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Showing 4096 of 13925 articles

Open-Set Ego-Noise Separation for Legged-Robot Audition via Annotation-Free Adaptation and Pretrained-Model Transfer

arXiv

arXiv:2609.07440v1 Announce Type: new Abstract: This paper proposes an open-set ego-noise separation framework for legged-robot audition via annotation-free adaptation and pretrained-model transfer. The framework removes robot-specific ego-noise while preserving environmental sounds whose classes are not specified in advance. Acoustic sensing provides cues about a robot's surroundings beyond the visual field, but walking-induced ego-noise from footstep impacts, joint-backlash rattling, and motor noise severely contaminates the recordings. The framework first uses RecurGraph to select ego-noise-dominant clips from the unlabeled recordings by aggregating clip embeddings into an embedding centroid and propagating scores over an audio-embedding graph. The selected clips are mixed with diverse environmental sounds from a large-scale sound-event dataset to provide paired mixture--target supervision for open-set separation. Transfer-DiT then adapts a general-purpose zero-shot neural separator

CALM: Configuration-Aware Human Intervention Boundaries During Robot Approach

arXiv

arXiv:2609.07430v1 Announce Type: new Abstract: How robot body configuration shapes human intervention during approach remains underexplored. We conducted a within-participants study with 41 participants, measuring final stopping distance, subjective comfort, and exploratory eye-tracking responses across four humanoid arm configurations and two spatial scales. Full forward arm extension increased stopping distance by approximately 31-36 cm relative to arms-down. Spatial scale primarily affected comfort and pupil responses without a detectable stopping-distance shift. We introduce the Configuration-Aware Limit Model (CALM), which translates stopping-distance distributions into configuration-dependent population-coverage boundaries. Estimated boundaries at 80% coverage ranged from 0.88 to 1.47 m. In an illustrative one-dimensional planning analysis, reconfiguration enabled a 1.10 m approach goal that was unreachable with arms remaining fully extended under the same nominal pointwise 20%

humanoidplanning

D3ARC: Time-Critical Distributed Disaster Detection for Asynchronous Cooperative Multi-Robot Systems

arXiv

arXiv:2609.07350v1 Announce Type: new Abstract: Climate change is increasing the severity and unpredictability of natural disasters. In time-critical crises such as wildfires, traditional monitoring practices remain limited by coverage, cost, and personnel risk, paving the way for autonomous and adaptive monitoring solutions. Within this context, this paper introduces D3ARC, an asynchronous distributed hierarchical framework for time-aware and reliable wildfire detection. D3ARC integrates multiple robotic agents that cooperate under uncertainty through distributed perception, shared situational awareness and coordinated actions. A remote controller asynchronously decides upon each robot's motion, while each robotic agent senses the environment and decides where and how to execute the wildfire detection. All robotic operations require time, and as time progresses, wildfires continue to spread, reducing the opportunity for early intervention. As such, all agents share a common objective:

autonomouscontrolperception

PV-WM: A Heterogeneous Micro-Macro World Model for Articulated Pedestrian-Vehicle Co-Rollout

arXiv

arXiv:2609.07328v1 Announce Type: new Abstract: Local pedestrian-vehicle forecasting spans heterogeneous physical scales: pedestrians combine root locomotion with articulated motion, whereas vehicles are rigid bodies described by kinematic state and oriented extent. Existing road-agent forecasters typically omit pedestrian articulation, while pose forecasters leave vehicle futures outside the learned rollout. We introduce PV-WM, a history-only world model over structured post-perception tracks. It recurrently advances pedestrian root motion, 15-joint articulation, and learned vehicle states within a synchronized heterogeneous state. The generated pedestrian and vehicle chunks supply the next recurrent boundary; vehicle boxes are reconstructed from predicted center and heading with observed extent, and P-V geometry is recomputed after every transition. Relative to a matched one-shot complete-state predictor, recurrent execution reduces Root ADE by 12.7% and MPJPE by 14.8%. Feedback inte

locomotionperception

How Long Until Your Robot Ignores You? A Safety Benchmark for LLM Orchestrators in Human-Humanoid Collaboration

arXiv

arXiv:2609.07288v1 Announce Type: new Abstract: Large Language Models (LLMs) are increasingly employed to orchestrate robot behavior through natural-language interfaces, yet no benchmark exists to evaluate their reliability as safety-aware decision makers in human-humanoid collaboration. Unlike deterministic safety systems that enforce binary allow/deny decisions, LLM-based orchestrators exhibit a compliance spectrum ranging from overcompliance (refusing safe actions) to full safety violations. This paper introduces the first safety benchmarking environment for LLM orchestrators in human-humanoid collaboration, built on a Model Context Protocol (MCP)-based architecture with safety invariants grounded in ISO 10218-2:2025 protective measures. The benchmark defines five testable safety invariants, a four-level compliance taxonomy (correct compliance, overcompliance, undercompliance, full violation), and a three-layer evaluation pipeline (text prompting, simulated sensor-actuator loops, an

