiv

arXiv:2605.16514v2 Announce Type: replace Abstract: Understanding why some sequential planning problems are harder than others requires models that go beyond average performance. They should capture the specific pattern of which problems are hard, and ideally fail in the same way people do when planning capacity is reduced. We apply AICON, a reactive gradient-descent framework developed for robotic manipulation, to the Tower of London test, a cognitive test used to assess planning in Parkinson's disease, mild cognitive impairment, and stroke. Without any lookahead planning or knowledge of human cognition, AICON reproduces the fine-grained human difficulty ordering across 24 problems better than structural task parameters and generalizes to held-out problems in a leave-two-out evaluation. Crucially, AICON outperforms a planning baseline for groups with reduced planning capacity while the planning baseline better captures healthy controls. This dissociation was predicted by the original

manipulationplanningcontrol

MOMO: A framework for seamless physical, verbal, and graphical robot skill learning and adaptation

arXiv

arXiv:2604.20468v3 Announce Type: replace Abstract: Industrial robot applications require increasingly flexible systems that non-expert users can easily adapt for varying tasks and environments. However, different adaptations benefit from different interaction modalities. We present an interactive framework that enables robot skill adaptation through three complementary modalities: kinesthetic touch for precise spatial corrections, natural language for high-level semantic modifications, and a graphical web interface for visualizing geometric relations and trajectories, inspecting and adjusting parameters, and editing via-points by drag-and-drop. The framework integrates five components: energy-based human-intention detection, a tool-based LLM architecture (where the LLM selects and parameterizes predefined functions rather than generating code) for safe natural language adaptation, Kernelized Movement Primitives (KMPs) for motion encoding, probabilistic Virtual Fixtures for guided demo

Using VLM Reasoning to Constrain Task and Motion Planning

arXiv

arXiv:2510.25548v3 Announce Type: replace Abstract: In task and motion planning, high-level task planning is done over an abstraction of the world to enable efficient search in long-horizon robotics problems. However, the feasibility of these task-level plans relies on the downward refinability of the abstraction into continuous motion. When a domain's refinability is poor, task-level plans that appear valid may ultimately fail during motion planning, requiring replanning and resulting in slower overall performance. Prior works mitigate this by encoding refinement issues as constraints to prune infeasible task plans. However, these approaches only add constraints upon refinement failure, expending significant search effort on infeasible branches. We propose VIZ-COAST, a method of leveraging the common-sense spatial reasoning of large pretrained Vision-Language Models to identify issues with downward refinement a priori, bypassing the need to fix these failures during planning. Experime

planning

STITCH-OPE: Trajectory Stitching with Guided Diffusion for Off-Policy Evaluation

arXiv

arXiv:2505.20781v2 Announce Type: replace Abstract: Off-policy evaluation (OPE) estimates the performance of a target policy using offline data collected from a behavior policy, and is crucial in domains such as robotics or healthcare where direct interaction with the environment is costly or unsafe. Existing OPE methods are ineffective for high-dimensional, long-horizon problems, due to exponential blow-ups in variance from importance weighting or compounding errors from learned dynamics models. To address these challenges, we propose STITCH-OPE, a model-based generative framework that leverages denoising diffusion for long-horizon OPE in high-dimensional state and action spaces. Starting with a diffusion model pre-trained on the behavior data, STITCH-OPE generates synthetic trajectories from the target policy by guiding the denoising process using the score function of the target policy. STITCH-OPE proposes two technical innovations that make it advantageous for OPE: (1) prevents ove

Marine Autonomous Vehicle Fleet Scheduling to Maximise Scientific Impact

arXiv

arXiv:2608.27271v1 Announce Type: cross Abstract: The marine science community increasingly relies on Marine Autonomous Vehicles (MAVs) to collect the critical environmental data required to understand global ocean systems. However, as these operations scale, manually routing and planning large autonomous fleets becomes exponentially complex and time-consuming. To address this, we propose a mixed-integer linear programming (MILP) model designed to automate and optimise MAV deployment schedules. The model accounts for strict operational constraints, including battery capacities and time windows for data collection, while aiming to maximise total data collection and minimise both the number of deployed vehicles and their energy consumption. A key novelty of this framework is integrating conventional ship itineraries, allowing MAVs to support vessels with mid-mission battery swapping or accelerated transit between waypoints. Computational experiments demonstrate that the model is highly s

