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Rethinking the Trust Region in LLM Reinforcement Learning

arXiv

arXiv:2602.04879v2 Announce Type: replace-cross Abstract: Reinforcement learning (RL) has become a cornerstone for fine-tuning Large Language Models (LLMs), with Proximal Policy Optimization (PPO) serving as the de facto standard algorithm. Despite its ubiquity, we argue that the core ratio clipping mechanism in PPO is structurally ill-suited for the large vocabularies inherent to LLMs. PPO constrains policy updates based on the probability ratio of sampled tokens, which serves as a noisy single-sample Monte Carlo estimate of the true policy divergence. This creates a sub-optimal learning dynamic: updates to low-probability tokens are aggressively over-penalized, while potentially catastrophic shifts in high-probability tokens are under-constrained, leading to training inefficiency and instability. To address this, we propose Divergence Proximal Policy Optimization (DPPO), which substitutes heuristic clipping with a more principled constraint based on a direct estimate of policy diverg

reinforcement-learning

Synergetic Empowerment: Wireless Communications Meets Embodied Intelligence

arXiv

arXiv:2509.10481v2 Announce Type: replace-cross Abstract: Wireless communication is evolving into an agent era, where large-scale agents with inherent embodied intelligence are not just users but active participants. The perfect combination of wireless communication and embodied intelligence can achieve a synergetic empowerment and greatly facilitate the development of agent communication. An overview of this synergetic empowerment is presented, framing it as a co-evolutionary process that transforms wireless communication from a simple utility into the digital nervous system of a collective intelligence, while simultaneously elevating isolated agents into a unified superorganism with emergent capabilities far exceeding individual contributions. Moreover, we elaborate how embodied intelligence and wireless communication mutually benefit each other through the lens of the perception-cognition-execution (PCE) loop, revealing a fundamental duality where each PCE stage both challenges netw

perception

Self-Intersection-Aware 3D Human Motion Generation Using an Efficient Human Sphere Proxy

arXiv

arXiv:2605.26744v1 Announce Type: new Abstract: Human motion generation has made tremendous progress in recent years, with state-of-the-art approaches surpassing ground truth data in leading evaluation benchmarks. However, visual inspection of the generated motions paints a different picture. Even state-of-the-art approaches generate motions frequently containing self-intersections, i.e., body parts interpenetrating, which are strong artifacts, severely limiting the perceived motion quality. We introduce a novel loss, which explicitly penalizes self-intersections, to the training of human motion generation methods. We base our loss on a sphere proxy of human geometry, which allows us to calculate a self-intersection loss 98% faster and uses 83% less memory than comparable methods based on triangular meshes. The loss is agnostic to the specific approach, and we add it to the training of the recent human motion generation methods human motion diffusion model (MDM) and MoMask. Our extensi

Frequency-Guided Fusion For RGB-Thermal Semantic Segmentation

arXiv

arXiv:2605.26273v1 Announce Type: new Abstract: Semantic segmentation in complex environments such as urban driving scenes remains challenging under adverse lighting conditions, where RGB images alone provide insufficient information. RGB-Thermal fusion leverages the complementary strengths of visible and infrared imagery to improve scene understanding; however, effectively integrating these heterogeneous modalities at varying levels of feature abstraction remains an open problem. In this paper, we propose a multi-modal fusion architecture built upon dual ConvNeXt V2 backbones that employs stage-wise, modality-adaptive fusion strategies. For early-stage features, we introduce a Frequency-Based Fusion Module that decomposes infrared features into low- and high-frequency components via Gaussian filtering, applies dual-branch spatial attention to selectively emphasize thermal patterns and fine-grained boundaries, and integrates them with RGB features through a confidence-gated residual me

EEG-FM-Audit: A Systematic Evaluation and Analysis Pipeline for EEG Foundation Models

arXiv

arXiv:2605.26910v1 Announce Type: cross Abstract: Large EEG Foundation Models (FMs) have shown great potential for decoding EEG signals across diverse cognitive tasks. However, existing EEG-FM studies exhibit three critical limitations: opaque supervised baseline tuning, unverified contributions of complex learning paradigms, and a lack of transparency in model decision-making. To address these, we propose EEG-FM-Audit, a comprehensive evaluation and analysis pipeline designed to systematize the assessment of EEG-FMs. EEG-FM-Audit consists of three primary components: (1) an ASHA-driven benchmarking protocol that ensures fair comparisons by transparently optimizing supervised baselines; (2) paradigm-level ablation studies to evaluate the effectiveness of learning paradigms in FMs; and (3) a neurophysiological probing (NPP) framework, which explores whether FMs leverage valid temporal, spatial, and spectral EEG properties. We apply EEG-FM-Audit to four state-of-the-art EEG-FMs and five

