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Showing 3961 of 13925 articles

Decision Transformer for UAV-Mounted RIS-Assisted Dynamic D2D Communications

arXiv

arXiv:2609.09885v1 Announce Type: cross Abstract: This paper studies unmanned aerial vehicle (UAV)-mouted reconfigurable intelligent surface (RIS)-assisted device-to-device (D2D) communication with stochastic link activation. It models UAV motion and attitude, time-varying Rician angles, and angle-dependent RIS reflection. A joint optimization of UAV trajectory, attitude, and RIS phases is formulated to maximize average sum rate under mobility, energy, and hardware constraints. The problem is addressed using deep reinforcement learning and a Decision Transformer trained on expert trajectories from multiple scenarios. Results demonstrate effective cross-scenario generalization, with zero-shot transfer outperforming direct DRL transfer and online fine-tuning achieving competitive performance with fewer interactions.

reinforcement-learning

InstantMimic: A High Performance System for Learning Physics-based Skills in Seconds

arXiv

arXiv:2609.09821v1 Announce Type: cross Abstract: Physics-based character control is a long-standing challenge in computer graphics and robotics, requiring policies that satisfy complex dynamics while producing realistic motion. Recent Deep RL approaches, particularly imitation learning methods such as DeepMimic, have had broad impact beyond animation, influencing robotics by enabling agile and expressive behaviors. While these approaches achieve impressive results, they remain computationally inefficient to train in practice. Despite GPU-accelerated simulation, we find that end-to-end pipelines often underutilize hardware due to overheads outside the physics solver, caused by fragmented GPU kernels and CPU memory access in the critical path. We present InstantMimic, a system that addresses these inefficiencies by making the entire training loop GPU-native. Built on a GPU-native physics backend, our unified pipeline integrates simulation, environment computation, policy inference, and

imitation-learningcontrol

Networked Admissibility-Preserving Control for Directed Safe Coordination

arXiv

arXiv:2609.09384v1 Announce Type: cross Abstract: This paper addresses safety-critical coordination for scalar agents whose distributed commands are implemented through constrained physical-input dynamics. Agents communicate over a fixed weighted digraph with a directed spanning tree, while their outputs must remain inside a common moving safety corridor and their realized inputs must satisfy heterogeneous asymmetric bounds. We propose a networked Admissibility-Preserving Control (APC) architecture in which an Admissibility-Preserving Input Realization (APIR) governs physical inputs and a logarithmic barrier coordinate represents the safety corridor. The synthesis yields an exact cascade in which exponentially decaying realization errors drive nonsymmetric consensus dynamics. For every compatible compact initial set, the closed-loop system admits a unique complete solution, renders the moving corridor and actuator intervals forward invariant with uniform margins, keeps commands bounded

control

Show-Harness: Just a VLM Agent Can Play Robots

arXiv

arXiv:2609.10522v1 Announce Type: new Abstract: Foundation vision-language models (VLMs) exhibit broad intelligence about the world, yet translating this intelligence into robot control remains challenging. We present Show-Harness, an Embodied Harness that enables VLMs to "play" robots through a compact semantic interface linking intent to action. Show-Harness exposes discrete semantic action units that VLMs can naturally reason over, while embodiment-specific interpreters deterministically ground them into local robot actions, keeping the VLM directly responsible for fine-grained physical decisions. Through the same interface, Show-Harness demonstrates the feasibility of (1) directly unlocking closed-source frontier VLMs for zero-shot robot control, and (2) adapting small-scale open-source VLMs for low-cost deployment with just a few GPU-hours of fine-tuning. We further develop GUMI (GUI Manipulation Interface), which extends the same semantic action space to GUI-based demonstration c

manipulationcontrol

DUET-DINO: Simultaneous Cross-View World Modeling for Latent Planning in Robot Manipulation

arXiv

arXiv:2609.10506v1 Announce Type: new Abstract: Action-conditioned latent world models predict future visual representations, enabling zero-shot goal-conditioned robot planning and control. However, their predictions for fine-grained spatial and rotational actions are unreliable for full 7-DoF end-effector control. To address this gap, we introduce DUET-DINO, a simultaneous cross-view latent world model that jointly learns action-conditioned predictions from static side- and wrist-camera observations through cross-view conditioning. By exploiting complementary global scene and gripper-centric information, DUET-DINO enables latent planning over the full 7-DoF action space. Across spatially diverse reach, orientation-intensive angled-reach, and multi-goal grasp-and-lift tasks, DUET-DINO consistently outperforms single-view and independent dual-view baselines, achieving 92% success on reach, 72.5% on angled-reach, and 60.0% on lift tasks. DUET-DINO is trained from scratch on DROID and Rob

