Gen2Dex: Learning Dexterous Manipulation from Simulation-Initialized Generated Video Demonstrations
arXiv:2610.24392v1 Announce Type: new Abstract: Human video demonstrations provide rich manipulation strategies for dexterous manipulation learning. We study a setting in which a fully specified simulated scene is used to generate videos that specify the demonstrated manipulation behavior. This setup provides access to scene information such as object geometry, articulation, and camera parameters, while allowing direct control over task and scene configuration. However, generated videos may contain geometric distortions, inaccurate contacts, and other physical inconsistencies, making the recovered motion difficult to execute directly on a robot. We present an end-to-end framework for converting such simulation-grounded videos into physically executable dexterous robot demonstrations. Our perception pipeline leverages the known scene through model-based object tracking with dense foundation-model features and depth-based hand-object alignment. The recovered human motion is then retarget

