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Showing 271 of 13412 articles
arXiv:2605.22021v2 Announce Type: replace Abstract: Dual-arm robotic manipulation often requires lifting and transporting objects whose mass and center of mass are not known in advance. These uncertainties affect the force-moment balance required for stable lifting, and improper regulation of contact wrenches can lead to slip, object drop, orientation deviation, or excessive squeezing. This paper presents a friction-aware dual-arm box-manipulation framework for objects with unknown inertial properties. The framework combines online inertial estimation with convex contact-wrench optimization. The inertial estimation module estimates the object mass and center of mass from measured contact wrenches, while the optimization module computes friction-feasible contact forces and torsional moments through a second-order cone program (SOCP) under ellipsoidal friction-limit-surface constraints. An offline trajectory refinement stage is also included to reduce undesired object-environment contact
arXiv:2604.24033v2 Announce Type: replace Abstract: Event-based cameras are bio-inspired sensors with pixels that independently and asynchronously respond to brightness changes at microsecond resolution, offering the potential to handle visual tasks in high-speed maneuvering scenarios. Existing event-based approaches, although successful in mitigating motion blur caused by high-speed maneuvers, suffer from many limitations. Some of them highlight a success of pose tracking for a fronto-parallel fast shaking camera closed to the structure, while others assume pure (optionally aggressive) three-degree-of-freedom rotations. The former requires persistent local map visibility within the field of view (FOV), whereas the latter fails to generalize to six-degree-of-freedom (6-DoF) motions where both linear and angular velocities may be large. Consequently, current successes do not fully demonstrate that event-based state estimation under arbitrary aggressive maneuvers is a fully solved proble
arXiv:2604.07993v3 Announce Type: replace Abstract: Humans achieve complex manipulation through coordinated whole-body control, whereas most Vision-Language-Action (VLA) models treat robot body parts largely independently, making high-DoF humanoid control challenging and often unstable. We present HEX, a state-centric framework for coordinated manipulation on full-sized bipedal humanoid robots. HEX introduces a humanoid-aligned universal state representation for scalable learning across heterogeneous embodiments, and incorporates a Mixture-of-Experts Unified Proprioceptive Predictor to model whole-body coordination and temporal motion dynamics from large-scale multi-embodiment trajectory data. To efficiently capture temporal visual context, HEX uses lightweight history tokens to summarize past observations, avoiding repeated encoding of historical images during inference. It further employs a residual-gated fusion mechanism with a flow-matching action head to adaptively integrate visua
arXiv:2603.25044v3 Announce Type: replace Abstract: In recent human-robot collaboration environments, there is a growing focus on integrating diverse sensor data beyond visual information to enable safer and more intelligent task execution. Although thermal data can be crucial for enhancing robot safety and operational efficiency, its integration has been relatively overlooked in prior research. This paper proposes a novel Vision-Language-Action (VLA) framework that incorporates thermal information for robot task execution. The proposed system leverages a Vision-Language Model (VLM) as a high-level planner to interpret complex natural language commands and decompose them into simpler sub-tasks. This approach facilitates efficient data collection and robust reasoning for complex operations. Unlike conventional methods that rely solely on visual data, our approach integrates thermal information, enabling the robot to perceive physical properties and proactively ensure environmental safet
arXiv:2603.08905v2 Announce Type: replace Abstract: Deformable granular terrains introduce significant locomotion and immobilization risks in planetary exploration and are difficult to detect via remote sensing (e.g., vision). Legged robots can sense terrain properties through leg-terrain interactions during locomotion, offering a direct means to assess traversability in deformable environments. How to systematically exploit this interaction-derived information for navigation planning, however, remains underexplored. We address this gap by presenting PSANE, a Proprioceptive Safe Active Navigation and Exploration framework that leverages leg-terrain interaction measurements for safe navigation and exploration in unknown deformable environments. PSANE learns a traversability model via Gaussian Process regression to estimate and certify safe regions and identify exploration frontiers online, and integrates these estimates with a reactive controller for real-time navigation. Frontier selec
arXiv:2602.15891v2 Announce Type: replace Abstract: While autonomous vehicles have achieved reliable performance within specific operating regions, their deployment to new cities remains costly and slow. A key bottleneck is the need to collect many human demonstration trajectories when adapting driving policies to new cities that differ from those seen in training in terms of road geometry, traffic rules, and interaction patterns. In this paper, we show that self-play multi-agent reinforcement learning can adapt a driving policy to a substantially different target city using only the map and meta-information, without requiring any human demonstrations from that city. We introduce NO data Map-based self-play for Autonomous Driving (NOMAD), which enables policy adaptation in a simulator constructed based on the target-city map. Using a simple reward function, NOMAD substantially improves both task success rate and trajectory realism in target cities, demonstrating an effective and scalab
arXiv:2511.17166v3 Announce Type: replace Abstract: Reflections of active markers in the environment are a common source of ambiguity in onboard visual relative localization. This work presents a novel approach that exploits these typically unwanted reflections for onboard relative localization in heterogeneous multi-UAV teams operating over specular, near-planar surfaces such as calm water and flat indoor floors. Using only a camera, active markers, and a single-beam rangefinder, the method requires no prior knowledge of robot size, marker configuration, or surface reflectance properties, and propagates the uncertainty introduced by surface irregularities, including those of dynamic water surfaces. We further characterize, analytically and experimentally, how surface tilt biases the estimate, and identify the slope range over which the level-surface assumption holds. Indoor multi-UAV and outdoor experiments validate the localization accuracy, demonstrating reliable operation across va
