Skip to content
Latest Updates

News & Research

Stay updated with the latest robotics news, industry updates, research papers, and breakthrough announcements.

13,418
Total Articles
405
News Articles
13,008
Research Papers
Daily
Updated

Get email alerts for news & research

Available on Pro and Business plans

Upgrade for Alerts

News & Research

Showing 991 of 13418 articles

Agentic Robot Creation through Generation, Verification, and Revision

arXiv

arXiv:2610.17881v1 Announce Type: new Abstract: Can an AI agent turn high-level user intent into a functioning robot and teach it how to behave? We study this question from two complementary aspects: embodiment and behavior creation. For embodiment creation, we investigate how well current multimodal models capture mechanical requirements, and introduce computational metrics for evaluating generated designs before fabrication. For behavior creation, we present Roboforge, an agentic framework that turns task specifications into executable policies through motion generation, policy learning, and execution-grounded revision. Given a robot embodiment and task, the agent generates a reference motion, configures the learning objective, and trains a policy. Crucially, motion remains in the loop: rollout feedback can revise the reference motion, reward, or both. We evaluate a generated embodiment across multiple MLLMs and behavior creation across four diverse robots against reward-refinement a

Information-based Unified Design Framework for NMR Magnetic Tracking System

arXiv

arXiv:2610.17873v1 Announce Type: new Abstract: Nuclear magnetic resonance (NMR) magnetic tracking offers a promising alternative to magnetic resonance imaging (MRI)-based localization for medical robotic guidance. However, scalar field measurements and field-aligned marker moments constrain position and orientation tracking, requiring careful configuration design. We present a unified information-based framework that uses local covariance analysis to evaluate receiver geometry, marker separation, and external source configuration in on/off-board NMR tracking. Numerical evaluation shows that planar-array precision depends jointly on receiver count and geometry, with triangular lattice arrays achieving the lowest best-case position uncertainty among the evaluated layouts for 9--20 receivers. Two spatially separated, field-aligned markers enable device-axis tracking, with predicted angular uncertainty below $2^\circ$ at the evaluated workspace center for suitable marker separations. We f

medical

LAG-IO: Multi-IMU State Estimation for Legged Robots Using Factor Graphs

arXiv

arXiv:2610.17870v1 Announce Type: new Abstract: Robust proprioceptive state estimation is crucial for legged robots, particularly in challenging environments where exteroceptive sensors are unreliable. While traditional leg odometry typically relies on a single body-mounted inertial measurement unit (IMU) fused with leg kinematics via an extended Kalman filter (EKF), such methods are vulnerable to linearization errors and hard-contact assumptions, leading to severe drift during slippage or dynamic locomotion.In this paper, we propose LAG-IO, a factor graph-based multi-IMU state estimation framework that tightly couples measurements from a main body IMU, multiple leg-mounted IMUs, and joint encoders within a sliding-window optimization. To handle non-stationary foot-ground interactions, we introduce a continuous probabilistic contact detection module based on kernel density estimation (KDE), which adaptively scales the covariance of zero-velocity update (ZUPT) factors. Furthermore, kine

locomotion

Physics-Aware Object-Centric SE(3) Forecasting for Real-Time Proactive Dynamic Grasping

arXiv

arXiv:2610.17843v1 Announce Type: new Abstract: Proactive dynamic grasping requires robots to predict the future state at which physical contact will occur, rather than reacting to the currently observed object pose. But what future must the robot predict, and at what level of abstraction? We argue that contact-relevant rigid-body state in SE(3) is a compact task-sufficient abstraction for this problem: it directly determines where and when the robot should establish contact, without requiring visually complete future scenes. This insight leads to a lightweight object-centric forecast-then-select framework that predicts future rigid-body trajectories from short pose histories and uses a reachability-aware interception selector to choose feasible contact states under kinematic and timing constraints. Trained with randomized physics simulation over primitive shapes, the forecaster transfers to real objects once their metric geometry and SE(3) state histories are recovered. Experiments ac

grasping

Beyond the End-Effector: Learning Whole-Arm Contact Manipulation from Human Demonstrations