autonomousplanning

SpatialCrafter: Single Image World Modeling with Generative 3D Proxies

arXiv

arXiv:2608.27073v1 Announce Type: cross Abstract: Explorable image-to-scene generation is essential for applications in gaming, robotics, and virtual reality. Existing methods based on video diffusion model (VDM) commonly rely on incomplete conditioning signals such as sparse point clouds or 2D panoramas, leading to stochastic hallucinations, long-term drifts and suboptimal 3D consistency. We present SpatialCrafter, a novel two-stage framework that addresses these issues by introducing a global 3D proxy for high-fidelity image-to-scene generation. Specifically, we decompose the generation process into global proxy generation and appearance refinement. For proxy generation, we propose a Point-anchored Sparse Structure~(PaSS) Flow module that predicts a spatially aligned and geometrically consistent 3D proxy. For appearance refinement, we re-frame the VDM as a Generative Deferred Refiner which synthesizes high-frequency photorealistic details upon proxy-defined scene geometry. To better

Dynamic Haven Selection for Multi-Agent Pickup and Delivery in Constrained Warehouses

arXiv

arXiv:2608.26939v1 Announce Type: cross Abstract: Space-efficient warehouse layouts often contain single-agent-width aisles and dead-end workstations where robots have few places to wait without blocking others. In Multi-Agent Pickup and Delivery (MAPD) on such constrained layouts, robots must accept online pickup-delivery tasks while preserving protected waiting locations called Havens. The Safe HAven Retreat Planner (SHARP) introduced a mechanism that extends each committed task path with a validated retreat to the agent's dedicated initial Haven, but fixed-Haven commitments can send agents toward distant Havens after deliveries. We present A-sharp (Adaptive SHARP), which changes an agent's retreat target at task assignment time. A naive switch can cause two agents to rely on the same waiting location or let another committed path pass through a location that is still occupied or reserved. A-sharp prevents these failures with an availability test for candidate Havens and a pending-re

warehouse

CGS-SLAM: Collaborative Gaussian Splatting based SLAM for Multi-Agent Reconstruction

arXiv

arXiv:2608.26868v1 Announce Type: cross Abstract: Recent advances in SLAM have leveraged 3DGS for photorealistic reconstruction and novel view synthesis. However, most methods rely on RGB-D input, which is unavailable on consumer-grade smartphones, and few integrate 3DGS within a collaborative framework. Therefore, we present CGS-SLAM, a hybrid decentralized/centralized system enabling multi-agent 3DGS SLAM using only RGB and inertial data. Each agent performs local tracking with inertial data as a motion prior and reconstructs a scaled map using a metric monocular depth estimator (Depth Pro). Keyframe encodings are shared among agents, enabling dynamic keyframing in regions of spatial overlaps with other agents, enhancing submap alignment. Afterwards, a central server aligns submaps using VGGT as a view alignment model. This bidirectional communication keeps communication cost low during mapping and global reconstruction in difficult GNSS-denied environments. Experiments on multiple d

slam

Why did My Robot Just Change Personality? Prompting Guidelines for a Grounded Robot Persona in LLM-Based HRI

arXiv

arXiv:2608.26182v1 Announce Type: cross Abstract: Large language models (LLMs) are increasingly used for verbal interaction in social robots, yet prompt design in human-robot interaction (HRI) remains underspecified. As a result, robots may present hallucinated capabilities, unclear behavioural boundaries, and misleading personas. This paper develops a framework for prompt design in LLM-based robots and introduces a structured prompt template comprising eight functional components through which robot behaviour can be specified, bounded, and adapted. The framework is grounded in a review of prior LLM-based HRI work and complemented by survey and discussion data from HRI experts gathered at the Robo-Identity workshop at IEEE RO-MAN 2025 (N=27). The qualitative findings highlight limited legibility of robot personality, the need for user adaptation, and strong ethical concerns about safety, deception, and governance. Based on these findings, we present prompting guidelines accompanied by

hri

CLAP: Cross-Embodiment Video World Models are Zero-Shot Physical Simulators

arXiv

arXiv:2608.27406v1 Announce Type: new Abstract: State-of-the-art action-conditioned video models are typically restricted to a single robot embodiment, preventing them from leveraging the vast corpus of heterogeneous video data that contains rich signals for learning generalizable physics. To bridge this gap, we introduce CLAP, a framework for cross-embodiment action-conditioned video generation capable of being trained on diverse, internet-scale videos across human and robotic agents. CLAP is grounded in the insight that universal physical laws govern spatiotemporal dynamics regardless of the actor. However, cross-embodiment learning is non-trivial because action representations vary sharply across robot platforms and are typically absent in human videos. CLAP addresses this fundamental challenge through the following core contributions. First, CLAP reconciles disparate action spaces using end-effector poses, language instructions, and latent actions. Second, to resolve their individu

