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Showing 2596 of 13789 articles

Bayesian Active Learning for Intent Disambiguation in Interactive Robot Planning

arXiv

arXiv:2609.34270v1 Announce Type: new Abstract: Interactive robot planning requires robots to infer and execute human intentions from natural language instructions that are often ambiguous, incomplete, or underspecified. Although large language models (LLMs) provide a powerful interface for clarification, relying on the generative model to drive an multi-turn conversation can introduce systematic failures. We propose a Bayesian framework that treats clarification as an active learning problem over grounded Signal Temporal Logic (STL) task specifications. Our method uses LLMs to initialize candidate formal specifications and translate informative contrasts into natural-language clarification questions, while Bayesian optimization maintains uncertainty estimation over user intent and selects queries that maximize information gain. After convergence, the inferred STL specification is passed to a formal planner to synthesize a verifiable robot trajectory. Across four simulated and real-wor

planning

RoboICL: Embodied In-Context Learning with GPT-6 Astra

arXiv

arXiv:2609.34261v1 Announce Type: new Abstract: General-purpose vision-language models offer a promising way to zero-shot robot control: \gptastra{} excels at open-ended and language- or image-conditioned manipulation but remains substantially weaker on high-precision and long-horizon tasks. We introduce \emph{RoboICL}, an in-context robot-control framework that narrows these gaps without robot-specific parameter updates or a learned VLA. RoboICL separates \emph{demonstration context}, which provides recorded examples when available, from \emph{interaction memory}, which accumulates the model's own actions and observed outcomes. Both use a shared observation--action--receipt--observation grammar. To preserve experience across task stages, RoboICL combines sampled demonstration blocks with bounded anchored memory. Fixed anchors keep earlier rollout interactions available for in-context learning, while the latest interaction supports immediate error correction. Across 30 RoboDojo tasks,

manipulationcontrol

UMR: Universal Manipulation Representation

arXiv

arXiv:2609.34256v1 Announce Type: new Abstract: General-purpose embodied manipulation hinges on a unified action representation that generalizes across embodiments and scales readily. Yet existing policies rely on embodiment-specific action spaces, making cross-embodiment demonstrations difficult to leverage at scale and limiting transfer to new embodiments and spatial variations. To this end, we introduce Universal Manipulation Representation (UMR), a unified action representation that enables zero-shot skill transfer from human demonstrations to heterogeneous robots. UMR decomposes manipulation into two functionally distinct yet geometrically linked components: embodiment-agnostic World Flow, which describes task-relevant object motion in the world frame, and Ego Trajectory, which represents end-effector motion relative to the current pose. We instantiate UMR as World--Ego Point VLA (WEPVLA), a compact 0.5B-parameter policy that learns in the unified geometric action space through a

manipulation

GAE: General Action Expert for Real-Time Humanoid Teleoperation

arXiv

arXiv:2609.34233v1 Announce Type: new Abstract: Humanoid avatars extend human physical presence beyond the body, enabling people to participate in social, service, and labor activities through remotely operated robots. This requires teleoperation systems capable of realizing diverse and dynamic whole-body behaviors while maintaining responsive human-robot synchronization. We present General Action Expert(GAE), a unified learning framework for general-purpose, low-latency humanoid whole-body teleoperation. To cover diverse human behaviors, GAE builds a large-scale human motion dataset from heterogeneous sources, including videos, animations, and motion capture, followed by standardization and augmentation. GAE then addresses the noise and embodiment mismatch in human motions with a two-stage training paradigm: a privileged generator policy first tracks human motion references in simulation and rolls out feasible humanoid trajectories; a deployable executor policy then learns to track th

humanoid

Proprioceptive Force Estimation for Quadruped Locomotion and Human-Robot Interaction

arXiv

arXiv:2609.34222v1 Announce Type: new Abstract: Payload forces must be accommodated during locomotion, while leash forces can specify desired motion. We investigate whether a shared three-dimensional force estimate in newtons, inferred from proprioceptive history under sustained loading, can support both tasks. An estimator and locomotion policy are jointly trained with supervised force and velocity outputs and learned latent context. The estimated force conditions locomotion and additionally generates planar-velocity and yaw-rate commands for leash guidance through an analytical map. In sustained-force simulation sweeps, temporal means of componentwise force root mean square error range from 1.44 to 2.83\,N. Compared with a domain-randomized baseline, the framework reduces velocity-tracking and base-orientation error scores by 21.6\% and 46.5\%, respectively, and increases mean survival from 68.29\% to 94.60\% in separate sustained-force tests. Unitree Go1 experiments demonstrate stat

locomotion

mmHRI: Towards Privacy-Preserving Human-Robot Interaction with Millimeter-Wave Radar

