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Showing 1 of 9680 articles

CoMo3R-SLAM: Collaborative Monocular Dense SLAM with Learned 3D Reconstruction Priors for Outdoor Multi-Agent Systems

arXiv

arXiv:2605.30488v2 Announce Type: replace Abstract: Outdoor robot teams need a shared dense map despite limited overlap, independent reference frames, and uncertain monocular scale. Collaborative dense SLAM systems typically resolve this with depth sensors, which add payload, power, and calibration cost. We present CoMo3R-SLAM, a collaborative monocular dense SLAM system that places learned feed-forward 3D reconstruction priors at the center of the multi-agent problem: their dense pointmaps anchor scale across agents and supply correspondences strong enough to verify inter-agent links geometrically. Each agent tracks and fuses its own keyframes from a single RGB stream, while a coordinator retrieves cross-agent keyframes over the prior's encoder features, verifies them by bidirectional dense pointmap matching, synchronizes the independent similarity gauges in closed form, and refines every keyframe in one unified multi-agent sim(3) graph. Finally, a pose-depth alternation over geometry

slam

Sumo: Dynamic and Generalizable Whole-Body Loco-Manipulation

arXiv

arXiv:2604.08508v3 Announce Type: replace Abstract: This paper presents a sim-to-real approach that enables legged robots to dynamically manipulate large and heavy objects with whole-body dexterity. Our key insight is that by performing test-time steering of a pre-trained whole-body control policy with a sample-based planner, we can enable these robots to solve a variety of dynamic loco-manipulation tasks. Interestingly, we find our method generalizes to a diverse set of objects and tasks with no additional tuning or training, and can be further enhanced by flexibly adjusting the cost function at test time. We demonstrate the capabilities of our approach through a variety of challenging loco-manipulation tasks on a Spot quadruped robot in the real world, including uprighting a tire heavier than the robot's nominal lifting capacity and dragging a crowd-control barrier larger and taller than the robot itself. Additionally, we show that the same approach can be generalized to humanoid loc

humanoidmanipulationcontrol

A Minimum-Energy Control Approach for Redundant Mobile Manipulators in Physical Human-Robot Interaction Applications

arXiv

arXiv:2603.25259v2 Announce Type: replace Abstract: Research on mobile manipulation systems that physically interact with humans has expanded rapidly in recent years, opening the way to tasks which could not be performed using fixed-base manipulators. Within this context, developing suitable control methodologies is essential since mobile manipulators introduce additional degrees of freedom, making the design of control approaches more challenging and more prone to performance optimization. This paper proposes a control approach for a mobile manipulator, composed of a mobile base equipped with a robotic arm mounted on the top, with the objective of minimizing the overall kinetic energy stored in the whole-body mobile manipulator in physical human-robot interaction applications. The approach is experimentally tested with reference to a peg-in-hole task, and the results demonstrate that the proposed approach reduces the overall kinetic energy stored in the whole-body robotic system and i

manipulationcontrol

Bilevel Planning with Learned Symbolic Abstractions from Interaction Data

arXiv

arXiv:2603.08599v2 Announce Type: replace Abstract: Intelligent agents must reason over both continuous dynamics and discrete representations to generate effective plans in complex environments. Previous studies have shown that symbolic abstractions can emerge from neural effect predictors trained with a robot's unsupervised exploration. However, these methods rely on deterministic symbolic domains, lack mechanisms to verify the generated symbolic plans, and operate only at the abstract level, often failing to capture the continuous dynamics of the environment. To overcome these limitations, we propose a bilevel neuro-symbolic framework in which learned probabilistic symbolic rules generate candidate plans rapidly at the high level, and learned continuous effect models verify these plans and perform forward search when necessary at the low level. Our experiments on multi-object manipulation tasks demonstrate that the proposed bilevel method outperforms symbolic-only approaches, reliabl

manipulationplanning

Kino-PAX$^+$: Near-Optimal Massively Parallel Kinodynamic Sampling-based Motion Planner

arXiv

arXiv:2602.02846v2 Announce Type: replace Abstract: Sampling-based motion planners (SBMPs) are widely used for robot motion planning with complex kinodynamic constraints in high-dimensional spaces, yet their serial computation design results in planning speeds that scale poorly with problem complexity. Recent efforts to parallelize SBMPs have achieved significant speedups in finding feasible solutions; however, they provide no guarantees of optimizing an objective function. We introduce Kino-PAX$^{+}$, a massively parallel kinodynamic SBMP with asymptotic near-optimal guarantees. Kino-PAX$^{+}$ builds a sparse tree of dynamically feasible trajectories by decomposing traditionally serial operations into three massively parallel subroutines. The algorithm focuses computation on the most promising nodes within local neighborhoods for propagation and refinement, enabling rapid improvement of solution cost. We prove that, while maintaining probabilistic $\delta$-robust completeness, this fo

