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Showing 2776 of 10373 articles
arXiv:2504.18235v2 Announce Type: replace-cross Abstract: Event-based cameras are bio-inspired sensors that detect light changes asynchronously for each pixel. They are increasingly used in fields like computer vision and robotics because of several advantages over traditional frame-based cameras, such as high temporal resolution, low latency, and high dynamic range. As with any camera, the output's quality depends on how well the camera's settings, called biases for event-based cameras, are configured. While frame-based cameras have advanced automatic configuration algorithms, there are very few such tools for tuning these biases. A systematic testing framework would require observing the same scene with different biases, which is tricky since event cameras only generate events when there is movement. Event simulators exist, but since biases heavily depend on the electrical circuit and the pixel design, available simulators are not well suited for bias tuning. To allow reproducibility
arXiv:2605.30612v2 Announce Type: replace Abstract: Continuous control policies trained with off-policy reinforcement learning frequently exhibit high-frequency action jitter, impractical for direct deployment on physical actuators. Post-hoc filtering attenuates jitter but adds phase lag; embedding smoothness penalties in the actor's loss couples them with the RL gradient and conflates reward regression with over-aggressive smoothing. We present ZAPS-DA, which reduces action jitter at deployment with negligible phase lag and no post-processing. ZAPS-DA pairs an unmodified main actor (trained by the base RL loss) with a separate decoupled actor trained via supervised imitation of zero-phase filtered targets stored in the replay buffer. The deployed policy is the decoupled actor: a feed-forward map from observation to smooth action, with no inference-time filter and no action-history input -- causal distillation of a non-causal filter. A magnitude-matched MSE loss gives zero-hyperparamet
arXiv:2602.01385v2 Announce Type: replace Abstract: Triphibious robots capable of multi-domain motion and cross-domain transitions are promising to handle complex tasks across diverse environments. However, existing designs primarily focus on dual-mode platforms, and some designs suffer from high mechanical complexity or low propulsion efficiency, which limits their application. In this paper, we propose a novel triphibious robot capable of aerial, terrestrial, and aquatic motion, by a minimalist design combining a quadcopter structure with two passive wheels, without extra actuators. To address inefficiency of ground-support motion (moving on land/seabed) for quadcopter based designs, we introduce an eccentric Center of Gravity (CoG) design that inherently aligns thrust with motion, enhancing efficiency without specialized mechanical transformation designs. Furthermore, to address the drastic differences in motion control caused by different fluids (air and water), we develop a unifie
arXiv:2511.08583v2 Announce Type: replace Abstract: Developing efficient and accurate visuomotor policies poses a central challenge in robotic imitation learning. While recent rectified flow approaches have advanced visuomotor policy learning, they suffer from a key limitation: After iterative distillation, generated actions may deviate from the ground-truth actions corresponding to the current visual observation, leading to accumulated error as the reflow process repeats and unstable task execution. We present Selective Flow Alignment (SeFA), an efficient and accurate visuomotor policy learning framework. SeFA resolves this challenge by a selective flow alignment strategy, which leverages expert demonstrations to selectively correct generated actions and restore consistency with observations, while preserving multimodality. This design introduces a consistency correction mechanism that ensures generated actions remain observation-aligned without sacrificing the efficiency of one-step
arXiv:2511.03075v2 Announce Type: replace Abstract: The safe deployment of autonomous systems in safety-critical settings requires a paradigm that combines human expertise with AI-driven analysis, especially when anomalies are unforeseen. We introduce AURA (Autonomous Resilience Agent), a collaborative framework for anomaly and fault diagnostics in robotics. AURA integrates large language models (LLMs), a high-fidelity digital twin (DT), and human-in-the-loop interaction to detect and respond to anomalous behavior in real time. The architecture uses two agents with clear roles: (i) a low-level State Anomaly Characterization Agent that monitors telemetry and converts signals into a structured natural-language problem description, and (ii) a high-level Diagnostic Reasoning Agent that conducts a knowledge-grounded dialogue with an operator to identify root causes, drawing on external sources. Human-validated diagnoses are then converted into new training examples that refine the low-level
arXiv:2510.18999v3 Announce Type: replace Abstract: Reconstructing signed distance functions (SDFs) from point cloud data benefits many robot autonomy capabilities, including localization, mapping, motion planning, and control. Methods that support online and large-scale SDF reconstruction often rely on discrete volumetric data structures, which affects the continuity and differentiability of the SDF estimates. Neural network methods have demonstrated high-fidelity differentiable SDF reconstruction but they tend to be less efficient, experience catastrophic forgetting and memory limitations in large environments, and are often restricted to truncated SDF. This work proposes OREN, a hybrid method that combines an explicit prior from octree interpolation with an implicit residual from neural network regression. Our method achieves non-truncated (Euclidean) SDF reconstruction with computational and memory efficiency comparable to volumetric methods and differentiability and accuracy compa
arXiv:2509.21256v3 Announce Type: replace Abstract: Non-prehensile manipulation, encompassing ungraspable actions such as pushing, poking, pivoting, and wrapping, remains underexplored due to its contact-rich and analytically intractable nature. We revisit this problem from two perspectives. First, instead of relying on single-arm setups or favorable environmental supports (e.g., walls or edges), we advocate a generalizable dual-arm configuration and establish a suite of Bimanual Non-prehensile Manipulation Primitives (BiNoMaP). Second, departing from prevailing RL-based approaches, we propose a three-stage, RL-free framework for learning structured non-prehensile skills. We begin by extracting bimanual hand motion trajectories from egocentric video demonstrations. Since these coarse trajectories suffer from perceptual noise and morphological discrepancies, we introduce a geometry-aware post-optimization algorithm to refine them into executable manipulation primitives consistent with p
arXiv:2509.10757v2 Announce Type: replace Abstract: The tracking module of a visual-inertial SLAM system processes incoming image frames and IMU data to estimate the position of the frame in relation to the map. It is important for the tracking to complete in a timely manner for each frame to avoid poor localization or tracking loss. We therefore present a new approach which leverages GPU computing power to accelerate time-consuming components of tracking in order to improve its performance. These components include stereo feature matching and local map tracking. We implement our design inside the ORB-SLAM3 tracking process using CUDA. Our evaluation demonstrates an overall improvement in tracking performance of up to 2.8x on a desktop and Jetson Xavier NX board in stereo-inertial mode, using the well-known SLAM datasets EuRoC and TUM-VI.