manipulationplanningcontrol

Coastal Environment Generation with HoloOcean

arXiv

arXiv:2609.10484v1 Announce Type: new Abstract: Marine robotic simulation provides a safe and inexpensive method of developing and testing algorithms for unmanned underwater vehicle (UUV) and unmanned surface vessel (USV) autonomy and perception before full field deployment. However, these simulations are often limited by the availability of simulated environments. Current marine robotics simulation suites offer manual ways to edit or create environments, but they require existing data or specialized knowledge of the environment system. To address these issues, we introduce a novel Unreal Engine 5 level generation pipeline that enables automatic creation of coastal environments for HoloOcean. Our pipeline relies on a user-provided overhead image of a coastal scene. The pipeline then uses the image to generate height map data, as well as automatically select assets and place them in the environment.

perception

Multi-Agent Reinforcement Learning for Autonomous UAV Exploration in Wildfire Response

arXiv

arXiv:2609.10433v1 Announce Type: new Abstract: This study develops a deep reinforcement learning framework for training Unmanned Aerial Vehicle (UAV) agents to navigate and monitor simulated wildfire environments. Results show that agents learn increasingly stable and effective behaviors over time, as demonstrated by converging loss trends, improved reward signals, and more consistent navigation patterns such as fire-boundary tracking. Overall, these findings highlight the potential of deep reinforcement learning (DRL) based UAV systems for autonomous wildfire monitoring and suggest that environmental structure and reward design influence policy effectiveness.

navigationreinforcement-learningautonomous

Frequency-Conditioned Flow Matching for Vision-Language-Action Models

arXiv

arXiv:2609.10405v1 Announce Type: new Abstract: Robot actions are temporally correlated trajectories whose frequency components encode motion at different scales with highly non-uniform energy distributions. Yet Flow Matching--based vision-language-action (VLA) models typically generate actions in temporal coordinates, without explicitly modeling or systematically leveraging this frequency heterogeneity. We introduce \emph{FreqFM}, a frequency-conditioned Flow Matching framework for VLA models. It raises action frequency from an implicit trajectory property to an explicit conditioning dimension that spans the entire generation pipeline. Concretely, in DCT frequency coordinates, FreqFM constructs a spectrum-matched source distribution, adaptively balances the objective across frequencies, and constrains per-frequency guidance residuals using the corresponding reference transport scales. FreqFM integrates into existing Flow Matching action experts without changing the VLA backbone. Acros

A Confidence-Aware Multimodal Fusion Framework for Industrial Human-Robot Collaboration

arXiv

arXiv:2609.10339v1 Announce Type: new Abstract: A confidence-aware multimodal fusion framework (CAMF) is proposed to realize reliable human intention prediction for industrial human-robot collaboration. This framework fuses four heterogeneous modalities including object 6D pose, gaze, skeletal motion and IMU-based hand motion. It embeds a confidence-trend-driven dynamic fusion mechanism into BiLSTM to adaptively balance bidirectional temporal features according to real-time modality reliability. A confidence-guided balanced learning strategy combined with a confidence freezing mechanism is further adopted to adjust network gradients dynamically, suppress noise from low-quality modalities and mitigate cross-modal learning bias. A physical platform based on the UR3 collaborative robot is built for experimental validation. Comparative results show that the proposed method reaches an intention recognition accuracy of 91.86% and outperforms existing multimodal fusion approaches in overall p

Deformable Object Manipulation under Partial Observability via Real-Time Full-Shape Estimation

arXiv

arXiv:2609.10308v1 Announce Type: new Abstract: Manipulating deformable objects (DOs) is challenging due to their high-dimensional state space, underactuated dynamics, and partial observability. In this paper, we propose cRVAE, a lightweight conditional recurrent variational autoencoder that estimates the full DO state from only partial corner-node observations during inference. The resulting model is used as the forward model in a receding-horizon optimal control framework for obstacle-aware collaborative DO manipulation. In simulation on rope and fabric, cRVAE estimates the full DO state from the available corner-node measurements alone, matching the accuracy of a parameter-identified XPBD model. At inference it uses no physical parameters as model inputs and performs no online parameter identification. It also runs approximately 350 times faster on the rope and over 1500 times faster on the fabric per forward pass, keeping horizon-based planning within the 100 ms control budget wher

