Skip to content
Latest Updates

News & Research

Stay updated with the latest robotics news, industry updates, research papers, and breakthrough announcements.

11,014
Total Articles
330
News Articles
10,679
Research Papers
Daily
Updated

Get email alerts for new robotics research

Available on Pro and Business plans

Upgrade for Alerts

News & Research

Showing 2281 of 10679 articles

GraspMeanFlow: SE(3)-Equivariant MeanFlow for Few-Step 6-DoF Grasp Generation

arXiv

arXiv:2608.03295v1 Announce Type: new Abstract: Recent data-driven methods for synthesizing 6-DoF grasp poses use generative models to learn complex grasp pose distributions and generate diverse candidate poses. In particular, SE(3)-equivariant flow-based models generate grasp poses that transform consistently with object rotations and translations. However, these methods sample by iterative numerical integration, requiring tens of function evaluations per grasp and limiting their use in real-time manipulation. We propose GraspMeanFlow, an SE(3)-equivariant MeanFlow framework for few-step 6-DoF grasp generation. Our method learns the average velocity over a finite time interval, defined through the time-ordered exponential so that it reproduces exactly the rigid-body displacement accumulated over that interval. We prove that a point-cloud-conditioned distribution transported by an equivariant average-velocity flow map remains invariant, so equivariance is retained under few-step sampli

manipulation

Learning Context-Aware Motion Priors for Humanoid Control

arXiv

arXiv:2608.03234v1 Announce Type: new Abstract: Motion priors provide powerful guidance for learning naturalistic humanoid behaviors. However, existing methods typically learn a general, task-agnostic prior from the entire reference dataset and apply it uniformly throughout policy training. As a result, the prior cannot distinguish which reference motions are relevant to the current task context, potentially providing irrelevant or conflicting guidance. We present Context-Aware Motion Priors (CMP), a framework that adapts a general motion prior to the current task context without manual skill labels, dataset partitioning, or a separate skill discovery stage. Specifically, CMP learns context-motion compatibility using high-advantage policy rollouts, while a demonstration-based objective keeps the learned relevance grounded in the reference distribution. The resulting relevance scores reweight reference supervision for training a lightweight context-conditioned adapter. To evaluate the e

humanoidcontrol

Structure-Aware Robust Fine-Tuning: Defending Vision-Language-Action Robots Against Physical Attention Hijacking

arXiv

arXiv:2608.03231v1 Announce Type: new Abstract: Vision-Language-Action (VLA) policies promise general robotic manipulation, but their robustness against physical-world attacks remains fragile. In particular, we show that physically realizable adversarial patches can reliably induce failures by triggering a mechanism we call policy-critical action-to-vision attention hijacking, where action-conditioned attention is diverted from task-relevant regions to a localized patch. To demonstrate the threat, we propose Attention-Guided Semantic Disruption (AGSD), an Expectation-over-Transformation (EOT) optimized printable patch that jointly (i) concentrates action-to-vision attention on the patch and (ii) disrupts vision-language semantic alignment, yielding strong cross-task and cross-architecture transfer. To mitigate such attacks, we introduce Structure-Aware Robust Fine-Tuning (SARF), a zero-inference-overhead defense that fine-tunes only the visual encoder using feature anchoring, policy-cr

manipulation

PFM-HR: Pose Flow Matching for Humanoid Robots

arXiv

arXiv:2608.03227v2 Announce Type: replace Abstract: Motion priors improve reinforcement learning for physics-based humanoid tracking, but temporal priors require ordered motion clips, while pose priors provide limited guidance for policy-induced pose transitions. We present Pose Flow Matching for Humanoid Robots (PFM-HR), a reusable flow matching prior trained directly on large scale unordered pose data. PFM-HR introduces the Pose Geometry Score (PGS), which quantifies how joint coordinate changes during rollouts align with the local geometry of pose variation captured by the prior. Using PGS to modulate the tracking reward guides policy exploration toward structured pose changes while keeping the prior frozen across tracking tasks. Experiments demonstrate that PFM-HR improves both single motion and general motion tracking, especially for highly dynamic motions.

humanoidreinforcement-learning

Accelerating Human-Aware Robot Trajectory Generation via Diffusion and Consistency Distillation

arXiv

arXiv:2608.03159v1 Announce Type: new Abstract: This research proposes a constrained motion planning framework for robot manipulators in human-robot interaction (HRI). For a non-redundant manipulator with a fully specified end-effector pose, additional requirements such as collision avoidance and self-collision avoidance are difficult to handle as simple null-space secondary tasks. This limitation makes it challenging to generate feasible joint-space trajectories in HRI environments where safety and kinematic constraints must be considered simultaneously. To address this limitation, collision- and self-collision-aware trajectories are generated using Rapidly-exploring Random Tree (RRT) and RRT* algorithms, and the resulting dataset is used to train a diffusion model that generates constraint-satisfying trajectories through guided sampling. To reduce the inference time required for iterative diffusion sampling, consistency distillation is applied, and a joint-weighted jerk regularizatio

