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Showing 3646 of 13925 articles

Predictive Varanus: Combining CSP Conformance Monitoring with Predictive LTL Runtime Verification

arXiv

arXiv:2609.17625v1 Announce Type: new Abstract: Runtime Verification is well suited to autonomous and robotic systems because it checks the behaviour that is actually observed during execution. Its main limitation, however, is that it is usually reactive: the monitor detects a violation only after the system has already performed a bad event. This can be too late in domains where failures are costly or unsafe. In this paper we present PREDICTIVE VARANUS, a two-stage verification pipeline that combines VARANUS, a runtime verifier that uses models written in the process algebra Communicating Sequential Processes (CSP), with predictive runtime verification for LTL. A CSP model is first used as a conformance gate over the observed event trace; the same model is then translated into a Buchi automaton that constrains the futures explored by a predictive LTL monitor. In this way, out-of-model behaviour is rejected immediately, while model-consistent prefixes can be classified as already guara

autonomous

Real-Time Service Robot Replanning via Simple Button Interaction for Improved Task Success and User Experience

arXiv

arXiv:2609.17541v1 Announce Type: new Abstract: Service robots must respond to unexpected instructions in real-world environments. However, robots cannot detect all failures and exceptions during a task. To address these issues, we propose a real-time feedback function that enables robots to modify their behavior based on human feedback. In this system, users can intuitively send feedback to the robot by pressing a single button on a tablet when the robot fails to act correctly. Robots use this feedback to consider their failures and replan appropriate actions to complete the task. We conducted experiments with and without the feedback function to verify the following hypothesis: "Simple interactions do not cause a negative user experience." All questionnaire responses are evaluated on a five-point Likert scale. After adding the feedback function, the response score for the question "Did you feel that the robot's behavior was unexpected?" improved by 0.5 points, and that for "Did you f

planning

Human-Centric Grasp State Assessment: Toward Transferring Subjective Evaluation to Robots

arXiv

arXiv:2609.17540v1 Announce Type: new Abstract: We propose a framework that transfers tacit human subjective criteria to robotic systems for the appropriate grasping of deformable objects. Achieving such behavior is challenging because a semantic gap exists between qualitative human expectations and quantitative robotic measurements. Conventional deep learning approaches for bridging this gap also require prohibitive amounts of manually annotated data for each newly encountered object. To address these challenges, our framework integrates a Vision-Language Model (VLM)-based semi-automated supervisor generator with a lightweight grasp state predictor, using a minimal set of human-annotated trials as contextual anchors to propagate subjective criteria to unannotated data. The prediction model then enables rapid online adaptation by sequentially estimating the grasp state from time-series tactile and grasping force measurements. Through experiments on three representative deformable objec

grasping

OLogic to share how robots can learn from human demonstrations at RoboBusiness

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The evolution of Digit: Agility Robotics’ journey from Cassie to Digit 5

The evolution of Digit: Agility Robotics’ journey from Cassie to Digit 5

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Robots are waiting for a ChatGPT moment: Nvidia’s Les Karpas explains why at TechCrunch Disrupt 2026

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DGSG-Mind: Dynamic 3D Gaussian Scene Graphs for Long-Term Scene Understanding and Grounding

arXiv

arXiv:2605.29879v3 Announce Type: replace-cross Abstract: Integrating open-vocabulary semantic information into dynamic 3D scene representations is essential for long-term embodied scene understanding. However, existing methods often suffer from fragile instance association due to incomplete cross-view cues, while their limited ability to handle object-level topological changes restricts long-term robotic task execution. Moreover, current 3D scene understanding methods either rely on simple feature matching without explicit spatial reasoning or assume offline ground-truth 3D geometry. To address these challenges, we present DGSG-Mind, a hybrid instance-aware 3D Gaussian dynamic scene graph system with an embodied reasoning agent. Our system couples a probabilistic voxel grid with explicit 3D Gaussians to enable robust cross-modal instance fusion and incremental semantic mapping. It handles dynamic changes through Gaussian-based visual relocalization and localized masked refinement guid

