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Showing 3121 of 13792 articles

BiRoAD: Learning Shared and Role-Adaptive Representations for Bimanual Manipulation

arXiv

arXiv:2609.23445v1 Announce Type: new Abstract: Bimanual manipulation requires policies that coordinate two arms while adapting their functional roles to scene geometry, object configuration, and task context. Learning such scene-conditioned role adaptation remains challenging, as demonstrations may contain uneven role distributions that limit generalization to underrepresented arm--role configurations. In addition, many bimanual policies predict actions in fixed left- and right-arm action spaces. While this provides a natural parameterization for robot control, it does not explicitly specify how behaviors should transform when functional roles are exchanged across arms. Across different scene initializations, the two arms may follow a similar coordination pattern, but the role-specific behavior assigned to each arm should change with the scene. Therefore, we propose BiRoAD, a Bimanual Role-Adaptive Decomposition framework for learning shared and role-adaptive representations in bimanu

manipulationcontrol

Receding-Horizon Pushing with Composable Object-Centric Policies

arXiv

arXiv:2609.23439v1 Announce Type: new Abstract: Non-prehensile manipulation is practical for relocating large, heavy, or geometrically ungraspable objects. Yet, long-horizon pushing of arbitrarily-shaped 3D objects couples three problems: 1) where to push the object so as to approach the target pose, 2) whether each push is stable and reachable, 3) whether subsequent actions remain feasible. We present an object-centric pushing policy within a feedback-guided hierarchical framework. At the low level, a learning-based policy predicts contact actions from a pose- and scale-normalized point cloud, conditioned on a near single-step subgoal. A stability score is applied to evaluate the predicted contacts by a quasi-static sliding-versus-tipping analysis. At the high level, BIT$^*$ first searches for an object path, and the next several subgoals are checked by contact prediction and robot motion planning for future feasibility. Failed motion plans, as feedback, change the local path costs an

manipulationplanning

RopeFormer: Cross-Trial Adaptation from Interaction History for Dynamic Rope Manipulation

arXiv

arXiv:2609.23432v1 Announce Type: new Abstract: Dynamic rope manipulation is highly sensitive to unknown object dynamics: the same robot motion can produce substantially different responses across ropes, while explicitly identifying the relevant physical properties is difficult. We present RopeFormer, a history-conditioned framework that uses prior task interaction as context for subsequent control. The policy retains cross-trial action-response history while keeping its weights fixed and requires no explicit online rope-parameter estimation. In matched simulation evaluations across sustained single-arm rotation, bimanual rotation, and transient whipping, retaining context improves subsequent control relative to resetting the same checkpoint, with the benefit varying across rope dynamics and observation settings. We further deploy the frozen policies on a Unitree H1-2 with previously unseen physical ropes. From T1 to T3, target-acquisition time decreases by 30.9% for Rope Swing and 33.

manipulationcontrol

RiverVLN: Phase-Grounded Temporal Vision--Language Navigation for Unmanned Surface Vehicles

arXiv

arXiv:2609.23423v1 Announce Type: new Abstract: Vision-language navigation (VLN) has largely been developed for indoor and terrestrial robots, where language can often be treated as a static goal and motion is approximated by discrete or near-instantaneous actions. These assumptions break down for unmanned surface vehicles (USVs): river navigation requires continuous motion under inertia and limited maneuverability, while long-horizon instructions must be executed through sparse and visually ambiguous maritime landmarks. We introduce RiverVLN, to our knowledge the first benchmark designed for long-horizon USV VLN under continuous riverine motion, and PGT-NAV, a phase-grounded temporal navigation framework for USVs. Rather than directly mapping an entire instruction to motion, PGT-NAV converts it into an ordered sequence of visually verifiable semantic phases and maintains the active phase online through grounded visual and motion evidence. This explicit semantic progress state is fused

navigation

HEARTH: An Object-Centric RGB-Thermal-3D Dataset for Temperature-Aware Robot Manipulation

arXiv

arXiv:2609.23418v1 Announce Type: new Abstract: Language-guided manipulation can depend on physical properties that visible appearance does not reveal. Temperature is one such property, but object datasets for robot learning rarely associate measured temperatures with object appearance and geometry. We present HEARTH, an object-centric RGB-thermal-3D dataset of 90 physical objects from 18 everyday categories, comprising 145 captured object states. Our pipeline maps apparent surface temperatures onto reconstructed meshes through camera calibration and pose transfer. The dataset includes raw temperature measurements, camera parameters, RGB-textured meshes, and thermal textures for simulation. We use these assets to construct three LIBERO-derived tasks and collect 1,200 demonstrations for fine-tuning a pretrained vision-language-action (VLA) model, $\pi_{0.5}$. In an ablation study, adding thermal observations to the VLA increases success on temperature-dependent object-selection tasks fr

