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AURASeg: Attention-Guided Upsampling with Residual-Assisted Boundary Refinement for Drivable-Area Segmentation

arXiv

arXiv:2510.21536v5 Announce Type: replace Abstract: Free-space segmentation is essential for autonomous robots to identify drivable regions and navigate safely across indoor, outdoor, and road-scene environments. However, conventional encoder-decoder models often recover coarse region masks while losing the fine spatial information needed to localize drivable-area boundaries accurately. We propose Attention-Guided Upsampling with Residual-Assisted Boundary Refinement (AURASeg), a segmentation framework designed to preserve region-level accuracy while improving boundary quality. Built on a ResNet-18 encoder, AURASeg introduces an Attention Progressive Upsampling Decoder (APUD) that progressively combines semantic context with high-resolution spatial detail, together with a Residual Boundary Refinement Module (RBRM) that explicitly refines contour-sensitive features before final prediction. We evaluate AURASeg across indoor simulation, ground-robot imagery, and road-driving benchmarks. T

autonomous

Look as You Leap: Planning Simultaneous Motion and Perception for High-DOF Robots

arXiv

arXiv:2509.19610v3 Announce Type: replace Abstract: Most common tasks for robots in dynamic spaces require that the environment is regularly and actively perceived. The perception task considered in this work can represent a broad range of robot perception objectives, including object detection, human activity recognition, and human face detection. For example, a service robot may need to continuously localize an object during manipulation, while an assistive robot may need to reliably perceive a human face or activity for interaction and safety. These tasks impose perception constraints on robot motion. However, solving motion and perception tasks simultaneously is challenging, as their requirements often conflict. Furthermore, robots must react quickly to environmental changes, while directly evaluating perception quality (e.g., object detection confidence) is often expensive or infeasible at runtime. This problem is especially important in human-centered environments, such as homes

manipulationplanningperception

VGGT-DP: Generalizable Robot Control via Vision Foundation Models

arXiv

arXiv:2509.18778v2 Announce Type: replace Abstract: Visual imitation learning frameworks allow robots to learn manipulation skills from expert demonstrations. While existing approaches mainly focus on policy design, they often neglect the structure and capacity of visual encoders, limiting spatial understanding and generalization. Inspired by biological vision systems, which rely on both visual and proprioceptive cues for robust control, we propose VGGT-DP, a visuomotor policy framework that integrates geometric priors from a pretrained 3D perception model with proprioceptive feedback. We adopt the Visual Geometry Grounded Transformer (VGGT) as the visual encoder and introduce a proprioception-guided visual learning strategy to align perception with internal robot states, improving spatial grounding and closed-loop control. To reduce inference latency, we design a frame-wise token reuse (FTR) mechanism that reuses cached VGGT aggregator tokens from overlapping observation frames and co

manipulationimitation-learningcontrolperception

Design and Evaluation of a Compliant Quasi Direct Drive End-effector for Safe Robotic Ultrasound Imaging

arXiv

arXiv:2410.03086v2 Announce Type: replace Abstract: Robot-assisted ultrasound scanning promises to advance autonomous and accessible medical imaging. However, ensuring patient safety and compliant human-robot interaction during probe contact poses a significant challenge. Most existing systems either have high mechanical stiffness or trade performance for compliance. This paper presents a novel compliant end-effector designed to mount on robotic arms for safe and accurate robotic ultrasound imaging, using a quasi-direct drive actuator to achieve passive mechanical compliance and precise active force control. To evaluate the end-effector's performance, we developed an ex vivo dynamic motion simulator platform for contact and scanning testing on tissue under simulated movements. The end-effector was evaluated against a UR3e robot arm using conventional force control strategies as a baseline. Single-point contact experiments from 2.5 N to 15 N show that the end-effector reduced force trac

autonomouscontrolmedical

A study on the effects of mixed explicit and implicit communications in human-artificial-agent interactions

arXiv

arXiv:2409.18745v5 Announce Type: replace Abstract: Communication between humans and artificial agents is essential for their interaction. This is often inspired by human communication, which uses gestures, facial expressions, gaze direction, and other explicit and implicit means. This work presents interaction experiments where humans and artificial agents interact through explicit and implicit communication to evaluate the effect of mixed explicit-implicit communication against purely explicit communication and the impact of the task difficulty in this evaluation. Results obtained using Bayesian parameter estimation show that the task execution time did not significantly change when mixed explicit and implicit communications were used in neither of our experiments, which varied in the type of artificial agent (virtual agent and humanoid robot) used and task difficulty. The number of errors was affected by the communication only when the human was executing a more difficult task, and

