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Showing 1576 of 11077 articles

RefGuard: Identity-Aware Language-Guided Robot Manipulation via Joint Target-Anchor-Frame Grounding

arXiv

arXiv:2609.06221v1 Announce Type: new Abstract: Vision-language-action (VLA) models have substantially advanced language-guided robot manipulation, yet reliable execution still hinges on identifying which physical object an instruction refers to. In cluttered scenes containing repeated objects, ambiguous anchors, or frame-dependent spatial terms, a robot can execute a geometrically valid action on a semantically compatible but unintended instance; we call this failure an identity switch. The referent is jointly determined by three coupled latent variables: the target, the anchor, and the reference frame, so committing to any one of them before execution turns residual ambiguity into a silent and irreversible error. We propose RefGuard, an identity-aware grounding framework that delays commitment by maintaining a joint posterior over all three variables. RefGuard builds a frame-conditioned object-centric scene graph from RGB-D observations, separating frame-independent geometry from dir

manipulation

SCoCaT: Success Conditioned Constrained Reinforcement Learning for Spacecraft Docking

arXiv

arXiv:2609.06061v1 Announce Type: new Abstract: Termination-based constrained reinforcement learning is attractive for safety-critical robotic deployments: it avoids online optimization at inference, scales easily to many constraints via a single scalar per constraint, and is simpler to implement than commonly used Lagrangian methods. Instead of pricing violations through summed cost penalties, this approach makes violations structurally unprofitable by shortening the effective horizon for each violation. We identify a structural failure mode of this method class on terminal-navigation tasks: reaching a precise goal configuration while satisfying safety constraints that tighten along the final approach. When the goal sits inside the region close to where the constraints become active, the survival-weighted objective makes dwelling outside the goal region strictly preferable to entering, producing high constraint compliance with low task completion. We formalize this pathology and show

navigationreinforcement-learning

FALCON-S: Fixed-wing ground-effect Aerodynamics Simulator and Flight Control Learning Suite

arXiv

arXiv:2609.06046v1 Announce Type: new Abstract: We present a modular, high-fidelity simulation framework for the development and benchmarking of flight control strategies in fixed-wing aerial robots operating near the ground. Unlike existing simulators that rely on simplified or hover-oriented dynamics, our framework models full 6DoF rigid-body physics, semi-empirical ground-effect aerodynamics, actuator dynamics, sensor noise, and environmental disturbances. This physical realism, combined with modular component design, enables systematic analysis of low-altitude flight behavior under realistic conditions. The simulator supports both CPU and GPU backends via Torch and NVIDIA Warp, enabling high-throughput parallel execution suitable for large-scale reinforcement learning training and optimal control rollouts. A unified interface accommodates a range of controllers (both RL and optical control algorithms) across tasks such as altitude regulation and trajectory tracking. Cross-validatio

reinforcement-learningcontrol

How to Learn from What a Human Would Avoid? Intervention-Aware World Models with Real-World RL for Dexterous Manipulation

arXiv

arXiv:2609.06009v1 Announce Type: new Abstract: Multi-fingered dexterous manipulation remains a frontier for real-world reinforcement learning (RL) due to the high-dimensional action space and the prohibitive cost of hardware failures. While human-in-the-loop (HIL) RL allows operators to intervene before failures occur, current pipelines often treat these interventions as reactive corrections, discarding the rich safety signal inherent in the operator's decision to take control. In this paper, we ask: How can we learn from what a human would avoid? We present WHIRL, a safety-aware RL framework that transforms binary human interventions into forward-predictive signals for proactive risk avoidance. Our approach centers on an intervention-aware latent world model with four prediction heads: dynamics, reward, termination, and a novel per-state intervention-probability head that learns to predict the likelihood of a human takeover at future states. This head provides an actor-side risk-shap

manipulationreinforcement-learningcontrol

GLoRI: Closed-Loop Whole-Body Tracking with Global-Local Reference Interaction for Humanoid Loco-Manipulation

arXiv

arXiv:2609.05994v1 Announce Type: new Abstract: Humanoid loco-manipulation requires accurate whole-body motion tracking in the world frame for physical interaction. While local references preserve motion structure, they lack explicit constraints on absolute spatial placement, leading to accumulated global errors. Existing globally aware approaches augment teleoperation policies with global observations but do not explicitly integrate global correction with local motion guidance, limiting autonomous tracking accuracy. We present GLoRI, a closed-loop whole-body controller that integrates structured global reference and feedback with local motion guidance. Its GLoRI-Net uses Global-Local Cross Attention(GLCA) to refine local keypoint features with global target and pose-difference features, preserving motion structure while correcting world-frame placement. GLoRI achieves 100% completion and a g-MPJPE of 6.44cm on held-out HuMoTo motions. This accuracy remains robust under direct Isaac Gy

