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Showing 4381 of 13929 articles

From Multi-Modal Paths to Executable Trajectories: A Trajectory Planning Framework for 4WIS Robots

arXiv

arXiv:2608.29108v1 Announce Type: new Abstract: Four-wheel independent steering (4WIS) mobile robots support multiple motion modes, offering high maneuverability in narrow and complex environments. However, existing planning methods often fail to fully exploit these capabilities, leading to suboptimal trajectory quality. To address this limitation, this paper proposes a multi-modal global trajectory planning framework that couples mode-augmented front-end search with mode-consistent segment-wise trajectory optimization. In the front-end stage, Hybrid A* is extended to a four-dimensional state space incorporating motion modes, while mode-switching-aware cost and heuristic functions embed mode decisions into the global search process. Multi-modal Reeds-Shepp curves and an intelligent terminal connection strategy are further designed to improve search efficiency. In the back-end stage, a segment-wise trajectory optimization framework based on an improved iterative safe corridor scheme is

planning

Agri-Sim: Agricultural Simulation Platform for Embodied Intelligence Evaluation in Greenhouse Robotics

arXiv

arXiv:2608.29100v1 Announce Type: new Abstract: Agricultural-robot development requires simulation environments that can jointly support realistic scene construction, virtual sensing, autonomous navigation, motion planning, and manipulation-task execution. This paper presents Agri-Sim, a Unity and ROS2-based simulation platform for the closed-loop development and functional evaluation of agricultural robots. The platform contains a configurable tomato-greenhouse environment, a mobile dual-arm harvesting robot, virtual RGB-D, LiDAR, IMU, and joint sensors, and a bidirectional communication interface between Unity and ROS2. Unity is responsible for scene rendering, rigid-body dynamics, collision detection, virtual sensing, and task-state execution, whereas ROS2 and MoveIt 2 provide localization, navigation, collision-aware motion planning, inverse kinematics, and trajectory generation. Autonomous greenhouse navigation and dual-arm tomato harvesting were used to evaluate the complete simu

manipulationnavigationautonomousplanning

GHOST in the Robots: Real-Time Exocentric Dual-Robot VR Teleoperation from Onboard Cameras

arXiv

arXiv:2608.29080v1 Announce Type: new Abstract: Teleoperating multiple robots simultaneously enables additional views and coordinated control. Yet, it poses fundamental challenges: the system must present sensor data cohesively and allow operators to manage multiple robot bases, arms, and cameras while maintaining low latency. Current multi-robot teleoperation systems require multiple operators, rely on autonomy, or restrict operators to high-level commands. We present GHOST: an open-source VR teleoperation system that enables single operator control of two mobile manipulators via direct lowlevel commands using only onboard sensing. GHOST creates an exocentric 3D workspace by aligning real-time point clouds from the robots' RGB-D cameras, where scene coverage is improved through learning-based completion to aid operator spatial awareness. For control, the operator uses a mode-switching architecture to command either robot individually or both robots simultaneously. Experiments with 15

control

DREAM: Deployment-Time Demonstration Generation via Real-to-Sim for Scalable Policy Adaptation

arXiv

arXiv:2608.29078v1 Announce Type: new Abstract: Vision-language-action (VLA) models have made strong progress in language-conditioned robot manipulation, but improving their performance in a new workspace still often requires action-labeled data from that environment. Collecting such data by human teleoperation is costly, especially when each workspace, object arrangement, or task may require new demonstrations. We present DREAM, a framework that generates fine-tuning data for a pretrained VLA from a captured workspace and a language instruction, without requiring a task-specific human demonstration. DREAM reconstructs the workspace, automatically translates the instruction into symbolic task goals and success criteria using a large language model, and uses task-and-motion planning to generate feasible robot trajectories. The planned trajectories are augmented across randomized object configurations, verified by the generated success criteria, and rendered into image-action examples fo

manipulationplanning

Teaching Robot Policies to Humans Using Erroneous Examples

arXiv

arXiv:2608.29023v1 Announce Type: new Abstract: Human-robot collaboration describes the process of humans and autonomous agents working together to accomplish common goals. This process is facilitated best when robot policies, or behaviors in different situations, are made transparent to humans. Demonstration-based explanations have been a focus of human-robot collaboration research, and the field has frequently drawn upon literature from education to improve how humans are taught robot policies. However, no single teaching method has been proven effective across domains, difficulties, learners, and other variables; the question of how humans can most effectively be taught robot policies remains open. In traditional classrooms, learners are shown erroneous examples, in which they reflect on and correct incorrect responses to understand common pitfalls when learning a concept. We propose using erroneous examples to teach robot policies, extending an existing policy teaching framework. W

