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Showing 4921 of 13929 articles

Modeling and Control of an Eel-Inspired Soft Robot for Design Optimization

arXiv

arXiv:2608.14860v1 Announce Type: new Abstract: Anguilliform locomotion is a highly efficient swimming mode; the advent of new materials for soft robots enables the development of an eel-inspired soft robot. This paper presents a simulation model of an eel-inspired soft robot designed for anguilliform swimming. This model can aid in design optimization and the development of model-based estimation, reasoning, and control systems. A Finite Element Method (FEM) model of an elastic rod is used to capture the soft materials of the robotic fish, which makes it particularly amenable to variation over time as the material properties change. The material model is coupled with a hydrodynamic force model to simulate the behavior of a soft, elongated robot in water. The model is used to demonstrate the effectiveness of the proposed control approaches in achieving desired swimming behaviors. It also provides insights into design decisions, including the robustness of different system configuration

locomotioncontrol

Imagining Recovery: Inference-Time Counterfactual Realignment for Vision-Language-Action Models

arXiv

arXiv:2608.14822v1 Announce Type: new Abstract: Vision-language-action (VLA) models have improved the flexibility and generality of robotic manipulation, yet they remain fragile to online disruptions, such as changes in task goal, scene configuration, or robot state. Existing recovery methods often require failure data, policy retraining, or external corrective agents, introducing additional data requirements and execution risks. We propose Counterfactual Realignment (CoRe), a training-free framework that recovers a frozen VLA at inference time without failure data. Upon detecting a deviation, CoRe imagines how the policy would continue toward the current goal from a recent viable state, using synthesized observations in place of physical execution, and then minimally realigns the robot and scene to rejoin this imagined continuation before returning control to the policy. Recovery is therefore planned without physical trial-and-error, preserves completed task progress, and handles both

manipulationcontrol

MISTac: A Vision-Based Tactile Sensor for Minimally Invasive Surgery

arXiv

arXiv:2608.14772v1 Announce Type: new Abstract: Minimally invasive and robot-assisted surgery offer many advantages over traditional open surgery, but deprive surgeons of tactile feedback and the ability to palpate tissue with their fingers. To address this lack of tactile feedback, we introduce the MISTac, a high resolution vision-based tactile sensor specifically designed for palpation in MIS. The sensor has a replaceable sensor tip with a diameter of 8 mm which allows it to fit through the trocars used in minimally invasive surgery. Its modular 3D-printed case design allows the use of bulky off-the-shelf illumination and imaging hardware that can easily be exchanged and upgraded. The sensor has an optical resolution of 176.68 $\mu m$, a tactile resolution of 250 $\mu m$, and can resolve forces as little as 24.3 mN. An in vivo study with the sensor shows its usability in minimally invasive surgery. We trained a machine learning model with the tactile data collected in the trial on a

SpotlessGS: Relightable 3D Gaussian Splatting under Dynamic Illumination for Robotic Perception

arXiv

arXiv:2608.14713v1 Announce Type: new Abstract: Robots operating in dark or poorly lit environments rely on onboard lights, which often produce uneven illumination that degrades downstream perception tasks. Prior approaches based on 2D image enhancement lack reliable supervision and fail to preserve multi-view geometric consistency. To address these limitations, we extend Dark Gaussian Splatting (DarkGS) toward a more accurate and flexible relightable 3D reconstruction framework. First, we eliminate the need for explicit light parameter calibration by jointly optimizing lighting parameters within the Gaussian Splatting framework. Second, we introduce a low-frequency illumination model based on spherical harmonics (SH) to capture spatially varying residual and ambient lighting effects. Third, we incorporate an MLP-based Bidirectional Reflectance Distribution Function (BRDF) to model non-Lambertian reflectance. Experiments on synthetic and real-world datasets demonstrate that our method

perception

Five years of operation shape Diligent Robotics rollout of Moxi 2.0

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Surgeons use da Vinci surgical robot to perform common cardiac surgery

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How Generalist uses human demonstration data for robot learning

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Gravis Robotics raises $200M for autonomous construction

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Learning-Guided Sparsification of Dynamic Graphs in Robotic Exploration

arXiv

arXiv:2604.16509v2 Announce Type: replace Abstract: Many robotic exploration algorithms rely on graph structures for frontier-based exploration and dynamic path planning. However, these graphs grow rapidly, accumulating redundant information and impacting performance. We present a hybrid transformer-based framework trained with Proximal Policy Optimization which complements exploration algorithms by pruning these graphs during exploration, limiting their growth and reducing the accumulation of excess information. The framework was evaluated on simulations of a robotic agent using Rapidly-Exploring Random Trees to carry out frontier-based exploration, where the learned policy reduces graph size by up to 96%. We find preliminary evidence that our framework enables effective, generalizable exploration under reduced information density, consistently outperforming the randomly pruned baseline and improving both exploration efficiency and computational efficiency beyond the unpruned baseline

planning

Versatile Exoskeleton Control Supports Elderly Joint Energetics During Hip-Intensive Tasks

arXiv

arXiv:2603.22580v2 Announce Type: replace Abstract: Age-related mobility decline is frequently accompanied by a redistribution of joint kinetics, where older adults compensate for reduced ankle function by increasing demand on the hip. Paradoxically, this compensatory shift typically coincides with age-related reductions in maximal hip power. Although robotic exoskeletons can provide immediate energetic benefits, conventional control strategies have limited previous studies in this population to specific tasks such as steady-state walking, which do not fully reflect mobility demands in the home and community. Here, we implement a task-agnostic hip exoskeleton controller that is inherently sensitive to joint power and validate its efficacy in eight older adults. Across a battery of hip-intensive activities that included level walking, ramp ascent, stair climbing, and sit-to-stand transitions, the exoskeleton matched biological power profiles with high accuracy (mean cosine similarity 0.