arXiv

arXiv:2609.34220v1 Announce Type: new Abstract: Assistive robots increasingly operate in many human-centered environments and perform various human-robot interaction (HRI) tasks, such as object delivery. However, most existing HRI systems rely on RGB cameras that continuously observe humans to respond to non-verbal commands, such as hand gestures. This raises privacy concerns in privacy- critical environments, such as hospital wards or restaurants, where direct camera observation of humans is restricted. To develop privacy-preserving HRI, we leverage millimeter-wave (mmWave) radar, which can sense human motion through privacy barriers without identifiable imagery. We propose mmHRI, the first multi-modal robot manipulation framework that achieves mmWave radar-guided privacy-preserving HRI. mmHRI introduces two key designs to mitigate the sparsity and temporal inconsistency of radar data in cluttered robot manipulation environments. First, we propose a dual-stream architecture that joint

manipulationhri

RLE-Bench: A Qualifying Exam for Coding Agents as Robot Learning Engineers

arXiv

arXiv:2609.34210v1 Announce Type: new Abstract: Coding agents are beginning to move beyond purely digital tasks to tackle physical-world challenges, particularly in robotics. Existing robotics benchmarks, however, primarily focus on the performance of individual artifacts, such as policies or controllers, offering limited coverage of coding agents' broader engineering capabilities. Real-world robotics extends beyond control: agents must build, integrate, diagnose, and improve heterogeneous artifacts under resource constraints and reason from multimodal feedback. To evaluate these broader capabilities, we introduce RLE-Bench, a benchmark of robot-learning tasks spanning four representative robotics development workflows: interactive control, policy learning, perception and estimation, and mechanical design. We use diverse task-specific metrics to evaluate the artifacts submitted by the coding agents, from the success rate the agents achieved to the policy agents trained, the harness age

controlperception

WB-WAM: Heterogeneous Body-Hand Pre-training for Humanoid Loco-Manipulation

arXiv

arXiv:2609.34199v1 Announce Type: new Abstract: Humanoid loco-manipulation demands coordinated body and hand behavior, while conventional robot pre-training data provide limited coverage of such whole-body motion. We present WB-WAM, a World Action Model that incorporates explicit whole-body action supervision into generative video pre-training. A shared physical action space integrates body, root, and dexterous hand annotations from heterogeneous sources, enabling joint video and action learning from 1880.2 hours of partially annotated video and motion data. The resulting priors are refined through PICO mid-training and adapted to robot tasks with auxiliary forward kinematics supervision. We construct WB-Datasets to support these stages with retargeted egocentric human demonstrations and robot trajectories, allowing task-aligned human motion to supplement limited robot data. Evaluations in simulation demonstrate strong whole-body task performance with 81.9% in HumanoidArena, while real

humanoidmanipulation

Unified Visual-Tactile-Action Modeling from Human Demonstrations for Dexterous Manipulation

arXiv

arXiv:2609.34182v1 Announce Type: new Abstract: Dexterous manipulation requires tactile feedback.However, robot tactile demonstrations are difficult to scale,because dexterous-hand teleoperation provides limited tactile feedback to the operator. In contrast, human demonstrations offer a substantially more scalable source of diverse tactile interactions. Motivated by a simple premise: hands can change, but the underlying physics of interaction does not. We leverage human tactile data to improve dexterous manipulation policies. Specifically, we first build a tactile motion-capture system that synchronously records images, tactile signals, and hand motions. Using this system, we construct the UVTA dataset spanning five contact-rich tasks, with 1,000 human demonstrations covering diverse interaction patterns and 150 robot demonstrations per task. To transfer the underlying physics of human interaction to robot control, we propose a Unified Visual-Tactile-Action Model that maps both embodim

manipulationcontrol

RAVEL: Asynchronous Rolling Inference for Flow-Based Vision-Language-Action Models

arXiv

arXiv:2609.34170v1 Announce Type: new Abstract: Flow-based vision-language-action (VLA) models are highly effective for generalist robot manipulation, yet their reliance on computationally expensive VLM encoding and multi-step iterative action generation imposes a significant latency bottleneck. The resulting inference latency makes it difficult for robots to respond quickly, especially in dynamic environments. We address this limitation with RAVEL (Rolling Asynchronous VLA Enabling Low-Latency Control), an asynchronous inference framework that addresses the computational bottlenecks of both the VLM backbone and the action expert. To reduce the delay from multi-step action denoising, RAVEL allows near-term actions to be executed after a single denoising step by carrying partially denoised future actions forward in a rolling buffer. To avoid blocking on slow VLM encoding, RAVEL decouples VLM encoding from rolling action generation, allowing the action expert to operate continuously usin

