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Showing 2431 of 10274 articles

STITCHER: Constrained Trajectory Planning in Complex Environments with Real-Time Motion Primitive Search

arXiv

arXiv:2510.14893v4 Announce Type: replace Abstract: Autonomous high-speed navigation through large, complex environments requires real-time generation of agile trajectories that are dynamically feasible, collision-free, and satisfy state or actuator constraints. Modern trajectory planning techniques primarily use numerical optimization, as they enable the systematic computation of high-quality, expressive trajectories that satisfy various constraints. However, stringent requirements on computation time and the risk of numerical instability can limit the use of optimization-based planners in safety-critical scenarios. This work presents an optimization-free planning framework called STITCHER that stitches short trajectory segments together with graph search to compute long-range, expressive, and near-optimal trajectories in real-time. STITCHER outperforms modern optimization-based planners through our innovative planning architecture and several algorithmic developments that make real-t

navigationautonomousplanning

Pretraining in Actor-Critic Reinforcement Learning for Locomotion

arXiv

arXiv:2510.12363v4 Announce Type: replace Abstract: The pretraining-finetuning paradigm has facilitated numerous transformative advancements in artificial intelligence research in recent years. However, in the domain of reinforcement learning (RL) for robot locomotion, individual skills are often learned from scratch despite the high likelihood that some generalizable knowledge is shared across all task-specific policies belonging to the same robot embodiment. This work aims to define a paradigm for pretraining neural network models that encapsulate such knowledge and can subsequently serve as a basis for warm-starting the RL process in classic actor-critic algorithms, such as Proximal Policy Optimization (PPO). We begin with a task-agnostic exploration-based data collection algorithm to gather diverse, dynamic transition data, which is then used to train a Proprioceptive Inverse Dynamics Model (PIDM) through supervised learning. The pretrained weights are then loaded into both the act

locomotionreinforcement-learning

Simulation-based planning of Motion Sequences for Automated Procedure Optimization in Multi-Robot Assembly Cells

arXiv

arXiv:2507.23270v3 Announce Type: replace Abstract: Reconfigurable multi-robot cells offer a promising approach to meet fluctuating assembly demands. However, the recurrent planning of their configurations introduces new challenges, particularly in generating optimized, coordinated multi-robot motion sequences that minimize the assembly duration. This work presents a simulation-based method for generating such optimized sequences. The approach separates assembly steps into task-related core operations and connecting traverse operations. While core operations are constrained and predetermined, traverse operations offer substantial optimization potential. Scheduling the core operations is formulated as an optimization problem, requiring feasible traverse operations to be integrated using a decomposition-based motion planning strategy. Several solution techniques are explored, including a sampling heuristic, tree-based search and gradient-free optimization. For motion planning, a decompos

planning

Koopman-driven grip force prediction through EMG sensing

arXiv

arXiv:2409.17340v2 Announce Type: replace Abstract: Loss of hand function due to conditions like stroke or multiple sclerosis significantly impacts daily activities. Robotic rehabilitation provides tools to restore hand function, while novel methods based on surface electromyography (sEMG) enable the adaptation of the device's force output according to the user's condition, thereby improving rehabilitation outcomes. This study aims to achieve accurate force estimations during medium wrap grasps using a single sEMG sensor pair, thereby addressing the challenge of escalating sensor requirements for precise predictions. We conducted sEMG measurements on 13 subjects at two forearm positions, validating results with a hand dynamometer. We established flexible signal-processing steps, yielding high peak cross-correlations between the processed sEMG signal (representing meaningful muscle activity) and grip force. Influential parameters were subsequently identified through sensitivity analysis

M$^\text{4}$World: A Multi-view Multimodal Driving World Model for Interactive Object Manipulation and Minute-long Streaming

arXiv

arXiv:2607.14005v1 Announce Type: cross Abstract: Driving-world generation has emerged as a core capability for scalable autonomous-driving simulation, yet existing methods remain limited in object-level controllability and long-horizon stability. We present M$^\text{4}$World, a Multi-view and Multimodal generative driving world model that synthesizes future surround-view video streams and synchronized LiDAR scans while supporting interactive object Manipulation and stable Minute-long streaming. Fine-grained object manipulation is realized through a flexible conditioning interface that supports explicit control over both the spatial layout and visual appearance of individual objects. Stable minute-long streaming, on the other hand, is achieved through a multi-stage training framework that enables online causal generation in only four denoising steps while maintaining coherent world dynamics throughout extended rollouts. Building on these components, we introduce an efficient few-clip p

manipulationautonomouscontrol

Exploratory, Communicative, and Deployable: Vision-Driven Embodied Agents for Open-World Mobile Manipulation

