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Showing 61 of 13371 articles

Robot-Matched Soft Fingers for UMI Data Collection: Lessons from 100 Hours of Pick and Place

arXiv

arXiv:2611.03779v1 Announce Type: new Abstract: Training robot policies for multi-task pick and place requires demonstrations on many objects, which handheld Universal Manipulation Interfaces (UMIs) can collect quickly and cheaply. However, existing UMIs depend on external base stations, use rigid fingers that give no signal about contact forces, or use parallel-jaw fingers that limit grip strength. We present a battery-powered handheld interface, built on YUBI, whose soft, angled fingers wrap around objects, deform visibly under load as a visual proxy for force, and match the grippers of the robot. With it, we collect a 99.7-hour dataset over 53 objects, train $\pi_{0.5}$ policies on 49 of them, and hold out the other 4 as unseen objects. We find that a top camera raises success by 13 points even when only about half of the data includes it, and that mid-training on our multi-task data raises success after fine-tuning on unseen objects from 35% to 57%. Finger design, dataset, and data

manipulation

Feasibility of Augmented Reality-Guided Robotic Ultrasound with Cone-Beam CT Integration for Spine Procedures

arXiv

arXiv:2603.22174v2 Announce Type: replace-cross Abstract: Accurate needle placement in spine interventions is critical for effective pain management, yet it depends on reliable identification of anatomical landmarks and careful trajectory planning. Conventional imaging guidance often relies on both computed tomography (CT) and X-ray fluoroscopy, exposing patients and staff to high doses of radiation while providing limited real-time 3D feedback. We present an optical see-through augmented reality (OST-AR)-guided robotic system for spine procedures that provides in situ visualization of spinal structures to support needle trajectory planning. We integrate a cone-beam CT (CBCT)-derived 3D spine model, which is co-registered with live ultrasound, enabling users to combine global anatomical context with local, real-time imaging. We evaluated the system in a phantom user study involving two representative spine procedures: facet joint injection and lumbar puncture. Sixteen participants perf

planning

Formal Evidence Generation for Assurance Cases for Robotic Software Models

arXiv

arXiv:2602.03550v2 Announce Type: replace-cross Abstract: Robotics and Autonomous Systems are increasingly deployed in safety-critical domains, so that demonstrating their safety is essential. Assurance Cases (ACs) provide structured arguments supported by evidence, but generating and maintaining this evidence is labour-intensive, error-prone, and difficult to keep consistent as systems evolve. We present a model-based approach to systematically generating AC evidence by embedding formal verification into the assurance workflow. The approach addresses three challenges: systematically deriving formal assertions from natural language requirements using templates, orchestrating multiple formal verification tools to handle diverse property types, and integrating formal evidence production into the workflow. Leveraging RoboChart, a domain-specific modelling language with formal semantics, we combine model checking and theorem proving in our approach. Structured requirements are automaticall

autonomous

ActionFlow: A Pipelined Action Acceleration for Vision Language Models on Edge

arXiv

arXiv:2512.20276v2 Announce Type: replace-cross Abstract: Vision-Language-Action (VLA) models have emerged as a unified paradigm for robotic perception and control, enabling emergent generalization and long-horizon task execution. However, their deployment in dynamic, real-world environments is severely hindered by high inference latency. While smooth robotic interaction requires control frequencies of 20-30 Hz, current VLA models typically operate at only 3-5 Hz on edge devices due to the memory-bound nature of autoregressive decoding. Existing optimizations often require extensive retraining or compromise model accuracy. To bridge this gap, we introduce ActionFlow, a system-level inference framework tailored for resource-constrained edge platforms. At the core of ActionFlow is a Cross-Request Pipelining strategy, a novel scheduler that redefines VLA inference as a macro-pipeline of micro-requests. The strategy intelligently batches memory-bound Decode phases with compute-bound Prefil

controlperception

Any-ttach: Quick End-effector Swapping Enables Manipulation Dexterity with Simplicity

arXiv

arXiv:2605.30569v2 Announce Type: replace Abstract: Robotic manipulation dexterity is often pursued by building increasingly complex high-DoF multifingered hands. While many robotic hands are designed to replicate the morphology of human hands, the functional role of human hands suggests a different perspective: much of their complexity may exist to enable tool use and tool making. This observation motivates Any-ttach, a tool-centric manipulation system that leverages mechanical modularity and treats autonomous end-effector swapping as a pathway towards dexterity. Any-ttach combines: 1) a low-cost standardized interface with passive self-locking and mechanically triggered release mechanism; 2) a unified object-centric manipulation framework supporting kinesthetic teaching trajectory replay, human demonstration retargeting, and policy learning; and 3) hierarchical planning and execution system for tools and skills for multi-tool long-horizon tasks. We demonstrated 15 heterogeneous end-e