Efficient Prediction of SO(3)-Equivariant Hamiltonian Matrices via SO(2) Local Frames

arXiv

arXiv:2506.09398v3 Announce Type: replace Abstract: We consider the task of predicting Hamiltonian matrices to accelerate electronic structure calculations, which plays an important role in physics, chemistry, and materials science. Motivated by the inherent relationship between the off-diagonal blocks of the Hamiltonian matrix and the SO(2) local frame, we propose a novel and efficient network, called QHNetV2, that achieves global SO(3) equivariance without the costly SO(3) Clebsch-Gordan tensor products. This is achieved by introducing a set of new efficient and powerful SO(2)-equivariant operations and performing all off-diagonal feature updates and message passing within SO(2) local frames, thereby eliminating the need of SO(3) tensor products. Moreover, a continuous SO(2) tensor product is performed within the SO(2) local frame at each node to fuse node features, mimicking the symmetric contraction operation. Extensive experiments on the large QH9 and MD17 datasets demonstrate tha

LongCat-Video-Avatar 1.5 Technical Report

arXiv

arXiv:2605.26486v1 Announce Type: new Abstract: Despite advances in audio-driven video generation, achieving commercial-grade stability remains challenging. We present LongCat-Video-Avatar 1.5, an upgraded open-source framework prioritizing systematic engineering and production-readiness over architectural novelty. By upgrading the audio encoder to Whisper Large and meticulously scaling our training recipes, v1.5 achieves accurate lip-synchronization, full-body temporal stability, and robust long-video generation with strict identity consistency. Through rigorous data curation and RLHF Training, the model readily generalizes to stylized domains such as anime and animals, and natively handles complex real-world conditions, such as multi-person interactions and object handling. Furthermore, addressing the practical demands of industrial deployment, we employ advanced step distillation to accelerate inference to an optimal 8 NFE, achieving a favorable trade-off between serving efficiency

CmIVTP: Cross-modal Interaction-based Vessel Trajectory Prediction for Maritime Intelligence

arXiv

arXiv:2605.26524v1 Announce Type: cross Abstract: Maritime intelligent transportation systems (MITS) are essential for ensuring navigation safety and efficiency in busy waterways. However, accurate vessel trajectory prediction remains challenging due to the limitations of single-source data. Automatic identification system (AIS) data is often sparse or unavailable for small vessels, while closed-circuit television (CCTV) data alone cannot fully capture dynamic vessel behavior. To mitigate these challenges, we propose a cross-modal interaction-based vessel trajectory prediction (named CmIVTP) framework to model the intricate interactions between vessel dynamics and environmental constraints. Specifically, we introduce a target-aware scene encoder to extract scene semantic features, effectively capturing vessel-environment interactions and enhancing trajectory prediction accuracy. In addition, we propose a cross-modal interaction transformer, which integrates AIS-derived motion features,

navigation

MVISTA-4D: View-Consistent 4D World Model with Test-Time Action Inference for Robotic Manipulation

arXiv

arXiv:2602.09878v2 Announce Type: replace Abstract: World-model-based imagine-then-act becomes a promising paradigm for robotic manipulation, yet existing approaches typically support either purely image-based forecasting or reasoning over partial 3D geometry, limiting their ability to predict complete 4D scene dynamics. This work proposes a novel embodied 4D world model that enables geometrically consistent, arbitrary-view RGBD generation: given only a single-view RGBD observation as input, the model imagines the remaining viewpoints, which can then be back-projected and fused to assemble a more complete 3D structure across time. To efficiently learn the multi-view, cross-modality generation, we explicitly design cross-view and cross-modality feature fusion that jointly encourage consistency between RGB and depth and enforce geometric alignment across views. Beyond prediction, converting generated futures into actions is often handled by inverse dynamics, which is ill-posed because mu

manipulation

Olaf-World: Orienting Latent Actions for Video World Modeling

arXiv

arXiv:2602.10104v2 Announce Type: replace-cross Abstract: Scaling action-controllable world models is limited by the scarcity of action labels. While latent action learning promises to extract control interfaces from unlabeled video, learned latents often fail to transfer across contexts: they entangle scene-specific cues and lack a shared coordinate system. This occurs because standard objectives operate only within each clip, providing no mechanism to align action semantics across contexts. Our key insight is that although actions are unobserved, their semantic effects are observable and can serve as a shared reference. We introduce Seq$\Delta$-REPA, a sequence-level control-effect alignment objective that anchors integrated latent action to temporal feature differences from a frozen, self-supervised video encoder. Building on this, we present Olaf-World, a pipeline that pretrains action-conditioned video world models from large-scale passive video. Extensive experiments demonstrate