planning

Tactile Memory with Soft Robot: Robust Object Insertion via Masked Encoding and Soft Wrist

arXiv

arXiv:2601.19275v2 Announce Type: replace Abstract: Tactile memory, the ability to store and retrieve touch-based experience, is critical for contact-rich tasks such as key insertion under uncertainty. To replicate this capability, we introduce Tactile Memory with Soft Robot (TaMeSo-bot), a system that integrates a soft wrist with tactile retrieval-based control to enable safe and robust manipulation. The soft wrist allows safe contact exploration during data collection, while tactile memory reuses past demonstrations via retrieval for flexible adaptation to unseen scenarios. The core of this system is the Masked Tactile Trajectory Transformer (MAT$^\text{3}$), which jointly models spatiotemporal interactions between robot actions, distributed tactile cues, force-torque measurements, and proprioceptive signals. Through masked token prediction, MAT$^\text{3}$ learns rich spatiotemporal representations by inferring missing sensory information from context, autonomously extracting task-re

manipulationautonomouscontrol

Tracing Energy Flow: Learning Tactile-based Grasping Force Control to Reduce Slippage in Dynamic Object Interaction

arXiv

arXiv:2512.21043v2 Announce Type: replace Abstract: Regulating grasping force to reduce slippage during dynamic object interaction remains a fundamental challenge in robotic manipulation, especially when objects are manipulated by multiple rolling contacts, have unknown properties (such as mass or surface conditions), and when external sensing is unreliable. In contrast, humans can quickly regulate grasping force by touch, even without visual cues. Inspired by this ability, we aim to enable robotic hands to rapidly explore objects and learn tactile-driven grasping force control under motion and limited sensing. We propose a physics-informed energy abstraction that models the object as a virtual energy container. The inconsistency between the fingers' applied power and the object's retained energy provides a physically grounded signal for inferring slip-aware stability. Building on this abstraction, we employ model-based learning and planning to efficiently model energy dynamics from ta

manipulationgraspingplanningcontrol

Posterior-driven Heuristic Support Adaptation in a Probabilistic Treatment of Real2Sim2Real for Vision-Driven Deformable Linear Object Manipulation

arXiv

arXiv:2510.26656v4 Announce Type: replace Abstract: Likelihood-free inference (LFI) enables system identification in complex tasks via black-box modelling, abstracting nonlinearity and stochasticity, and infers a domain distribution for adapting agents to parametric deployment conditions. LFI assumes an arbitrary support for sampling, which remains fixed as the initial generic prior is refined to increasingly descriptive posteriors. Misspecified support can therefore yield suboptimal yet overconfident posteriors. We address this issue by using the posterior of an inference step to guide the adaptation of the support using three illustrative heuristics: EDGE, MODE, and CENTRE. Each heuristic interprets the updated belief and enables support adaptation alongside posterior inference. For illustrative purposes, we first study misspecified support in LFI and evaluate the utility of our heuristics using stochastic dynamical benchmarks. We then evaluate posterior-driven heuristic support adap

manipulation

PACE: Perceived-Latency-Aware Cascading Service Routing and Filler Control for QoE-Efficient Retrieval-Augmented Dialogue Serving

arXiv

arXiv:2609.10372v1 Announce Type: cross Abstract: We present the PACE, a framework for retrieval-augmented dialogue serving that formalizes Perceived Time-to-First-Response (PTFR) as a QoE objective and minimizes it under quality/cost constraints. Unlike prior work on cascaded routing, semantic caching, or adaptive retrieval, PACE jointly controls which answer source composes the response and what fills the waiting window. Deployed on a humanoid-robot sales service, it combines three mechanisms: a load-adaptive cascading router, a joint path-filler controller, and volatility-aware cache admission. On 75k CarQA requests, the cascade halves pure-LLM PTFR at P95 (0.29 vs 0.53s at c16). The adaptive controller reaches 0.41s P95, outperforming RAG by 2.4 times at high load with equal quality. The filler controller cuts calls by 94% with zero conflict. Volatility-aware admission reduces stale answers from 86% to 0%. A gating rule ensures the controller never worse than the baseline, with exp

humanoidcontrol

Frame-Coded Legged Locomotion over Noisy Terrain

arXiv

arXiv:2609.10273v1 Announce Type: cross Abstract: Open-loop multilegged locomotion over rough terrain has been interpreted as matter transport over a noisy channel: leg-ground interactions are discrete basic active contacts, terrain deletes or perturbs those contacts, and spatial redundancy concentrates the resulting thrust and arrival time. That construction is repetition-like because every module carries the same scalar locomotion task. It consequently provides neither a positive task rate nor a decoder that changes with the surviving contact set. Here we formulate locomotion instead as a quantized finite-frame expansion with erasures. A d-dimensional body-level command is mapped into N>d heterogeneous local contact commands. Rough terrain erases or corrupts frame coefficients, while a contact-gated compliant morphology physically realizes the weighted active-subframe decoder. For a linear-Gaussian model, mechanical equilibrium is exactly the posterior mean, tangent stiffness is post