autonomous

Coding What Matters: A Semantic-Aware Memory Interface for Energy-Efficient Perception in Autonomous Vehicles

arXiv

arXiv:2608.29000v1 Announce Type: new Abstract: Autonomous vehicles stream high-resolution surround-camera frames into memory before perception runs. This sensor-to-memory path consumes energy when cells store ones and adjacent bytes toggle on the data bus, so its cost follows bit-1 density and switching activity rather than pixel semantics. We present MotiMem-Omega, a semantic-aware memory-interface coder that lowers this cost while preserving perception predictions. Its semantic importance field protects traffic participants, especially vulnerable road users, while assigning lower fidelity to sky and empty background. Cross-dataset bit-sensitivity sweeps determine class weights, with a safety floor for pedestrians, cyclists, and motorcyclists. Each image block then selects a precision tier by minimizing a joint energy-distortion cost. When ego pose is available, a motion-compensated prior carries protected regions between frames. We estimate interface-energy reduction from the two me

autonomousperception

Hydra: A Navigation World Action Model with Discrete Latent Planning and Continuous Flow-Matching Execution

arXiv

arXiv:2608.28995v1 Announce Type: new Abstract: World models let robots imagine possible futures, but exploiting this capability for real-time control is bottlenecked by a representation misalignment: the generative model and the planner operate on decoupled manifolds, so the planner has no shared structure to search over and must instead decode every candidate back into high-dimensional pixel space to evaluate it. This decoding step is a major obstacle to real-time control on physical hardware. In this paper, we present Hydra, a discrete World Action Model that closes this gap by moving the planner, both the sampler and the evaluator, inside the model. Hydra establishes a unified latent manifold over visual states, physical poses, and control actions, then compresses this manifold through modality-specific Vector-Quantized bottlenecks into discrete vocabularies of kinodynamic intents and visual states. Because candidates are now drawn directly from this shared manifold, sampling is in

navigationplanningcontrol

Brain-Language-Action (BLA) Models: Language-Conditioned EEG for Robotics Control

arXiv

arXiv:2608.28967v1 Announce Type: new Abstract: Electroencephalography (EEG)-based robotic control is commonly formulated as a direct classification problem, in which electrical neural signals are mapped to a fixed set of discrete actions. However, the limited separability and high noise of EEG signals make it difficult to scale this approach to fine-grained robotic control spaces. We introduce Brain-Language-Action (BLA) models, a framework in which language conditions the interpretation of neural representations for robotic action generation. In a BLA, a small set of reliably distinguishable brain states can be dynamically associated with different actions through a language-defined control mapping, allowing a small number of neural classes to apply to a larger global action space. We develop a proof-of-concept BLA for drone control using motor-imagery EEG from the BCI Competition IV 2a dataset. The system is trained in two stages. First, we evaluate multiple candidate EEG encoder ar

control

Adversarial Calibration Attack on Autonomous Vehicles

arXiv

arXiv:2608.28778v1 Announce Type: new Abstract: Autonomous vehicles (AVs) rely on accurate camera-LiDAR calibration for multimodal sensor fusion. In practice, calibration can drift due to vibration, temperature variation, or minor sensor displacement, motivating online calibration algorithms that detect and correct misalignment at runtime while allowing the vehicle to continue operating without a factory visit. Existing AV attacks largely assume correct calibration. We instead identify online sensor calibration as a new attack plane. A corrupted calibration update can persist across subsequent fusion operations, causing system-wide errors that propagate from perception to planning and control. We present Adversarial Calibration Attack (ACA), the first physical attack against camera-LiDAR online calibration. Using a single adversarial poster, ACA first spoofs the miscalibration detector to trigger the calibration process and then steers the calibration estimator toward an incorrect tran

autonomousplanningcontrolperception

Generation of High-Level Concepts in 3D Scene Graphs via Autoregressive Diffusion