arXiv:2511.12380v2 Announce Type: replace Abstract: Piezoelectric ceramics enable fast, precise, and powerful actuation with integrated sensing in insect-scale robots. However, they are brittle, failing at low strains limiting its applications involving high impacts, unexpected loading, or soft robotics. To address this limitation, we investigate polyvinylidene fluoride (PVDF) as a compliant alternative: it tolerates substantially larger strains, but its low piezoelectric coefficient limits the output of conventional single-layer actuators. We demonstrate a novel manufacturing process for multilayer PVDF actuators that utilizes off the shelf materials and provides parallel bussing of signal voltage to reduce integration complexity. Using first principles models validated with experiments, we show a tradeoff between force (linear or superlinear increase with layer count) and displacement (cubic decrease with layer count) for the actuator geometry chosen. Our work positions PVDF actuatio
arXiv:2511.08771v2 Announce Type: replace Abstract: State-of-the-art robotics simulators operate in discrete time. This requires users to choose a time step, which is both critical and challenging: large steps can produce non-physical artifacts, while small steps force the simulation to run slowly. Continuous-time error-controlled integration avoids such issues by automatically adjusting the time step to achieve a desired accuracy. But existing error-controlled integrators struggle with the stiff dynamics of contact, and cannot meet the speed and scalability requirements of modern robotics workflows. We introduce CENIC, a new variable-step integrator that brings together recent advances in convex time-stepping and error-controlled integration, inheriting benefits from both continuous integration and discrete time-stepping. CENIC runs at fast real-time rates comparable to discrete-time robotics simulators like MuJoCo, Drake and Isaac Sim, while also providing guarantees on accuracy and
arXiv:2403.17147v2 Announce Type: replace Abstract: Swarm robotics relies on robots with minimal sensing and computation that achieve self-organization at the level of the collective to address a variety of tasks. Yet swarm robotics still struggles with global tasks that require understanding the broader spatial context in which robots operate, such as identifying the shape of the arena in which they are embedded. Here, we introduce spectral swarm robotics, a framework in which robots recover global spectral descriptors of the swarm's geometric structure through strictly local interactions. To do so, robots emulate diffusion to locally estimate Laplacian spectral invariants, quantities normally obtained only through centralized computation. These spectral values serve as compact descriptors of the environment. In the present proof of concept, robots estimated the second Laplacian eigenvalue and used it to classify arenas from a predefined set of shapes with distinct spectral signatures
arXiv:2610.31670v1 Announce Type: cross Abstract: Robotic foundation models are typically evaluated through costly closed-loop rollouts, which motivates cheap offline proxies for model capability. The Platonic Representation Hypothesis (PRH) suggests that as representations improve, different modalities such as vision and language converge toward a shared statistical model of reality. We ask whether motion trajectories form another such modality: as embodied models become more capable, should their sensory representations converge toward the structure of physical motion? To examine this, we propose Sensorimotor Alignment ($S^2$), a training-free offline metric that measures how well a model's sensory representation aligns with the geometry of physical motion. We find that $S^2$ correlates positively with downstream robot task success across embodied model families, making it a low-cost offline proxy for prioritizing models before closed-loop evaluation. $S^2$ can also identify promisin
arXiv:2610.31562v1 Announce Type: cross Abstract: The rapid growth of the space economy, alongside increasing orbital congestion and debris, is driving demand for reliable on-orbit transportation of large and non-cooperative objects. Performing such transportation with a swarm of small spacecraft distributes risk and removes the single point of failure inherent to monolithic architectures, but requires solving a non-convex trajectory optimization coupling every agent's cone-constrained thrust to the payload's rotational dynamics. Existing approaches span decentralized control laws with asymptotic guarantees but limited constraint enforcement, and centralized and partially centralized planners that reintroduce a single point of failure. In this work, we present a decentralized bi-level framework driven by exact gradients: the problem is split into an inner convex thrust allocation and an outer search over payload torque trajectories. This decomposition yields fuel-efficient solutions qu
arXiv:2610.31194v1 Announce Type: cross Abstract: Joint-embedding predictive architectures (JEPAs) learn world models in latent space, enabling efficient planning but leaving their states opaque. We introduce Inside-JEPA, which places relational channels for ordered entity pairs inside the JEPA latent state and shows that an inverse-dynamics loss can ground these channels without relation labels when its head reads them, either alone or as part of the full state. On Something-Something V2, latent prediction alone performs no better than a random relation head, while inverse-dynamics supervision that recovers actions from channel changes improves relational AUROC by .065-.103 across ten settings with annotated boxes, by .081 on RH20T robot episodes with held-out tasks, and by .050-.061 across five relations using off-the-shelf detection and tracking. An inverse head on entity latents decodes actions more accurately but barely improves relational grounding; shuffled labels, two label-fre
arXiv:2610.31149v1 Announce Type: cross Abstract: This chapter explores how robotic systems and ambient intelligence can enhance care for older adults in residential aged care (RAC) homes and private homes. Although these settings differ, we frame both as extreme and challenging environments for human-robot interaction (HRI), characterised by cluttered and dynamic layouts, diverse resident needs, and limited on-site technical support. We review embodied and non-embodied systems that assist with daily living, safety monitoring, and social engagement, highlighting hybrid deployments where robots complement fixed and wearable sensors. To ensure these technologies are usable and effective, design considerations consider the cognitive, physical, and social needs of older adults. Interaction design prioritises accessibility for older adults with low digital literacy, using robust but simple voice interfaces, small sets of non-verbal cues, accessible screen-based companions, and safe object h