Skip to content
Latest Updates

News & Research

Stay updated with the latest robotics news, industry updates, research papers, and breakthrough announcements.

10,910
Total Articles
317
News Articles
10,588
Research Papers
Daily
Updated

Get email alerts for news & research

Available on Pro and Business plans

Upgrade for Alerts

News & Research

Showing 4951 of 10910 articles

MinNav: Minimalist Navigation Using Optical Flow For Active Tiny Aerial Robots

arXiv

arXiv:2606.07813v1 Announce Type: new Abstract: Navigation using a monocular camera is pivotal for autonomous operation on tiny aerial robots due to their perfect balance of versatility, cost and accuracy. In this paper, we introduce MinNav, a navigation stack based on optical flow and its uncertainty to fly through a scene with static and dynamic obstacles and unknown-shaped gaps without any prior knowledge of the scene components and/or their locations/ordering. We further improve success rate by using the activeness of the robot to move around in an exploratory way to find obstacles and navigate. We successfully evaluate and demonstrate the proposed approach in many real-world experiments in various environments with static and dynamic obstacles and unknown-shaped gaps with an overall success rate of 70%. To the best of our knowledge, this is the first solution to tackle all the aforementioned navigation cases without prior knowledge using a monocular camera. Our approach is on par

navigationautonomous

VoLo: A Physical Orchestrator for Open-Vocabulary Long-Horizon Manipulation

arXiv

arXiv:2606.07723v1 Announce Type: new Abstract: Open-vocabulary long-horizon manipulation requires robots to reason over flexible instructions and complex multi-object scenes while adaptively planning, executing, monitoring, and recovering from failures. We address these demands with a closed agent loop in which a VLM orchestrates heterogeneous robot capabilities as interruptible tools. Unlike in virtual AI agents, the timing of decisions, actions and tool calls is important in a physical world that does not pause for reasoning. We refer to this setting as Physical Orchestration, and propose VoLoAgent, a VLM that plans, monitors, and recovers by treating a VLA/WAM as an interruptible tool it steers mid-rollout alongside vision models and action primitives. To evaluate these long-horizon capabilities, we introduce RoboVoLo, a high-fidelity benchmark for open-vocabulary long-horizon manipulation across common sense, memory/state tracking, complex references, and world knowledge, with bot

manipulationplanning

ACS raises $200M to scale autonomous counter-drone system

RSS Feed
robot-newsrss

Daimon Robotics and Galbot jointly launches RobOmni for benchmarking tactile perception and dexterous manipulation

RSS Feed
robot-newsrss

Feasible Action Space Reduction for Quantifying Causal Responsibility in Continuous Spatial Interactions

arXiv

arXiv:2505.17739v2 Announce Type: replace-cross Abstract: Understanding the causal influence of one agent on another agent is crucial for safely deploying artificially intelligent systems such as automated vehicles and mobile robots into human-inhabited environments. Existing models of causal responsibility deal with simplified abstractions of scenarios with discrete actions, thus, limiting real-world use when understanding responsibility in spatial interactions. Based on the assumption that spatially interacting agents are embedded in a scene and must follow an action at each instant, Feasible Action-Space Reduction (FeAR) was proposed as a metric for causal responsibility in a grid-world setting with discrete actions.Since real-world interactions involve continuous action spaces, this paper proposes a formulation of the FeAR metric for measuring causal responsibility in space-continuous interactions. We illustrate the utility of the metric in prototypical space-sharing conflicts, and

Latent Geometry Beyond Search: Amortizing Planning in World Models

arXiv

arXiv:2605.08732v2 Announce Type: replace Abstract: Modern vision-based world models can represent observations as compact yet expressive latent manifolds, but fast goal-oriented planning in these spaces remains challenging. This raises a central question: when does a learned representation simplify control, rather than merely enabling prediction? We study this question in a pretrained LeWorldModel, whose latent geometry is regularized for smoothness and uniformity. Our key insight is that, under such geometry, planning can be amortized into a latent inverse-dynamics mapping instead of requiring online search. We therefore replace iterative planning with a lightweight Goal-Conditioned Inverse Dynamics Model (GC-IDM) that maps the current latent state, goal latent state, and remaining horizon directly to the next action. Empirically, across four benchmark environments spanning navigation, contact-rich manipulation, and continuous control, our controller matches or exceeds CEM in seven o