manipulation

EmoPose: Vision-Language Model Guided Emotion-Aware Gesture Generation for Humanoid Robots

arXiv

arXiv:2609.23414v1 Announce Type: new Abstract: Socially competent humanoid robots must communicate affect and intent through gesture as well as speech, yet open-ended interaction must become motion that is both expressive and executable on a specific body. This demands semantic flexibility for contextual social intent while preserving deterministic, embodiment-aware robot control. We present EmoPose, a vision-language model (VLM)-guided framework that bridges this gap through an executable semantic interface. Given language, dialogue history, and optional visual context, the VLM selects an ordered gesture plan containing a communicative class, library variant, intensity, and speech anchor. A scalable robot-owned motion library defines the available expressive vocabulary and the source of 14-DoF joint targets. Pose Studio supports automatic trajectory generation, MuJoCo preview, and automatic synchronization of new library entries with the VLM guide; deterministic robot-side modules va

humanoidcontrol

Towards Reliable Underwater Diver-Robot Interaction: Gesture Design, Interaction Logic, and Real-World Evaluation

arXiv

arXiv:2609.23392v1 Announce Type: new Abstract: Underwater human--robot interaction requires gesture commands that are both easy for divers to use and reliable for robots to recognize. We investigate these aspects through a closed-loop diver--robot interaction framework integrating a compact seven-gesture vocabulary, lightweight landmark-based recognition, and command-level interaction logic. We evaluate the framework through a user study and underwater robot experiments in a laboratory tank and a swimming pool. The user study supported the reproducibility of the gestures after brief learning. Recognition analysis further showed that visual similarity was associated with gesture confusion, while intermediate poses during gesture formation introduced temporal ambiguity. Command-level processing mitigated the effects of transient recognition errors on robot execution, reducing unintended triggers and premature task interruptions. These findings show that reliable underwater gesture inter

Manipulation Feasible Navigation Among Movable Obstacles with Discrete Contact Pushing

arXiv

arXiv:2609.23312v1 Announce Type: new Abstract: In environments with large movable obstacles, detour-only navigation can be inefficient or even infeasible, while obstacle interaction requires reasoning about navigation benefit, feasible placement, and executable manipulation. We present a hierarchical navigation among movable obstacles (NAMO) framework for mobile manipulators. At the high level, the planner identifies key blocking obstacles from reference paths and searches for relocation plans that jointly satisfy geometric, manipulation, and downstream navigation constraints. When direct relocation is hindered by other movable objects, a large language model (LLM) is selectively invoked to infer auxiliary manipulation dependencies, which are then verified by deterministic geometric planning. To execute the resulting relocation goals, we define discrete contact modes on the surfaces of box-shaped obstacles and select contact faces and regions online based on position and orientation e

manipulationnavigationplanning

Shared Execution-Clock Drifting Policy for Dynamic Precision Manipulation

arXiv

arXiv:2609.23305v1 Announce Type: new Abstract: Manipulation under time constraints requires both accurate actions and an execution rhythm that matches the evolving scene. This becomes critical when a robot must intercept moving objects or complete a sequence of adjustments before a deadline. Although one-step policies reduce generation cost, their directly predicted action sequences leave temporal allocation implicit. We propose Shared Execution-Clock Drifting (SECD), which makes execution rhythm an explicit part of one-step action generation. Conditioned on an observation and a latent sample, the policy jointly predicts a progress-indexed action curve and a shared monotone clock that maps fixed control times to locations on the curve. Demonstration-derived alignment anchors this decomposition, which is trained jointly through drifting on the decoded actions. The resulting policy retains a fixed-rate control interface and requires one network evaluation. We evaluate SECD across four r

manipulationcontrol

Steering Through Contact: A Finite-Support Motion Model for Single-Track Center-Articulated Robots

arXiv

arXiv:2609.23271v1 Announce Type: new Abstract: Trajectory planning and control in field robotics rely on predicting how propulsion and steering affect vehicle motion when contact points undergo slip. For articulated vehicles, the point-contact kinematic model (PCK) accounts for the linkage geometry but neglects the rotational resistance distributed along the contacts. We propose a finite-support quadratic model (FSQ) for single-track, center-articulated vehicles that incorporates this resistance through a quasi-static balance of lateral slip. Our approach generalizes the standard PCK formulation by relaxing the contact-point assumption. An exact reduction of the quadratic slip cost to contact moments gives a compact closed-form solution for real-time prediction of lateral velocity and yaw rate. We evaluate the proposed method in real-world experiments across asphalt, grass, ice, and mixed routes, using more than 7 km of data. For five-second predictions, FSQ reduces the weighted media

