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Showing 466 of 13415 articles

Determination of the Human-Robot Interaction Workspace for Robot Assisted Head Stabilization Control

arXiv

arXiv:2610.27336v1 Announce Type: new Abstract: Accurate head immobilization is critical for medical procedures such as neuroimaging and intracranial radiation therapy, where even minor motion can compromise precision. Traditional methods, such as rigid stereotactic frames and thermoplastic face masks, are invasive, uncomfortable for patients, and require a time-consuming setup. To overcome these limitations, a novel approach employs a 6-degree-of-freedom (6DoF) robotic head holder that is integrated with real-time optical motion tracking, enabling dynamic compensation for head movements without physical restraint. However, implementing this system requires a detailed biomechanical understanding of skull-cervical spine interactions to define safe and effective motion limits. In this study, we conduct a human volunteer investigation using a 6DoF Stewart platform robot to characterize biokinematic workspace of the head-neck system and establish foundational data for human-robot interacti

controlmedical

Design and Control of a Multimodal Legged-Aerial Robot Through Separate Control Contraction Metrics

arXiv

arXiv:2610.27315v1 Announce Type: new Abstract: The integration of dynamic legged locomotion and aerial mobility offers versatility that is deterred by challenges in payload distribution, actuation, and the contrasting requirements of both domains. In this paper, we present the design and operation of a multimodal quadrupedal aerial-legged robot. The presence of legged aerial systems also allows for thruster-assisted legged locomotion, which we make possible with a unified control framework using Control Contraction Metrics (CCM). We search for separate domain-specific contraction metrics for walking and flight independently offline and unify them using an online energy-based Control Lyapunov Function Quadratic Program (CLF QP). This enables optimal, cross-domain control allocation, which we show using simulations. We also show experimental results that validate the mechanical viability of our hardware and the paradigm of thruster-assisted trotting. The stability of said experiments mo

locomotioncontrol

On Maximum Clique and Maximum Consensus Formulations in Point Cloud Registration

arXiv

arXiv:2610.27275v1 Announce Type: new Abstract: Maximum clique and maximum consensus are widely used formulations for robust point cloud registration in robotics. Maximum consensus seeks one transformation that aligns as many matches as possible, while maximum clique selects matches through pairwise distance tests. Maximum clique is often used as a substitute for or an approximation to maximum consensus, with empirical evidence suggesting a close relationship. However, how closely the two formulations agree is not fully understood. We study this relationship theoretically. We show that a maximum clique can have arbitrarily large alignment error and be arbitrarily larger than the maximum consensus set at any fixed positive tolerance, and derive geometric conditions that bound this error. When rotation is fixed, we derive sharp error bounds and tests that exactly characterize maximum consensus for the translation subproblem. Finally, we study group-$k$ consistency, which tests groups of

XoNav: An Exoskeleton as a Personalized Haptic Interface for Assisted Navigation

arXiv

arXiv:2610.27271v1 Announce Type: new Abstract: Walking without vision requires timely, unambiguous guidance, yet many wearable aids encode directions as audio or vibrotactile signals that users must translate into movement. We present XoNav, a four-actuator hip exoskeleton that renders guidance cues directly at the hip joints. It renders an Advance cue and two-level Braking cues through sagittal-plane actuators and two-level Steering cues through frontal-plane actuators. A bilateral LSTM-based gait-state classifier uses two thigh-mounted IMUs to identify gait states, enabling haptic cues to be delivered in coordination with the wearer's gait while suppressing them during standing. The classifier generalized to unseen users with recalls of 95.2-97.9%, with mean detection delays of 38.6 and 63.1 ms for stance-to-swing and swing-to-stance transitions, respectively. Constrained human-in-the-loop Bayesian optimization personalized Braking for minimum resistance and Steering for maximum com

navigation

EmbodyHOI: Embodiment-Aware Generation of Hand-Object Interactions for Humanoid Dexterous Manipulation

