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Showing 4066 of 13925 articles

AURORA: Active Uncertainty-Driven Re-Orientation for In-Hand Reconstruction

arXiv

arXiv:2609.08493v1 Announce Type: new Abstract: Observing objects grasped by a robot hand is challenging due to severe visual occlusions. Although in-hand manipulation can expose hidden surfaces, existing approaches often rely on predefined or open-loop reorientation strategies that do not explicitly target under-observed regions. We propose AURORA, an active 3D reconstruction framework that closes the loop between online object-centric reconstruction and in-hand reorientation. At its core, Ray-GPIS estimates direction-wise reconstruction uncertainty along candidate viewing rays and selects next-best-view targets using an uncertainty--novelty objective, which are realized through an axis-conditioned in-hand rotation policy. The resulting RGB-D observations are fused incrementally using CAD-free 6D pose tracking and lightweight geometric reconstruction. Experiments demonstrate that AURORA improves reconstruction quality and information-acquisition efficiency over non-active rotation str

manipulation

Multi-bounce Drum Roll with Optimized Active Tricks to Leverage Soft Embodiment

arXiv

arXiv:2609.08490v1 Announce Type: new Abstract: This paper presents a soft robotic drummer for accurate and efficient drum rolls. High-frequency drum rolls require the "multi-bounce technique," where a drumstick bounces multiple times with a single stroke. In robotic reproduction of this technique, the body's elasticity is key, while the fine motion during the stroke is also crucial for maximizing the potential of that elasticity. Therefore, we design two tricks: i) Tap-Pull (TP) trick to increase the number of rebounds by adding a pulling motion after impact; and ii) Micro-Pulse (MP) trick to keep the drumming volume by injecting small oscillations during the stroke. Due to the nonlinear complexity of soft embodiment, both tricks are efficiently tuned using Bayesian optimization in a data-driven manner for accomplishing the respective objectives quantified. We evaluated the optimized behaviors with soft and rigid end-effectors. As a result, the soft TP achieved the highest bounce coun

Coverage Path Planning for Redundant Manipulators using Generalized Spanning Trees

arXiv

arXiv:2609.08409v1 Announce Type: new Abstract: Surface coverage with task-redundant manipulators is challenging because each surface point may admit multiple inverse kinematics (IK) solutions, and configuration choices strongly affect motion quality. This paper extends the classical Spanning Tree Coverage (STC) method to redundant manipulators through offline and online Joint Spanning Tree Coverage (JSTC) algorithms. Offline JSTC samples multiple Inverse Kinematics (IK) solutions per grid cell and formulates the problem as a Generalized Minimum Spanning Tree (GMST), selecting one configuration per cell and tracing the resulting tree to obtain a non-revisiting coverage path. Online JSTC incrementally expands and backtracks a spanning tree with feasibility and cost evaluation while handling dynamic grid updates. Simulation results show that offline JSTC reduces computation time, reconfigurations, and joint motion compared to other methods, while online JSTC achieves fast per-step planni

planning

Localized Visual Feature Aggregation via Focus Pooling for Visuomotor Policies

arXiv

arXiv:2609.08408v1 Announce Type: new Abstract: Focusing on spatially localized, control-relevant visual cues has been shown to improve data efficiency in visuomotor policies by reducing the need to model task-irrelevant visual variation. Existing methods often impose this focus through input preprocessing, such as cropping control- or object-centric regions in RGB images or point-clouds. However, it remains underexplored whether such localized features can be exposed directly from commonly used convolutional neural network (CNN) encoded features. In this paper, we show that intermediate CNN features preserve localized visual context for control, but existing pooling methods fail to aggregate it effectively. We introduce FocusPool, an attention pooling module that selectively aggregates intermediate visual features according to their relevance to the robot's current proprioceptive context. The resulting pooled representation captures task-progressive, control-relevant local information

control

RoboCousin: Build Your Own Simulation Playground for Robust Bimanual Robotic Manipulation

arXiv

arXiv:2609.08339v1 Announce Type: new Abstract: Bimanual manipulation policies require large and diverse training datasets, yet collecting demonstrations on physical robots is expensive and difficult to scale. Simulation can generate data efficiently, but existing pipelines typically operate within closed asset libraries and predefined scenes: adding a newly observed object or environment still requires substantial effort to reconstruct geometry, specify physical and semantic properties, annotate interactions, and integrate the result into executable tasks. We present RoboCousin, an extensible simulation-based data-generation platform that turns user-provided observations into reusable assets, scenes, and expert trajectories for bimanual manipulation. Built on RoboTwin~2.0, RoboCousin converts object images into simulation-ready assets with visual and collision geometry, semantic and physical metadata, and automatically generated grasp-contact candidates. It further constructs digital