locomotion

Decision Transformer for UAV-Mounted RIS-Assisted Dynamic D2D Communications

arXiv

arXiv:2609.09885v1 Announce Type: cross Abstract: This paper studies unmanned aerial vehicle (UAV)-mouted reconfigurable intelligent surface (RIS)-assisted device-to-device (D2D) communication with stochastic link activation. It models UAV motion and attitude, time-varying Rician angles, and angle-dependent RIS reflection. A joint optimization of UAV trajectory, attitude, and RIS phases is formulated to maximize average sum rate under mobility, energy, and hardware constraints. The problem is addressed using deep reinforcement learning and a Decision Transformer trained on expert trajectories from multiple scenarios. Results demonstrate effective cross-scenario generalization, with zero-shot transfer outperforming direct DRL transfer and online fine-tuning achieving competitive performance with fewer interactions.

reinforcement-learning

InstantMimic: A High Performance System for Learning Physics-based Skills in Seconds

arXiv

arXiv:2609.09821v1 Announce Type: cross Abstract: Physics-based character control is a long-standing challenge in computer graphics and robotics, requiring policies that satisfy complex dynamics while producing realistic motion. Recent Deep RL approaches, particularly imitation learning methods such as DeepMimic, have had broad impact beyond animation, influencing robotics by enabling agile and expressive behaviors. While these approaches achieve impressive results, they remain computationally inefficient to train in practice. Despite GPU-accelerated simulation, we find that end-to-end pipelines often underutilize hardware due to overheads outside the physics solver, caused by fragmented GPU kernels and CPU memory access in the critical path. We present InstantMimic, a system that addresses these inefficiencies by making the entire training loop GPU-native. Built on a GPU-native physics backend, our unified pipeline integrates simulation, environment computation, policy inference, and

imitation-learningcontrol

Networked Admissibility-Preserving Control for Directed Safe Coordination

arXiv

arXiv:2609.09384v1 Announce Type: cross Abstract: This paper addresses safety-critical coordination for scalar agents whose distributed commands are implemented through constrained physical-input dynamics. Agents communicate over a fixed weighted digraph with a directed spanning tree, while their outputs must remain inside a common moving safety corridor and their realized inputs must satisfy heterogeneous asymmetric bounds. We propose a networked Admissibility-Preserving Control (APC) architecture in which an Admissibility-Preserving Input Realization (APIR) governs physical inputs and a logarithmic barrier coordinate represents the safety corridor. The synthesis yields an exact cascade in which exponentially decaying realization errors drive nonsymmetric consensus dynamics. For every compatible compact initial set, the closed-loop system admits a unique complete solution, renders the moving corridor and actuator intervals forward invariant with uniform margins, keeps commands bounded

control

Show-Harness: Just a VLM Agent Can Play Robots

arXiv

arXiv:2609.10522v1 Announce Type: new Abstract: Foundation vision-language models (VLMs) exhibit broad intelligence about the world, yet translating this intelligence into robot control remains challenging. We present Show-Harness, an Embodied Harness that enables VLMs to "play" robots through a compact semantic interface linking intent to action. Show-Harness exposes discrete semantic action units that VLMs can naturally reason over, while embodiment-specific interpreters deterministically ground them into local robot actions, keeping the VLM directly responsible for fine-grained physical decisions. Through the same interface, Show-Harness demonstrates the feasibility of (1) directly unlocking closed-source frontier VLMs for zero-shot robot control, and (2) adapting small-scale open-source VLMs for low-cost deployment with just a few GPU-hours of fine-tuning. We further develop GUMI (GUI Manipulation Interface), which extends the same semantic action space to GUI-based demonstration c

manipulationcontrol

DUET-DINO: Simultaneous Cross-View World Modeling for Latent Planning in Robot Manipulation

arXiv

arXiv:2609.10506v1 Announce Type: new Abstract: Action-conditioned latent world models predict future visual representations, enabling zero-shot goal-conditioned robot planning and control. However, their predictions for fine-grained spatial and rotational actions are unreliable for full 7-DoF end-effector control. To address this gap, we introduce DUET-DINO, a simultaneous cross-view latent world model that jointly learns action-conditioned predictions from static side- and wrist-camera observations through cross-view conditioning. By exploiting complementary global scene and gripper-centric information, DUET-DINO enables latent planning over the full 7-DoF action space. Across spatially diverse reach, orientation-intensive angled-reach, and multi-goal grasp-and-lift tasks, DUET-DINO consistently outperforms single-view and independent dual-view baselines, achieving 92% success on reach, 72.5% on angled-reach, and 60.0% on lift tasks. DUET-DINO is trained from scratch on DROID and Rob

manipulationplanningcontrol

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