arXiv

arXiv:2610.27242v1 Announce Type: new Abstract: Humanoid dexterous manipulation needs reference motions that are both semantically rich and kinematically feasible for the target robot. Text-conditioned hand-object interaction (HOI) generators supply diverse, language-specified demonstrations, but they synthesize motion in human (MANO) space. The embodiment gap is therefore deferred to post-hoc retargeting, where trajectories deployed on the robot can fail to maintain contact with objects and also degrade policy learning. Our key idea is that robot reachability should constrain the interaction trajectories while they are being generated. We present EmbodyHOI, which runs a differentiable inverse-kinematics (IK) solver for a specific humanoid embodiment inside the sampling loop of a frozen flow-matching HOI trajectory generator. We feed back gradients from the embodiment-aware IK solver into the HOI sampler and jointly optimize the position of the humanoid with respect to the object. Beca

humanoidmanipulation

Which Depth Estimator for Jetson AGX Orin? A 2026 Benchmark of Monocular and Stereo Methods

arXiv

arXiv:2610.27199v1 Announce Type: new Abstract: The Jetson AGX Orin is a common computer for robots and vehicles, yet measured accuracy, speed and energy of current depth estimators on it are hard to find. We benchmark nine model families as of October 2026: the monocular Depth Anything V2 and 3, Depth Pro, MoGe-2, Metric3D v2 and UniDepth V2, and the stereo methods libSGM, NVIDIA ESS and Fast-FoundationStereo. Every method runs on the Orin as a TensorRT FP16 engine or native CUDA code at up to three input sizes, up to the full 5.7 MP, and is scored for metric accuracy against Middlebury 2014 ground truth (non-occluded pixels of the 10 scenes whose disparity stays below 256 px), GPU time, energy and licence. Stereo is far more accurate. At 30 fps, NVIDIA's ESS reaches 0.70% AbsRel in 8.6 ms and libSGM 0.73% in 25 ms; with more compute, Fast-FoundationStereo reaches 0.33%. The best monocular models reach 12% with the true focal length (Depth Anything 3 Metric-L in 33 ms, Depth Pro in 80

Learning to Be Different: Component Specialization for Compositional Diffusion Policies

arXiv

arXiv:2610.27194v1 Announce Type: new Abstract: Diffusion policies with linearly composed scores have emerged as a promising approach to multitask robotic learning by combining separate factors to enable modular, task-wise adaptation, compositional generalization, and interpretable functional decomposition. However, current training objectives do not encourage factor specialization, often resulting in uninterpretable denoisers whose composed prediction is an average over identical copies, undermining their architectural premise. To address this, we propose a drop-in score-decorrelation auxiliary loss, motivated by projective composition theory. Our approach encourages specialization by penalizing overlap directly between component noise predictions, with little architectural change or computational overhead. We demonstrate across multiple benchmarks that our decorrelation loss consistently reduces measurable double-counting between components, improves task decomposition, and produces

Visual Task Modeling and Automated Planning for Humanoid Robots in Education of Individuals with Autism Spectrum Disorder

arXiv

arXiv:2610.27162v1 Announce Type: new Abstract: In robot-assisted education, a robot must understand how to complete a task in order to effectively guide a student through it. We present a novel method that enables a semi-autonomous, camera-equipped robot to recognise the task goal and plan actions to achieve it. Our work focuses on Shoebox Tasks, an activity commonly used in the education of individuals with Autism Spectrum Disorder (ASD). These tasks are designed so that the goal can be inferred directly from their visual structure. We have developed a solver that uses a vision-based Large Language Model to convert photos of a Shoebox Task into a Planning Domain Definition Language (PDDL) representation and generate action plans for solving it. We have also implemented a robotic interface that enables a Nao robot to autonomously execute various Shoebox Tasks and assist a student by suggesting next steps or signalling detected failures through action demonstrations, voice commands, or

humanoidautonomousplanning

Towards Interaction State Recognition in Sensorized Gecko-Inspired Adhesive Interfaces for Orbital Servicing