planningcontrol

Latent Telepathy: Multi-Robot Communication with Self-Supervised Perceptual Latents

arXiv

arXiv:2609.23269v1 Announce Type: new Abstract: In a decentralized multi-robot team under partial observability, the fact that decides a robot's next action is often visible only to a teammate. Existing decentralized methods communicate kinematic information, such as position or planned trajectory, which cannot convey what the teammate perceives. Learned communication in multi-agent reinforcement learning (MARL) can carry perceptual content, but the resulting messages are task-coupled and opaque. We propose Latent Telepathy. Each robot broadcasts the perceptual latent vector it already computes for its own use, the output of an encoder trained with a self-supervised joint-embedding predictive objective, frozen, and shared across the team. A teammate learns to act on it from task reward alone. Because the encoder already runs for perception, the message costs no additional computation and a single compact vector of bandwidth. Because the encoder is frozen before any policy is trained, t

reinforcement-learningperception

Robot World Models Are Not Invariant to How the Actions Are Written

arXiv

arXiv:2609.23252v1 Announce Type: new Abstract: A robot policy is trained with one of two action parameterizations: absolute joint targets, or deltas relative to the current state. The choice is a live engineering decision in robot learning, and a world model conditioned on actions inherits it silently. We show the inheritance is catastrophic. A latent dynamics model trained on one parameterization and handed the identical commanded trajectory written in the other collapses: retrieval degrades by 2.6-13.4x across three robot datasets and two morphologies, goal-conditioned action selection falls from 53% to 15%, and on PushT the two beliefs about the same future are near-orthogonal (cos = 0.067, worst case -0.377), so the predictor does not degrade gracefully, it answers a different question. This is not a distribution-shift artifact in the usual sense: the two encodings are mutually reconstructible at R^2 = 0.996 given the joint input, so no information is lost, and we give the test th

Probabilistic Scene Graphs: Hierarchical Representation and Real-time System

arXiv

arXiv:2609.23144v1 Announce Type: new Abstract: 3D scene graphs provide semantically rich and hierarchical representations for robot perception. However, existing systems do not maintain uncertainty as an explicit belief or propagate it through the operations that construct and refine the graph. We introduce Probabilistic Scene Graph (PSG), a generalization of the conventional scene graph that represents a posterior over possible graphs, factorized into a discrete graph structure of entities, relations, and semantic attributes, and continuous states that ground them spatially, with uncertainty maintained over both components. Geometry is carried directly by the nodes rather than selected from a separately constructed metric map, so a metric map, where needed, follows from the graph rather than preceding it. We instantiate PSG's probabilistic spatial grounding with hierarchical graphs of Gaussians (HGG): each object primitive is represented by a full-covariance Gaussian under a Normal-I

perception

AquaCap: A Training-Free Underwater Embodied Agent with Code-as-Policy

arXiv

arXiv:2609.23133v1 Announce Type: new Abstract: Recent advances in vision-language-action models have stimulated growing interest in underwater embodied intelligence. However, their reliance on large-scale interaction data limits their applicability underwater, where data collection is costly and scarce. To address this challenge, we present AquaCap, a training-free Code-as-Policy framework for autonomous underwater navigation and manipulation. AquaCap employs a dual-layer agent that translates task instructions and environmental observations into condition-aware plans and executable control programs. Structured perception then provides the agent with semantic, geometric, and reliability-aware observations under degraded underwater conditions. A failure-aware memory diagnoses unsuccessful actions and supports closed-loop replanning and code revision. This design enables online adaptation without task-specific training or parameter updates. AquaCap achieves a 66.43% success rate in simu

manipulationnavigationautonomousplanningcontrol

Tip Manipulation in Soft Everting Robots via Wall Retraction and Deployable Fingers

arXiv

arXiv:2609.23132v1 Announce Type: new Abstract: Soft everting robots can traverse long, confined paths by continuously growing, yet active interaction remains limited to a single tool fixed at or near the tip, unable to be repositioned on demand and difficult to reconcile with the robot's soft body. We introduce a tip-manipulation and multi-tool deployment strategy for soft everting robots based on wall retraction, implemented with a base roller assembly that independently meters membrane flow in the outer wall while a tail spool regulates growth in the internal tail section. Coordinated wall and tail actuation decouples robot length from membrane-material position, enabling membrane-mounted devices to be transported, exposed, and repositioned at selected locations near the distal tip. We pair this capability with ultralight pleated inflatable fingers integrated into the membrane, fabricated from TPU-coated nylon with an internal airtight bladder. The fingers achieve large bending at l

manipulation

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