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Showing 3376 of 10588 articles

!Imperio, smolVLA: The Implications of Data Poisoning on Open Source Robotics

arXiv

arXiv:2607.04146v1 Announce Type: new Abstract: This work establishes that trigger-word data poisoning of vision language action models is practical, while at the same time the open-source robotics ecosystem holds trust assumptions about community contributions. A few poisoned samples can silently embed a backdoor that disables a robot on command. We evaluate this threat against smolVLA on a real-world pick-and-place task, training on three poison ratios and evaluating across different prompts on the LeRobot platform. Three poisoned episodes in 320 clean episodes suffice for a complete denial of service. Success rate drops to 0.0 plus minus 0.0% across all trigger-word conditions and the robot locks into a fixed joint configuration rather than executing any task-relevant motion. Clean-prompt behaviour holds at approx. 50% success rate across all poison ratios, confirming the attack is stealthy under normal operation. A single poisoned episode already reduces success rate to 6.7 plus mi

Semantic-Guided Progressive Object Removal with Gaussian Splatting

arXiv

arXiv:2607.04144v1 Announce Type: new Abstract: Removing unwanted objects from reconstructed 3D scenes is an important task in computer vision, supporting applications in AR/VR, robotics, and digital content creation. Existing methods typically complete the entire masked region in a single step and without effectively utilizing semantic information from other views, leading to difficulties in handling complex geometric details and textures. In this work, we propose a novel framework that integrates Semantic-guided Block Matching (SBM) and Region-Wise Progressive Refinement (RPR) for high-quality 3D object removal. First, we leverage DINOv2 to encode semantic guidance from multi-view observations, and the best match tokens are decoded to complete missing regions in the target view while maintaining cross-view consistency. Second, we introduce a RPR strategy that segments the target mask into multiple subregions and selectively refines those with poor visual quality. Our method is built

computer-vision

Conflict-Based Lazy Search for Fast Multi-Manipulator Planning

arXiv

arXiv:2607.04124v1 Announce Type: new Abstract: Employing multiple manipulators can boost efficiency and accomplish tasks that a single manipulator cannot do. However, real-time planning for multiple manipulators in a cluttered workspace still poses significant challenges for planning algorithms. This article proposes a new planning algorithm called Conflict-Based Lazy Search (CBLS) for multimanipulator planning. CBLS is built on Conflict-Based Search (CBS), an efficient multiagent pathfinding (MAPF) algorithm that has shown an order of magnitude speedup over previous approaches [1], [2]. CBS addresses MAPF by solving many single-agent pathfinding (SAPF) problems. Thus, its planning time directly depends on the efficiency of the SAPF algorithm adopted. Our CBLS algorithm enhances CBS with precomputation and lazy search. First, a lazily evaluated graph with controlled sparsity is precomputed for a single manipulator. Second, we propose the Lazy Edged-based A* (LEA*) for efficient SAPF.

planningcontrol

Worldscape-MoE: A Unified Mixture-of-Experts World Model for Scalable Heterogeneous Action Control

arXiv

arXiv:2607.03964v1 Announce Type: new Abstract: World models are rapidly becoming a core infrastructure for embodied intelligence and interactive agents: they provide controllable simulators in which agents can perceive, act, forecast, and acquire scalable experience. Yet current video generation world models are still organized around isolated control interfaces, such as camera trajectories, robot actions, or hand-joint signals. This fragmentation is increasingly a scaling bottleneck. The central challenge is not the absence of controllable generators, but the lack of a unified and extensible learning framework that can absorb heterogeneous action supervision while preserving a shared model of world dynamics. In this work, we introduce Worldscape-MoE, a Mixture-of-Experts world model built on Diffusion Transformers for scalable heterogeneous action control. Our key observation is that different controls specify different interfaces to the same underlying world: although their represen

control

WSA$_1$: a 3D-Centric World-Spatial-Action Model for Generalizable Robot Control

arXiv

arXiv:2607.03941v1 Announce Type: new Abstract: Recent advances in embodied AI have established robot foundation models (RFMs) as the dominant approach for generalist robotic systems to date. By leveraging imitation learning on extensive robot demonstrations, RFMs have achieved impressive capabilities in mapping visual observations and language instructions to continuous robotic actions. However, current RFMs lack an inherent ability to reason about physical dynamics and the causal effects of robot behaviors on the 3D physical world. This creates a fundamental mismatch between 2D-centric visual perception and 3D-centric embodied interaction, severely limiting the generalization ability of RFMs in real-world tasks.To address this gap, we present WSA$_1$, a novel RFM built upon proposed 3D-Centric World-Spatial-Action modeling paradigm. It not only learns 3D world-aware visual thought for future robot behaviors, but also models mutual constraints between 3D world state transitions and ro

imitation-learningcontrolperception

High-Fidelity One-Step Generative Visuomotor Policy via Recursive Correction, Frequency Consistency, and Contrastive Flow Matching