arXiv:2502.20805v3 Announce Type: replace Abstract: Hand-object interaction(HOI) is the fundamental link between human and environment, yet its dexterous and complex pose significantly challenges for gesture control. Despite significant advances in AI and robotics, enabling machines to understand and simulate hand-object interactions, capturing the semantics of functional grasping tasks remains a considerable challenge. While previous work can generate stable and correct 3D grasps, they are still far from achieving functional grasps due to unconsidered grasp semantics. To address this challenge, we propose an innovative two-stage framework, Functional Grasp Synthesis Net (FGS-Net), for generating 3D HOI driven by functional text. This framework consists of a text-guided 3D model generator, Functional Grasp Generator (FGG), and a pose optimization strategy, Functional Grasp Refiner (FGR). FGG generates 3D models of hands and objects based on text input, while FGR fine-tunes the poses us
arXiv:2607.08741v1 Announce Type: cross Abstract: Generating realistic 3D human motions in real-time within interactive applications is key for animation, simulation, and humanoid robotics. While recent offline motion generation approaches offer precise control via text and kinematic constraints, they lack the inference speed required for interactive settings. Conversely, existing online methods enable real-time synthesis but often sacrifice controllability or struggle with complex text semantics and long-horizon goals due to limited context windows. In this work, we introduce ARDY, a streaming generation framework that bridges this gap by enabling high-fidelity motion generation controllable via online text prompts and flexible kinematic constraints. ARDY employs a hybrid representation that combines explicit root features with a latent body embedding, balancing precise trajectory control with efficient generative learning. We propose a two-stage autoregressive transformer denoiser th
arXiv:2607.08402v1 Announce Type: cross Abstract: Large-scale and diverse datasets are needed to train AI models to take real-time decisions for autonomous vehicles (AVs), an intelligent transportation system (ITS) application. Pedestrian intention and trajectory prediction are critical models used in AVs, requiring datasets involving diverse pedestrian images. Unrestricted access to these datasets imposes serious security risks, like identity theft and pedestrian tracking. The challenge is to apply privacy preservation procedures while maintaining the image attributes needed to train the models. Existing privacy methods may preserve the pedestrian's privacy, but degrade the image usability, which hinders the models' effectiveness. This work's focus is to implement a five-stage pipeline to protect pedestrians' privacy through face swapping while keeping the essential facial attributes intact. It should be tailored to satisfy the privacy needs of the Egy-DRiVeS dataset. Moreover, Roop a
arXiv:2607.08316v1 Announce Type: cross Abstract: Vehicle intention prediction is a pivotal aspect in the agility and safety of autonomous vehicles in all driving scenarios; if genuine enhancement of autonomous vehicles are required, we need to make them adopt human interpretation of driver's intention especially in cases that require a lot of human interaction as well as complex driving behaviors like the ones at intersections, roundabouts and emergency cases such as sudden stops where vehicle intention prediction helps in taking the correct evasive action within a real time period where every second of action makes an impact and can prevent a catastrophe from taking place. In the worst case, it helps minimize the damage and make safety a priority. Intention prediction can also be used to enhance trajectory prediction (intention conditioned trajectory prediction). In this study, The INTENT framework is proposed using LSTM model to predict the vehicle's intention at intersections 2 sec
arXiv:2607.08189v1 Announce Type: cross Abstract: Safe navigation in dynamic environments is challenging when system dynamics are unknown and actuator inputs are limited. Existing methods either rely on accurate models, require online optimization, or do not explicitly account for input constraints. This paper presents a real-time control framework for unknown Euler-Lagrange systems that guarantees finite-time reach-avoid-stay (FT-RAS) specifications while respecting actuator limits. We extend the spatiotemporal tube (STT) framework by incorporating input constraints into the controller design and derive offline-verifiable feasibility conditions that relate the available control authority to the tube design and uncertainty bounds. The resulting framework is approximation-free and computationally efficient, making it suitable for real-time implementation. The proposed approach is validated through simulations on a mobile robot, a quadrotor, and a spacecraft, together with hardware exper