FlashVLA: Streaming Action Decoding for Fast and Asynchronous VLA Inference

arXiv

arXiv:2608.27384v1 Announce Type: new Abstract: Vision-Language-Action (VLA) models are increasingly promising for robotic manipulation, yet their real-world deployment remains bottlenecked by high inference latency and unstable asynchronous execution. This challenge is particularly pronounced in flow-matching-based VLA models, where action decoding requires multiple iterative steps conditioned on the VLM context. While efficient inference methods improve control frequency and asynchronous methods reduce execution idle time, existing approaches often fail to jointly achieve low-latency inference and accurate, temporally consistent asynchronous execution. We introduce \textbf{FlashVLA}, a streaming action decoding framework that addresses both challenges in a unified formulation. FlashVLA maintains a streaming action buffer with multiple chunks at different noise levels and decodes them using chunk-wise causal attention. This design allows FlashVLA to produce one executable action chunk

manipulationcontrol

Embodied Scene Rearrangement Planning

arXiv

arXiv:2608.27371v1 Announce Type: new Abstract: This paper introduces Embodied Scene Rearrangement Planning (ESRP), a novel task requiring embodied agents to rearrange furniture in 3D scenes to match a target configuration using only egocentric observations and a top-down target layout. Unlike prior rearrangement tasks, ESRP precludes global state access and introduces mutual object occlusions, reflecting the practical constraints of real-world robotic deployment. These factors make aligning partial egocentric observations with the global target layout particularly challenging for long-horizon planning. To facilitate research, we present ESRP-Bench, a comprehensive benchmark built on OmniGibson featuring over 5,400 scene pairs and 8,200 objects. We define three multi-level metrics to evaluate rearrangement quality and provide four baselines: a hierarchical task-and-motion planning method, a vision-language-model-based method, and two learning-based approaches (IL and RL). Experimental

planning

STEP: State-Aware Task Estimation and Planning with Multi-Modal LLMs for Human-Robot Collaboration

arXiv

arXiv:2608.27225v1 Announce Type: new Abstract: Effective human-robot collaboration in industrial settings requires robots to understand human intentions and assist with task planning, reducing workload. Recent works have explored the use of Multi-modal Large Language Models (MM-LLMs) for task planning in such data-scarce scenarios, leveraging in-context learning to interpret user actions and generate long-horizon action plans in natural language. However, MM-LLMs inherently lack an understanding of system states and do not track state transitions, often leading to hallucinated actions that deviate from the intended goal. Additionally, generating action plans in natural language tends to limit the generated plans to a high level, introducing ambiguity in action execution. To address these limitations, we propose the State-aware Task Estimator and Planner (STEP), which prompts a MM-LLM to explicitly estimate the state of the system and predict the state transitions resulting from execut

planning

Tensegrity Continuum Robots Enable Task-Adaptive Morphologies for Cooperative Behaviors

arXiv

arXiv:2608.27221v1 Announce Type: new Abstract: Robots that can change their morphologies and behaviors for different tasks and environments hold great promise for adaptable, multifunctional systems. Modular reconfigurable robots (MRRs) can achieve such functionalities by docking and rearranging individual units, but most rely on rigid modules that lack structural compliance, resulting in limited capabilities. Continuum robots offer compliance through flexible backbones, yet they cannot self-reconfigure into task-adaptive multi-robot configurations. Here, we introduce an MRR that unifies the advantages of both architectures by combining a tensegrity-based compliant body with claw-based connection mechanisms. Each robot can manipulate and locomote independently, and multiple robots can self-reconfigure into different morphologies (e.g., chains, loops, branches) for cooperative manipulation and locomotion. We demonstrate the robots' capability across diverse tasks and environments, inclu

locomotionmanipulation

Task-space model-based control of pneumatic soft actuators

arXiv

arXiv:2608.27186v1 Announce Type: new Abstract: Soft actuators enable dexterous and compliant interaction, but closed-loop task-space control remains challenging due to strong nonlinearities, distributed deformation, and uncertainty in their dynamics. This paper presents a real-time dynamic-model-based task-space feedback and estimation framework based on a non-minimal coordinate discrete elastic rod model formulated in absolute coordinates with holonomic constraints. The resulting structure preserves distributed mechanics while maintaining computational efficiency through sparse system matrices, enabling real-time control with up to 10 discretized rods. A quasi-static feedforward inverse model is combined with a task-space PI controller and a dynamic observer that fuses measurement residuals as virtual forces, enabling full-state estimation from sparse sensing. The approach is experimentally validated on three planar pneumatic soft actuators with varying geometries. Across five tasks,

control

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