arXiv

arXiv:2607.13653v2 Announce Type: replace-cross Abstract: Real-world deployment of embodied agents requires active exploration, visual grounding, and interactive intent disambiguation. However, existing frameworks often rely on privileged simulator states or assume complete instructions, bypassing realistic deployment challenges. To bridge this gap, we present REAL, an agentic framework for open-world mobile manipulation. REAL establishes sim-to-real-consistent environment APIs without oracle perception and integrates a simulated user to enable human-in-the-loop interaction. Within this environment, we design diverse task compositions to drive data collection, supervised fine-tuning, and online reinforcement learning, systematically optimizing agent performance. To comprehensively evaluate this approach, we introduce REAL-Bench, a benchmark spanning 241 tasks across active exploration, visual distraction, articulated manipulation, and interactive disambiguation. Experimental results de

manipulationreinforcement-learningperception

Just-In-Time Scene Graph Growth: Combating Perceptual Saturation in Long-Horizon Robotics

arXiv

arXiv:2607.13245v1 Announce Type: cross Abstract: While 3D Scene Graphs (3DSGs) provide crucial structured representations for embodied agents, conventional Ahead-of-Time, build-everything-then-filter pipelines conflict with the real-time, low-latency demands of edge platforms, inducing a perceptual saturation effect via severe observation redundancy. To resolve this, we present JITOMA (Just-In-Time On-demand Memory Activation), a closed-loop framework that unifies task reasoning, perception, and memory into a just-in-time growth process. Instead of exhaustively mapping the entire environment, JITOMA leverages a top-down task heatmap at the frontend to filter continuous observations, routing minimal streams to maintain a global foundation of low-cost, dormant anchors. Upon a cognitive query, the backend Large Language Model (LLM) parses the robotic intent to dynamically awaken task-relevant anchors, triggering resource-intensive operations -- such as dense node captioning and functiona

perception

Towards end-to-end optimization in multimaterial 3D printing

arXiv

arXiv:2607.13174v1 Announce Type: cross Abstract: Multimaterial 3D printing enables the fabrication of functionally graded components, but optimizing their spatial material distribution alongside structural topology remains a formidable challenge due to high-dimensional design spaces and complex constitutive modeling. This paper presents an end-to-end computational framework integrating sparsified physics-augmented neural networks with finite-element-based topology optimization. By extracting closed-form, composition-aware hyperelastic constitutive laws from experimental data, this approach facilitates exact symbolic differentiation via the adjoint state method implemented with FEniCSx, efficiently circumventing the bottlenecks of applying neural network constitutive models. This pipeline is deployed on soft robotic gripper applications, demonstrating continuous composition optimization for highly anisotropic contact responses, and the concurrent optimization of macroscopic topology an

SPINE: Bridging the Cyber-Physical Gap with Agentic AI

arXiv

arXiv:2607.13049v1 Announce Type: cross Abstract: Foundation models have given robots a sophisticated brain for complex decision-making, yet deploying that intelligence into a physical platform still demands tedious, expert-driven calibration. This deployment gap, the robot's spinal cord, remains a primary bottleneck to scalable Embodied AI. Hence, we propose SPINE (Scalable Physical Integration with ageNtic Expertise): an agentic framework for systematically debugging and deploying bimanual robots with minimal robotics expertise. SPINE's harness comprises two orchestrated multi-agent workflows: a profile builder that creates robot-specific context, and a debugger that cycles through diagnosis, repair, and validation until teleoperation works. Across seven DOBOT X-Trainer debugging scenarios, a robotics novice using SPINE outperformed human operators using Claude Code with the same reference materials, but without SPINE's structured workflow, improving operationalization success from 7

Zero2Skill: Bootstrapping Robot Skills through Autonomous Data Collection, Training, and Deployment

arXiv

arXiv:2607.14047v3 Announce Type: replace Abstract: Autonomous data collection governs the volume and quality of real-world trajectories for manipulation policy learning. Existing pipelines reduce human effort via self-resetting, VLM verification, or language-guided correction, yet episode-scoped fixes must be reissued whenever the same failure recurs, so oversight cost grows with session length rather than with the number of distinct problems. We present Zero2Skill, a human-robot symbiotic agentic system in which corrections are retained and reused across rounds. The collection loop collects, verifies, and resets autonomously, pausing for a remote operator only when a phase exhausts an explicit retry budget. An LLM parser maps each natural-language utterance to a structured adjustment stored in Corrective Memory, so addressed failure modes typically need not be corrected again under the same conditions. On a real-robot desktop-clearing testbed, Zero2Skill matches teleoperation episode

manipulationautonomous

Industrial Dexterity Benchmark: A Hardware-Software Benchmarking Platform for Industrial Dexterous Manipulation

