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CoRe-WAM: Correspondence-Aligned Temporal Residuals for World Action Models
arXiv:2609.27314v2 Announce Type: replace Abstract: Comparing current and past observations helps robots understand scene changes and select subsequent actions during manipulation. However, comparing visual features at the same image location can mix different scene content when objects or the camera move. We introduce CoRe-WAM, a world-action model that incorporates correspondence-aligned visual changes through a parameter-efficient temporal interface. Its TraceDelta module uses correspondences from a frozen tracking model to transport historical visual features to current locations before computing signed differences in a shared pretrained feature space. Correspondence thus determines which historical content is compared with the present, rather than entering the policy as a separate trajectory representation. A lightweight adapter converts these differences into validity-gated residuals that supplement current visual conditioning, allowing the policy to use recent changes alongside
TAVIS: A Benchmark for Egocentric Active Vision and Anticipatory Gaze in Imitation Learning
arXiv:2605.07943v2 Announce Type: replace Abstract: Active vision -- where a policy controls its own gaze during manipulation -- has emerged as a key capability for imitation learning, with multiple independent systems demonstrating its benefits in the past year. Yet there is no shared benchmark to compare approaches or quantify what active vision contributes, on which task types, and under what conditions. We introduce TAVIS, evaluation infrastructure for active-vision imitation learning, with two complementary task suites -- TAVIS-Head (5 tasks, global search via pan/tilt necks) and TAVIS-Hands (3 tasks, local occlusion via wrist cameras) -- on two humanoid torso embodiments (GR1T2, Reachy2), built on IsaacLab. TAVIS provides three evaluation primitives: a paired headcam-vs-fixedcam protocol on identical demonstrations; GALT (Gaze-Action Lead Time), a novel metric grounded in cognitive science and HRI that quantifies anticipatory gaze in learned policies; and procedural ID/OOD splits
TriDeliver: Cooperative Air-Ground Instant Delivery with UAVs, Couriers, and Crowdsourced Ground Vehicles
arXiv:2604.09049v3 Announce Type: replace Abstract: Instant delivery, shipping items before critical deadlines, is essential in daily life. While multiple delivery agents, such as couriers, Unmanned Aerial Vehicles (UAVs), and crowdsourced agents, have been widely employed, each of them faces inherent limitations (e.g., low efficiency/labor shortages, flight control, and dynamic capabilities, respectively), preventing them from meeting the surging demands alone. This paper proposes TriDeliver, the first hierarchical cooperative framework, integrating human couriers, UAVs, and crowdsourced ground vehicles (GVs) for efficient instant delivery. To obtain the initial scheduling knowledge for GVs and UAVs as well as improve the cooperative delivery performance, we design a Transfer Learning (TL)-based algorithm to extract delivery knowledge from couriers' behavioral history and transfer their knowledge to UAVs and GVs with fine-tunings, which is then used to dispatch parcels for efficient d
NovaPlan: Zero-Shot Long-Horizon Manipulation via Closed-Loop Video Language Planning
arXiv:2602.20119v2 Announce Type: replace Abstract: Solving complex long-horizon robotic tasks requires joint reasoning over abstract task structure and low-level physical interaction. While combining Vision-Language Models (VLMs) and video generation models offers a promising path for zero-shot planning, their individual tendencies to hallucinate physics or violate geometric consistency often compound over time, preventing reliable real-world execution. We introduce NovaPlan, a hierarchical framework that enables robust, zero-shot long-horizon manipulation by systematically proposing, verifying, and repairing visual plans. At the high level, a VLM planner decomposes tasks and filters out dynamically inconsistent futures by verifying multiple candidate video rollouts. To translate these imagined futures into reliable physical actions, NovaPlan utilizes a hybrid geometric representation that adaptively switches between object-centric flow and human hand flow. Finally, NovaPlan closes th
RoboPilot: Generalizable Dynamic Robotic Manipulation with Dual-thinking Modes
arXiv:2510.00154v2 Announce Type: replace Abstract: Despite rapid progress in robotics, complex or long-horizon tasks remain a fundamental challenge. Most current approaches follow an open-loop paradigm with limited reasoning and no feedback, resulting in poor robustness to environmental changes and severe error accumulation. We present RoboPilot, a dual-thinking closed-loop agentic framework for robotic manipulation that supports adaptive reasoning for complex tasks in real-world dynamic environments. RoboPilot leverages primitive actions for structured task planning and flexible action generation as a agentic system, while introducing feedback to enable replanning from dynamic changes and execution errors. Chain-of-Thought reasoning further enhances high-level task planning and guides low-level action generation. The agentic system dynamically switches between fast and slow thinking to balance efficiency and accuracy. To systematically evaluate the robustness of RoboPilot in diverse
