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Showing 3391 of 10497 articles
arXiv:2506.08319v2 Announce Type: replace-cross Abstract: Uncertainties and disturbances in robotic systems, such as aerodynamic forces, are fundamentally outcomes of physical interactions with the environment, manifesting as learnable spatiotemporal sequences rather than random noise. However, achieving high-precision control for robotic systems operating in unstructured environments is often hindered by complex unmodeled dynamics and external disturbances. While learning-based methods offer powerful approximation capabilities, they typically suffer from heavy reliance on offline training and lack theoretical guarantees. Conversely, traditional robust control strategies are predominantly reactive, limited to instantaneous estimation without the foresight to anticipate future disturbance trends. To bridge this gap, this paper proposes a differentiable data-enabled Koopman control framework termed DEKC. Unlike black-box approaches, DEKC adopts a hybrid modeling strategy that retains the
arXiv:2505.08811v3 Announce Type: replace-cross Abstract: Underwater 3D scene reconstruction is crucial for multimedia applications in adverse environments, such as underwater robotic perception and navigation. However, the complexity of interactions between light propagation, water medium, and object surfaces poses significant difficulties for existing methods in accurately simulating their interplay. Additionally, expensive training and rendering costs limit their practical application. Therefore, we propose Tensorized Underwater Gaussian Splatting (TUGS), a compact underwater 3D representation based on physical modeling of complex underwater light fields. TUGS includes a physics-based underwater Adaptive Medium Estimation (AME) module, enabling accurate simulation of both light attenuation and backscatter effects in underwater environments, and introduces Tensorized Densification Strategies (TDS) to efficiently refine the tensorized representation during optimization. TUGS is able t
arXiv:2605.07306v3 Announce Type: replace Abstract: Biological laboratory automation can reduce repetitive manual work and improve reproducibility, but reliable embodied execution in wet-lab environments remains challenging. Protocols are often unstructured, labware is frequently transparent or reflective, and multi-step procedures require state-aware execution beyond one-shot instruction following. Existing robotic systems often rely on costly hardware, fixed workflows, dedicated instruments, or robotics-oriented interfaces. Here, we introduce BioProVLA-Agent, an affordable, protocol-driven, vision-enhanced embodied multi-agent system enabled by Vision-Language-Action (VLA) models for biological manipulation. The system uses protocols as the task interface and integrates protocol parsing, visual state verification, and embodied execution in a closed-loop workflow. A Tailored LLM Protocol Agent converts protocols into verifiable subtasks; a VLM-RAG Verification Agent assesses readiness
arXiv:2603.22876v2 Announce Type: replace Abstract: Learning a generalist control policy for robotic manipulation typically relies on large-scale datasets. Given the high cost of real-world data collection, a practical alternative is to generate synthetic data through simulation. However, the resulting synthetic data often exhibits a significant gap from real-world distributions. While many prior studies have proposed algorithms to bridge the Sim-to-Real discrepancy, there remains a lack of principled research that grounds these methods in real-world manipulation tasks, particularly their performance on generalist policies such as Vision-Language-Action (VLA) models. In this study, we empirically examine the primary determinants of Sim-to-Real generalization across four dimensions: multi-level domain randomization, photorealistic rendering, physics-realistic modeling, and reinforcement learning updates. To support this study, we design a comprehensive evaluation protocol to quantify th
arXiv:2603.19464v3 Announce Type: replace Abstract: Robotic path planning problems are often NP-hard, and practical solutions typically rely on approximation algorithms with provable performance guarantees for general cases. While designing such algorithms is challenging, formally proving their approximation optimality is even more demanding, which requires domain-specific geometric insights and multi-step mathematical reasoning over complex operational constraints. Recent Large Language Models (LLMs) have demonstrated strong performance on mathematical reasoning benchmarks, yet their ability to assist with research-level optimality proofs in robotic path planning remains under-explored. In this work, we introduce the first benchmark for evaluating LLMs on approximation-ratio proofs of robotic path planning algorithms. The benchmark consists of 34 research-grade proof tasks spanning diverse planning problem types and complexity levels, each requiring structured reasoning over algorithm
arXiv:2603.11404v3 Announce Type: replace Abstract: Accurate and efficient tracking of surgical instruments is fundamental for Robot-Assisted Minimally Invasive Surgery. Although vision-based robot pose estimation has enabled markerless calibration without tedious physical setups, reliable tool tracking for surgical robots still remains challenging due to partial visibility and specialized articulation design of surgical instruments. Previous works in the field are usually prone to unreliable feature detections under degraded visual quality and data scarcity, whereas rendering-based methods often struggle with computational costs and suboptimal convergence. In this work, we incorporate CMA-ES, an evolutionary optimization strategy, into a versatile tracking pipeline that jointly estimates surgical instrument pose and joint configurations. Using batch rendering to efficiently evaluate multiple pose candidates in parallel, the method significantly reduces inference time and improves conv
