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Showing 76 of 8188 articles
arXiv:2604.10895v4 Announce Type: replace-cross Abstract: For a robot to be called socially intelligent, it must be able to infer users internal states from their current behaviour, predict the users future behaviour, and if required, respond appropriately. In this work, we investigate how robots can be endowed with such social intelligence by modelling the dynamic relationship between user's internal states (latent) and actions (observable state). Our premise is that these states arise from the same underlying socio-cognitive process and influence each other dynamically. Drawing inspiration from theories in Cognitive Science, we propose a novel multi-task learning framework, termed as \textbf{SocialLDG} that explicitly models the dynamic relationship among the states represent as six distinct tasks. Our framework uses a language model to introduce lexical priors for each task and employs dynamic graph learning to model task affinity evolving with time. SocialLDG has three advantages:
arXiv:2601.06442v2 Announce Type: replace-cross Abstract: Point Cloud-based Place Recognition (PCPR) demonstrates considerable potential in applications such as autonomous driving, robot localization and navigation, and map update. In practical applications, point clouds used for place recognition are often acquired from different platforms and LiDARs across varying scene. However, existing PCPR datasets lack diversity in scenes, platforms, and sensors, which limits the effective development of related research. To address this gap, we establish WHU-PCPR, a cross-platform heterogeneous point cloud dataset designed for place recognition. The dataset differentiates itself from existing datasets through its distinctive characteristics: 1) cross-platform heterogeneous point clouds: collected from survey-grade vehicle-mounted Mobile Laser Scanning (MLS) systems and low-cost Portable helmet-mounted Laser Scanning (PLS) systems, each equipped with distinct mechanical and solid-state LiDAR sen
arXiv:2507.21638v3 Announce Type: replace-cross Abstract: As embodied autonomous systems capable of assisting humans in daily activities remain a major goal for robotics, efficient and appropriate reinforcement learning (RL) simulation testbeds are increasingly important. Many common RL environments are too simple to provide insight into complex robotics domains, and many robotics simulations have throughput too low for RL. Very few simulators target multi-agent interactions: most treat the robot as an isolated agent, yet real-world tasks such as home assistance and caretaking are inherently multi-agent. Assistax addresses these limitations by providing a high-throughput, scalable suite of GPU-accelerated assistive robotics tasks built on JAX and MuJoCo-MJX, and includes an active humanoid agent as a simulated human partner, trainable alongside the robot using multi-agent RL (MARL). Beyond its use as a MARL benchmark, we formulate the human-robot interaction as an Ad-Hoc Teamwork (AHT)
arXiv:2507.17049v3 Announce Type: replace-cross Abstract: Vision-Language-Action (VLA)-enabled robots integrate visual perception, natural language understanding, and action planning to interpret their environment, comprehend instructions, and perform embodied tasks autonomously. Such robots are typically evaluated through task success rates, i.e., whether a robot performs its intended task, which are commonly used as test oracles for evaluating such robots. Such an evaluation fails to capture the quality of task execution and the robot's confidence in its decisions. In this paper, we adapt eight uncertainty metrics and five quality metrics specifically designed for VLA-enabled robotic manipulation tasks. We assess their effectiveness through a large-scale empirical study involving 908 successful task executions from three state-of-the-art VLA models across four representative robotic manipulation tasks and two robot embodiments. Human domain experts manually labeled task quality, enab
arXiv:2605.13632v2 Announce Type: replace Abstract: In this paper, we propose GTA-VLA(Guide, Think, Act), an interactive Vision-Language-Action (VLA) framework that enables spatially steerable embodied reasoning by allowing users to guide robot policies with explicit visual cues. Existing VLA models learn a direct "Sense-to-Act" mapping from multimodal observations to robot actions. While effective within the training distribution, such tightly coupled policies are brittle under out-of-domain (OOD) shifts and difficult to correct when failures occur. Although recent embodied Chain-of-Thought (CoT) approaches expose intermediate reasoning, they still lack a mechanism for incorporating human spatial guidance, limiting their ability to resolve visual ambiguities or recover from mistakes. To address this gap, our framework allows users to optionally guide the policy with spatial priors, such as affordance points, boxes, and traces, which the subsequent reasoning process can directly condit
arXiv:2605.01518v4 Announce Type: replace Abstract: The ability to push large objects in a goal-directed manner using onboard egocentric perception is an essential skill for humanoid robots to perform complex tasks such as material handling in warehouses. To robustly manipulate heavy objects to arbitrary goal configurations, the robot must cope with unknown object mass and ground friction, noisy onboard perception, and actuation errors; all in a real-time feedback loop. Existing solutions either rely on privileged object-state information without onboard perception or lack robustness to variations in goal configurations and object physical properties. In this work, we present VOFA, a visual goal-conditioned humanoid loco-manipulation system capable of pushing objects with unknown physical properties to arbitrary goal positions. VOFA consists of a two-level hierarchical architecture with a high-level visuomotor policy and a low-level force-adaptive whole-body controller. The high-level
arXiv:2604.17787v2 Announce Type: replace Abstract: Precision-critical manipulation requires both global trajectory organization and local execution correction, yet most vision-language-action (VLA) policies generate actions within a single unified space. This monolithic formulation forces macro-level transport and micro-level refinement to be optimized under the same objective, causing large motions to dominate learning while suppressing small but failure-critical corrective signals. In contrast, human manipulation is structured by global movement planning together with continuous local adjustment during execution. Motivated by this principle, we propose AnchorRefine, a hierarchical framework that factorizes VLA action modeling into trajectory anchor and residual refinement. The anchor planner predicts a coarse motion scaffold, while the refinement module corrects execution-level deviations to improve geometric and contact precision. We further introduce a decision-aware gripper refin
