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Showing 841 of 13498 articles

TARSphere: A Robot-Oriented Full-Stack Framework for Long-Horizon Embodied Agents in Evolving Physical and Social Environments

arXiv

arXiv:2610.30043v1 Announce Type: new Abstract: Robots must act under physical and social constraints while adapting to changes in their environment and human needs. Existing embodied-agent systems often focus on specified goals or abstract execution into symbolic actions, limiting evaluation in an evolving world. We introduce TARSphere, a robot-oriented full-stack framework for physically and socially grounded long-horizon embodied agents. TARSphere-Infra runs robot policies in a physics simulator with embodied NPCs and constrained dialogue. An event-driven finite-state machine (FSM) uses completed actions and delivered information to update task states and evaluate outcomes. TARSphere-Harness, its embodied brain harness, lets a frozen multimodal large language model (MLLM) act through multi-level executable skills, using observations, hierarchical memory, and execution feedback to revise its decisions. On this foundation, agent-in-the-loop curation aligns task semantics, causal depen

DONIC: Generalist Dexterous Bimanual Tracking Control from Human Demonstrations

arXiv

arXiv:2610.29997v1 Announce Type: new Abstract: Despite recent progress in dexterous reference tracking, existing models focus primarily on single-hand manipulation and a limited range of interactions, leaving the bimanual dexterous behaviors common in real life unaddressed. The scarcity of contact-rich bimanual manipulation data and the increased complexity of coordinating contacts make developing a generalist bimanual tracker particularly challenging. Therefore, we present 1) DONIC, the first generalist bimanual tracker jointly trained across operation categories and human-motion sources, together with 2) BiHOI, a multi-view dataset of 1,575 sequences spanning 229 objects and emphasizing sustained bimanual interaction, where reconstructed interactions are retargeted into robot references. DONIC combines proximal policy optimization with behavioral cloning in a feedback loop that recycles verified successful executions into training demonstrations. An object-centered per-hand reward m

manipulationcontrol

Object- and Task-Aware Active Perception for Safe Navigation of Mobile Manipulators in Semi-Static Environments

arXiv

arXiv:2610.29964v1 Announce Type: new Abstract: Mobile manipulators must navigate safely in cluttered, partially unknown environments across logistics, manufacturing, and service applications. Semi-static changes between robot visits can lead to outdated scene knowledge and increased collision risk. We propose an active perception framework that enables a high degree-of-freedom (DoF) mobile manipulator to inspect uncertain or safety-critical regions with its hand camera during navigation. A probabilistic, object- and task-aware next-best-view (NBV) formulation prioritizes observations near the desired path and around uncertain or potentially changing objects. The perception objective is integrated into hierarchical-task model predictive control (HTMPC), exploiting kinematic redundancy for viewpoint adjustment while preserving the higher priority of base-trajectory tracking. The system unifies navigation, map maintenance, and active perception in a closed loop. Real-world tests show imp

navigationcontrolperceptionlogistics

HuMiT: Low-Latency Whole-Body Humanoid Teleoperation via Compact Reference Tracking

arXiv

arXiv:2610.29903v1 Announce Type: new Abstract: Real-time whole-body humanoid teleoperation remains challenging due to the computational latency introduced by optimization-based retargeting pipelines and future-frame conditioning. Existing motion tracking policies typically require dense reference targets including full joint positions, body-part transformations, and even future frames, which tightly couples the controller to expensive upstream modules. In this work, we present HuMiT, a whole-body teleoperation system built on a unified tracking policy that requires only a compact reference target, consisting of root height, root velocity, and the SE(3) poses of four sparse keypoints at the current frame, yet achieves competitive tracking fidelity compared to methods relying on more diverse reference states including complete joint positions, dense body-part transformations, and even future frames. Experiments show that our policy achieves a communication-to-inference latency of $\sim$

humanoidcontrol

RangeNav: Task-Aligned LiDAR Range-Image Pretraining for Robot Navigation

arXiv

arXiv:2610.29845v1 Announce Type: new Abstract: Autonomous mobile robots operating in dense crowds and cluttered sites require $360^\circ$ perception to react to surrounding hazards. While panoramic LiDAR offers full-surround coverage, learning representations within reinforcement learning (RL) is sample-inefficient under sparse rewards, and existing 3D pretrained point-cloud encoders are too memory-heavy for massively parallel RL simulation. We present RangeNav, a compact (183k parameters) LiDAR range-image encoder pretrained entirely on synthetic data. RangeNav uses anisotropic convolutions and circular padding to handle the extreme aspect ratio and azimuthal seam of range images. We pretrain the network using a navigation-aligned objective combining range reconstruction, semantic segmentation, and bird's-eye-view (BEV) prediction, then freeze it for policy learning. In simulation, adding semantic and BEV supervision increases success rates over a reconstruction-only baseline by an a

