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Showing 4771 of 13929 articles

GuideFetch: A Task Coordination Framework for Concurrent Navigation and Object Retrieval in Assistive Robot Dogs

arXiv

arXiv:2608.18292v1 Announce Type: new Abstract: Consider a robot guide dog escorting a blind user to an available seat while a second assistive robot dog concurrently retrieves a cup of coffee and delivers it to the same seat. This setting motivates concurrent execution because navigation and object retrieval can overlap. A syntactically valid Large Language Model (LLM) plan may still violate embodiment constraints, and successful-looking controller motion does not by itself establish task completion. We introduce \textsc{GuideFetch}, a coordination framework for concurrent navigation and object retrieval by a heterogeneous guider and fetcher team. An LLM instantiates a schedule-conditioned four-action schema from a natural-language instruction. Before execution, robot, skill, and target aliases are normalized, and proposed actions are validated against registered targets, robot capabilities, and the selected schedule. Robot and object states then govern sequential and parallel executi

navigationcontrol

Transferable Tool-Tissue Contact Detection from Stereo Depth in Robot-Assisted Surgery

arXiv

arXiv:2608.18270v1 Announce Type: new Abstract: Reliable tool--tissue contact detection can support interaction-aware control and downstream force estimation in robot-assisted surgery. Most existing methods learn a contact classifier from RGB appearance, which is hard to generalize. In this work, we use the depth image generated from a stereo pair to give more information about tool--tissue contact. For each depth frame, we localize a spatially supported minimum-distance patch around the tool boundary and reduce it to a single scalar, $-\log_{10}|d|$; this signal rises and falls in step with ground-truth contact. We formalize this observation with a fully supervised two-state hidden Markov model. We fit this model as a six-fold leave-one-session-out (LOSO) ensemble on six palpation sessions against a single silicone cup-like phantom, with the decision threshold selected from the pooled out-of-fold predictions. It is evaluated on four held-out sessions of three categories: 1. same task

control

VERAGMIL: Virtual Environment for Scooping Granular Foods with Imitation Learning Models

arXiv

arXiv:2608.18258v1 Announce Type: new Abstract: Robot-Assisted Feeding (RAF) systems are essential for assisting individuals with disabilities or motor impairments in eating tasks. Manipulating granular food items, such as rice and beans, poses significant challenges due to their dynamic physical properties. Learning from human demonstrations offers a promising solution, but acquiring high-quality demonstrations is complex. To address this, we present VERAGMIL, a framework that combines a high-fidelity simulator with an intuitive Virtual Reality (VR) interface for recording demonstrations and supporting different imitation learning methods. VERAGMIL provides a realistic environment for training RAF systems to handle granular materials, including robots, sensors, and various food items with distinct physical characteristics. We evaluate VERAGMIL by training three imitation learning models, BC, BC-RNN, and BCQ, on granular scooping and transporting tasks using both VR interface and 3D sp

imitation-learning

GigaBrain-WBC-0.5: A Behavior World Model for Robust Whole-Body Control with Environment Interaction

arXiv

arXiv:2608.18234v1 Announce Type: new Abstract: Whole-body motion tracking policies turn a humanoid into a robust control interface: the teleoperator---or an upstream model---only supplies a coarse movement intent, while the low-level policy keeps the robot balanced and physically feasible. Existing trackers deliver this interface only on flat ground: trained in empty scenes, they never learn how contact with terrain and objects reshapes their dynamics, and they attempt to teach the policy to balance under any command by continually enlarging the reference-motion corpus, which stops working once feasible behaviors become environment-dependent. We present GigaBrain-WBC-0.5, the first Behavior World Model (BWM) for humanoid whole-body control. Rather than a purely reactive tracker, we train a causal Transformer to jointly predict its next action, next state, and the distribution over its next latent behavior command, so the network that acts also models how the environment shapes what it

humanoidcontrol

Revisiting the "Push-T" Robot Manipulation Task with Agentic Robotics

arXiv

arXiv:2608.18227v1 Announce Type: new Abstract: Push-T is an iconic benchmark for learning manipulation policies from human demonstrations. The robot must use a single point of contact to push a T-shaped block into a target pose. In this short paper, we revisit the Push-T task in the context of emerging advances in Agentic Robotics where an LLM coding agent -- Claude Code with Fable 5 -- is prompted to create an algorithmic solution that does not require any demonstration data. We study how effective the agentic coding loop can solve the Push-T task, and compare the resulting code as policy with the visuomotor imitation learning policy. Results suggest that the agent found the 2D gym simulation online, and used sim experiments to learn push mechanics, iteratively optimizing to achieve 100% success rate using 46% fewer steps than the best diffusion policy trained with 200 human demonstrations. The coding agent also solve extensions from T to the full alphabet (Push-A to Push-Z) using a

manipulationimitation-learning

Kollmorgen to give a joint-by-joint guide to humanoid motion at RoboBusiness

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What does Unitree Robotics’ IPO mean for the humanoid industry?