control

"Give Me BF16 or Give Me Death"? Accuracy-Performance Trade-Offs in LLM Quantization

arXiv

arXiv:2411.02355v4 Announce Type: replace-cross Abstract: Quantization is a powerful tool for accelerating large language model (LLM) inference, but the accuracy-performance trade-offs across different formats remain unclear. In this paper, we conduct the most comprehensive empirical study to date, evaluating FP8, INT8, and INT4 quantization across academic benchmarks and real-world tasks on the entire Llama-3.1 model family. Through over 500,000 evaluations, our investigation yields several key findings: (1) FP8 (W8A8-FP) is effectively lossless across all model scales, (2) well-tuned INT8 (W8A8-INT) achieves surprisingly low (1-3\%) accuracy degradation, and (3) INT4 weight-only (W4A16-INT) is more competitive than expected, rivaling 8-bit quantization. Further, we investigate the optimal quantization format for different deployments by analyzing inference performance through the popular vLLM framework. Our analysis provides clear deployment recommendations: W4A16 is the most cost-ef

TowerMind: A Tower Defence Game Learning Environment and Benchmark for LLM as Agents

arXiv

arXiv:2601.05899v2 Announce Type: replace Abstract: Recent breakthroughs in Large Language Models (LLMs) have positioned them as a promising paradigm for agents, with long-term planning and decision-making emerging as core general-purpose capabilities for adapting to diverse scenarios and tasks. Real-time strategy (RTS) games serve as an ideal testbed for evaluating these two capabilities, as their inherent gameplay requires both macro-level strategic planning and micro-level tactical adaptation and action execution. Existing RTS game-based environments either suffer from relatively high computational demands or lack support for textual observations, which has constrained the use of RTS games for LLM evaluation. Motivated by this, we present TowerMind, a novel environment grounded in the tower defense (TD) subgenre of RTS games. TowerMind preserves the key evaluation strengths of RTS games for assessing LLMs, while featuring low computational demands and a multimodal observation space,

planning

Examining the Challenges of Intellectual Property in AI-Generated Productions

arXiv

arXiv:2605.26590v1 Announce Type: cross Abstract: With the advancement of artificial intelligence systems capable of autonomously generating artistic, literary, musical works, and even inventions without direct human intervention, the intellectual property (IP) regime faces unprecedented questions and challenges. The most critical issue concerns the ownership of moral and economic rights in the absence of a human creator, and how such outputs can be granted legal protection. This paper first reviews the theoretical foundations and existing literature in this domain, then comparatively examines Iranian legal frameworks such as the 1969 Law for the Protection of Authors, Composers, and Artists Rights and the Patent and Trademark Registration Law-alongside other legal systems, including the European Union, the United Kingdom, and the United States. Furthermore, existing legal perspectives on the intellectual property of AI-generated works and the related enforcement challenges are analyze

autonomous

ImViD: Immersive Volumetric Videos for Enhanced VR Engagement

arXiv

arXiv:2503.14359v2 Announce Type: replace Abstract: User engagement is greatly enhanced by fully immersive multi-modal experiences that combine visual and auditory stimuli. Consequently, the next frontier in VR/AR technologies lies in immersive volumetric videos with complete scene capture, large 6-DoF interaction space, multi-modal feedback, and high resolution & frame-rate contents. To stimulate the reconstruction of immersive volumetric videos, we introduce ImViD, a multi-view, multi-modal dataset featuring complete space-oriented data capture and various indoor/outdoor scenarios. Our capture rig supports multi-view video-audio capture while on the move, a capability absent in existing datasets, significantly enhancing the completeness, flexibility, and efficiency of data capture. The captured multi-view videos (with synchronized audios) are in 5K resolution at 60FPS, lasting from 1-5 minutes, and include rich foreground-background elements, and complex dynamics. We benchmark existi

An uncertainty-aware Bayesian framework for machine learning classification models: A case study in land cover classification

arXiv

arXiv:2503.21510v3 Announce Type: replace-cross Abstract: Ensuring that predictions of machine learning (ML) classification models are accompanied by uncertainty estimates is one of the main pillars of trustworthy AI. Current research in uncertainty quantification focuses mainly on epistemic uncertainty of the ML model, but rarely takes account of input measurement uncertainty, which is vital for traceability in metrology. In this work we propose a Bayesian framework for generative ML classification models that takes account of input measurement uncertainty. We take the specific case of a Bayesian quadratic discriminant analysis (BQDA) model, and apply it to metrological land cover datasets from Copernicus Sentinel-2 from 2020 and 2021. We benchmark the performance of the model against more popular classification models used in land cover maps such as random forests and neural networks. To validate and assess the generalisability of such a model, we also run simulations over synthetic

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