manipulationcontrol

Reliability-Aware Sparse Route Memory for Round-Trip Vision-Language Navigation

arXiv

arXiv:2609.34163v1 Announce Type: new Abstract: Vision-language navigation (VLN) is typically evaluated as a one-way task, although deployed robots may need to return after reaching a goal. We study continuous round-trip VLN and diagnose failures in directional observability, deviation recovery, and termination stability. We propose a reliability-aware sparse route memory that records the executed Outbound trajectory as ordered geometric anchors and queries them in reverse through a structured hint, action-level arbitration, and terminal verification. On 50 reverse-paired episodes using NaVILA and a simulated Unitree Go2, language-only Return succeeds in 22.0% of episodes, while our online system reaches 55.1%. With exact route information, the same interfaces achieve 86.0%, showing that effective Return requires both accurate information and consistent action on that information. The remaining online gap arises mainly from geometric evidence that is too unreliable to authorise interve

navigation

Quantile Head for Vision-Language-Action Models

arXiv

arXiv:2609.34061v1 Announce Type: new Abstract: Vision-Language-Action (VLA) models integrate pretrained Vision-Language Models (VLMs) with action heads for robot control. Common action heads have distinct limitations: point regression provides only a point estimate of the action distribution, while standard flow-matching samplers require costly iterative sampling. To address these limitations, we unify regression and flow matching under a shared objective and extend it to derive a quantile objective. This quantile objective guides the design of our Quantile Head, which predicts a median and positive gaps to form ordered marginal action quantiles in one forward pass. These quantiles support multiple sampling strategies without retraining and are jointly supervised to train the default median policy. Our local analysis of this joint supervision shows that, with calibrated nearby quantiles, fixed gaps, and matched correction speed, direct median updates have lower variance than under med

control

Estimate, Don't Imitate: Reusing Differentiable State-Based Policies for Visuomotor Control

arXiv

arXiv:2609.34018v1 Announce Type: new Abstract: Simulation-trained manipulation policies can exploit privileged state information to learn effective contact-rich behaviours, but deployment requires acting from partial observations such as noisy camera images. A common solution is teacher-student distillation, in which a visuomotor policy is trained to reproduce the actions of the privileged expert. This requires the student to jointly infer the task-relevant state and relearn the expert's action mapping that is already available. An alternative is to reuse the state-based expert and learn only a perceptual interface that reconstructs its missing state inputs. However, minimising the state estimate error alone does not necessarily minimise the downstream control error induced by these estimates. To bridge this gap, we train a visual state estimator using both direct state supervision and an action-consistency loss backpropagated through the frozen, differentiable expert. A scheduled obj

manipulationcontrol

ZeroBot: Learning from Scratch in Minutes with Generative Real2Sim

arXiv

arXiv:2609.34010v1 Announce Type: new Abstract: We present ZeroBot, a real2sim framework for learning a robot manipulation task from scratch in minutes under challenging conditions: zero human demonstrations, zero policy pre-training, and zero known object models. Given only a single view of an object and a goal pose for that object, ZeroBot uses image-to-3D generative models to obtain a complete object mesh, which is used in simulation for large-scale parallel reinforcement learning. To accelerate training, we introduce an action space which leverages the generated geometry and learned value function to sample states involving robot-object contact. When evaluated on real-world tasks including grasping, pushing, articulated object interaction, and multi-stage manipulation, ZeroBot achieves an 87% success rate with an average training time of 119 seconds. These results show the value of using image-to-3D models in a real2sim framework for rapid, autonomous robot learning.

manipulationgraspingreinforcement-learningautonomous

TacGooseBumps (TacGB): Retrofitting Normal-Only Tactile Sensors with Shear Encoding for Learning Contact-Rich Manipulation

arXiv

arXiv:2609.34006v1 Announce Type: new Abstract: Contact-rich policies often fail because distinct physical states look alike yet require different actions. Cameras may not reveal whether a connector is aligned or fully seated, while many normal-only tactile sensors can miss the tangential interactions perpendicular to the grasping direction that distinguish these states. We ask whether a learning policy needs calibrated shear measurements, or only a repeatable observation that separates shear-dependent contact states. We introduce TacGooseBumps (TacGB), a passive domed film that mechanically encodes tangential loading as pattern changes in an existing sensor's pressure map. Tangential loading tilts each dome and redistributes pressure across its footprint; an end-to-end policy consumes the resulting maps without added electronics, force reconstruction, or taxel-level dome alignment. Across four imitation-learning tasks and two data-collection pipelines, TacGB improves goal attainment,

manipulationgrasping

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