Agentic Scene Policies
arXiv:2509.19571v2 Announce Type: replace Abstract: Designing or learning robot policies that generalize zero-shot across a range of language instructions and objects is a core problem in robotics. Vision-Language-Action models (VLAs) learn such policies end-to-end by repurposing existing Vision-Language Models (VLMs), but generalization to new instructions and objects remains challenging. An alternative is to implement a modular policy by leveraging an explicit VLM-based 3D scene representation and motion planning. While modular policies show strong zero-shot potential, they typically retrieve objects based on semantics without explicit spatial reasoning, severely restricting their overall grounding capabilities. They also interact with objects using basic grasping and navigation skills. In this work, we address these limitations by unifying grounding capabilities and robot skills in a single agentic action space through a scene-agent tool interface. By leveraging part-level affordanc
Robotic Ultra-Long-Horizon Manipulation Skills via Human-guided Lifelong Code Generation
arXiv:2509.18597v3 Announce Type: replace Abstract: Large language models (LLMs) can translate natural-language instructions for robotic manipulation into executable code, but ambiguity, noisy generations, and limited context windows make ultra-long-horizon tasks unreliable. Closed-loop approaches that rely only on LLM feedback also struggle because LLMs have limited robotic reasoning, even when task errors are obvious to humans. Feedback is often stored in representations that generalize poorly to unseen tasks and can cause catastrophic forgetting as new corrections accumulate. We propose LYRA, a human-guided lifelong skill learning and code generation framework that distills human feedback into modular, reusable skills and incrementally extends their functionality across successive interactions while preserving previously learned behavior. External memory stores learned skills and execution examples; retrieval-augmented generation selects relevant knowledge, while user hints guide re
RoboFAC: A Comprehensive Framework for Robotic Failure Analysis and Correction
arXiv:2505.12224v5 Announce Type: replace Abstract: Vision-Language-Action (VLA) models have recently advanced robotic manipulation by translating natural-language instructions and visual observations into control actions. However, existing VLAs are primarily trained on successful expert demonstrations and lack structured supervision for failure diagnosis and recovery, limiting robustness in open-world scenarios. To address this limitation, we propose the Robotic Failure Analysis and Correction (RoboFAC) framework. We construct a large-scale failure-centric dataset comprising 9,440 erroneous manipulation trajectories and 78,623 QA pairs across 53 scenes in both simulation and real-world environments, with systematically categorized failure types. Leveraging this dataset, we develop a lightweight multimodal model specialized for task understanding, failure analysis, and failure correction, enabling efficient local deployment while remaining competitive with large proprietary models. Exp
RoboJEPA: Scaling Robotic Latent World Models
arXiv:2610.10515v1 Announce Type: cross Abstract: Latent world models have shown a remarkable ability to predict future states and to plan in the real world. In practice, however, we lack a principled way to estimate how their capabilities scale with model size, data, and compute, an open problem that slows progress in the field. In this work we present RoboJEPA, a world model based on the Joint Embedding Predictive Architecture (JEPA) and trained on a large-scale dataset spanning 12 robotic embodiments. We show that RoboJEPA's imagination error, the error of its latent rollouts, follows a second-order power law in compute, allowing us to predict model quality well beyond the scale at which the law is fit. We further show that downstream robotic planning performance improves predictably with compute, and that imagination error is strongly correlated with it, making it a reliable proxy for real-robot evaluation. Finally, we demonstrate that latent world models can be deployed zero-shot
Video Prediction Policy 2: Predict Better, Act Better