humanoid

LightSplat: Real-Time High-Fidelity 3D Gaussian SLAM with Loop Closure

arXiv

arXiv:2609.07274v1 Announce Type: new Abstract: SLAM systems based on 3D Gaussian Splatting (3DGS) have recently demonstrated promising reconstruction accuracy for dense 3D scene representations. However, current 3DGS systems struggle to meet the strict demands of real-world deployments due to severe limitations in operational performance and map adaptability. To this end, we propose LightSplat, a hybrid-representation RGB-D SLAM framework. It synergizes local sparse features for robust and fast tracking with a dual-thread backend that progressively constructs dense Gaussian submaps. Crucially, we enable online loop closure through feature-accelerated 3DGS registration, refining overall map consistency through pose graph optimization. Ultimately, LightSplat achieves the online reconstruction of high-fidelity Gaussian map. Extensive experiments on multiple datasets and real-world robotic platform demonstrate that our method achieves near state-of-the-art reconstruction quality and the c

slam

Phase-and-First-Arrival VLM Feedback for Sparse-Reward Reinforcement Learning in Surgical Manipulation

arXiv

arXiv:2609.07211v1 Announce Type: new Abstract: Sparse outcome feedback limits what robots can learn from unsuccessful attempts at complex manipulation. Failed multi-stage surgical attempts can contain grasps, lifts, or transfers worth reusing. In sparse-reward reinforcement learning, terminal rewards collapse such attempts to the same outcome, while scalar vision-language model (VLM) ratings reveal neither what progress merits credit nor when it occurred. We introduce phase-and-first-arrival feedback: one VLM query per recorded episode identifies the furthest visually verified task phase and when that phase is first reached, allowing the learner to reuse partial behavior and localize credit. We instantiate it in SurgPhaseBench, a phase-structured suite spanning rigid and deformable tasks, and evaluate it in simulation and hardware. Across five simulated tasks, our method reaches 75.2% mean success, compared with 52.1% for a reward based on Contrastive Language-Image Pre-training (CLIP

manipulationreinforcement-learningsurgical

State-of-the-Art in Learning-by-Demonstration with Passive Observation for Industrial Assembly Automation

arXiv

arXiv:2609.07165v1 Announce Type: new Abstract: Learning-by-Demonstration (LbD) enables intuitive robot programming by capturing expert skills, which is crucial for agility in high-mix, low- volume manufacturing. This systematic literature review analyzes passive LbD for industrial assembly processes, focusing on the perception architecture and the generalization of the perceived demonstration. We specifically investigate one-shot approaches where only a single demonstration is required. The review evaluates how systems adapt to new assemblies using this limited data. We identify a shift towards object-centric perception, allowing learned primitives to be transferred to new product variants with minimal training.

perception

From LLM-Generated Specifications to Learned Quadruped Locomotion

arXiv

arXiv:2609.07111v1 Announce Type: new Abstract: Quadruped robot locomotion policies are often trained using reinforcement learning, which in turn relies heavily on hand-crafted reward functions. Designing reward functions requires substantial manual engineering, and it is often unclear which local rewards will induce the desired global behavior. Shaped rewards from formal specifications in languages like Signal Temporal Logic (STL) can make rewards more interpretable, but writing STL specifications itself still requires domain expertise. We study whether large language models (LLMs) can fill this gap by generating Parametric Signal Temporal Logic (PSTL) specifications that are subsequently used for policy learning. Given a natural language locomotion objective and a constrained specification grammar, GPT-5.5 and Qwen 3.6 independently propose STL templates for command tracking, safety, and gait structure. We instantiate the parameters of the generated PSTL templates using expert trajec

locomotionreinforcement-learning

Eventually Optimal and Scalable Multi-Agent Planning for Block Cave Mining

arXiv

arXiv:2609.07109v1 Announce Type: new Abstract: Automation in underground mining has the potential to significantly enhance safety, operational efficiency, and sustainability. However, effectively coordinating fleets of autonomous vehicles in dynamic mine environments introduces substantial challenges in both optimization and motion planning. To address these challenges, we introduce and formalize the \emph{Block Cave Mining (BCM)} problem, which focuses on computing a transport plan that maximizes ore throughput while satisfying draw ratio constraints. To solve this problem, we propose SAMM, an eventually optimal anytime solver that jointly integrates task assignment, scheduling, and path planning via a mixed-integer linear programming formulation. To improve scalability, we also introduce SAMMS, a variant of SAMM that trades optimality guarantees for efficiency by decomposing the problem into shorter planning subcycles. Experimental evaluations using realistic industrial mine scenari