arXiv:2603.10438v2 Announce Type: replace Abstract: Foundation-model-based monocular depth estimation offers a viable alternative to active sensors for robot perception, yet its computational cost often prohibits deployment on edge platforms. Existing methods perform independent per-frame inference, wasting the substantial computational redundancy between adjacent viewpoints in continuous robot operation. This paper presents AsyncMDE, an asynchronous depth perception system consisting of a frozen foundation model and a lightweight fast path that amortizes the foundation model's computational cost over time. The foundation model periodically produces high-quality spatial features in the background, while the lightweight fast path runs asynchronously in the foreground, fusing cached memory with current observations through complementary fusion, outputting depth estimates, and autoregressively updating memory. This enables cross-frame feature reuse with bounded accuracy degradation. With
arXiv:2603.08057v2 Announce Type: replace Abstract: Programming by demonstration (PbD) makes robot programming accessible to non-experts, but scaling it to real-world variability remains a challenge for current teaching frameworks, especially when a robot must select suitable task variants online from visual input. We present See & Switch, an interactive teaching-and-execution framework that represents tasks as graphs of skill parts connected by decision states, enabling conditional branching during replay. Its vision-based Switcher uses eye-in-hand images to select the appropriate successor skill part and detect novel situations that require new demonstrations. The framework supports recovery demonstrations during execution through kinesthetic teaching, joystick control, and hand gestures. We evaluate See & Switch on three dexterous manipulation tasks with 8 novice users, collecting approx. 900 real-robot execution rollouts. To isolate visual decision performance from timing errors du
arXiv:2603.07744v2 Announce Type: replace Abstract: Precise object placement remains underexplored in aerial manipulation, where most systems rely on predefined target coordinates and focus primarily on grasping and control. Specifying exact placement poses, however, is cumbersome in real-world settings, where users naturally communicate goals through language. In this work, we present AeroPlace-Flow, a training-free framework for language-grounded aerial object placement that unifies visual foresight with explicit 3D geometric reasoning and object flow. Given RGB-D observations of the object and the placement scene, along with a natural language instruction, AeroPlace-Flow first synthesizes a task-complete goal image using image editing models. The imagined configuration is then grounded into metric 3D space through depth alignment and object-centric reasoning, enabling the inference of a collision-aware object flow that transports the grasped object to a language and contact-consiste
arXiv:2603.06866v4 Announce Type: replace Abstract: Developing autonomous mobile robot systems typically requires either extensive, platform-specific data collection or relies on simplified abstractions, such as unicycle or bicycle models, that fail to capture the complex kinodynamics of diverse platforms, ranging from wheeled to tracked vehicles. This limitation hinders scalability across evolving heterogeneous autonomous robot fleets. To address this challenge, we propose Cross-vehicle kinodynamics Adaptation via mobility Representation (CAR), a novel framework that enables rapid mobility transfer to new vehicles. CAR employs a Transformer encoder with Adaptive Layer Normalization to embed vehicle trajectory transitions and physical configurations into a shared mobility latent space. By identifying and extracting commonality from nearest neighbors within this latent space, our approach enables rapid kinodynamics adaptation to novel platforms with minimal data collection and computati
arXiv:2603.05377v3 Announce Type: replace Abstract: Open-world navigation requires robots to make decisions in complex everyday environments while adapting to flexible task requirements. Conventional navigation approaches often rely on dense 3D reconstruction and hand-crafted goal metrics, which limits their generalization across tasks and environments. Recent advances in vision-language navigation (VLN) and vision-language-action (VLA) models enable end-to-end policies conditioned on natural language, but typically require interactive training, large-scale data collection, or task-specific fine-tuning with a mobile agent. We formulate navigation as a sparse subgoal identification and reaching problem and observe that providing visual anchoring targets for high-level semantic priors enables highly efficient goal-conditioned navigation. Based on this insight, we select visual frontiers as semantic anchors and propose OpenFrontier, a navigation framework that requires no task-specific tr
arXiv:2602.17393v3 Announce Type: replace Abstract: Reliable odometry for legged robots without cameras or LiDAR remains challenging due to IMU drift and noisy joint velocity sensing. This paper presents a purely proprioceptive state estimator that uses only IMU and motor measurements to estimate body pose and velocity, with a unified formulation applicable to quadruped and wheel-legged robots and extensible to other legged morphologies. The key idea is to treat each reliable contact as a kinematic anchor: joint-torque--based foot wrench estimation selects stance contacts, and the corresponding footfall records provide intermittent world-frame constraints that suppress long-term drift. To prevent elevation drift during extended traversal, we introduce a lightweight height clustering and time-decay correction that snaps newly recorded footfall heights to previously observed support planes. For wheel-legged platforms, the recorded contact is further propagated by effective wheel rolling
arXiv:2602.13977v2 Announce Type: replace Abstract: Reinforcement learning (RL) promises to unlock capabilities beyond imitation learning for Vision--Language--Action (VLA) models, but its requirement for massive real-world interaction prevents direct deployment on physical robots. Recent work attempts to use learned world models as simulators for policy optimization, yet closed-loop imagined rollouts inevitably suffer from hallucination and long-horizon error accumulation. Such errors not only degrade visual fidelity, but also mislead policy optimization by providing unreliable learning signals. We propose WoVR, a reliable world-model-based RL framework for post-training VLA policies. Instead of assuming a faithful world model, WoVR explicitly regulates how RL interacts with imperfect imagined dynamics. It improves rollout stability through a controllable action-conditioned video world model, reshapes imagined interaction to reduce effective error depth via Keyframe-Initialized Rollou