humanoid

Trusted Polytopic Action Sets for Fast Planning in Underactuated Systems

arXiv

arXiv:2608.24019v1 Announce Type: cross Abstract: Underactuated systems pose a challenge for convex motion planning because their dynamically feasible motions lie on a manifold of trajectories in function space. Building on our earlier formulation of polytopic action sets (PAS), this paper presents a method for rapidly generating, online, trusted convex sets of short-horizon actions for underactuated and potentially nonlinear systems. Around a nominal trajectory, we construct local finite-dimensional action coordinates in which each parameter vector encodes a complete nearby motion through an affine trajectory map, rendering collision-avoidance and control bounds linear. To remain consistent with the nonlinear dynamics, we introduce a dynamics-violation metric and extract a trusted convex inner approximation using an IRIS-inspired inflation procedure directly in action space. The resulting PAS are reusable convex families of actions that can be queried and composed with linear programs

planningcontrol

Energy-Aware Performance Evaluation of Nonlinear Mechatronic Systems Under Matched-Tracking Conditions

arXiv

arXiv:2608.23578v1 Announce Type: cross Abstract: Trajectory-tracking metrics such as root-mean-square error (RMSE), overshoot, and settling time are widely used to evaluate control performance in mechatronic systems. However, these measures describe output tracking alone and do not account for the actuator effort required to produce the observed motion. This limitation becomes more pronounced in nonlinear systems, where stiffness and dissipation depend on the system state. This paper examines how these effects influence actuator energy under similar tracking conditions. An energy-aware evaluation framework is introduced that combines tracking error with cumulative actuator energy and enables comparison between systems with approximately matched performance. A simple index (EAPI) is used to capture both aspects in a single measure. Simulation results for linear and nonlinear systems under proportional-derivative control show that comparable tracking accuracy can correspond to significa

control

Do Robotic World Models Really Follow Actions? Diagnosing and Aligning Action-Conditioned Generation for Policy Learning

arXiv

arXiv:2608.24885v1 Announce Type: new Abstract: Action-conditioned world models are increasingly used as learned simulators for policy evaluation and improvement, yet their effectiveness rests on an unverified assumption: generated futures faithfully reflect arbitrary valid actions. Existing benchmarks are typically confined to expert demonstrations, leaving off-expert action following inadequately evaluated. To address this gap, we introduce WorldEcho, which probes action following over a broader action distribution using visual integrity and SE(3) trajectory alignment. Our diagnosis shows that current world models reasonably execute expert actions but struggle with diverse off-expert trajectories, either ignoring the commanded actions or producing visually invalid rollouts. We further propose WorldSync, which strengthens action following along three complementary axes: distributional coverage, representational grounding, and intervention-effect alignment. It broadens the training dis

Latent Action as Intention Enables Efficient Future Imagination for World Action Models

arXiv

arXiv:2608.24882v1 Announce Type: new Abstract: World action models (WAMs) improve robot control by modeling how observations evolve, but generating future observations at test time incurs substantial latency. Fast-WAM removes this process for efficiency; however, our matched implementations show lower generalization for Fast-WAM than for future-aware alternatives, especially with scarce robot demonstrations and in out-of-distribution scenarios. To bridge this gap, we introduce **LAWA**, a WAM architecture that uses compact latent actions as an operational representation of future intentions, enabling efficient test-time future imagination without generating future observations. Specifically, a discrete tokenizer enhanced by action-free pre-training produces manipulation-centric codebook targets. LAWA jointly denoises a continuous latent state anchored to these targets with executable action chunks while omitting the future-video branch at inference. On RoboCasa, LAWA achieves state-of

manipulationcontrol

One-Shot Learning from Demonstration of Contact-Rich Robotic Manipulation by Identifying Physical Interactions

arXiv

arXiv:2608.24741v1 Announce Type: new Abstract: Learning from Demonstration (LfD) allows robots to learn manipulation tasks directly from humans, thereby supporting the versatile application of robots. Most LfD methods do not explicitly model the physical interactions between a robot and its environment, such as the making and breaking of contact, while these are crucial during manipulation tasks. Because the same basic physical interactions recur often, they can be a basis for robust, generalizable, and adaptive task reproduction. We propose an LfD method that explicitly uses what physical interactions take place where and when. Using that information, a hybrid position-force controller tracks demonstrated trajectories until contact-based transition conditions from the demonstrations are met. We evaluate our method in real robot experiments consisting of opening doors and locks, bolt picking and screwing, dislodging, and surface contouring. We show that explicitly modeling physical in

manipulationcontrol

Fiber Bragg Grating Whiskers for Bioinspired Hydrodynamic Perception on Underwater Robots