navigationreinforcement-learningautonomousperception

Spacetime Splines for Adaptive Robot Motions

arXiv

arXiv:2610.29839v1 Announce Type: new Abstract: Movement primitives commonly represent robot mo- tions through basis functions indexed by time or phase. Inspired by spacetime representations employed in physics, we propose a spline-based formulation in which spatial geometry and temporal progression are represented within a common set of continuous variables. The proposed method jointly estimates a shared Bezier curve, while allowing spatial and temporal model complexity to be adapted independently (e.g., demonstration-specific phase modulation). As use case, we consider an alternating optimization process that simultaneously estimates path intervals observed in partial demonstrations. Simulation experiments demonstrate accurate joint recovery, refinement through modifications in model complexity and continuity, and improved robustness to variance in the demonstration set. Finally, we demonstrate online retiming and synchronization capabilities in a patient-turning task assisted by a r

Robot Generalization Beyond Volume: The Diversity Path via Zero-Shot Capabilities

arXiv

arXiv:2610.29829v1 Announce Type: new Abstract: General-purpose robots must handle tasks, objects and environments they were never trained on, yet zero-shot generalization remains one of the least solved problems in physical AI. In digital AI, zero-shot capability grew with the volume and, above all, the diversity of training data, much of it sourced from the crowd. Robotics instead relies on paid collection by a few well-funded teams, which yields volume without diversity. We formulate zero-shot generalization in physical AI as coverage of the deployment distribution, and show that more samples from the same collectors shrink the unseen region only slowly, while each new contributor can extend it. Building on this and on zero-shot learning, we propose a shared latent space for robot actions that combines multi-modal alignment, generative augmentation, and noisy-label learning. As a scalable source of diverse data, we propose a community of developers building applications on one stand

hri

OMAR: Open-World Multi-Attribute Reasoning for Scene-Conditioned Shelf Organization

arXiv

arXiv:2610.29761v1 Announce Type: new Abstract: With the advent of foundation models, robots are increasingly capable of understanding and executing explicitly specified human tasks. Extending these capabilities to open-ended tasks, however, requires robots to infer appropriate actions from the observed scene. Household organization exemplifies this challenge, as robots must often act without detailed instructions, predefined object vocabularies, or known object-receptacle associations. While robots may follow instructions or learn organization preferences from demonstrations, inferring the latent organization of an occasionally changing scene and placing a novel object consistently with it remains challenging. We propose an open-world multi-attribute reasoning pipeline that grounds unknown objects across views and constructs an instance-level 3D scene graph for placement reasoning. First, a vision-language model proposes labels together with attributes such as content and packaging ty

Reconstruction-Augmented Visuomotor Pre-Training of 3D-Grounded Bimanual Dexterity from RGB-Only Human Videos

arXiv

arXiv:2610.29716v1 Announce Type: new Abstract: We present SpatialDex, a framework that learns 3D-grounded bimanual dexterity from RGB-only human videos through reconstruction-augmented visuomotor pre-training. The central idea is to learn human behavior together with its spatial context. From each video, we reconstruct the scene geometry and estimate the hand motion, align them at a shared video-level scale using the hand-size prior of 3D hand estimates. We retain the reconstructed geometry as both a policy input and a prediction target. The policy grounds the token grid of a pre-trained vision-language model in this geometry through gated residual fusion, is trained to predict future scene geometry alongside wrist and finger actions, and generates finger motion conditioned on the predicted trajectories of both wrists. Pre-trained on 1M human-video clips and fine-tuned with a small number of robot demonstrations, SpatialDex outperforms the state-of-the-art methods by 16.5 points on ni

FlowVLA: Learning Flow-Aware Physical Completion for Quantitative Robotic Pouring

arXiv

arXiv:2610.29692v1 Announce Type: new Abstract: During steady pouring, images and robot pose may remain nearly unchanged while transferred mass accumulates, making the return decision ambiguous for a whole-task vision-language-action (VLA) policy. We present FlowVLA, which separates motor generation from physical-completion estimation. A shared $\pi_{0.5}$ action expert learns approach, pour, and return with boundary-aware supervision. A target-independent estimator fuses visual, joint, wrist-wrench, and recurrent force-belief histories to maintain an estimate of transferred mass. The controller initiates return when this estimate plus predicted residual outflow reaches the requested mass. In coffee-pot/water experiments, FlowVLA achieves 13.1 g goal-balanced mean absolute error (MacroMAE), lower than all tested VLA baselines. Across all attempts, 53.7% both complete the task and finish within +/-10% of the requested mass. The same model interpolates to held-out 150/250-g targets witho

