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Showing 3751 of 13925 articles

Real-time Learning and Evolution in Robotic Art Installations

arXiv

arXiv:2609.13352v1 Announce Type: cross Abstract: We present three robotic art installations which explore the aesthetics of adaptive behavior. Through embodied machine leaning and digital evolution, these works draw viewers into an artificial ecosystem in which open-ended novelty, trial-and-error learning, competition, and cooperation emerge in real time. Research-creation practices are examined in relation to these works, focusing on how they redefine the role of artists within a human-machine collective while examining points of convergence and divergence between artistic and engineering approaches to adaptive robotics. The systems in question use learning and evolutionary processes not as a means to optimize a specific solution, but as an aesthetic experience on its own, suggesting new modes of interdisciplinary art-science research. Finally, we discuss strategies and practices to elevate the aesthetic experience for audiences, including contexts of presentation as well as temporal

GroundBench: A Factorized, Counterfactual Benchmark for Locating VLM Affordance Failures

arXiv

arXiv:2609.13308v1 Announce Type: cross Abstract: A companion evaluation found that naming the target part in a manipulation prompt increased action accuracy by 0.32-0.63 across eight vision-language models, with no model outperforming a constant baseline until the part was named. However, naming the part supplies information that a real system must infer, confounding visual grounding, mechanical reasoning, and category-to-action association. We introduce GroundBench, a diagnostic benchmark that separates these explanations through six branch-and-merge conditions, each adding a controlled information bundle, and a counterfactual re-ask targeting a real alternate part visible in the same image. Across three OpenAI models and 1,068 predictions, supplying the target region without its identity leaves action accuracy at or below the 0.53 majority baseline (0.26, 0.26, and 0.53), although the models largely reproduce the supplied region. Supplying identity without location instead yields 0.

manipulationcontrol

Part Grounding, Not Action Knowledge: Locating the Bottleneck in VLM Affordance Prediction

arXiv

arXiv:2609.13225v1 Announce Type: cross Abstract: Benchmarks agree that vision-language models reason poorly about low-level manipulation, but an aggregate accuracy score does not say which step fails. We separate two steps that affordance questions conflate: identifying which part of an object to act on, and knowing what action that part requires. Across 19 articulated objects we asked eight models, spanning three developers, what motion a robot should apply. Under an open prompt, push was produced once in 64 evaluations where it was correct, despite being correct for 8 of 19 objects and appearing in the offered label set every time. Inspecting the outputs showed why: models described a different part than the one being scored, e.g. explaining how to pick up a camera rather than press its button. Naming the target part raises action accuracy by 0.32 to 0.63 for every model, from 0.158-0.474 to 0.684-0.947, and push recall from 0-1/8 to 7-8/8. No model beats a constant answer that igno

manipulation

ResSafe: Learning Safety Filtering with Residual Reinforcement Learning for Humanoids

arXiv

arXiv:2609.15988v1 Announce Type: new Abstract: Safe control of humanoid robots remains challenging due to their high-dimensional dynamics, contact-rich interactions, and sensitivity to disturbances. Although reinforcement learning has enabled effective locomotion and motion tracking, learned policies can still generate unsafe actions that lead to instability or falls. In this work, we propose residual reinforcement learning as an implicit safety-filtering mechanism for safe humanoid control. Instead of relying on a single nominal policy to simultaneously balance performance, safety, and robustness, we decouple performance and safety. The nominal policy focuses solely on task performance, while a residual policy learns safety corrections. This decoupling leads to a better performance--safety Pareto trade-off and avoids the need for careful tuning of multiple competing reward terms within a single policy training. We show that the residual policy can act as an implicit safety filter.

humanoidlocomotionreinforcement-learningcontrol

MessyMem: Learning-from-Doing Memory for Mobile Manipulation

arXiv

arXiv:2609.15976v1 Announce Type: new Abstract: Mobile manipulators deployed across many rooms and visits should improve with experience: after discovering that a cabinet is locked or finding an object in a drawer, the robot should reuse that knowledge rather than start each task from scratch. Yet today's robots often treat each task as new: compact scene representations omit interaction-derived knowledge, raw video histories are difficult to query, and VLM planners reason at inference time without persistently updating what the robot knows. We present MessyMem, a persistent memory system that enables mobile manipulators to learn from experience and reuse that knowledge across future tasks. It maintains a spatially grounded 3D scene graph of objects and locations, augments it with properties and outcomes learned through interaction, and links visual observations for fine-grained recall. We evaluate MessyMem in simulation and on a real mobile manipulator. In a continuous 25-task simulat