manipulationnavigationplanningcontrol

PathPainter: Transferring the Generalization Ability of Image Generation Models to Embodied Navigation

arXiv

arXiv:2605.07496v2 Announce Type: replace Abstract: Bird's-eye-view (BEV) images have been widely demonstrated to provide valuable prior information for navigation. Given the global information provided by such views, two key challenges remain: how to fully exploit this information and how to reliably use it during execution. In this paper, we propose a navigation system that uses BEV images as global priors and is designed for ground and near-ground robotic platforms. The system employs an image generation model to interpret human intent from natural language, identify the target destination, and generate traversability masks. During execution, we introduce cross-view localization to align the robot's odometry with the BEV map and mitigate long-term drift in conventional odometry. We conduct extensive benchmark experiments to evaluate the proposed method and further validate it on a UAV platform. Using only a conventional local motion planner, the UAV successfully completes a 160-mete

navigation

ViVa: A Video-Generative Value Model for Robot Reinforcement Learning

arXiv

arXiv:2604.08168v2 Announce Type: replace Abstract: Vision-language-action (VLA) models have advanced robot manipulation through large-scale pretraining, but real-world deployment remains challenging due to partial observability and delayed feedback. Reinforcement learning addresses this via value functions, which assess task progress and guide policy improvement. However, existing value models built on vision-language models (VLMs) struggle to capture temporal dynamics and physical interactions, undermining reliable value estimation in long-horizon tasks. In this paper, we propose ViVa, a video-generative value model that repurposes a pretrained video generator to jointly predict future proprioception and a scalar value. By grounding value estimation in anticipated embodiment dynamics, ViVa leverages spatiotemporal priors to intrinsically couple value with foresight beyond static snapshots. ViVa achieves state-of-the-art results in metric-based evaluation across three tasks, producing

manipulationreinforcement-learning

Chameleon: Control-Indexed Prospective Memory for Visuomotor Manipulation

arXiv

arXiv:2603.24576v2 Announce Type: replace Abstract: Robots often observe information that determines a future action long before that action is executed. In a shell game, for example, a robot first sees which cup hides the ball, watches the cups move, and only later needs to choose the correct cup. The final observation alone is not enough for a decision: the correct action depends on an earlier event. We refer to this temporal gap as observation-action delay. It makes memory a policy-facing problem: a policy must keep similar histories distinct, retrieve the past event relevant to the current decision, and convert that recall into an action-ready state. We call these requirements separability, addressability, and prospectiveness. We introduce Chameleon, a ~60M visuomotor policy for control-indexed prospective memory. Chameleon writes embodied event memory, preserves separable histories, retrieves control-relevant traces, and trains the resulting working state to be prospective. We als

manipulationcontrol

ScenicRules: An Autonomous Driving Benchmark with Multi-Objective Specifications and Abstract Scenarios

arXiv

arXiv:2602.16073v2 Announce Type: replace Abstract: Developing autonomous driving systems for complex traffic environments requires balancing multiple objectives, such as avoiding collisions, obeying traffic rules, and making efficient progress. In many situations, these objectives cannot be satisfied simultaneously, and explicit priority relations naturally arise. Also, driving rules require context, so it is important to formally model the environment scenarios within which such rules apply. Existing benchmarks for evaluating autonomous vehicles lack such combinations of multi-objective prioritized rules and formal environment models. In this work, we introduce ScenicRules, a benchmark for evaluating autonomous driving systems in stochastic environments under prioritized multi-objective specifications. We first formalize a diverse set of objectives to serve as quantitative evaluation metrics. Next, we design a Hierarchical Rulebook framework that encodes multiple objectives and their

autonomous

SERNF: Sample-Efficient Real-World Dexterous Policy Fine-Tuning via Action-Chunked Critics and Normalizing Flows

arXiv

arXiv:2602.09580v4 Announce Type: replace Abstract: Real-world fine-tuning of dexterous manipulation policies remains challenging due to limited real-world interaction budgets and highly multimodal action distributions. Diffusion-based policies, while expressive, do not permit conservative likelihood-based updates during fine-tuning because action probabilities are intractable. In contrast, conventional Gaussian policies collapse under multimodality, particularly when actions are executed in chunks, and standard per-step critics fail to align with chunked execution, leading to poor credit assignment. We present SERFN, a sample-efficient off-policy fine-tuning framework with normalizing flow (NF) to address these challenges. The normalizing flow policy yields exact likelihoods for multimodal action chunks, allowing conservative, stable policy updates through likelihood regularization and thereby improving sample efficiency. An action-chunked critic evaluates entire action sequences, ali