Scensory: Real-Time Robotic Olfactory Perception for Joint Identification and Source Localization

arXiv

arXiv:2509.19318v4 Announce Type: replace-cross Abstract: Olfaction offers robots access to chemical information that is largely inaccessible to vision, touch, and audition, yet using airborne chemical signals for spatial perception remains challenging because local volatile organic compound (VOC) measurements are shaped by complex chemical transport and sensor dynamics. We introduce Scensory, a robotic olfaction framework that learns to jointly infer biological source identity and relative location from short temporal VOC measurements. Using a robot-automated data collection platform, we pair VOC dynamics from cross-sensitive gas sensor arrays with spatial supervision and train models to predict fungal identity, source direction, and distance. We show that a single sensor array can extract all three quantities from only 3 s of local measurements under ambient environmental conditions, achieving species classification accuracy of up to 80.13%, directional accuracy of up to 68.65%, and

perception

TinySDP: Real Time Semidefinite Optimization for Certifiable and Agile Edge Robotics

arXiv

arXiv:2605.13748v2 Announce Type: replace Abstract: Semidefinite programming (SDP) provides a principled framework for convex relaxations of nonconvex geometric constraints in motion planning, yet existing solvers are too computationally expensive for real-time control, particularly on resource-constrained embedded systems. To address this gap, we introduce TinySDP, the first semidefinite programming solver designed for embedded systems, enabling real-time model-predictive control (MPC) on microcontrollers for problems with nonconvex obstacle constraints. Our approach integrates positive-semidefinite cone projections into a cached-Riccati-based ADMM solver, leveraging computational structure for embedded tractability. We pair this solver with an a posteriori rank-1 certificate that converts relaxed solutions into explicit geometric guarantees at each timestep. On challenging benchmarks, e.g., cul-de-sac and dynamic obstacle avoidance scenarios that induce failures in local methods, Tin

planningcontrol

Real-Time Non-Contact Force Compensation for Wrist-Mounted Force/Torque Sensors in Haptic-Enabled Robotic Surgery Training

arXiv

arXiv:2604.23696v2 Announce Type: replace Abstract: Haptic feedback has been a long-missed feature in robotic-assisted surgery, one that would allow surgeons to perceive tissue properties and apply controlled forces during delicate procedures. Although commercial robotic systems have begun to integrate haptic technologies, their high costs limit accessibility for training and research purposes. To address this gap, we extend our previously developed low-cost robotic surgery training setup, RoboScope, by incorporating a wrist-mounted force/torque (F/T) sensor for haptic feedback training. Wrist-mounted sensing avoids many challenges associated with tip-mounted sensors but introduces additional non-contact forces, such as gravity, sensor bias, installation offsets, and associated torques, which compromise measurement accuracy. In this paper, we propose a robust real-time compensation method based on recursive least squares (RLS). This method eliminates the need for dataset collection and

control

QDTraj: Exploration of Diverse Trajectory Primitives for Articulated Objects Robotic Manipulation

arXiv

arXiv:2604.22551v2 Announce Type: replace Abstract: Thanks to the latest advances in learning and robotics, domestic robots are beginning to enter homes, aiming to execute household chores autonomously. However, robots still struggle to perform autonomous manipulation tasks in open-ended environments. In this context, this paper presents a method that enables a robot to manipulate a wide spectrum of articulated objects. In this paper, we automatically generate different robot low-level trajectory primitives to manipulate given object articulations. A very important point when it comes to generating expert trajectories is to consider the diversity of solutions to achieve the same goal. Indeed, knowing diverse low-level primitives to accomplish the same task enables the robot to choose the optimal solution in its real-world environment, with live constraints and unexpected changes. To do so, we propose a method based on Quality-Diversity algorithms that leverages sparse reward exploratio