autonomousplanning

RoboDreamer: Anticipatory Humanoid Locomotion with Predictive State-Space Models

arXiv

arXiv:2609.07096v1 Announce Type: new Abstract: Humanoid locomotion requires control policies that remain stable under imperfect sensing while exploiting temporal context for consistent motion. We present RoboDreamer, a two-stage teacher--student framework that combines next-observation consistency with randomized continuous temporal masking. A teacher is first trained on clean observations, and a student is then distilled under masked recent observations, encouraging the policy to infer missing current information from history. At inference, the same masking interface is reused for implicit closed-loop action refinement and optional multi-step action chunking. Mamba is used as the temporal backbone, while matched ablations show that masking/distillation provides a substantial part of the gain and Mamba contributes additional tracking improvements with real-time latency. Experiments in IsaacLab, MuJoCo, and on a Unitree G1 demonstrate robust motion tracking under observation masking an

humanoidlocomotioncontrol

Human-Aware Target Tracking and Navigation: Fusing Kinematic State Estimation with Structural Map Constraints

arXiv

arXiv:2609.07091v1 Announce Type: new Abstract: Autonomous mobile robots performing person-following tasks often suffer from temporary occlusions and sensor track loss in dynamic environments. This research presents an end-to-end autonomous navigation stack that addresses target occlusion through map-informed spatial reasoning. The proposed system features a multi-modal perception pipeline, fusing deep learning-based visual tracking with 2-dimensional LiDAR point clustering to maintain high-fidelity tracking of a tagged person. A continuous state estimator integrates this perception data with wheel odometry and IMU sensors for stable localization. When the active track is lost due to occlusion, the system activates a map-based recovery framework. Leveraging a predefined topological map, the system executes a graph-based search to propagate the target's last known trajectory along structurally defined walking lanes, adhering to left-hand regional conventions. By generating a discrete se

navigationautonomousperception

Large Discrete Policy: Advancing Explicit Behavior Modeling with Stochastic Iterative Scoring

arXiv

arXiv:2609.07049v1 Announce Type: new Abstract: Behavior policies are often formulated as continuous generative models, whose iterative denoising processes are expressive but difficult to interpret and prone to producing implausible actions. We propose the Large Discrete Policy (LDiP), a fully discrete behavior modeling framework that selects actions from a large vocabulary of physically plausible candidates. Rather than perturbing actions, LDiP improves expressivity through stochastic iterative scoring: it progressively re-scores and prunes candidates with score-space stochasticity, enabling fine-grained ranking and exploration among plausible actions while preserving an explicit decision process. Across end-to-end planning, closed-loop driving, robotic manipulation, and vision-language-action settings, LDiP consistently outperforms strong discrete and continuous baselines in autonomous driving, and exceeds or matches continuous generative policies in robotic manipulation. These resul

manipulationautonomousplanning

MEMOBench: A Process Level Memory Benchmark for Robotic Manipulation

arXiv

arXiv:2609.07047v1 Announce Type: new Abstract: Robotic manipulation often requires acting on information that is no longer visible, yet Vision-Language-Action policies are usually evaluated when the current observation largely determines the next action. Existing robotic memory benchmarks expose this gap, but they still rely mainly on final task success and therefore conflate forgetting with manipulation failure. We present \textbf{MEMOBench}, a benchmark for process level memory evaluation in robotic manipulation. MEMOBench includes 30 history dependent tasks, 1{,}500 expert demonstrations, and 4{,}200 executable checkpoint instances from 84 templates. Each checkpoint pairs coarse to fine language with a simulator predicate and labels one memory operation: Storage, Update, or Compression. These annotations define Memory Storage Rate, Memory Update Rate, and Memory Compression Rate, which measure memory fidelity alongside task success. Across standard and memory augmented VLA policies

manipulation

WM-Craftnet: World Synesthesia Model for Generalizable and Robust Dexterous In-Hand Manipulation

arXiv

arXiv:2609.07002v1 Announce Type: new Abstract: Generalizable and robust dexterous in-hand manipulation requires a policy to infer object pose, geometry, contact, and potential slip from partial and noisy observations. Although recent tactile and visuotactile RL methods achieve strong in-hand rotation in controlled settings, their robustness often degrades under pose shifts, force disturbances, and object variation. We propose WM-Craftnet, a world-model-conditioned framework that learns compact action-conditioned latent dynamics from proprioception, depth, tactile sensing, and actions, supervised by multimodal reconstruction and reward prediction. Rather than using the world model for latent imagination or policy optimization, WM-Craftnet uses the learned World Synesthesia Model (WSM) as recurrent task context for an asymmetric actor--critic policy. Importantly, WSM is trained to reconstruct clean depth targets from noisy depth inputs, providing a denoised geometric state for real-robo

manipulationcontrol

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