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Serve Robotics to deploy its autonomous delivery robots with Grubhub

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Pudu Robotics launches new MP2000 autonomous forklift

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MPC for underactuated spacecraft control with a Lyapunov supervised physics-informed neural network correction layer

arXiv

arXiv:2606.13113v2 Announce Type: replace-cross Abstract: Underactuated spacecraft faces controllability limitations and heightened sensitivity to environmental disturbances, complicating attitude maneuvering and stabilization. Due to the lack of control authority along the underactuated axis, conventional controllers cannot directly stabilize all attitude components and therefore require reference planning strategies. Furthermore, MPC approaches remain sensitive to inertia uncertainty and unmodeled dynamic couplings, resulting in degraded tracking performance under mismatch. To address these issues, we consider a hierarchical architecture integrating three layers: (i) a nonlinear model predictive controller (NMPC) for constraint and underactuation-aware maneuver planning and nominal closed-loop stability under actuator limits; (ii) a physics-informed neural network (PINN) trained offline on simulation data to estimate residual disturbance torques, with loss terms that enforce consiste

planningcontrol

LoopVLA: Learning Sufficiency in Recurrent Refinement for Vision-Language-Action Models

arXiv

arXiv:2605.09948v2 Announce Type: replace-cross Abstract: Current Vision-Language-Action (VLA) models typically treat the deepest representation of a vision-language backbone as universally optimal for action prediction. However, robotic manipulation is composed of many frequent closed-loop spatial adjustments, for which excessive abstraction may waste computation and weaken low-level geometric cues essential for precise control. Existing early-exit strategies attempt to reduce computation by stopping at predefined layers or applying heuristic rules such as action consistency, but they do not directly answer when a representation is actually sufficient for action. In this paper, we present LoopVLA, a recurrent VLA architecture that jointly learns representation refinement, action prediction, and sufficiency estimation. LoopVLA iteratively applies a shared Transformer block to refine multimodal tokens, and at each iteration produces both a candidate action and a sufficiency score that e

manipulationcontrol

Towards Unified World Models for Visual Navigation via Memory-Augmented Planning and Foresight

arXiv

arXiv:2510.08713v3 Announce Type: replace-cross Abstract: Enabling embodied agents to imagine future states is essential for robust and generalizable visual navigation. Yet, state-of-the-art systems typically rely on modular designs that decouple navigation planning from visual world modeling, which often induces state-action misalignment and weak adaptability in novel or dynamic scenarios. We propose UniWM, a unified, memory-augmented world model that integrates egocentric visual foresight and planning within a single multimodal autoregressive backbone. UniWM explicitly grounds action selection in visually imagined outcomes, tightly aligning prediction with control. Meanwhile, a hierarchical memory mechanism fuses short-term perceptual cues with longer-term trajectory context, supporting stable and coherent reasoning over extended horizons. Extensive experiments on four challenging benchmarks (Go Stanford, ReCon, SCAND, HuRoN) and the 1X Humanoid Dataset show that UniWM improves navig

humanoidnavigationplanningcontrol

Action-Effect Memory Pretraining for Robot Manipulation

arXiv

arXiv:2606.12499v2 Announce Type: replace Abstract: We present AEM, an Action-Effect Memory pretraining framework for robot manipulation that learns compact temporal representations from vision-action history. Unlike prior robot representation pretraining methods that mainly focus on single-frame visual encoding, AEM targets the temporal nature of manipulation, where the current observation alone is often insufficient under partial observability. AEM models manipulation as an action-driven interaction process by interleaving visual and action features and applying masked modeling to recover missing content from incomplete histories, thereby learning action-conditioned state evolution. The Mamba-encoded output of the final vision token is used as a compact history representation, serving as the global context for decoding and downstream control. This design preserves a single-vector temporal bottleneck while keeping inference efficient. We evaluate AEM with Diffusion Policy and Flow Pol

manipulationcontrol

KAN We Flow? Advancing Robotic Manipulation with 3D Flow Matching via KAN & RWKV

arXiv

arXiv:2602.01115v3 Announce Type: replace Abstract: Diffusion-based visuomotor policies excel at modeling action distributions but are inference-inefficient, since recursively denoising from noise to policy requires many steps and heavy UNet backbones, which hinders deployment on resource-constrained robots. Flow matching alleviates the sampling burden by learning a one-step vector field, yet prior implementations still inherit large UNet-style architectures. In this work, we present KAN-We-Flow, a flow-matching policy that draws on recent advances in Receptance Weighted Key Value (RWKV) and Kolmogorov-Arnold Networks (KAN) from vision to build a lightweight and highly expressive backbone for 3D manipulation. Concretely, we introduce an RWKV-KAN block: an RWKV first performs efficient time/channel mixing to propagate task context, and a subsequent GroupKAN layer applies learnable spline-based, groupwise functional mappings to perform feature-wise nonlinear calibration of the action map

manipulation

Bootstrap Dynamic-Aware 3D Visual Representation for Scalable Robot Learning

arXiv

arXiv:2512.00074v4 Announce Type: replace Abstract: Despite strong results on recognition and segmentation, current 3D visual pre-training methods often underperform on robotic manipulation. We attribute this gap to two factors: the lack of state-action-state dynamics modeling and the unnecessary redundancy of explicit geometric reconstruction. We introduce AFRO, a self-supervised framework that learns dynamics-aware 3D representations without action or reconstruction supervision. AFRO casts state prediction as a generative diffusion process and jointly models forward and inverse dynamics in a shared latent space to capture causal transition structure. To prevent feature leakage in action learning, we employ feature differencing and inverse-consistency supervision, improving the quality and stability of visual features. When combined with Diffusion Policy, AFRO substantially increases manipulation success rates across 16 simulated and 4 real-world tasks, outperforming existing pre-trai

manipulation

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