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Showing 2281 of 13594 articles

DORA: Divergence-Oriented Data-Relay Algorithm for Partially Connected Robot Teams

arXiv

arXiv:2609.36395v1 Announce Type: new Abstract: Teams of unmanned aerial vehicles (UAVs) deployed for search and monitoring missions frequently operate as partially connected networks, forcing each robot to trade off exploring the environment against relaying information to teammates. This tradeoff is especially acute when robots are semantically heterogeneous: an observation that appears uninformative to the robot that made it may be critical to a teammate with complementary detection capabilities. In this work, we formalize this setting as the heterogeneous mission-aware coverage (HMAC) problem, which couples complete multi-robot coverage of an area with capability-constrained mission-relevant target (MRT) discovery under intermittent communication. We then present DORA, a divergence-oriented data-relay algorithm that drives communication by the value of information to the team rather than by discovery alone. DORA quantifies the mission-relevant divergence between a robot's current i

Design and Validation of an Antagonistic Tendon-Driven Dexterous Robotic Hand with Bidirectional Operation

arXiv

arXiv:2609.36241v1 Announce Type: new Abstract: Dexterous robotic hands typically reproduce human hand morphology but inherit its one-sided grasping workspace, requiring wrist or arm reorientation to grasp from the opposite side. Existing reversible hands generally rely on non-anthropomorphic, soft, or task-specific finger arrangements, whereas conventional five-digit anthropomorphic hands remain designed primarily for palmar-side grasping. This paper presents an anthropomorphic, human-scale (200 mm length), lightweight (220 g), 3D-printed, 17-DoF robotic hand built on a bidirectional antagonistic tendon-routing mechanism, in which flexion/extension (except the coupled joint) and abduction/adduction at joints are actively driven without passive return springs. The proposed routing mechanism allows all degrees of freedom to cross their neutral configuration and form grasp closures on either the palmar or dorsal side. Experimental evaluation demonstrates an average motor-to-joint transmi

grasping

Test-Time Adaptation of Manipulation Policies Under Actuator Degradation

arXiv

arXiv:2609.36182v1 Announce Type: new Abstract: Robot manipulation policies are usually trained under the assumption that a commanded action produces the same motion as it did during training even after hours of operation. Real hardware violates this assumption as the motors gradually heat up, current saturates near contact, voltage sags under load, thus the same policy action can produce a weaker, delayed, or noisier motion. These conditions are already measured by onboard telemetry, such as joint temperature, motor current, and supply voltage, yet this signal is typically used only for logging or safety checks rather than policy adaptation. We introduce Telemetry-Aware Action Rectification (TeAR), a policy-agnostic method that turns a frozen manipulation policy into a telemetry-conditioned policy by rectifying its outgoing action before it reaches the low-level controller. TeAR learns a lightweight Transformer that combines the proposed action with live actuator telemetry and amplifi

manipulationcontrol

SkillWeaver: Agentic Exploration over Neural Interaction Skills for Scalable Robot Data Generation

arXiv

arXiv:2609.36171v1 Announce Type: new Abstract: Large-scale demonstrations have driven unprecedented progress in robot learning, yet collecting robot data through teleoperation is expensive and difficult to scale to diverse environments and long-horizon tasks. Simulation offers a scalable alternative, but existing data-generation pipelines often rely on open-loop controllers, scripted skill sequences, or task-specific programs. We introduce SkillWeaver, an agentic framework that autonomously generates robot experience by exploring over Neural Interaction Skills (NIS): reusable, parameterized, closed-loop policies that expose learned physical interaction capabilities to a reasoning agent. Given a task and a simulated environment, a VLM agent reasons about what to do next, invokes and parameterizes NIS to interact with the environment, observes their outcomes, and generates verification, reflection, and memory to guide subsequent exploration. We instantiate NIS as reinforcement-learned p

autonomouscontrol

KPI: A Promptable Kernel for Physical Interaction on Humanoids

arXiv

arXiv:2609.36151v1 Announce Type: new Abstract: Humanoids now walk, balance and reach with remarkable generality: one whole-body tracking policy follows references from a human, or from an end-to-end policy. That generality travels in the trajectory, and a trajectory alone carries limited information about the interaction it should produce: at contact, the executing controller determines how the robot behaves. Single-task policies usually reach hard interactions by optimising trajectory and controller together in simulation; general stacks usually assume a preset or hand-chosen controller. We present KPI, a promptable kernel for physical interaction between the trajectory source and an unmodified whole-body tracker. Instead of a controller fixed before the task, the trajectory source sends a contract: per direction, track, comply, or hold a force range. From tracking error and a wrench estimate, the kernel adapts the arms' stiffness, damping, reference and feedforward toward it at cont

humanoidcontrol

Scouting the Dynamics Gap: Test-Time Policy Adaptation via Action-Outcome Feedback

arXiv

arXiv:2609.36107v1 Announce Type: new Abstract: While pretrained robotic policies exhibit impressive capabilities in controlled environments, unobserved physical properties and dynamics require these policies to rapidly adapt during deployment. Existing test-time adaptation methods typically rely on sparse scalar rewards, failing to exploit the rich geometric and dynamic feedback from the environment during physical interaction. To address this challenge, we propose SCOUT, a dynamics-aware meta-learning framework that enables manipulation policies to rapidly adapt by continuously revising their internal beliefs about environment dynamics. Our approach couples an action-prediction policy with a forward dynamics model via a shared belief latent space. During meta-training, an inner loop updates this shared belief latent by minimizing the dynamics prediction error against the observed action outcome, while the outer loop optimizes the network for action selection. At deployment, this stru