manipulationautonomousplanning

GazeVLA: Learning Human Intention for Robotic Manipulation

arXiv

arXiv:2604.22615v3 Announce Type: replace Abstract: Embodied foundation models have significantly propelled the advancement of artificial general intelligence, yet they rely heavily on large-scale data. Recent studies identify human behavior as one of the most scalable sources for fostering robotic physical intelligence. However, the inherent embodiment gap remains a fundamental challenge for effective human-to-robot learning. In this work, we model human intention to enable efficient learning from human demonstrations. Among human behavioral cues, gaze simultaneously encodes high-level task semantics and exhibits a synergistic coupling with low-level action. By modeling intention through gaze, we derive a mid-level representation that facilitates cross-embodiment knowledge transfer. We demonstrate that robots can internalize human intentions to enhance manipulation, even without robotic intention annotations. To capture the synergy between intention and action, we adopt a Chain-of-Tho

manipulation

CoEnv: Code-Driven Exploration in Real-to-Sim Digital Twins for Multi-Arm Manipulation

arXiv

arXiv:2604.05484v2 Announce Type: replace Abstract: General-purpose coding agents can now write, debug, and refine entire robot programs, but only if they have somewhere to practice. Physical hardware is a poor practice ground: exploratory rollouts are slow to reset and, when several arms share a workspace, unsafe. Generic simulation benchmarks are safe but do not match the geometry, assets, or viewpoints of the workspace where the robot must actually work. We present CoEx (Code-driven Exploration), which lets the agent practice in an executable digital twin of its own deployment workspace. The twin is built by CoEnv, our real-to-sim framework, which reconstructs the physical scene from multi-view RGBD into a physics simulation. Inside it, a centralized code agent explores at the program level, writing a complete multi-arm program, running it in the twin, and refining it against grounded verification (privileged state checks, checkpoint predicates on risky steps, and adaptive viewpoint

manipulation

OmniGuide: Universal Spatial Guidance Fields for Enhancing Generalist Robot Policies

arXiv

arXiv:2603.10052v2 Announce Type: replace Abstract: Vision-language-action (VLA) models have shown great promise as generalist policies for a large range of relatively simple tasks. However, they demonstrate limited performance on more complex tasks, such as those requiring complex spatial or semantic understanding, manipulation in clutter, or precise manipulation. We propose OmniGuide, a flexible framework that improves VLA performance on such tasks by leveraging arbitrary sources of guidance, such as 3D foundation models, semantic-reasoning VLMs, and human pose models. We show how many kinds of guidance can be naturally expressed as differentiable energy functions with task-specific attractors and repellers located in 3D space, that influence the sampling of VLA actions. In this way, OmniGuide enables guidance sources with complementary task-relevant strengths to improve a VLA model's performance on challenging tasks. Extensive experiments in both simulation and real-world environmen

manipulation

ArthroCut: Autonomous Policy Learning for Robotic Bone Resection in Knee Arthroplasty

arXiv

arXiv:2603.03957v2 Announce Type: replace Abstract: Despite rapid commercialization of surgical robots, their autonomy and real-time decision-making remain limited in practice. To address this gap, we propose ArthroCut, an autonomous policy learning framework that upgrades knee arthroplasty robots from assistive execution to context-aware action generation. ArthroCut fine-tunes a Qwen--VL backbone on a self-built, time-synchronized multimodal dataset from 21 complete cases (23,205 RGB--D pairs), integrating preoperative CT/MR, intraoperative NDI tracking of bones and end effector, RGB--D surgical video, robot state, and textual intent. The method operates on two complementary token families -- Preoperative Imaging Tokens (PIT) to encode patient-specific anatomy and planned resection planes, and Time-Aligned Surgical Tokens (TAST) to fuse real-time visual, geometric, and kinematic evidence -- and emits an interpretable action grammar under grammar/safety-constrained decoding. In bench-t

autonomoussurgical

Sampling-Based Motion Planning with Scene Graphs Under Perception Constraints

arXiv

arXiv:2603.03514v2 Announce Type: replace Abstract: It will be increasingly common for robots to operate in cluttered human-centered environments such as homes, workplaces, and hospitals, where the robot is often tasked to maintain perception constraints, such as monitoring people or multiple objects, for safety and reliability while executing its task. However, existing perception-aware approaches typically focus on low-degree-of-freedom (DoF) systems or only consider a single object in the context of high-DoF robots. This motivates us to consider the problem of perception-aware motion planning for high-DoF robots that accounts for multi-object monitoring constraints. We employ a scene graph representation of the environment, offering a great potential for incorporating long-horizon task and motion planning thanks to its rich semantic and spatial information. However, it does not capture perception-constrained information, such as the viewpoints the user prefers. To address these chal