manipulationplanningcontrol

Learning Terrain-Adaptive Humanoid Locomotion on Granular Terrain

arXiv

arXiv:2609.10286v1 Announce Type: new Abstract: Humanoid locomotion on granular terrain remains a significant challenge due to its complex foot-terrain interaction dynamics that are difficult to model. Existing approaches either ignore granular contact dynamics or incorporate simplified normal force models with heuristic tangential components. In this work, we present a physics-grounded granular contact model based on three-dimensional resistive force theory (3D RFT) and efficiently simulate granular terrain for reinforcement learning (RL) training. Unlike traditional rigid contact models and simplified granular contact models with ad-hoc heuristics, our contact solver produces physically accurate granular intrusion dynamics without resorting to heuristics. It captures realistic penetration and tangential drag during training, enabling the policy to learn behaviors that transfer reliably to real-world granular terrain where rigid contact models fail. To adapt to varying terrain conditi

humanoidlocomotionreinforcement-learning

SwingBot: Learning Whole-Body Brachiation for Humanoid Robots

arXiv

arXiv:2609.10283v1 Announce Type: new Abstract: Brachiation enables primates to move across overhead supports when ground paths are blocked, suggesting a complementary locomotion mode for robots operating in cluttered or hazardous environments. Bringing this capabil?ity to high-DoF humanoid robots is difficult because the controller must discover a long-horizon release-swing-capture sequence, coordinate alternating contacts with whole-body momentum, and act without reliable measurements of segment?relative displacement or hook-contact state. We present SwingBot, a learning framework for continuous humanoid brachiation with passive wrist hooks. Swing?Bot makes the task trainable by organizing learning around the structure of brachi?ation: biomimetic keyframes make rare release-swing-capture transitions reach?able during early exploration, and recurrent privileged-state estimation provides compact position and contact latents for deployment. Hardware experiments demonstrate continuous ba

humanoidlocomotioncontrol

FolDeX: A Physical-World Benchmark for Long-Horizon Robotic Manipulation of Deformable Objects

arXiv

arXiv:2609.10243v1 Announce Type: new Abstract: Embodied AI, including vision-language-action and world-action models, must operate reliably in the physical world. Yet methods that perform well in simulation can degrade substantially on real robots, especially in long-horizon deformable-object manipulation, where policies must track changing states and execute reliable multi-stage bimanual interactions. Existing real-robot benchmarks mainly focus on short-horizon rigid-object tasks and offer limited coverage of long-horizon deformable manipulation. We introduce FolDeX, a physical-world benchmark built entirely from real-robot data, with garment folding as its primary task. Since real-robot data collection is costly, FolDeX studies how heterogeneous physical experience can be reused efficiently. The benchmark is organized around four research axes: leveraging human intervention and recovery data collected during deployment; transferring data across tasks, including across garment catego

manipulation

Adaptive Shared Control with Online Bounded-Rational Human Behavior Estimation

arXiv

arXiv:2609.10215v1 Announce Type: new Abstract: This work considers adaptive shared human-robot control for nonlinear control-affine systems, where the assumption of a fully rational human is relaxed and the robot adapts its assistance to observed boundedly rational human behavior. We use a level-k bounded-rationality model of the two-player game to construct a finite bank of candidate human and robot policies through alternating best-response computations, with the associated value functions and policies approximated using adaptive dynamic programming. During the shared-control interaction, state-transition residuals compare the measured system evolution with the trajectories predicted by the candidate human policies. The residuals are accumulated using a forgetting factor and mapped to a probabilistic human-behavior model over the finite candidate bank. Rather than selecting a single candidate or averaging stored robot policies, the robot computes a distribution-aware one-step best r

control

Multi-Robot Scanner for Automated Full-Body Dermoscopic Imaging

arXiv

arXiv:2609.10169v1 Announce Type: new Abstract: This paper outlines the specifications and design approach used to construct a full body imaging scanner capable of capturing skin lesions at a dermatoscopic level using cameras mounted on the end-effectors of four UR10 manipulators. The system possesses a view-planning algorithm capable of appropriately selecting the best camera position to acquire images of moles, a high-level controller to allow the manipulators to work simultaneously and a collision-detector that halts the manipulators when they make contact with an object or a person. We evaluate the system through real-patient full-body scans, comparing acquired images against contact dermoscopy and an existing total-body photography system (Vectra) across clinically relevant lesion features, and quantify true optical resolving power using a USAF 1951 resolution target, yielding a smallest resolvable feature size of 22.1 microns for our scanner compared to 8.8 microns for contact de

planningcontrol

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