planninghri

DigitCode: Symbolic Tokenization of Hand Motion by Anatomical Units

arXiv

arXiv:2608.03127v1 Announce Type: new Abstract: Hand motion carries the finest-grained information in human activity, yet the representations behind hand generation, understanding, and robot learning are overwhelmingly continuous--joint angles or MANO parameters. These are accurate but unstructured: a finger cannot be indexed or edited as a symbol, and nothing marks a pose as anatomically valid. Discrete symbolic representations supply exactly this structure, and Hand Labanotation (HL) has shown they are feasible for the hand, writing motion as a T x 40 grid of one fixed direction symbol per bone. Building on this grid, we ask the question underneath it: the anatomical unit a symbol should span--bone, finger, or whole hand. DigitCode answers it by adapting, grouping, and layering HL's alphabet along the hand's unit hierarchy within one code, cutting the symbolic representation's quantization error by three quarters. The lever is the unit, not the quantizer family: at a fixed unit, trai

A Hierarchical Approach to Imitation Learning for Manipulation Tasks Requiring Time Varying Forces

arXiv

arXiv:2608.03103v1 Announce Type: new Abstract: Diffusion policies have shown strong performance in learning complex, multi-modal behaviors for robotic manipulation. However, their application to contact-rich disassembly tasks remains limited by a key trade-off: the iterative denoising process introduces inference latencies that makes high frequency control difficult, which is essential for realizing dynamic interactions such as chiseling and prying. Recent action-chunking techniques mitigate latency but use an open-loop execution window, rendering the system blind to rapid force transients caused by fracture events. To bridge this gap, we introduce the Diffusion Policy Augmented by Fast Trajectory Generation (DPA-FTG). Compared to recent visual-tactile approaches that focus on positional correction, DPA-FTG decouples low-frequency planning from high-frequency force regulation. At the high level ($5$ Hz), a conditional diffusion model predicts a sequence of latent parameters for select

manipulationimitation-learningplanningcontrol

How Should Vision-Language-Action Models Use Proprioceptive State?

arXiv

arXiv:2608.03052v1 Announce Type: new Abstract: Recent Vision-Language-Action (VLA) models almost universally take robot proprioceptive state as input, yet wire it in incompatible ways -- serialized into text prompts, projected into the vision-language prefix, or fed directly to the action expert -- and almost always as a single current frame. Three questions remain open: (1) whether, and on which tasks, current state actually improves closed-loop control; (2) how much state history helps, and whether its benefit reflects genuine temporal variation rather than added conditioning capacity; and (3) where state should enter the model -- the vision-language backbone or the action-generation module. We answer these questions through controlled experiments on a flow-matching VLA, fixing the backbone, training data, action representation, and evaluation protocol throughout. We implement five representative interfaces -- discrete state prompt, VLM prefix, action prefix, state expert, and featu

control

PACE: Adaptive Budget Allocation for Time-Efficient Embodied Planning

arXiv

arXiv:2608.03034v1 Announce Type: new Abstract: Reasoning-enhanced large language models have achieved remarkable improvements in planning tasks, yet their deployment in embodied systems remains impractical due to prohibitive inference delays-often exceeding minutes per planning instance. The fundamental bottleneck stems from the serial nature of existing paradigms: models must complete all reasoning before any action execution, leaving execution time windows entirely unexploited. We introduce PACE (Planning with Adaptive Cognitive Effort), a framework that enables interleaved reasoning and execution through two key innovations: an Interleaved Think-Act architecture that pipelines cognitive processing with action execution, and a Dynamic Budget Allocator that adapts reasoning token budgets to available execution time windows. On the Robotouille benchmark using Qwen3-8B-AWQ, PACE achieves a 10% success rate-representing a 67% improvement over the ReAct+Think baseline-while delivering 6.

planning

Forbidden Region Dynamic Active Constraints in Robot-Assisted Minimally Invasive Surgery

arXiv

arXiv:2608.03010v1 Announce Type: new Abstract: In robot-assisted surgery, Forbidden Region Active Constraints (FRAC) represent a control strategy that helps maintain task safety by generating anisotropic haptic guidance to surgeons. However, several challenges need to be overcome before FRAC can benefit teleoperative surgery in a clinical setting. These challenges include the ability to allow for dynamic tissue deformation, maintain energetic passivity, and speed of implementation, among others. In this study, we propose the pipeline design for an energy dissipative FRAC strategy, which accommodates the dynamic tissue deformation caused by respiratory movements, by utilizing a depth sensing camera. The proposed FRAC strategy adopts a fine mesh representation, with a total number of 122,806 polygons in the case study presented, while running at 43.48Hz. We designed in vitro trajectory tracking experiments conducted by a "virtual" surgeon to aid quantitative assessment of the method, in