arXiv

arXiv:2607.03865v1 Announce Type: new Abstract: Generative models such as diffusion and flow matching have advanced robotic visuomotor policies by modeling multimodal action distributions, but their multi-step sampling or ODE solving introduces inference latency. Existing one-step acceleration methods often compress the whole generation process into a single large update, leading to spatial deviation, frequency distortion, and mode averaging. This paper proposes a high-fidelity one-step generative visuomotor policy framework that addresses these issues with three complementary mechanisms. Recursive Consistent Action Flow (RCAF) uses recursive correction to compensate for spatial truncation errors and align one-step predictions with refined flow trajectories. Dual-Timestep Frequency Consistency (DTFC) preserves high-frequency manipulation details through adaptive spectral consistency across flow timesteps. Contrastive Flow Matching (CFM) separates entangled action flows with a margin-ba

manipulation

ObjRetarget: An Object-Aware Motion Retargeting Framework with Anthropomorphic Arm Constraints and Polyhedral Hand Modeling

arXiv

arXiv:2607.03828v1 Announce Type: new Abstract: Learning robot dexterous manipulation from human manipulation videos requires reliably retargeting human intent to executable robot actions while maintaining stable hand-object contact, which remains a key challenge in embodied intelligence. Existing retargeting methods often ignore explicit contact modeling or rely on reinforcement learning, resulting in limited accuracy and generalization. To address this, we propose ObjRetarget, a human-to-robot motion retargeting framework for learning robot dexterous manipulation from human videos, which integrates anthropomorphic arm trajectory constraints with structured hand-object geometric modeling. For arm motion, reference trajectories extracted from human videos are used for initialization, followed by anthropomorphic constraints and redundancy-aware optimization to generate natural and accurate movements. For hand manipulation, ObjRetarget represents multi-finger contacts using polytope clus

manipulationreinforcement-learning

Occluding the Solution Space: Planner-Agnostic Adversarial Attacks on Tolerance-Aware Manipulation

arXiv

arXiv:2607.03758v1 Announce Type: new Abstract: Adversarial attacks on motion planning are crucial for evaluating and quantifying the intrinsic robustness of robotic manipulation. However, existing approaches are typically limited by restrictive exact-pose objectives and their reliance on planner-in-the-loop queries. To address these limitations, we propose a planner-agnostic attack framework for tolerance-aware manipulation. Our approach shifts the evaluation paradigm to task-level feasibility over goal regions, efficiently inserting adversarial obstacles without requiring oracle access to the victim system. Offline, we characterize the robot's intrinsic workspace capabilities via a kinematic occupancy heatmap, which encodes the density of feasible trajectories and robustness priors without invoking a specific planner. Online, we formulate the attack as a budgeted maximum-coverage optimization, strategically deploying obstacles subject to explicit geometric constraints to occlude the

manipulationplanning

OmniTacTune: Policy-Agnostic Real-World RL for Tactile Residual Adaptation of Visual Policies

arXiv

arXiv:2607.03723v1 Announce Type: new Abstract: Visual policies learned from human videos, teleoperation, and robot demonstrations offer scalable motion priors, but often fail in contact-rich manipulation, where success significantly depends on local force and contact geometry. Tactile sensing provides these complementary signals, yet tactile data remain costly to collect and hard to generalize across sensors, robots, and tasks. We introduce OmniTacTune, a policy-agnostic real-world RL pipeline that adapts tactile feedback to pretrained visual policies through residual correction. OmniTacTune uses a two-stage design: it first bootstraps tactile-aware learning from autonomous base-policy rollouts, then learns a lightweight tactile residual policy through online interaction. Extensive experiments show that OmniTacTune generalizes across diverse contact-rich tasks, visual base policies, and tactile representations. Across four real-world contact-rich tasks, it improves visual base policie

manipulationautonomous

CoRE-VLA: Towards Scalable and Robust Vision-Language-Action Modeling via Conditional Routing of Experts

arXiv

arXiv:2607.03693v1 Announce Type: new Abstract: Vision-language-action (VLA) models have advanced generalist robotic manipulation, yet real-world deployment reveals a fundamental challenge: robots are equipped with diverse and heterogeneous sensor configurations, auxiliary sensors can fail unexpectedly during operation, and different robot embodiments often lack certain sensors by design. A unified policy that can exploit auxiliary perceptual inputs when available while remaining reliable under sensor absence, whether incidental or by design, is therefore essential for practical deployment. However, existing VLA policies couple action generation to a fixed sensor set through shared dense computation, making them brittle when sensors are missing and limiting their ability to specialize across diverse tasks and long-horizon behaviors. We propose CoRE-VLA, a scalable and robust VLA framework that formulates action generation as context-conditioned sparse computation. Sensor availability g

manipulation

ROBOCYCLE: Autonomous Dual-Arm Robotic Manipulation and Coordination for Recycling Applications