humanoidmanipulationautonomouscontrol

A Brain-inspired Hierarchical Framework for Zero-Shot Robot Task Reasoning and Execution

arXiv

arXiv:2609.05985v1 Announce Type: new Abstract: Robots that follow open-ended language instructions need to connect semantic intent to visual scene understanding, geometric feasibility, object states, and physical interaction conditions. End-to-end Vision-Language-Action policies have improved cross-task generalization, but they typically map visual and language inputs directly to robot actions, leaving limited explicit structure for long-horizon decomposition, physical verification, and recovery. We present \method, a zero-shot hierarchical framework functionally inspired by the division of roles in the human brain, comprising visual perception and state inference, language grounding and action-sequence generation from a shared atomic action library, cost-based plan selection, and real-robot execution and verification. The framework grounds commands in explicit object states, composes reusable atomic actions into task-conditioned sequences, ranks alternative sequences by execution cos

perception

Moment-Matching Probabilistic Data Association for Optimization-Based SLAM

arXiv

arXiv:2609.05941v1 Announce Type: new Abstract: Optimization-based simultaneous localization and mapping (SLAM) makes it possible to reduce accumulated navigation errors of sensing platforms by returning to known areas (loop closure). In this paper, we present an approach to combine probabilistic data association (PDA) with optimization-based SLAM. Instead of associating a single measurement with each landmark, we follow the PDA paradigm from the multiobject tracking community. In particular, in a processing stage performed in addition to the nonlinear least-squares solver of optimization-based SLAM, our method (i) assigns multiple measurements to landmarks probabilistically, (ii) computes the mean and covariance of landmark distributions via moment matching by taking multiple measurement-to-landmark associations into account, and (iii) establishes a virtual landmark measurement and a corresponding linear-Gaussian measurement model that leads to the mean and covariance matrix as moment

navigationslam

GIF: Agentic Generation of Interactive and Functional Object Compositions for Robot Learning

arXiv

arXiv:2609.05927v1 Announce Type: new Abstract: Robot manipulation foundation models require scalable evaluation and data generation across diverse scenarios, with simulation providing an environment for both. Automated scene generation offers a promising path, yet prior work has largely emphasized coarse-grained scene layouts rather than fine-grained functional object compositions. Motivated by this gap, we present GIF, an agentic Generation framework for Interactive and Functional object compositions. In this framework, we recast this problem as disentangled reconstruction followed by relative pose recovery. CoGen produces instance-disentangled meshes with coarse initial poses leveraging complementary strengths of 2D and 3D generative models. GPRM refines the relative pose under joint geometric and physical guidance, and a VLM verifier selects the candidate that best matches the structured specification. We further construct a benchmark spanning eight representative contact-geometry

manipulation

A4A: Cross-Embodiment Transfer of Action-Oriented 4D Affordances from Human Demonstrations

arXiv

arXiv:2609.05892v1 Announce Type: new Abstract: Human demonstrations contain rich manipulation knowledge, but it remains unclear what information can be transferred effectively to robot control. Existing affordance representations are typically formulated as 2D masks, 3D regions, contact points, or actionability scores, and therefore primarily identify where interaction may occur. However, effective manipulation also requires modeling how interaction-relevant geometry evolves during task execution. To bridge this gap, we introduce action-oriented 4D affordances, which represent the language-conditioned future trajectories of interaction-relevant 3D points. These trajectories capture task-conditioned geometric evolution rather than embodiment-specific actions, enabling transferable interaction priors across humans and robots. Based on this representation, we construct a large-scale action-oriented 4D affordance dataset from existing human--object interaction video data and complementary

manipulationcontrol

CR-VLA-Force: Learning Control-aware Compliance VLA Model for Robust Contact-rich Robotic Manipulation

arXiv

arXiv:2609.05832v1 Announce Type: new Abstract: Integrating visuomotor policies or Vision-Language-Action (VLA) models with force/torque (F/T) perception has demonstrated significant progress in imitation learning for robotic manipulation. However, existing force-aware VLA models frequently exhibit limited capability in precise force tracking and rapid successive adjustments. This deficiency stems from the limitations of action-chunk execution strategies and the substantial latency between perception and real-time control. Such limitations can lead to task failures and safety risks, particularly when the execution of an action chunk exerts excessive interaction forces without timely adjustment. To overcome this challenge, we propose the Control-aware Compliance VLA (CC-VLA) framework for reactive control. The CC-VLA model employs a multimodal mixture-of-experts (MoE) to encode force signal sequences and vision-language fused feature. Furthermore, it utilizes a multi-stage training stra