planningperception

How to Peel with a Knife: Aligning Fine-Grained Manipulation with Human Preference

arXiv

arXiv:2603.03280v2 Announce Type: replace Abstract: Many essential manipulation tasks - such as food preparation, surgery, and craftsmanship - remain difficult for autonomous robots. These tasks are characterized not only by contact-rich, force-sensitive dynamics, but also by their "implicit" success criteria: unlike pick-and-place, task quality in these domains is continuous and subjective (e.g. how well a potato is peeled), making quantitative evaluation and reward design difficult. We present a learning framework for such tasks, using peeling with a knife as a representative example. Our approach follows a two-stage pipeline: first, we learn a robust initial policy via force-aware data collection and imitation learning, enabling generalization across object variations; second, we refine the policy through preference-based finetuning using a learned reward model that combines quantitative task metrics with qualitative human feedback, aligning policy behavior with human-evaluated task

manipulationimitation-learningautonomous

ReWorld: Multi-Dimensional Reward Modeling for Embodied Video Generation

arXiv

arXiv:2601.12428v2 Announce Type: replace Abstract: Current embodied video generation models primarily emphasize visual generative quality while overlooking physical fidelity, dynamic consistency, and task logic, especially for contact-rich manipulation tasks, which limits their applicability to downstream tasks. In this paper, we introduce ReWorld, a framework aimed to employ reinforcement learning to align the video generation with physical realism, task completion capability, embodiment plausibility and visual quality. Specifically, we first construct a large-scale (~235K) video preference dataset and employ it to train a hierarchical reward model designed to capture multi-dimensional reward consistent with human preferences. We further propose a practical alignment algorithm that post-trains flow-based video generators using this reward through a computationally efficient PPO-style algorithm. Comprehensive experiments and theoretical analysis demonstrate that ReWorld significantly

manipulationreinforcement-learning

MAESTRO: Orchestrating Robotics Modules with Coding Agents for Zero-Shot Generalist Robots

arXiv

arXiv:2511.00917v3 Announce Type: replace Abstract: Today's dominant route to generalist robots scales robotics data to train end-to-end policies. We instead use a vision-language model (VLM) as a coding agent that writes robot programs using a curated library of perception, planning, and control tools. MAESTRO's orchestration harness packages multi-step perception and action procedures into callable tools and guides their use through a plan-act-replan loop, using visual and execution feedback to verify outcomes and recover from failures. With this tool library and harness, MAESTRO matches or surpasses state-of-the-art vision-language-action (VLA) models zero-shot in our tabletop comparison and performs diverse mobile manipulation tasks, without collecting new teleoperation data or invoking a VLA tool. Ablations show that expanding the tool library improves average task progress with the full harness, while adding tools without it does not reliably improve progress. Case studies illust

manipulationplanningcontrolperception

Tactile MNIST: Benchmarking Active Tactile Perception

arXiv

arXiv:2506.06361v3 Announce Type: replace Abstract: Tactile perception has the potential to significantly enhance dexterous robotic manipulation by providing rich local information that can complement or substitute for other sensory modalities such as vision. However, tactile sensing is an inherently local sensor modality, providing information only at the points of contact. This strict locality necessitates the use of active perception techniques to acquire useful, task-relevant information from manipulated objects or the environment in general. Hence, the agent must actively guide sensors toward regions with more informative or significant features and integrate this information over time to understand a scene or complete a task. While active perception and tactile sensing methods have received significant attention recently, both fields lack standardized benchmarks. To bridge this gap, we introduce the Tactile MNIST Benchmark Suite, an open-source, Gymnasium-compatible benchmark spe

manipulationperception

Action-Consistent Decentralized Belief Space Planning with Inconsistent Beliefs and Limited Data Sharing: Framework and Simplification Algorithms with Formal Guarantees

arXiv

arXiv:2403.05962v3 Announce Type: replace Abstract: In multi-robot systems, ensuring safe and reliable decision making under uncertain conditions demands robust multi-robot belief space planning (MR-BSP) algorithms. While planning with multiple robots, each robot maintains a belief over the state of the environment and reasons how the belief would evolve in the future for different possible actions. However, existing MR-BSP works have a common assumption that the beliefs of different robots are same at planning time. Such an assumption is often unrealistic as it requires prohibitively extensive and frequent data sharing capabilities. In practice, robots may have limited communication capabilities, and consequently beliefs of the robots can be different. Crucially, when the robots have inconsistent beliefs, the existing approaches could result in lack of coordination between the robots and may lead to unsafe decisions. In this paper, we present decentralized MR-BSP algorithms, with perf

planning

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