manipulation

Seeing is Not Believing: Breaking the Physical-to-Digital Trust Boundary in Robotics

arXiv

arXiv:2609.08280v1 Announce Type: new Abstract: In multi-robot collaboration, task handovers rely on downstream verifiers performing remote attestation, which inspects sensor telemetry to ensure a robot's physical behavior strictly matches its assigned task. But can this telemetry be trusted? We show that it often cannot. In this paper, we uncover a severe vulnerability in Robot Operating System (ROS) 2: by modifying a single environment variable, an adversary can execute a pre-built hook to covertly intercept and inject both telemetry and control signals before they are published. Consequently, adversaries can hijack a robot to perform dangerous tasks while spoofing downstream verifiers with synthesized fake telemetry. Worse still, by exploiting the widespread reliance on third-party Docker containers and auxiliary tools, attackers can distribute compromised packages embedded with these malicious hooks to launch such attacks easily. On a physical Franka Emika robotic arm running Secur

control

CALIPER: Clean Scenes Cannot Rank Physical Inference in Pretrained Visual Representations

arXiv

arXiv:2609.08250v1 Announce Type: new Abstract: How far a pushed object slides depends on its mass and friction, which no single image reveals. Pretrained visual encoders are increasingly used as the perception front end of world models for manipulation, and their physical competence is assessed with perturbation benchmarks and linear probes, almost always in a clean, fixed-camera scene. We show that these assessments cannot distinguish an encoder that infers physics from one that does not. CALIPER (calibrate, then predict) is a direct test: an object of unknown mass and friction is struck twice at known speeds, a third strike is shown only up to the moment of contact, and a linear readout on frozen features must predict how far the object slides. Swapping in another object's calibration clips checks that the evidence is actually used. Across 2,000 simulated episodes and eight representations, from V-JEPA 2 to a randomly initialised ViT and raw pixels, calibration adds +0.50 R^2 and th

manipulationperception

3DWay: Generalizing Robot Manipulation via 3D Consistent Waypoints

arXiv

arXiv:2609.08224v1 Announce Type: new Abstract: Intermediate representations are key to bridging the modality gap between generalizable manipulation policies and large-scale pretrained vision-language models (VLMs). Among these, trajectory-based representations compactly represent motion-relevant cues, yet most existing approaches predict trajectories in 2D image space, resulting in intrinsic 3D ambiguity. Moreover, using 2D trajectories with depth still leaves the free-space waypoints ambiguous, limiting reliable 3D reasoning. To address this, we propose predicting 3D consistent waypoints (3DWay) from multi-view images. By reformulating 3D waypoints prediction as generating multi-view consistent 2D waypoints followed by geometric triangulation, we enable explicit 3D motion specification while preserving the strong priors of pretrained VLMs. The predicted waypoints can guide existing VLA models for better generalization or be directly executed on simple tasks. Extensive experiments sho

manipulation

Bridging Language and Physics: Automated Design of Continuum Robots with Large Language Models

arXiv

arXiv:2609.08220v1 Announce Type: new Abstract: Large language models (LLMs) have recently emerged as a promising tool for automating robot design from high-level specifications, yet they remain ineffective for robots operating under complex physical interactions. This limitation stems from the gap between language-based reasoning and the physical consequences of embodiment, often resulting in designs with low physical validity. In this work, we propose a multi-layered framework, AID-SR, that establishes a closed loop by translating simulator-observed physical states into structured feedback for the LLM designer. Combined with semantic critique, human feedback, and iterative refinement, the framework promotes the generation of physically feasible and functionally meaningful robot designs. We evaluate our approach on tendon-driven continuum robots across a benchmark of 14 tasks spanning reaching, grasping, locomotion, and manipulation. The proposed framework achieves 96.2% rate for pass

locomotionmanipulationgrasping

Monkey See, Can Monkey Do? A Benchmark for Evaluating Robot Skill Learning by Observation

arXiv

arXiv:2609.08209v1 Announce Type: new Abstract: Learning from Observation (LfO) is a fundamental robotic capability that replicates how humans and animals socially learn from each other. Beyond its biological parallels, this modality provides a practical solution for data scaling in sample-inefficient and data-starved domains like robotics. Recent work has demonstrated promising results in learning manipulation skills from human videos, yet progress in this area remains difficult to assess. Existing methods vary widely in assumptions, hardware choices, and environment setups making it difficult to draw meaningful comparisons and identify advances in the field. To address these challenges, we introduce RoboReel: a unified benchmark for evaluating models that learn policies from human videos. RoboReel consists of bundled real-world human demonstration videos, simulated robot trajectories, and evaluation environments on ten manipulation tasks. We develop four test suites to evaluate the m

