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Showing 46 of 8188 articles
arXiv:2605.31119v2 Announce Type: replace Abstract: In robotics, dangers and adversity modes are often embodiment-specific and relative to each agent. A frontier of autonomous mobile robotics is to enable agents to operate effectively in the wild in unseen unstructured environments. A significant challenge in unseen unstructured environments is that it may not be possible to predict all the dangers to the specific robot. Although recent work has used large foundation vision-language models (VLMs) to preemptively predict an exhaustive list of common-sense dangers, it remains difficult to capture possible interaction and embodiment-dependent adversities. We propose a continual learning framework for a mobile embodied agent to learn online from disturbances and attribute anomalous behaviours to causes through semantics, enabling better prediction and planning of the world in the future. Our framework, "Don't Fool Me Twice", first observes disturbances and describes their effects on the ro
arXiv:2603.21831v3 Announce Type: replace Abstract: We introduce the \textit{directional mollification} operator, which acts on polygonal chains to produce $C^{\infty}$ curve approximants that are arbitrarily close to the original curve -- pointwise and uniformly on compact subsets -- while strictly interpolating its vertices. Unlike standard mollification, which fails to preserve vertices, this directional construction enables local, vertex-preserving smoothing; modifying a single segment alters the $C^{\infty}$ output only within an explicitly controllable neighborhood. The operator admits closed-form curvature bounds and provides analytic control over curve geometry. Furthermore, we develop a parametric family of smoothing operators that unifies conventional and directional mollification into a single framework. Combining computational simplicity with strict waypoint fidelity, this method is directly applicable to geometric modeling, robotics, computer graphics, and CNC machining.
arXiv:2510.18348v2 Announce Type: replace Abstract: State-of-the-art perceptive Reinforcement Learning controllers for legged robots typically either (i) impose oscillator-or IK-based gait priors that constrain the action space, bias policy optimization, and limit adaptability across robot morphologies, or (ii) operate "blind," making them unable to anticipate hind-leg terrain and brittle to observation noise. We propose Phase-Guided Terrain Traversal (PGTT), a perception-aware deep-RL approach that enforces gait structure through reward shaping, thereby reducing inductive bias compared to oscillator- or IK-conditioned action priors. PGTT encodes per-leg phase as a cubic Hermite spline, adapts swing height to local heightmap statistics, and adds a swing-phase contact penalty, while the policy acts directly in joint space for morphology-agnostic deployment. Trained in MuJoCo (MJX) on procedurally generated stair-like terrains with curriculum learning and domain randomization, PGTT achie
arXiv:2507.05458v2 Announce Type: replace Abstract: For effective real-world deployment, robots should adapt to human preferences, such as balancing distance, time, and safety in delivery routing. Active preference learning (APL) learns human reward functions by presenting trajectories for ranking. However, existing methods often struggle to explore the full trajectory space and fail to identify informative queries, particularly in long-horizon tasks. We propose CRED, a trajectory generation method for APL that improves reward estimation by jointly optimizing environment design and trajectory selection. CRED "imagines" new scenarios through environment design and uses counterfactual reasoning -- by sampling rewards from its current belief and asking "What if this reward were the true preference?" -- to generate a diverse and informative set of trajectories for ranking. Experiments in GridWorld and real-world navigation using OpenStreetMap data show that CRED improves reward learning an
arXiv:2607.19609v1 Announce Type: cross Abstract: In this paper, we study an unmanned aerial vehicle (UAV)-assisted integrated sensing and communication (ISAC) system, where a UAV enhances the sensing capability of a base station (BS) towards a target while ensuring reliable communication towards a downlink user. This architecture is practically attractive for future wireless networks due to the UAV's controllable mobility and adaptive sensing coverage in wireless environments. The sensing performance is characterized by the average Cram\'er-Rao bound (CRB), which quantifies the minimum variance of the unbiased angle-of-arrival estimation. To enhance the sensing performance, the UAV trajectory and beamforming parameters are jointly optimized under power and mobility constraints, while satisfying communication requirements to the downlink user. To address the resulting non-convex problem, we employ null-space projection for beamforming design and adopt deep reinforcement learning for th
arXiv:2607.20399v1 Announce Type: new Abstract: Full-sized humanoid robot capabilities have grown exponentially in recent years, aiming towards general-purpose deployment in human environments. A popular control method used by manufacturers utilizes Virtual Reality for upper-body teleoperation and Reinforcement Learning for lower-body balance and locomotion control. As a result, a single remote operator can see, manipulate, and navigate about a real, distant physical environment. This powerful control stack is often relegated to expensive full-sized robots, many of which are inaccessible to the research community. Miniature humanoids are more prevalent, but employ less biomimicry in their design (e.g. fewer sensors, Degrees of Freedom, etc) and lack similar developments. This paper describes a compliant full-body telepresence control stack developed from the ground up for miniature humanoids. Framework experimentation on ROBOTIS OP3 hardware showcases walking at speeds up to 0.45 m/s i