manipulation

Touch2Trace: Tactile-Driven Imitation Learning for Dexterous Cable Tracing

arXiv

arXiv:2609.15921v1 Announce Type: new Abstract: Dexterous manipulation of deformable objects demands continuous fingertip-level regulation of pressure, friction, and incipient slip. We study one of the most challenging cases: dexterous cable tracing, feeding a cable through the hand with repeated pinch-and-curl motions of the thumb and index finger. We introduce Touch2Trace, a tactile-driven imitation-learning system for this task, and provide, to our knowledge, the first systematic real-world characterization of how encoder pretraining, control rate, temporal context, and spatial resolution each shape policy performance. The winning learning recipe combines a tactile encoder pretrained for a custom 32 x 32 piezoresistive sensor (TacV5) via self-supervised learning with a lightweight transformer policy trained on teleoperated demonstrations via behavior cloning, deployed at 60 Hz on a Tesollo DG-5F hand. Tactile feedback without vision or explicit cable-state estimation significantly i

manipulationimitation-learningcontrol

SlipSense: Multimodal Tactile Learning for Low-Latency and Generalized Slip Detection

arXiv

arXiv:2609.15910v1 Announce Type: new Abstract: Slip detection is fundamental to dexterous manipulation, yet existing systems often lack precise characterization of detection latency and cross-platform generalization. We present SlipSense, a multimodal tactile slip-detection framework built on TacV5, a compact sensor integrating a $32 \times 32$ piezoresistive array operating at 240 Hz and a 3-axis MEMS accelerometer operating at 8 kHz. The piezoresistive array captures spatial pressure distributions, while the accelerometer captures friction-induced vibrations, providing complementary slip cues. The framework performs modality-specific encoding, intra-sensor fusion, and cross-modal attention with causal temporal prediction at 240 Hz. Experiments on a dataset of 1.4 million frames spanning 37 objects demonstrate the complementarity of the two modalities. SlipSense achieves 96.7% Macro F1 with a false-positive rate below 1.6%, detecting 76% of slip events within 23.1 ms. When trained so

manipulation

Goal-Oriented Communications for Physical AI: Design and Testbed

arXiv

arXiv:2609.15895v1 Announce Type: new Abstract: Physical AI relies on frequently-updated, latency-sensitive video stream to perceive, reason, and interact with the physical world, resulting in strict latency requirements with much higher data volumes that existing 5G networks cannot support. Goal-oriented communication (GoC) offers as a promising approach to solve this challenge by transmitting only task-relevant semantic representations. However, existing GoC frameworks were mainly evaluated in the simulations while their effectiveness has never been validated in a practical deployment of physical AI application. In this work, we develop an end-to-end GoC testbed for Physical AI, which connects a PiPER robot arm equipped with an RGB-D camera and a 5G modem to an NVIDIA Jetson AGX Orin edge server through a 5G OpenAirInterface network. We propose and implement three GoC frameworks that transmit 3D bounding boxes, 2D scene graphs, and 3D scene graphs, as three types of semantic represen

DuctAM: A Duct-Assisted Quadrotor-Based Aerial Manipulator Enabling High-Force Push-and-Pull Interactions

arXiv

arXiv:2609.15861v1 Announce Type: new Abstract: Uncrewed Aerial Manipulators (UAMs) extend the capabilities of Uncrewed Aerial Vehicles (UAVs) from perception to physical interaction. Among various aerial interactions, push-and-pull operations are fundamental manipulation primitives that require sustained horizontal forces while maintaining stable flight. In this paper, we propose DuctAM, a compact aerial manipulation platform that enhances horizontal force capability for push-and-pull interactions using two ducted fans integrated along the quadrotor interaction axis. An attitude-force decoupled control scheme enables controllable horizontal forces without requiring large attitude changes. Extensive real-world experiments are conducted to validate the DuctAM. Figure-eight trajectory tracking experiments demonstrate stable flight and accurate motion control in both quad and duct modes. Force-measurement experiments quantify the decoupled longitudinal force capability of DuctAM. Finally,

manipulationcontrolperception

Uncertainty-Guided Sparse Refinement for Action Chunking Transformer Policies

arXiv

arXiv:2609.15840v1 Announce Type: new Abstract: Learning chunk-based visuomotor policies for long-horizon robot manipulation remains challenging. Recent action-chunking methods have shown promising performance by predicting temporally extended action sequences. However, their failures are often dominated by prediction errors at a small number of critical timesteps rather than uniformly poor predictions across the entire action chunk, making uniform refinement inefficient and insufficiently targeted. To address this bottleneck, we propose Uncertainty-Guided Refinement (UGR), a sparse refinement framework for chunk-based visuomotor policies. Specifically, UGR follows a coarse-to-refine design: it first predicts a full action chunk, estimates per-step temporal uncertainty from the coarse hidden states, and applies residual correction only to the most uncertain timesteps selected by a binary mask. The uncertainty branch is decoupled from the coarse action predictor, enabling clean attribut