arXiv:2603.29383v2 Announce Type: replace Abstract: State estimation for legged robots remains challenging because legged odometry generally suffers from limited observability and therefore depends critically on measurement constraints to suppress drift. When exteroceptive sensors are unreliable or degraded, such constraints are mainly derived from proprioceptive measurements, particularly contact-related leg kinematics information. However, most existing proprioceptive odometry methods rely on an idealized point-contact assumption, which is often violated during real locomotion. Consequently, the effectiveness of proprioceptive constraints may be significantly reduced, resulting in degraded estimation accuracy. To address these limitations, we propose an interacting multiple model (IMM)-based proprioceptive odometry framework for legged robots. By incorporating multiple contact hypotheses within a unified probabilistic framework, the proposed method enables online mode switching and p
arXiv:2603.18559v2 Announce Type: replace Abstract: Industrial laparoscopic graspers rely on multi-link rigid mechanisms manufactured to tight tolerances, resulting in high manufacturing and assembly costs. This work presents the design and proof-of-concept validation of a monolithic, fully compliant, bistable, laparoscopic grasper that eliminates the need for multiple rigid links, thereby reducing part count. The device integrates a compliant trigger and a compliant gripper end-effector, coupled via a control push-rod, to achieve stable grasping without continuous user input. A hybrid approach combining an analytical model, iterative prototyping, and finite element analyses is employed to design the laparoscopic grasper. The trigger mechanism is synthesized using a Two-Element Beam Constraint Model as a design framework to control the deformation and stiffness of I-beam-like elements. This technique enables elastic energy storage while preventing snap-through instability. The end-effe
arXiv:2603.13869v2 Announce Type: replace Abstract: Dexterous manipulation enables complex tasks but suffers from self-occlusion, severe depth noise, and depth information loss when manipulating transparent objects. To solve this problem, this paper proposes TransDex, a 3D visuo-tactile fusion motor policy based on point cloud reconstruction pre-training. Specifically, we first propose a self-supervised point cloud reconstruction pre-training approach based on Transformer. This method accurately recovers the 3D structure of objects from interactive point clouds of dexterous hands, even when random noise and large-scale masking are added. Building on this, TransDex is constructed in which perceptual encoding adopts a fine-grained hierarchical scheme and multi-round attention mechanisms adaptively fuse features of the robotic arm and dexterous hand to enable differentiated motion prediction. Results from transparent object manipulation experiments conducted on a real robotic system demon
arXiv:2603.11130v2 Announce Type: replace Abstract: Co-design optimisation of autonomous systems has emerged as a powerful alternative to sequential approaches by jointly optimising physical design and control strategies. However, existing frameworks often neglect the robustness required for autonomous systems navigating unstructured, real-world environments. For agile Unmanned Aerial Vehicles (UAVs) operating at the edge of the flight envelope, this lack of robustness yields designs that are sensitive to perturbations and model mismatch. To address this, we propose a robust co-design framework for agile fixed-wing UAVs that integrates parametric uncertainty and wind disturbances directly into the concurrent optimisation process. Our bi-level approach optimises physical design in a high-level loop while discovering nominal solutions via a constrained trajectory planner and evaluating performance across a stochastic Monte Carlo ensemble using feedback LQR control. Validated across three
arXiv:2603.08926v2 Announce Type: replace Abstract: Persistent air ground robot teams require nano UAVs that can leave a mobile UGV, perform short scouting or inspection tasks, and reliably return to a compact landing interface. This final docking phase remains difficult: it demands centimeter-scale relative localization on a moving platform, while nano UAVs provide only a few grams of payload and severe onboard sensing, power, and computation constraints. We address this problem with an infrastructure-less magneto inductive anchor-tag localization system for heterogeneous UAV-UGV teaming. Unlike passive magnetic docking aids or approaches exploiting environmental magnetic features, the proposed system actively generates a frequency multiplexed AC magnetic field on the UGV and uses it as an onboard localization reference for closed loop flight. The nano UAV carries only a lightweight passive receive coil and estimates its 3D position directly in the UGV frame, providing a local close r
arXiv:2603.08560v2 Announce Type: replace Abstract: Robotic disassembly involves contact-rich interactions in which successful manipulation depends not only on geometric alignment but also on force-dependent state transitions. While vision-based policies perform well in structured settings, their reliability often degrades in tight-tolerance, contact-dominated, or deformable scenarios. In this work, we systematically investigate the role of tactile sensing in robotic disassembly through both simulation and real-world experiments. We construct five rigid-body disassembly tasks in simulation with increasing geometric constraints and extraction difficulty. We further design five real-world tasks, including three rigid and two deformable scenarios, to evaluate contact-dependent manipulation. Within a unified learning framework, we compare three sensing configurations: Vision Only, Vision + tactile RGB (TacRGB), and Vision + tactile force field (TacFF). Across both simulation and real-world
arXiv:2603.08541v3 Announce Type: replace Abstract: Robotic imitation learning has achieved impressive success in learning complex manipulation behaviors from demonstrations. However, many existing robot learning methods do not explicitly account for the physical symmetries of robotic systems, often resulting in asymmetric or inconsistent behaviors under symmetric observations. This limitation is particularly pronounced in dual-arm manipulation, where bilateral symmetry is inherent to both the robot morphology and the structure of many tasks. In this paper, we introduce EquiBim, a symmetry-equivariant policy learning framework for bimanual manipulation that enforces bilateral equivariance between observations and actions during training. Our approach formulates physical symmetry as a group action on both observation and action spaces, and imposes an equivariance constraint on policy predictions under symmetric transformations. The framework is model-agnostic and can be seamlessly integ