manipulationautonomous

Quantifying Motion Excitation for Metric Scale Observability in Monocular Visual-Inertial Odometry

arXiv

arXiv:2603.26740v2 Announce Type: replace Abstract: Monocular visual-inertial odometry (VIO) cannot recover metric scale from vision alone; scale must be resolved through inertial measurements. We present a trajectory-dependent observability analysis showing that translational acceleration, produced by curvature, not constant-speed straight-line travel, is the fundamental source that couples scale to the inertial state. This relationship is formalized through the gravity-acceleration asymmetry in the IMU model, from which we derive rank conditions on the observability matrix and propose a lightweight excitation metric computable from raw IMU data. Controlled experiments on a differential-drive robot with a monocular camera and consumer-grade IMU validate the theory, with straight-line motion yielding 9.2% scale error, circular motion 6.4%, and figure-eight motion 4.8%, with excitation spanning four orders of magnitude. These results establish trajectory design as a practical mechanism

control

SafeFlow: Real-Time Text-Driven Humanoid Whole-Body Control via Physics-Guided Rectified Flow and Selective Safety Gating

arXiv

arXiv:2603.23983v2 Announce Type: replace Abstract: Recent advances in real-time interactive text-driven motion generation have enabled humanoids to perform diverse behaviors. However, kinematics-only generators often exhibit physical hallucinations, producing motion trajectories that are physically infeasible to track with a downstream motion tracking controller or unsafe for real-world deployment. These failures often arise from the lack of explicit physics-aware objectives for real-robot execution and become more severe under out-of-distribution (OOD) user inputs. Hence, we propose SafeFlow, a text-driven humanoid whole-body control framework that combines physics-guided motion generation with a 3-Stage Safety Gate driven by explicit risk indicators. SafeFlow adopts a two-level architecture. At the high level, we generate motion trajectories using Physics-Guided Rectified Flow Matching in a VAE latent space to improve real-robot executability, and further accelerate sampling via Ref

humanoidcontrol

Mind the Gap: Rethinking I/O Design for Contact-Rich Visuomotor Policy Learning

arXiv

arXiv:2602.08776v2 Announce Type: replace Abstract: Contact-rich teleoperation logs expose a policy I/O design choice: demonstrations may contain the robot execution (E), leader command (C), or both. These signals are not interchangeable: E2E may discard contact-generating command offsets, whereas E2C preserves these offsets but omits the robot's execution response. We propose Dual-State Conditioning (EC2C), which conditions on both E and C while predicting future C, exposing command-execution mismatch as a cue for contact, latency, payload, and operator compensation; in quasi-static contact, this cue is often force-correlated. On a low-cost setup without force, tactile, or motor-current policy input, EC2C outperforms E2E and a strong E2C baseline across several real-world contact-rich, force-sensitive, and dynamic tasks. These results support EC2C as a practical default I/O setting for contact-rich imitation learning. We further formulate latency-adaptive inpainting as a temporal exte

imitation-learning

Reversible Simplex Supervision with Post-Action Debt Accounting for Goal-Reaching RL

arXiv

arXiv:2601.19499v3 Announce Type: replace Abstract: Deploying reinforcement learning (RL) on multi-tonne robots calls for supervisory mechanisms that address both operational safety and progress toward task completion. However, repeated switching need not preserve task progress when a learned action increases storage before recovery takes control. We introduce reversible Simplex supervision with post-action debt accounting for a frozen finite-state policy and robust-adaptive recovery. Under exact sampled-state information and stated model and certificate conditions, we prove that recovery repayment exceeding a uniform triggering-edge debt bound guarantees finite switching and finite-sample goal entry. We formulate reachability-based certificate constructions for establishing these sufficient conditions. In 20 matched simulations, goal-entry counts are 20 with debt gating and 18 without it; the two remaining runs terminate under the supervisor's admissibility stopping rule. On an experi

reinforcement-learningcontrol

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