arXiv:2610.10270v1 Announce Type: cross Abstract: World action models (WAMs) have emerged as an important class of generalist robot policies, aiming to transfer video prediction priors to action learning. However, we find that existing WAMs frequently produce incorrect motion predictions in open-ended environment, leading to erroneous actions. We attribute this limitation to two factors: (1) base video models are not optimized for manipulation, and (2) naively incorporating action components into video models can substantially degrade their generalization capabilities. We introduce Video Prediction Policy 2 (VPP2), a WAM that enables strong zero-shot generalization in both video prediction and action generation. First, we curate a large-scale, diverse dataset of manipulation videos to continue pretraining the base video foundation model. We annotate video clips with detailed captions and perform \textit{event-level} video pretraining to promote generalization across open-ended manipula
A Scoping Review and Experimental Study on Reinforcement Learning from Human Feedback for Human-Robot Collaboration
arXiv:2610.09891v1 Announce Type: cross Abstract: Human-Robot Collaboration (HRC) can facilitate mass customisation in Industry 4.0, with Reinforcement Learning from Human Feedback (RLHF) representing a promising approach for developing safe AI-based robots. Practical challenges remain regarding safety during AI development, human feedback quality, and bidirectional human-robot adaptation. We conducted a scoping review of RLHF in HRC systems, mapping methods that address these challenges. Following PRISMA guidelines, we screened 199 records and included 20 peer-reviewed publications (2020-2025) spanning multiple HRC domains. To our knowledge, this is the first review focused on the bidirectional, closed-loop design of RLHF. Our review found multiple feedback modalities enabling data collection in various feedback formats. Collected data can be integrated at different stages of AI training, resulting in a multi-step development process. Pilot experiments are commonly used to evaluate HR
MeshSIPP: Efficient Lattice Planning in Dynamic Environment
arXiv:2610.09652v1 Announce Type: cross Abstract: Autonomous navigation in dynamic environments requires computing spatiotemporal trajectories that satisfy non-holonomic motion constraints. When the trajectories of the moving obstacles are predictable or known, a promising approach is to rely on the combination of state lattices constructed from precomputed feasible motion primitives and Safe Interval Path Planning -- a search-based algorithm with strong theoretical guarantees. While this approach yields feasible paths, the rich primitive sets needed for smooth navigation induce a large branching factor, which becomes costly when coupled with time-dependent obstacle intervals. To this end, we present MeshSIPP, an efficient planner that removes the computational bottleneck by exploiting the fact that many primitives sweep the same regions and can therefore be validated together. MeshSIPP propagates primitives as spatial bundles, screens them with lightweight bounding-interval checks, an
ActiveLang: Active Open-Vocabulary 3D Mapping with Semantic-Uncertainty-Guided Exploration
arXiv:2610.09518v1 Announce Type: cross Abstract: As robots increasingly assist humans with diverse tasks, they need both geometric and semantic understanding of their surroundings. Moreover, robots often operate in unfamiliar environments and take on new tasks without knowing the relevant concepts ahead of time. This motivates language-annotated 3D maps that support open-vocabulary scene understanding and human-robot interaction. We introduce ActiveLang, an autonomous system for active open-vocabulary 3D mapping with semantic-uncertainty-guided exploration. ActiveLang performs online language-feature adaptation on a compact dual-Gaussian representation to jointly reconstruct scene geometry, appearance, and open-vocabulary semantics with modest memory overhead. Its planner efficiently selects informative viewpoints, enabling effective mapping with fewer observations and lower computational cost. Experiments on Replica and ScanNet++ demonstrate substantial improvements in 2D and 3D open
TERRA: Learning Transportable Latent Actions through Temporal Effect Representation and Relational Alignment
arXiv:2610.09509v1 Announce Type: cross Abstract: Latent actions supervise robot policies with action-like codes inferred from visual transitions, and their usefulness hinges on two questions: what a code keeps from a transition, and whether it still means the same thing when reused in a different initial state. The first is a tension in time: an endpoint difference discards how motion unfolds, while the full sequence admits nuisance variation. The second is left open by reconstruction, which only ever observes a latent together with the state it came from. We argue that both questions can be answered in the same place. TERRA (Temporal Effect Representation and Relational Alignment) describes a transition by a compact temporal effect, its net feature change together with a low-order within-window dynamics component, and learns a continuous latent from this effect. The same effect space then serves as the reference for reuse: Effect-Anchored Transport (EAT) decodes a latent in other ini