manipulation

JEPLO: Joint-Embedding Predictive Learning for LiDAR-Based Legged Locomotion

arXiv

arXiv:2609.15770v1 Announce Type: new Abstract: Light detection and ranging (LiDAR) remains less explored than RGB-D sensing for perceptive legged locomotion, and existing LiDAR-based approaches often rely on explicit mapping. We present JEPLO (Joint-Embedding Predictive learning for legged LOcomotion), a single-stage learning framework for mapping-free, LiDAR-based perceptive locomotion for legged robots. We introduce a proprio-exteroceptive JEPA (PE-JEPA) world model to learn predictive egocentric terrain representations from onboard observations, including raw LiDAR scans. A concurrent JEPA-teacher-student (CJTS) pipeline is further proposed to train a locomotion policy informed by JEPA latent representations in simulation using deep reinforcement learning with a simple reward formulation. The framework achieves successful sim-to-real transfer, enabling omnidirectional traversal of diverse terrains, including long staircases and high boxes, with lightweight onboard computation. Eval

locomotionreinforcement-learning

Bench2Dex: Benchmarking Visuo-Tactile Bimanual Dexterous Manipulation Across Dexterous Hands

arXiv

arXiv:2609.15726v1 Announce Type: new Abstract: Tactile sensing provides contact information that can be difficult to infer from vision alone, but tactile hardware for dexterous hands has not converged to a common design. Dexterous hands differ in finger structure, contact surfaces, and sensor layouts, while simulated tactile signals still differ from measurements produced by physical sensors. These factors make it difficult to study visuo-tactile manipulation across diverse dexterous hands within a consistent experimental setting. We present Bench2Dex, a simulation benchmark for visuo-tactile bimanual manipulation across 12 dexterous hands. We adapt existing robot models with a shared simulated tactile interface that converts local contact geometry into image-like tactile observations. The interface provides a consistent observation format across different hand morphologies without attempting to reproduce the output of a specific physical tactile sensor. Bench2Dex includes 26 bimanual

manipulation

Tracking the Ground: Online Lidar Identification of Robot-Induced Soil Deformation in Agricultural Environments

arXiv

arXiv:2609.15667v1 Announce Type: new Abstract: Agriculture faces many challenges, and robotic systems can play an important role in addressing them by improving the efficiency and sustainability of field operations. Among these challenges, preserving soil health is a critical concern, as vehicle-soil interactions can degrade the soil structure and produce unwanted surface deformation. A key step toward soil-aware robotics is to explicitly account for how vehicle traffic deforms the ground, yet soil state is typically not treated as a variable. We address this gap by proposing a framework to quantify traffic-induced soil deformation and estimate its evolution online from lidar observations. The method relies on a reduced-order parametric model that represents the soil behavior via physically interpretable parameters, yielding a continuously updated and observable representation of soil state. Experiments conducted in different soil conditions demonstrate the ability of the approach to

agriculture

An Information-Space Perspective to Scene Graph Sufficiency for Robotic Task Planning

arXiv

arXiv:2609.15587v1 Announce Type: new Abstract: Planning in complex environments requires task specifications grounded in representations that capture objects, relations, and affordances; scene graphs meet this need, but their size in large environments hinders efficient planning. While task-aware pruning and hierarchical abstractions have been explored, a general, task-centric formalization of what constitutes a sufficient scene graph for planning remains open. This paper provides such a formalization by modeling planning over scene graphs within an information-spaces framework through the definition of scene graph transition systems and relevant action semantics for navigation and manipulation. We then introduce derived scene graphs via information mappings that merge and prune nodes and induce quotient transition systems augmented with motion primitives to capture higher-level actions over merged graph nodes. Sufficiency is characterized by two conditions: (i) the information mappin

manipulationnavigationplanning

DIDO: Distilling Interaction-Centric Dynamics into One-Step Denoising for World Action Models

arXiv

arXiv:2609.15570v1 Announce Type: new Abstract: World Action Models (WAMs) use video generation models to predict future visual dynamics for robotic manipulation, but iterative denoising introduces additional latency for closed-loop control. We empirically find that visual content converges at different rates during denoising. Static background structure forms early, whereas the gripper and manipulated object remain blurry after the first step, with their interaction dynamics emerging only through subsequent denoising. Consequently, naively truncating a multi-step video model to one step preserves scene structure but loses the interaction-centric dynamics most critical for manipulation. To address this issue, we propose DIDO, which distills the converged dynamics of a multi-step video model into a single denoising step. DIDO combines distribution matching distillation with interaction-centric representation guidance. Beyond compressing multi-step generation into one forward pass, DIDO

manipulationcontrol

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