arXiv

arXiv:2608.28733v1 Announce Type: new Abstract: Indoor 3D Scene Graphs (3DSGs) represent environments as multi-layer hierarchies that connect observed geometric primitives (e.g., planes) to higher-level metric-semantic concepts (e.g., rooms, floors, buildings), enabling incremental spatial reasoning for robotic perception and SLAM. However, classical high-level concept generation approaches rely on hand-crafted rules for specific concept classes, while learning-based methods require separate models for graph structure and spatial node features (e.g., centroids), which limits scalability to novel classes and more complex hierarchies. We propose a unified autoregressive diffusion-based graph generative model that jointly learns structure and features, constructing complete 3DSGs bottom-up from observed vertical planes across arbitrary hierarchy depths. Our method consistently surpasses all learning-based and random baselines across 3DSG datasets spanning synthetic scenes, real architectu

slamperception

RoboPhys-3D: A Comprehensive Embodied World Model Evaluation via 3D Reconstruction

arXiv

arXiv:2608.28718v1 Announce Type: new Abstract: Video world models increasingly serve as data engines, action planners, and simulators for embodied AI, but conventional embodied world model (EWM) benchmarks lack a unified 3D-grounded protocol for establishing whether generated rollouts preserve the underlying 3D scene state or translate into executable actions. We introduce RoboPhys-3D, a 3D-grounded EWM benchmark built on RoboTwin 2.0, covering 50 manipulation tasks across four regimes, with 5,000 episodes and 25,000 multi-view ground-truth videos. A defining feature of RoboPhys-3D is that generated and ground-truth videos are processed through the same 3D reconstruction pipeline, enabling reconstruction-induced error to be distinguished from generation-induced error. The RoboPhys-3D benchmark organizes 50 complementary metrics into 18 sub-dimensions across four levels: pixel-level fidelity, 3D geometry consistency, state-level understanding, and task-level completeness. We further in

manipulation

RoboGesture: Real-Time Semantic-aligned Co-Speech Gestures Generation for Humanoid Interaction

arXiv

arXiv:2608.28693v1 Announce Type: new Abstract: Enabling humanoid robots to respond to human speech with synchronized and semantically meaningful gestures is fundamental to natural human-robot interaction. However, this task faces three critical barriers: the scarcity of semantically rich datasets, the "modality eclipse" where models ignore audio cues in favor of kinematic inertia, and the sim-to-real gap regarding physical safety. We propose RoboGesture, a robot-centric framework that co-designs data, modeling, and control to power a complete interactive human-humanoid system in which the robot listens, responds, and gestures in real time. We first establish the RoboGesture dataset featuring over 300 gesture categories and develop an automated pipeline to synthesize large-scale collision-free, robot-specific audio-motion pairs. Our architecture features a Hierarchical Semantic-Acoustic Aligner that extracts multi-granular prosodic and semantic cues directly from raw audio tokens. Thes

humanoidcontrol

Cognitively-Grounded On-Device Runtime Learning for Ground Robots in Unknown Physical Environments

arXiv

arXiv:2608.28677v1 Announce Type: new Abstract: This paper presents \ul{CogRun}, a framework that enables safety-critical ground robots to perform cognitively-grounded runtime learning entirely on edge-AI devices in unknown physical environments, without prior maps or perceptual knowledge. CogRun consists of three components: a Learning-Agent, a Rational-Agent, and a Coordinator. The Learning-Agent is novel in cognitive-neural learning architecture, which featurs dedicated replay buffers, cognition-driven experience sampling, and a safety-aware action blending of actor-critic reinforcement learning (RL) with instance-based learning (IBL). The Rational-Agent is a non-learning module that complements the Learning-Agent by exclusively handling safety-critical functions, while the Coordinator manages interactions between the two agents to promote safe and efficient runtime learning. CogRun's full autonomy stack (i.e., perception, learning, and control) on edge-AI devices eliminates depende

reinforcement-learningcontrolperception

The Potential of Haptic Foundation Models

arXiv

arXiv:2608.28664v1 Announce Type: new Abstract: Despite the success of foundation models in language and vision, their expansion into embodied AI is bottlenecked by a lack of generalized touch sensing. This limitation is especially relevant to consumer electronics, where smartphones, wearables, VR controllers, home robots, and health monitoring devices require safe and adaptive physical interaction. Constrained by hardware heterogeneity and the necessity of active physical data collection, current haptic models remain rigidly task-specific. To overcome these limitations, this article explores the transformative potential and developmental trajectory of Haptic Foundation Models (HFMs). We detail the paradigm shift required to transition from passive Large Language Models and Vision Language Models into active HFMs across four core dimensions: action coupling, physical dynamical representation space, continuous time-series data granularity, and action-conditioned future state prediction.

control

Skild AI unveils S1 flagship robot foundation model

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