manipulation

Dual-Layer Semantic-Spatial Belief Mapping for Aerial Object Goal Navigation

arXiv

arXiv:2609.08164v1 Announce Type: new Abstract: Aerial Object Goal Navigation (ObjectNav) requires an unmanned aerial vehicle (UAV) to locate a described target in an unknown outdoor environment using onboard visual observations. Vision-language models (VLMs) can interpret open-ended target descriptions and visual observations, but their frame-level outputs are often noisy, sparse, and spatially transient. We propose AeroBelief, a dual-layer semantic-spatial belief mapping framework that transforms transient VLM observations into persistent spatial guidance. It separates broad contextual plausibility from target-specific evidence: an intuition layer accumulates scene-level semantic cues for exploration, while an evidence layer preserves qualified target-specific observations for approach and confirmation. Evidence-gated fusion combines the two layers into spatial belief hotspots. We further introduce object-conditioned visual reasoning with conservative evidence qualification to improv

navigation

OmniNav: Robust Long-Horizon Target Navigation in Dynamic Environments

arXiv

arXiv:2609.08159v1 Announce Type: new Abstract: Long-horizon target navigation requires a robot to sustain task execution across evolving observations, decisions, and physical interactions. This requires three coupled capabilities: maintaining valid scene memory, revising target beliefs under partial observability, and selecting interaction-feasible navigation endpoints. However, the state underlying each capability is only conditionally valid: scene representations become stale when objects move or disappear, unsuccessful searches alter beliefs over target locations, and geometrically convenient endpoints may still be infeasible for manipulation. To address these challenges, we present OmniNav, which formulates long-horizon navigation as continual inference over a factorized task state posterior coupling scene validity, target belief, and interaction feasibility. For representation, OmniNav incrementally constructs an updatable 3D object scene memory, preventing stale scene evidence f

manipulationnavigation

DISEIL: Demonstration Distillation for Sample-Efficient Imitation Learning

arXiv

arXiv:2609.08123v1 Announce Type: new Abstract: A robot that can be taught a new task from a handful of demonstrations has to work out for itself what it still cannot do, and then ask for exactly that. Interactive imitation learning takes a step in that direction by letting a policy practice on its own and calling an expert when it goes wrong. Existing methods decide when to interrupt the learner. A further 2 decisions are left to whichever episode happened to trigger the interruption: which failure to correct, and where the demonstration should start. This paper is a first attempt at making both of them deliberately. DISEIL (Demonstration dIstillation for Sample-Efficient Imitation Learning) marks each failed episode at the step where the policy first becomes unreliable, represents that moment with a geometric descriptor, and groups the failures into recurring failure modes. A vision-language model and a language model read the selected mode and write a request for the next demonstrat

imitation-learning

mjorbit: A Simulation Framework for Space Robotics

arXiv

arXiv:2609.08010v1 Announce Type: new Abstract: This paper presents a general framework for simulating multi-body space robots with contact. We bring efficient, large-scale robot simulation to in-space servicing, assembly, and manufacturing applications. First, we perform an empirical trade study of methods for coupling orbit propagation with existing robotics simulation frameworks. Next, we present mjorbit, a general, flexible, and performant framework built on the MuJoCo engine widely used in robotics, to which we add key spacecraft dynamics, actuators, and sensors. We provide a low-latency C++ CPU backend and a high-throughput GPU backend behind a simple Python API. We demonstrate mjorbit by solving several realistic on-orbit case studies with both model-predictive control and reinforcement learning. Open-source code and examples are available at: https://johnzhang3.github.io/mjorbit/

reinforcement-learningcontrol

SPOT: Spatial Perception-Oriented Long-Horizon Humanoid Teleoperation

arXiv

arXiv:2609.07933v1 Announce Type: new Abstract: High-quality demonstration data is becoming a central bottleneck for training general-purpose humanoid robots. While recent humanoid teleoperation systems have made substantial progress in retargeting human motion to robot motion, long-horizon loco-manipulation requires another capability: operators must maintain task-relevant spatial awareness over time, e.g., object locations, surrounding environments, the robot's pose. We call the extent of this awareness the operator's perceptual horizon. However, existing methods often shorten this: narrow views miss peripheral events, robot-mounted cameras become unstable during locomotion, and coupled head-view control makes looking around interfere with robot motion. We present SPOT, a Spatial Perception-Oriented VR Teleoperation system for collecting long-horizon humanoid demonstration data by providing extended perceptual horizon. SPOT combines a robot-mounted binocular fisheye camera, a wide-fi

humanoidlocomotionmanipulationcontrolperception

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