arXiv

arXiv:2607.14021v2 Announce Type: replace Abstract: Dexterous manipulation remains a critical bottleneck in industrial automation; tasks such as cable routing, connector insertion, and precision assembly still rely heavily on manual labor despite decades of robotics research. This work presents a progression from classical, modular robotics pipelines toward an end-to-end multimodal imitation-learning framework for industrial dexterous manipulation. As a part of this work, we introduce three key contributions: a set of Industrial Dexterity Benchmark (IDB) boards aimed to mimic datacenter cable management, automotive cable harnesses, and gearbox assembly tasks; a scalable imitation learning framework (DAG-ROS); and a multimodal diffusion-based policy framework (AG-iDP3) that creates models fusing RGB images, point clouds, joint positions, and wrist-frame wrench data. Focusing on the datacenter cable manipulation board, we evaluate the performance of a task involving cleaning a single cab

manipulationimitation-learning

AeroMap3D: Anchoring Monocular UAV 6-DoF Localization to Visual-Geometric-Semantic Map Priors

arXiv

arXiv:2607.14009v1 Announce Type: new Abstract: We present AeroMap3D, a monocular 6-DoF UAV localization system that anchors onboard imagery to visual, geometric, and semantic map priors for GNSS-denied navigation. AeroMap3D addresses two fundamental challenges in map-referenced aerial localization: the cross-view discrepancy between UAV imagery and satellite maps, and the structural inconsistency between bare-earth digital elevation models (DEMs) and urban scenes. First, we introduce a lightweight adapter that enables a dense matcher pretrained on internet-scale generic data to perform reliable UAV-to-map registration without finetuning. By estimating the scale ratio and yaw offset between the UAV image and map tile, the adapter removes the dominant geometric misalignment induced by altitude, camera field of view, and heading before dense correspondence estimation. Second, AeroMap3D lifts 2D UAV-map correspondences onto DEM terrain while using OpenStreetMap annotations to reject seman

navigation

GigaWorld-Policy-0.5: A Faster and Stronger WAM Empowered by AutoResearch

arXiv

arXiv:2607.13960v3 Announce Type: replace Abstract: World Action Models (WAMs) improve robot policy learning by jointly modeling actions and future visual observations, using future scene evolution as dense supervision for physically grounded action generation. However, a common design in existing WAMs is to explicitly generate future videos at inference time, incurring substantial computational overhead and hindering real-time closed-loop deployment. GigaWorld-Policy addresses this issue with an action-centered formulation, where future visual dynamics are used during training while action-only decoding is used at inference time. Building upon this framework, we present GigaWorld-Policy-0.5, an enhanced action-centered WAM designed for more efficient robot control. During pretraining, GigaWorld-Policy-0.5 adopts a mixed Action-Conditioned World Modeling (AC-WM) and WAM training strategy. This strengthens the coupling between visual dynamics and robot actions and improves the transfera

control

Learning Forward & Reverse Skills from a Single Unfinished Demonstration for Constrained Manipulation Tasks

arXiv

arXiv:2607.13882v1 Announce Type: new Abstract: Learning from demonstration (LfD) enables robots to learn manipulation skills directly from expert demonstrations but remains challenging for contact-rich tasks involving geometric constraints and force interaction. Existing approaches typically require multiple complete demonstrations and do not support reverse skill execution. In this paper, we present a unified one-shot framework for constrained manipulation that learns both forward and reverse execution from a single, possibly unfinished demonstration. Our method decomposes demonstrations into non-contact and contact phases, with non-contact motion encoded with dynamic movement primitives (DMP), and contact motion represented as a sequence of screw motion primitives segmented by our proposed geometry-driven twist-direction segmentation algorithm. During execution, screw primitives are executed sequentially under admittance-guided pose correction and speed regulation, enabling task com

manipulation

Merging Reaction to Cognition: A Hybrid Cognitive Strategy for Odour Source Localisation in Natural Environments

arXiv

arXiv:2607.13853v1 Announce Type: new Abstract: Chemical pollutants released into the environment are transported by turbulent flows, generating complex, intermittent plume structures that threaten ecosystems and human health. Rapid localisation of emission sources is critical, and field robots equipped with chemical sensors provide a viable means to perform this task. However, inferring source location from sensor readings remains difficult due to sparse detections and the absence of reliable concentration gradients. Existing approaches fall into two paradigms. Bio-inspired strategies rely on reactive behaviours triggered by detections, such as surge-casting, offering efficiency but requiring scenario-specific tuning. Cognitive strategies integrate observations into a probabilistic belief over source location. While more robust, they suffer from excessive exploration and strong dependence on belief accuracy. The Fast-Cognitive algorithm reduced this computational burden but preserved

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