arXiv:2607.20392v1 Announce Type: new Abstract: Soft robot exteroception is increasingly being explored for a variety of field applications. In this work, we present a sound-based system for localizing disaster victims in confined and unstructured environments, based on a distributed acoustic sensing architecture embedded along the body of a soft everting vine robot. We propose a dynamic Steered Response Power with Phase Transform framework that supports both far-field direction-of-arrival estimation and near-field three-dimensional source localization as the robot approaches the sound source. To better understand the design and control space related to localizing sound using a soft, shape-morphing robot body, we conduct experiments measuring the accuracy of these methods for a five-microphone array attached to the robot body using three placements relative to the outer membrane of the robot (inside the pressurized body, inside the inner tail, and outside the outer wall) and in four ro
arXiv:2607.20352v1 Announce Type: new Abstract: Aquatic self-reconfigurable robots must assemble into desired shapes while ensuring safe interactions among multiple agents. This paper proposes a hybrid framework that combines distributed Model Predictive Control (MPC) with Control Barrier Functions (CBFs) for multi-agent shape formation and reconfiguration. Given a desired shape and target assignment, a distributed MPC scheme, solved via the Alternating Direction Method of Multipliers (ADMM), computes coordinated trajectories through local optimization and information exchange. To ensure safety in real time, distributed CBF-based filters are applied to enforce inter-agent collision avoidance. The proposed approach leverages the predictive capabilities of MPC to mitigate local minima, while CBFs provide formal safety guarantees despite the nonconvexity of the underlying optimization problem. Simulation results with up to 25 agents and experimental validation with four physical robots de
arXiv:2607.20345v1 Announce Type: new Abstract: Closing the gap between benchmark performance and reliable real-world operation remains a central challenge for Vision-Language-Action (VLA) humanoid robots, which must handle execution errors, distribution shifts, and environmental variability. This paper presents DEED (Data-Efficient Post-Training and Experience-Driven Learning), a systems-level approach evaluated on a supermarket chip-restocking task using a Unitree G1-Edu humanoid robot and the GR00T N1.6 foundation model. DEED comprises three key components: (1) a data-efficient post-training pipeline with control-frequency alignment, data curation, task-relevant visual highlighting, and reduced VLA dependence; (2) a real-world study of experience-driven refinement, adapted from RECAP via a text-based advantage prefix and a vision-language value function; and (3) a latent-space analysis tool for studying in- and out-of-distribution behavior. Our results suggest that bridging the lab-
arXiv:2607.20289v1 Announce Type: new Abstract: We consider a task planning scenario in which robots sharing a persistent environment are assigned tasks one at a time from a held-out sequence. Standard task planners, lacking foresight of future tasks and inconsiderate of others' constraints, solve each task in isolation, leaving terminal states that increase future cost for all, side effects that compound over lengthy task sequences. To reduce cost over the sequence, a robot must anticipate how its actions now may impact performance on future tasks for all robots sharing the environment. Therefore, we present courteous anticipatory planning, wherein a model-based planner proposes candidate plans and selects the one that jointly minimizes immediate cost and aggregated expected future cost across all robots, estimated via independent per-robot learned estimators. This factored formulation avoids combinatorial joint rollouts and supports modular deployment: adding a robot requires only tr
arXiv:2607.20232v1 Announce Type: new Abstract: The training of learned inertial odometry depends on dense, high-precision position ground truth from motion capture, visual-inertial odometry or SLAM, which is costly and hard to acquire at scale. We propose DINS-IO, which learns inertial odometry directly from raw IMU streams without position labels. Our key insight is that the strapdown INS velocity recursion is a strong, fully differentiable consistency prior: the predicted velocity, rotated into the navigation frame, must agree with the integrated specific force up to an unknown initial velocity and a constant accelerometer bias. We cast this constraint as a sliding-window least-squares problem with a globally shared bias, solve it in closed form, and use the solver residual as a self-supervised loss whose gradient flows back to the network through the analytic solution. To supply this per-sample constraint, we design a high-frequency network that emits dense body-frame velocity at t
arXiv:2607.20207v1 Announce Type: new Abstract: Practical robotic grasping in complex scenes requires both 3D spatial reasoning and alignment with task-specific requirements. Vision-language models (VLMs) offer a natural way to specify these requirements using language, but existing approaches either use a VLM to predict the grasp directly with limited spatial awareness, or train the VLM together with the grasping model, which requires significantly more data and compute. These limitations impede performance and have prevented scaling to multiple embodiments in complex scenes. We address this by proposing SeededGrasp, a novel data-efficient framework that enables a VLM to predict a seed point to be used as conditioning for a subsequent lightweight grasp-generation model. Our architecture decouples high-level semantic reasoning from low-level geometric execution, enabling multi-embodiment support while bypassing the need for expensive end-to-end training. To enable training such models,
arXiv:2607.20110v1 Announce Type: new Abstract: Humans can progressively acquire highly dynamic motor skills while preserving reliable everyday motor abilities. In contrast, existing humanoid controllers face a trade-off between generalist and specialist capabilities: generalist motion tracking policies struggle to reliably execute rare highly dynamic motions, whereas specialist training can degrade previously acquired behaviors. We introduce Extreme-RGMT, a two-stage continual learning framework for robust generalist humanoid control. The method first learns a generalist motion-tracking base policy from diverse multi-source motion data, then employs an asymmetric skill acquisition and capability consolidation mechanism to constrain policy drift on mastered motions while emphasizing difficult dynamic segments. To address the scarcity of highly dynamic motions, their high failure rates, and the resulting shortage of informative samples, Extreme-RGMT combines difficulty-aware sampling wi