manipulation

Where to Touch, How to Contact: A Hierarchical RL-MPC Framework for Geometry-Aware Sim-to-Real Manipulation

arXiv

arXiv:2601.10930v5 Announce Type: replace Abstract: A key challenge in contact-rich dexterous manipulation is the need to jointly reason over global geometry and nonsmooth contact dynamics. End-to-end policies bypass this complexity, but often require large amounts of data and transfer poorly from simulation to reality. We address the limitations with a simple insight: dexterous manipulation is inherently hierarchical--at a high level, a robot decides where to touch (geometry); at a low level it determines how to move the object through contact dynamics. Building on this insight, we propose a hierarchical RL--MPC framework in which a high-level reinforcement learning (RL) policy predicts a contact intention, a novel object-centric interface that specifies (i) an object-surface contact location and (ii) a post-contact object subgoal pose. Conditioned on the contact intention, a low-level contact-implicit model predictive control (MPC) optimizes local contact modes and real-time (re)plan

manipulationreinforcement-learningcontrol

ActiveGrasp: Information-Guided Active Grasping with Calibrated Energy-based Model

arXiv

arXiv:2511.12795v2 Announce Type: replace Abstract: Grasping in a densely cluttered environment is a challenging task for robots. Previous methods tried to solve this problem by actively gathering multiple views before grasp pose generation. However, they either overlooked the importance of the grasp distribution for information gain estimation or relied on the projection of the grasp distribution, which ignores the structure of grasp poses on the SE(3) manifold. To tackle these challenges, we propose a calibrated energy-based model for grasp pose generation and an active view selection method that estimates information gain from grasp distribution. Our energy-based model captures the multi-modality nature of grasp distribution on the SE(3) manifold. The energy level is calibrated to the success rate of grasps so that the predicted distribution aligns with the real distribution. The next best view is selected by estimating the information gain for grasp from the calibrated distribution

grasping

MatterDoor: Sampling Zero-shot Spatio-semantic Priors using Generative Models

arXiv

arXiv:2510.11014v2 Announce Type: replace Abstract: Autonomous robots often view rooms only partially, through a doorway, where the walls and scene structure hide the geometry and task-relevant semantics needed for safe navigation and goal-directed action. We ask whether off-the-shelf pretrained generative vision models can derive this missing structure as zero-shot offline priors for robot reasoning. Such priors should support spatio-semantic queries over unobserved structure, estimating the target object likelihood in hidden regions and the probability that those regions are occupied. Given an egocentric RGB observation and target query, our pipeline uses VLM-guided outpainting, monocular depth estimation, and semantic segmentation to sample semantically labeled 3D point cloud hypotheses of the hidden room. We introduce MatterDoor, a Matterport3D-derived benchmark of doorway-occluded indoor scenes, and evaluate the resulting priors with generative metrics and simulated Stretch robot

navigationautonomous

CRAFT: Coaching Reinforcement Learning Autonomously using Foundation Models for Multi-Robot Coordination Tasks

arXiv

arXiv:2509.14380v3 Announce Type: replace Abstract: Multi-Agent Reinforcement Learning (MARL) provides a powerful framework for learning coordination in multi-agent systems. However, applying MARL to robotics remains challenging due to their high-dimensional continuous joint action spaces, complex reward design, and non-stationarity from concurrently learning agents. On the other hand, humans often learn complex coordination with the help of coaches, who guide learning through carefully designed curricula and detailed feedback. Building on the reasoning capabilities of foundation models, we argue that these models can similarly coach robots to learn coordination. Motivated by this, we propose CRAFT: Coaching Reinforcement learning Autonomously using Foundation models for learning coordination Tasks, a framework that leverages foundation models to act as a "coach" for multi-robot coordination. CRAFT automatically decomposes long-horizon coordination tasks into sequences of subtasks usin

reinforcement-learningautonomous

Contact: hello@roboverse.space