control

A Wearable Stiffness-Rendering Haptic Device with a Honeycomb Jamming Mechanism for Bilateral Teleoperation

arXiv

arXiv:2608.03002v1 Announce Type: new Abstract: This paper addresses the challenge of providing kinesthetic feedback in bilateral teleoperation by designing a wearable, lightweight (20 g), and compact haptic device, the HJ-Haptic, utilizing a honeycomb jamming mechanism for object stiffness rendering. The HJ-Haptic device can vary its stiffness, from 1.15 N/mm to 2.64 N/mm, using a 30 kPa vacuum pressure. We demonstrate its implementation in a teleoperation framework, enabling operators to adjust grip force based on a reliable haptic feedback on object stiffness. A three-point flexural test on the honeycomb jamming mechanism and teleoperated object-grasping tasks were conducted to evaluate the device's functionality. Our experiments demonstrated a small RMSE and strong correlations in teleoperated motion, stiffness rendering, and interaction force feedback. The HJ-Haptic effectively adjusts its stiffness in response to real-time gripper feedback, mimicking the sensation of direct objec

grasping

EmbodiedVAE: Disentangled Video VAE for Efficient and Controllable Embodied Manipulation

arXiv

arXiv:2608.02990v1 Announce Type: new Abstract: Latent diffusion models (LDMs) have recently significantly advanced embodied learning in constructing powerful embodied manipulation world models. However, despite the remarkable performance, existing LDMs predominantly rely on Variational Autoencoders (VAEs) optimized for natural scenes while failing to account for the unique characteristics of embodied manipulation scenarios, yielding latent representations that are neither compact nor controllable, thereby hindering efficient training of LDMs and precise robotic control. To solve this problem, we present EmbodiedVAE, a novel video VAE that provides compact yet controllable latent representations tailored for the robotic manipulation world models. Specifically, EmbodiedVAE adopts a dual-encoder, single-decoder architecture with an asymmetric spatio-temporal compression module, which automatically disentangles the robot arm's motion from background environment, resulting in overall compa

manipulationcontrol

ValueFormer: A Causal Transformer Value Function with Stage-Aware Labels for Semi-Autonomous Vision-Language-Action Policies

arXiv

arXiv:2608.02958v1 Announce Type: new Abstract: Vision-Language-Action (VLA) policies trained by behavior cloning fail silently: from the action stream alone, a collapsing rollout looks much like one making clean progress, because imitation supplies no notion of progress. Reinforcement learning would supply one, but it is impractical here, where real-robot experience is costly and deformable food resists simulation. The cheap alternative, a terminal success / failure bit, is learnable in principle yet far too sparse to say when a rollout went wrong. We argue that the per-frame label, not the architecture, is the hard part: to be useful it must be dense, continuous, and correctly shaped. We present ValueFormer, a compact policy-agnostic causal transformer over a frozen DINOv3 backbone that emits two per-frame signals in one forward pass: a smooth Monte Carlo value, V_mc, for advantage estimation and a sharp binary value for online mistake detection, targets that pull in opposite directi

reinforcement-learningautonomous

DeRP: An Algorithm for Self-Assembly of Power-Delivery Networks using Recursive Branching in Information-Limited Environments

arXiv

arXiv:2608.02904v1 Announce Type: new Abstract: Delivering sustained power to distributed equipment in unstructured field environments using pre-planned wired networks or battery-based solutions presents significant infrastructure and logistics challenges. This paper presents Dendritic Recursive Pivoting (DeRP), a decentralized framework for multi-target network formation in robot swarms based solely on local communication and bearing-based sensing toward sinks. We envision a system in which robots, acting as a conduit, self-assemble a power network from a common source, forming branches at locally selected pivot points that approximate the Steiner points of Steiner trees to efficiently route to multiple Sinks. This branching operation is performed recursively to enable scalable and adaptive network formation without global planning. The proposed method is evaluated in terms of the total network length and estimated power loss, and is quantitatively compared against global baselines su

swarmplanninglogistics

Contact-Driven Localization in a Freeform Robotic Self-Assembled Structure

arXiv

arXiv:2608.02895v1 Announce Type: new Abstract: Accurate localization remains a key challenge in swarm robotics, particularly for self-reconfigurable systems that must identify relative positions to form diverse structures. Most existing approaches rely on external tracking infrastructure or high-cost sensors, which limit scalability and deployment in unstructured environments. In this paper, we propose a novel contact-driven localization method for modular robots that leverages only local communication through binary contact information (whether two robots are physically connected or not). To exploit these contact cues, we introduce a virtual-force framework in which robots iteratively refine their poses attracting toward dock-connected neighbors and repelling from non-connected ones. The method requires no external infrastructure and relies only on minimal onboard sensing. Simulations show effective localization during the assembly of towers and cantilevers, enabling accurate, scalab

swarm

Contact: hello@roboverse.space