arXiv

arXiv:2607.03616v1 Announce Type: new Abstract: As urban waste volumes escalate and labor shortages intensify, automated waste sorting systems are becoming a necessity. However, current robotic solutions often struggle with the 3D perception and manipulation of transparent, deformable, or cluttered objects. This work introduces ROBOCYCLE, an autonomous dual-arm robotic recycling platform designed to meet the recycling standards of the Tokyo metropolitan area. Our approach integrates multi-view RGB-D perception, transformer-based instance segmentation using RF-DETR, and 6-DoF grasp planning via the Anygrasp SDK. By processing segmentated point clouds, the system generates robust candidate poses for irregular and deformable waste. The system achieved a 90.3% grasp success rate and 84.3% overall task success rate, effectively performing complex coordinated tasks such as unscrewing PET bottle caps. The proposed platform offers a scalable solution for autonomous waste management in real-wor

manipulationautonomousplanningperception

Cross-Embodiment Robot Manipulation via a Unified Hand Action Space

arXiv

arXiv:2607.03570v1 Announce Type: new Abstract: Robot manipulation policies are typically tied to specific robotic hand embodiments, limiting the transfer of learned behaviors across platforms with different kinematic structures. In this work, we propose the Unified Hand Action Space (UHAS), a sphere-based unified action representation for cross-embodiment dexterous manipulation. UHAS represents robotic hand actions as geometric deformations of a canonical sphere and uses a Cascade Inverse Kinematics (CIK) algorithm to map the shared representation to embodiment-specific joint configurations. Using reinforcement learning, we train dexterous manipulation policies directly in the proposed action space for in-hand cube reorientation tasks. We evaluate our method in both simulation and real-world experiments across multiple robotic hands, including the Allegro Hand, LEAP Hand, Shadow Hand, and MANO Human Hand. Experimental results demonstrate effective dexterous manipulation, zero-shot tra

manipulationreinforcement-learning

CoorGrasp: Coordinated Contact Control for Adaptive Dexterous Grasping Under Uncertainty

arXiv

arXiv:2607.03557v2 Announce Type: replace Abstract: While recent research has focused heavily on dexterous grasp pose generation, less attention has been devoted to the execution of planned grasps. Under shape and position uncertainty, open-loop execution often yields uncoordinated contacts, causing undesired in-hand object motion and even grasp failures. To address this, this paper proposes a tactile-driven model predictive controller for adaptive and delicate execution of diverse dexterous grasps. Our approach emphasizes multi-contact coordination across both approaching and grasping phases, with three key novelties: (i) coordination-aware phase separation, (ii) arm-hand coordination to compensate for position errors, and (iii) adaptive force coordination to increase contact forces in a balanced manner. An analytical model is employed to relate contact forces to robot joint motions for predictive control. Our formulation imposes no restrictions on grasp types or contact configuration

graspingcontrol

Current as Touch: Proprioceptive Contact Feedback for Compliant Dexterous Manipulation

arXiv

arXiv:2607.03529v1 Announce Type: new Abstract: Compliance is essential for dexterous manipulation, yet existing solutions often rely on external tactile or force sensors that are costly, fragile, and difficult to deploy on low-cost robot hands. We propose a proprioception-driven framework that learns contact-aware compliance cues from motor current and joint states. Since motor current is closely related to actuator torque, it provides an intrinsic signal for perceiving contact force, object resistance, and grasp stability without additional sensing hardware. Rather than estimating external wrenches or commanding torque, our method predicts a compliance reference position: an ideal joint-position target for a standard PD controller whose induced position error generates appropriate grasping force. This position-based formulation is compatible with mainstream teleoperation and policy-learning pipelines, while enabling the robot to adapt interaction forces from real-time proprioceptive

manipulationgraspingcontrol

High-Precision Formation Control for Heterogeneous Multi-Robot Systems via Hierarchical Hybrid Physics-Informed Deep Reinforcement Learning

arXiv

arXiv:2607.03512v1 Announce Type: new Abstract: Existing classical control methods commonly require precise models and struggle to cope with model uncertainties and external disturbances, while end-to-end reinforcement learning (RL) approaches suffer from low sample efficiency and poor convergence. To overcome these challenges, this paper proposes a hierarchical hybrid physics-informed deep reinforcement learning (HHy-PIDRL) framework, aiming to realize high-precision, highly responsive formation control for heterogeneous multi-robot systems (HMRSs). The proposed framework contains two layers. Specifically, first, the upper layer designs an autonomous navigation policy network for Ackermann-steering leader based on the Soft Actor-Critic (SAC) deep reinforcement learning (DRL) algorithm. Second, the lower module integrates a high-fidelity physical feed-forward controller, a classical proportional-derivative (PD) controller, and an adaptive DRL residual controller to propose an effective

navigationreinforcement-learningautonomouscontrol

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