manipulationcontrol

MagNav: A Dual-Core Magnetic Track Guidance Framework for Lighting-Invariant Navigation in Two-Wheeled Robots

arXiv

arXiv:2609.36091v1 Announce Type: new Abstract: Two-Wheeled Inverted Pendulum (TWIP) robots are useful for studying how to control systems that are naturally unstable and have fewer actuators than degrees of freedom. Adding autonomous line-following to these robots is challenging because steering and balancing are closely linked. Most existing systems use infrared sensors, which can be affected by changes in lighting, such as sunlight or shadows, making them reliable only indoors. This paper presents a self-balancing robot that can follow a line using a magnetic track guidance system. By using a five-channel analog Hall-effect sensor array, the robot is not affected by optical interference. The control system uses a cascaded PID structure: the inner loop keeps the robot balanced using data from an inertial measurement unit with a complementary filter, while the outer loop adjusts steering based on the magnetic sensor readings. Stepper motors provide precise torque control without needi

navigationautonomouscontrol

SAKI: Skill Assembly and Kinematic Imitation from Human Videos for Long-Horizon Mobile Manipulation

arXiv

arXiv:2609.36031v1 Announce Type: new Abstract: Learning from human videos offers a promising route to acquiring diverse manipulation skills. Extending this capability beyond tabletop settings to long-horizon mobile manipulation requires adapting and composing demonstrated interactions across changing scenes and robot configurations. We present Skill Assembly and Kinematic Imitation (SAKI), a framework connecting human-video skill acquisition, cross-demonstration assembly and closed-loop whole-body execution. SAKI prepares reusable object-centric skills that preserve task-critical interactions while allowing transfer paths to adapt. Given a goal and supplied task dependencies, it selects and orders skills, binds their object roles to the current scene, and carries scene estimates and robot configuration between successive skills. Whole-body kinematic imitation generates coordinated base, arm and gripper motion. During execution, persistent object estimates maintain task references acro

manipulation

In-Context Learning for Robots: Methods and Applications

arXiv

arXiv:2609.36012v1 Announce Type: new Abstract: General-purpose robots must infer what a new task requires and translate that understanding into appropriate physical action. In-context learning (ICL) for robots supports this process by using demonstrations and interaction to direct existing competence with neural parameters held fixed during deployment. We organize this literature review around the interfaces connecting contextual evidence to execution, distinguishing four families: context-conditioned policies, geometric demonstration transfer, world-model-based control, and skill- and agent-based execution. Comparing these interfaces clarifies their transfer assumptions and the roles of training, correspondence, and memory in making context useful. Across manipulation and navigation, we examine how these mechanisms preserve taught requirements as objects, environments, and execution conditions change. This analysis links method design to evaluation practices that distinguish responsi

manipulationnavigationcontrol

Passive-Dynamic-Walking-Inspired Dynamics Guidance for Energy-Efficient Humanoid Locomotion

arXiv

arXiv:2609.35935v1 Announce Type: new Abstract: Learning energy-efficient humanoid locomotion requires discovering mechanically economical gait coordination, not merely reducing actuator effort. Reinforcement learning promotes efficiency through effort-related reward penalties, which guide the step-to-step mechanics of walking only indirectly. This article proposes a framework inspired by passive dynamic walking (PDW) that temporarily creates slope-equivalent conditions favorable to economical gait discovery and removes all PDW-specific guidance before nominal-dynamics optimization. During early training, a tilted-gravity field assists sagittal progression on flat collision geometry, complemented by curriculum-coupled reward terms. The core framework requires no reference trajectories, gait phases, or contact schedules. In a five-seed forward-locomotion study on a 29-DoF Unitree G1, the framework reduces mechanical cost of transport by 6.8-15.2% over commanded speeds of 0.5-2.0m/s with

humanoidlocomotionreinforcement-learning

ForceN to give a crash course on force and torque sensing for humanoids at RoboBusiness

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Meet Flourish One, the Raspberry Pi-powered humanoid built for busy parents

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State of Robots in Manufacturing

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What Can Latent World Models Know? Physical Information in Multimodal Predictive Representations

arXiv

arXiv:2607.27017v4 Announce Type: replace-cross Abstract: A central premise of latent world models is that predicting the future encourages representations to internalize the physics of their environment. We ask which physical quantities are accessible in learned latent states, how this depends on training, and how those quantities relate to the model's predictions. We present PokeWorld, a simulated environment in which a robot finger pushes objects whose mass, drag, and contact stiffness vary across episodes while remaining visually identical. We first measure parameter recovery from raw observation sequences, then train matched action-conditioned world models. Prediction targets can strongly shape latent content. For example, contact stiffness becomes decodable when touch is predicted, while providing touch only as an input does not. Longer-horizon prediction improves estimation of position and velocity from learned representations relative to single-step prediction. Drag is recovera

Building Intelligent Agents with Neuro-Symbolic Concepts

arXiv

arXiv:2505.06191v2 Announce Type: replace-cross Abstract: This article presents a concept-centric paradigm for building agents that can learn continually and reason flexibly. The concept-centric agent utilizes a vocabulary of neuro-symbolic concepts. These concepts, such as object, relation, and action concepts, are grounded on sensory inputs and actuation outputs. They are also compositional, allowing for the creation of novel concepts through their structural combination. To facilitate learning and reasoning, the concepts are typed and represented using a combination of symbolic programs and neural network representations. Leveraging such neuro-symbolic concepts, the agent can efficiently learn and recombine them to solve various tasks across different domains, ranging from 2D images, videos, 3D scenes, and robotic manipulation tasks. This concept-centric framework offers several advantages, including data efficiency, compositional generalization, continual learning, and zero-shot tr

manipulation

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