control

CoViLLM: An Adaptive Human-Robot Collaborative Assembly Framework Using Large Language Models

arXiv

arXiv:2603.11461v3 Announce Type: replace Abstract: With increasing demand for mass customization, traditional manufacturing robots that rely on rule-based operations lack the flexibility to accommodate customized or new product variants. Human-Robot Collaboration has demonstrated potential to improve system adaptability by leveraging human versatility and decision-making capabilities. However, existing Human-Robot Collaborative frameworks typically depend on predefined perception-manipulation pipelines, limiting their ability to autonomously generate task plans for new product assembly. In this work, we propose CoViLLM, an adaptive human-robot collaborative assembly framework that supports the assembly of customized and previously unseen products. CoViLLM combines depth-camera-based localization for object position estimation, human operator classification for identifying new components, and a Large Language Model for assembly task planning based on natural language instructions. The

manipulationautonomousplanningperception

LatentAM: Real-Time, Large-Scale Latent Gaussian Attention Mapping via Online Dictionary Learning

arXiv

arXiv:2602.12314v2 Announce Type: replace Abstract: We present LatentAM, an online 3D Gaussian Splatting (3DGS) mapping framework that builds scalable latent feature maps from streaming RGB-D observations for open-vocabulary robotic perception. Instead of distilling high-dimensional Vision-Language Model (VLM) embeddings using model-specific decoders, LatentAM proposes an online dictionary learning approach that is both model-agnostic and pretraining-free, enabling plug-and-play integration with different VLMs at test time. Specifically, our approach associates each Gaussian primitive with a compact query vector that can be converted into approximate VLM embeddings using an attention mechanism with a learnable dictionary. The dictionary is initialized efficiently from streaming observations and optimized online to adapt to evolving scene semantics under trust-region regularization. To scale to long trajectories and large environments, we further propose an efficient map management stra

perception

AtomBridge: Agentic VLA Inference Plugin for Long-Horizon Tasks in Scientific Experiments

arXiv

arXiv:2602.09430v2 Announce Type: replace Abstract: Robotic laboratories play a critical role in autonomous scientific discovery by enabling scalable, continuous experimental execution. Recent vision-language-action (VLA) models offer a promising foundation for robotic laboratories. However, scientific experiments typically involve long-horizon tasks composed of multiple atomic tasks. Existing VLA models may fail to perform composed tasks formed by reordering and composing these known atomic actions. This limitation can arise from a skill-chaining gap caused by robot-state mismatch: the terminal robot state of one skill can fall outside the valid initial-state distribution of the next. To address this challenge, we propose AtomBridge, an Agentic VLA Inference Plugin for Long-Horizon Tasks in Scientific Experiments. AtomBridge attaches at inference time to a VLA policy already fine-tuned on atomic tasks, while keeping its weights fixed. At each task boundary, it uses LLM-based transitio

autonomous

OctoSplat: Hybrid OctoMap-Gaussian Splatting for Active Semantic Mapping and Phenotyping with Horticultural Robots

arXiv

arXiv:2601.12122v2 Announce Type: replace Abstract: Semantic reconstruction of agricultural scenes plays a vital role in tasks such as phenotyping and yield estimation. However, traditional approaches based on manual scanning or fixed camera setups remain a major bottleneck, while active-mapping methods based solely on occupancy grids are too coarse for accurate trait estimation. To address this gap, we propose an active 3D reconstruction framework for horticultural environments using a mobile manipulator. The system integrates OctoMap with 3D Gaussian Splatting to enable accurate and efficient target-aware mapping. A low-resolution OctoMap provides probabilistic occupancy information for informative viewpoint selection and collision-free planning, while 3D Gaussian Splatting leverages geometric, photometric, and semantic information to optimize 3D Gaussians for high-fidelity scene reconstruction. We further introduce a robust mapping strategy that mitigates semantic segmentation and d

planning

Effective Game-Theoretic Motion Planning via Nested Search

arXiv

arXiv:2511.08001v3 Announce Type: replace Abstract: To facilitate effective, safe deployment in the real world, individual robots must reason about interactions with other agents, which often occur without explicit communication. Recent work has identified game theory, particularly the concept of Nash Equilibrium (NE), as a key enabler for behavior-aware decision-making. Yet, existing work falls short of fully unleashing the power of game-theoretic reasoning. Specifically, popular optimization-based methods require simplified robot dynamics and tend to get trapped in local minima due to convexification. Other works that rely on payoff matrices suffer from poor scalability due to the explicit enumeration of all possible trajectories. To bridge this gap, we introduce Game-Theoretic Nested Search (GTNS), a novel, scalable, and provably correct approach for computing NEs in general dynamical systems. GTNS efficiently searches the action space of all agents involved, while discarding trajec

planning

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