manipulationimitation-learningcontrolperception

Adaptive Cost-Sensitive Machine Learning for Autonomous Robot Navigation Failure Prediction: When Not All Errors Are Equal

arXiv

arXiv:2609.05593v1 Announce Type: new Abstract: Autonomous robot navigation failures differ not only in categorical severity but also in the physical context in which they occur. A near-miss at low speed under reliable sensing is not equivalent to the same event during rapid motion, close obstacle approach or degraded perception. This paper reframes navigation failure prediction as consequence-sensitive forecasting. We first establish a fixed baseline in which training weights are modulated by categorical severity, then introduce an adaptive extension defining a state-dependent consequence function combining severity with normalised velocity, obstacle proximity and sensing uncertainty, together with a risk-sensitivity term that rises as conditions deteriorate. We evaluate on 2,000 simulated differential-drive episodes (~1,000,000 timesteps) using episode-level GroupKFold, with external validation on the UCI SCITOS G5 dataset. Fixed weighting raises Logistic Regression high-severity rec

navigationautonomousperception

GE-Act 2.0: Pretraining and Scaling a World-Action Model for Robotic Manipulation

arXiv

arXiv:2609.05588v1 Announce Type: new Abstract: World-action models (WAM) predict future states to guide robot actions, enabling learning from both action-free video and action-labeled interaction. Most inherit pretrained video generators, leaving WAM pretraining and scaling underexplored. We introduce Genie Envisioner Act 2.0 (GE-Act 2.0), a world-action model whose trainable generative and action components are all initialized from scratch on manipulation data. It combines a control-oriented autoencoder (CoAE), a single-step visual planner (SVP), and an inverse dynamics model (IDM). CoAE retains action- and instruction-relevant information under aggressive compression, while SVP produces a complete future state in one differentiable pass, so visual planning and inverse dynamics can be pretrained separately on complementary data. The components are then jointly trained with knowledge-aligned selective optimization (KASO), which reduces mismatched supervision by selecting only predicte

manipulationplanningcontrol

Benchmarking Dexterity of Multifingered Robot Hands: A Review and Perspective

arXiv

arXiv:2609.05585v1 Announce Type: new Abstract: Robot hands are a key interface between AI and the physical world, making advances in robotic dexterity essential to realizing the vision of physical AI. While impressive dexterity has been demonstrated with simple grippers, multifingered hands offer the potential for substantially greater versatility, precision, and adaptability in manipulation. In this review, we survey the state of the art in benchmarking the dexterity of multifingered robot hands. Recognizing dexterity as a complex and multifaceted concept, we present the perspective of the U.S. National Science Foundation HAND Engineering Research Center, with a particular focus on fine in-hand manipulation. We introduce a framework consisting of three benchmark levels that correspond to increasing system complexity, review representative benchmarks at each level, and propose new benchmarks and metrics to address limitations in the literature. More information can be found at https:/

manipulation

Situation Awareness for Intelligent Data Distribution in Connected Vehicles

arXiv

arXiv:2609.05521v1 Announce Type: new Abstract: The limitations of on-board sensors and blind spots caused by occlusion cause the reduction of perception quality in autonomous vehicles. In such cases, cooperative perception provides additional data via Vehicle-to-Everything communication to enhance local perception, causing a large volume of data transmission. The vehicle can focus on acquiring and utilizing relevant data according to the prevailing road context by identifying the current traffic situation. To achieve this, we propose a concept for the situation identification of the vehicle using Bird's-Eye-View images. Firstly, the situation around the vehicle is identified using object detection with semantic segmentation, followed by understanding the context of the traffic using a situation identification module consisting of an open-source projective transformation network Cam2BEV and a situation identification neural network. The concept was evaluated and validated by running th

autonomousperception

Robots Influencing Humans to Reveal their Goals during Collaboration and Competition

arXiv

arXiv:2609.05519v1 Announce Type: new Abstract: We propose a unified strategy for fast goal inference in human-robot interaction. The core idea is to drive the human toward Critical Decision Points (CDPs)-states where competing human strategies prescribe different next actions and thus maximally reveal the goal. We formalise CDPs using a goal-conditioned policy divergence measure and incorporate them into a Receding-Horizon Planner that explores future action sequences while optimizing a cost function balancing task progress and information gain. We evaluate this approach in both a collaborative, fully observable cooking task and a competitive, partially observable hide-and-seek game, each in simulation and on real robots. In both scenarios, our method infers human goals more accurately and earlier than baseline strategies.

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