control

Toward Recursive Self-Improvement in Physical AI

arXiv

arXiv:2610.29677v1 Announce Type: new Abstract: Recursive self-improvement (RSI) describes a system that improves not only its behavior but also the process by which it improves. Recent digital agents test this idea by rewriting their own code and checking each version with executable tests. Bringing these mechanisms into the physical world requires learning from partial observations through costly trials, while accounting for changing operating conditions and potentially irreversible consequences. We position RSI within robot learning and trace pathways from improving robot capabilities to improving the processes that generate them. We examine how physical experience can strengthen these improvement mechanisms and when the resulting gains can support further self-improvement of the mechanisms themselves. Gains carry forward only when feedback addresses remaining learning needs, the receiving component can use the change, its value survives changes in tasks or hardware, and continued p

Reading the Room: Scale-ambiguous Semantic Registration of Sparse VSLAM Maps to Floor Plans in Partially Built Environments

arXiv

arXiv:2610.29647v1 Announce Type: new Abstract: Many robotic construction applications, such as progress tracking, require registering a sensor trajectory to a prior 2D floor plan. Visual capture is attractive for its low cost and availability, but aligning a visual simultaneous localization and mapping (VSLAM) map to a floor plan is difficult; VSLAM recovers geometry only up to an unknown similarity transform, the sparse point cloud is cross-modal to the symbolic floor plan, sites are only partially built during capture, and construction sites are visually repetitive, degrading map quality while removing distinctive features. Existing methods address at most two of these challenges. We thus introduce Reading the Room(RR), a global-local approach to register scale-ambiguous, sparse, semantic VSLAM maps to partially built floor plans. Our key idea is to define a single robust, differentiable, class-balanced semantic-geometric energy function that governs all stages of the pipeline. We d

slam

Watch Your Step: Anticipated Perception for Humanoid Locomotion

arXiv

arXiv:2610.29612v1 Announce Type: new Abstract: Perceptive locomotion policies typically observe a dense robot-centric elevation map, although only the terrain beneath and around the next footsteps informs the control decision. Learned encoders compress the whole visual input, leaving the policy to work out which inputs matter while learning the baseline locomotion task. Learning both at once slows training and, without computationally expensive attention mechanisms, makes generalization to new terrain harder. We instead remove redundant inputs from the elevation map before the policy sees it. A lightweight foothold prediction model (FPM) predicts future footholds from proprioception and the velocity command alone, and we sample the elevation map only in small patches around these predicted footholds. We train the prediction model alongside the locomotion policy, periodically retraining it on new policy rollouts as the robot's gait matures. This allows the perception to anticipate wher

humanoidlocomotioncontrolperception

End-to-End Reinforcement Learning for Quadrupedal Jumping in Lunar Gravity

arXiv

arXiv:2610.29586v1 Announce Type: new Abstract: Legged robots can extend planetary exploration to rugged and discontinuous terrain that is inaccessible to conventional rovers. In lunar gravity, jumping further expands this mobility by enabling robots to cross obstacles and gaps that cannot be traversed by walking alone. We present a multistage reinforcement-learning approach that produces a single end-to-end control policy for commanded point-to-point jumping under lunar gravity. The resulting policy has a simple architecture and relies exclusively on mission-compatible onboard sensing, making its deployment on a real lunar mission plausible. In simulation, the learned policy performs accurate point-to-point jumps with landing errors smaller than the robot's body size. We analyze the torque and power demands of lunar jumping and characterize performance degradation under extreme outlier events, including control-update freezes of up to \SI{1}{s} during flight. Hardware transfer demonst

reinforcement-learningcontrol

Joint-Angle Invariance of Jacobian-Based Performance Indices for Serial Robotic Manipulators

arXiv

arXiv:2610.29570v1 Announce Type: new Abstract: This article investigates the joint-angle invariance (JAI) of Jacobian-based performance indices for serial robotic manipulators. We identify kinematic conditions under which representative performance indices, including manipulability, stiffness, and other Jacobian-derived indices, remain independent of the first and last joint angles. This property allows a systematic reduction in the effective configuration-space dimensionality, thereby simplifying the performance evaluation. The utility of JAI is demonstrated through two application scenarios: workspace performance map construction and task layout optimization. Comparative results show that the proposed JAI-based strategy reduces computational effort and storage requirements without compromising the effectiveness.

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