arXiv

arXiv:2608.24724v1 Announce Type: new Abstract: Harbor seals track hydrodynamic trails with their vibrissae, enabling passive perception of moving targets in dark or turbid water. Inspired by this capability, we present compact fiber Bragg grating (FBG) whiskers for underwater robots. Like seal whiskers, they have a non-uniform taper and elliptical cross-section. Controlled towing experiments show a monotonic relative-flow response from 0.1 to 0.6 m/s, a strong reduction of self-induced oscillation relative to a cylindrical baseline, and a pronounced dependence on angle of attack. Experiments with a pitching foil show that the whiskers can detect the characteristic vortices shed by a stationary or moving source, detectable several seconds after the source has passed. Using this information, a single front-mounted whisker enabled a small underwater robot to distinguish between continuing straight and executing a turn, selecting the correct branch in 17 of 20 trials (85.0%) from whisker

controlperception

GaussianWAM: Distilling Geometry and Semantics from 3D Gaussian Fields into World-Action Models

arXiv

arXiv:2608.24714v1 Announce Type: new Abstract: World-Action Models (WAMs) jointly learn future visual prediction and action generation, using video dynamics as a representation-learning signal for robotic manipulation. However, their video latents are primarily optimized for visual prediction and are not explicitly encouraged to preserve cross-view geometric structure or spatially localized, object-relevant semantics. We propose \textbf{GaussianWAM}, a training-time representation-enhancement framework that organizes geometric and semantic supervision through a 3D Gaussian field. Given synchronized multi-view observations, frozen geometry and vision foundation models provide depth, camera parameters, and dense semantic features. GaussianWAM binds these heterogeneous signals to shared Gaussian primitives and renders spatially aligned semantic, depth, and coverage targets, which are distilled into the current-observation representations of the WAM. All teacher models, Gaussian component

manipulation

VIP: Variation-based Iterative-learning Planning for Robotic Navigation

arXiv

arXiv:2608.24618v1 Announce Type: new Abstract: Over the past decade, autonomous robotic systems have been increasingly deployed in applications such as surveying, search and rescue, and last-mile delivery. These applications require robots to generate safe and efficient motion plans in large, complex, and obstacle-dense environments, often under limited onboard computing resources. However, conventional planning methods commonly rely on finite-dimensional trajectory parameterization or increasingly long prediction horizons, leading to rapidly growing computational costs, particularly in multi-robot scenarios. This paper presents a novel variation-based iterative-learning planning (VIP) framework for efficient motion planning of both single robots and robotic swarms. Instead of optimizing a large number of discrete trajectory variables, VIP directly updates the planning command as a continuous function in an infinite-dimensional function space. The same variation-based update can be im

navigationswarmautonomousplanning

Gripper-aware Vision Language Action Models

arXiv

arXiv:2608.24603v1 Announce Type: new Abstract: Vision language action models (VLAs) have advanced general purpose robotic grasping and manipulation by enabling robots to interpret visual observations and natural language instructions to generate executable action sequences. However, existing VLAs often implicitly assume gripper invariance, despite grasping strategies being inherently embodiment-dependent. Different gripper types, such as parallel-jaw and suction, usually require distinct interaction strategies to achieve the same grasping objective. Moreover, current datasets for VLAs predominantly rely on parallel-jaw grippers, limiting gripper-aware learning. To address this gap, we introduce MiGA, a multi-gripper-aware dataset spanning five distinct gripper types across multiple robots with 103,000 demonstrations, explicitly capturing strategy divergence under shared task objectives. We further propose GVLA, which combines a new multi-gripper tokenizer with adapter-based policy rou

manipulationgrasping

Fiber Optic Sensing Glove for High Performance Dexterous Manipulation Capture

arXiv

arXiv:2608.24572v1 Announce Type: new Abstract: Capturing hand pose during dexterous manipulation remains difficult: vision-based methods degrade under occlusion and challenging lighting, while sensorized gloves, though occlusion-free, are prone to drift and magnetic interference and rarely match motion-capture accuracy. We introduce a fiber optic sensing glove for full hand pose tracking that targets these failure modes, using multi-core shape-sensing fibers that capture each fiber's full 3D shape rather than curvature alone. A novel pipeline registers each reconstructed fiber shape to a common hand reference frame, and a new inverse-kinematics solver reconstructs full hand pose at 60 Hz using curve constraints. Benchmarked on a 2-hour dataset of dexterous object manipulation tasks across 5 subjects, the glove achieves 7.2 mm mean fingertip position error against motion capture ground truth, reduced to 4.9 mm by a one-time factory calibration of the fiber routing hub that transfers ac

manipulation

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