arXiv

arXiv:2610.27141v1 Announce Type: new Abstract: Reliable contact establishment remains a critical challenge for autonomous on-orbit servicing (OOS), particularly when interacting with non-cooperative targets. Gecko-inspired dry adhesives provide a lightweight, passive, and residue-free solution for robotic capture in space, yet current systems operate in open loop, without the ability to estimate their own contact or adhesion state during interaction. This paper presents a real-time interaction-awareness framework that enables sensorized gecko-inspired adhesive interfaces to estimate their contact state throughout the adhesion lifecycle using embedded capacitive sensing. Five discrete interaction states (idle, proximity, contact, engaged, and disengaged) are classified using experimentally collected and augmented sensor data, enabling a comparative evaluation of six lightweight machine learning models suitable for embedded deployment. Among the evaluated models, Random Forest achieved

autonomous

ACE-Brain-0.6: Scaling Spatial Grounding for Physical Foundation Models

arXiv

arXiv:2610.27040v1 Announce Type: new Abstract: General-purpose multimodal models, including GPT-6 Astra and Claude Opus 5.5, demonstrate broad capabilities in embodied manipulation. Our analysis indicates that this generality is accompanied by strong spatial perception, as Astra can determine where to interact with task-relevant entities amid visual distractors. Because spatial perception connects high-level reasoning to the physical scene, we investigate scaling visual grounding to strengthen the perceptual foundation of general embodied operation. We develop a unified data pipeline that combines robot manipulation recordings with complementary visual data from diverse sources. After automatically annotating the robot recordings, the pipeline converts the collected data into verifiable grounding supervision. Fine-tuning Qwen3.5-9B on approximately 1.5 million samples produced by this pipeline yields ACE-Brain-0.6. The model outperforms GPT-6 Astra on four of seven public grounding be

manipulationperception

Embodied Playground: A Long-Horizon Agentic Robotics Benchmark for Physical, Strategic, and Spatial Reasoning

arXiv

arXiv:2610.27039v1 Announce Type: new Abstract: Foundation models offer a promising basis for robotic agents, but long-horizon tasks require them to sustain coherent reasoning and reliable physical execution across interdependent stages. We introduce Embodied Playground, a benchmark for evaluating how foundation-model agents coordinate physical, strategic, and spatial reasoning throughout such tasks. Agents must track task progress, satisfy intermediate constraints, and revise their plans using execution feedback as earlier actions shape subsequent decisions. The playground comprises 410 task environments spanning basic manipulation, sequential puzzles, and multi-stage household activities, with variations in planning depth, geometric constraints, and physical execution demands. We curate EP-100, a representative selection of 100 tasks across five suites and 16 task types, together with the EP-Easy and EP-Hard difficulty splits and the compact EP-20 selection. A shared protocol specifi

manipulationplanning

Replan for Error Recovery: Training Embodied VLMs through Verifiable Interaction with Action-Grouped Turn-GSPO

arXiv

arXiv:2610.27003v1 Announce Type: new Abstract: Embodied VLMs can execute increasingly complex manipulation tasks, yet execution errors can leave the environment in states that require replanning for recovery. Existing recovery methods either rely on inference-time mechanisms with fixed policies or learn from failure examples and reference corrections rather than verified action outcomes. To enable recovery learning through verifiable interaction, we introduce the Embodied Replanning for Recovery Environment (ERR-Env), which provides feedback on task progress and execution errors. We further construct ERR-Bench, a benchmark with held-out tasks spanning nominal, intermediate, and error states for evaluating recovery capability and execution reliability. We then propose Action-Grouped Turn-GSPO (AGT-GSPO), an online reinforcement learning method combining turn-level rewards for task progress and error states with action-grouped advantage estimation, and use it to train ERR-VLM, a compact

manipulationreinforcement-learningplanning

Reservoir launches new agricultural robotics incubator for Washington growers

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RoboBusiness rebrands as Robotics Summit & Expo West

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2027 TRR50 Robotics Innovation Awards open nominations

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