arXiv

arXiv:2610.17802v1 Announce Type: new Abstract: Robot manipulation has traditionally relied on end-effector-centric interactions. In contrast, humans routinely exploit whole-arm contacts to improve efficiency, robustness, and adaptability, especially when the hands are occupied or when precise grasping is unnecessary. Enabling similar capabilities in robots remains challenging: the robot must select where on its arm to make contact, generate effective non-prehensile interactions, and satisfy task-specific pose or safety constraints on the end-effector. We propose Whole-Arm Contact Learning (WACL), a hierarchical framework that describes each whole-arm contact task with three robot-agnostic representations and hands them to a quasi-static surface-contact optimizer: semantic keypoints that summarize the scene, a reference contact trajectory that specifies where and how the arm presses on the object, and safety-aware path constraints that a vision-language model generates from the task de

manipulationgrasping

DexStitch: Learning and Composing Dexterous Skills from Human Videos via Contact-Aware Robotic Inpainting

arXiv

arXiv:2610.17789v1 Announce Type: new Abstract: A long-horizon manipulation task consists of primitive skills and the transitions connecting them. Learning skills that can be executed in sequence requires supervision for both, which is costly to collect on a robot. Human videos offer a scalable source of demonstrations, but transferring them to robots requires extracting robot-compatible observations and actions together with their skill structure. We present DexStitch, a framework that cuts long-horizon human videos into skills and transitions, converts them into aligned robot observation-action-skill data, and stitches the learned skills into a requested sequence. A skill classifier first segments the videos into manipulation skills and transitions. DexStitch then converts the human demonstrations into robot observations and actions while retaining their corresponding skill labels. During conversion, per-finger human-object contacts guide dexterous hand retargeting and robotic inpain

manipulation

Learning Robot Policies for Whole-Body Mobility Assistance via Dynamic Human Motion Generation

arXiv

arXiv:2610.17750v1 Announce Type: new Abstract: Robotic assistance for human mobility could benefit care recipients and reduce caregiver burden during physically demanding tasks such as Sit-to-Stand (STS) and Lift-and-Transfer (L&T). Learning robot policies for these whole-body assistive tasks is challenging: real-world data collection for human-robot interaction is costly and safety-critical, making simulation an attractive alternative. Prior work, however, typically treats the human as static or minimally responsive and thus fails to capture the cooperative nature of mobility assistance. We present a simulation-based framework for learning whole-body assistive robot policies. At its core is a human policy trained with an adversarial motion prior that produces realistic care-recipient motion in response to the robot's actions. A human-adaptive scripted controller interacts with this policy to collect diverse robot demonstrations at scale. From these demonstrations, we train 3D diffusi

control

I3L: Iterative Interactive Imitation Learning for Whole-Body Mobile Manipulation

arXiv

arXiv:2610.17748v1 Announce Type: new Abstract: Policies trained offline from teleoperated demonstrations can degrade outside their training distribution. This gap is particularly acute in long-horizon whole-body mobile manipulation, where long horizons amplify compounding errors and coordinated arm, torso, and base motion makes exhaustive demonstration coverage impractical. We introduce I3L, an integrated hardware and learning system that combines whole-body correction with iterative policy refinement to address this last-mile reliability gap. Its low-cost, open-source JoyLo+ interface uses policy-tracking leader arms and touch-triggered takeover to enable coordinated corrections across the body parts, while iterative deployment and retraining allow operators to target failures of the updated policy. We evaluate I3L across three robot embodiments and eight simulated and real-world tasks, including four long-horizon whole-body mobile manipulation tasks. Controlled simulation experiment

manipulationimitation-learningcontrol

The Human--VLA Communication Gap: What Humans Leave Implicit and What Policies Cannot Recover

arXiv

arXiv:2610.17746v1 Announce Type: new Abstract: A robot may know how to perform a task yet fail when a human asks for it naturally. We study this human--VLA communication gap by separating an \emph{information gap}, where task semantics, grounding, or event structure remain unresolved, from a residual \emph{execution gap}, where even a fully specified task depends on how it is organized and invoked. To do this, we characterize how people naturally express demonstrated objectives and evaluate controlled variants of the same physical tasks, with detailed analysis on $\pi_{0.5}$ and consistent trends on $\pi_0$-FAST and Cosmos3-Edge. Our study reveals that humans increasingly compress instructions as tasks grow, relying more on contextual grounding and implicit execution structure. Current policies are misaligned with this behavior: they tolerate grounding dependence relatively well, but struggle when task semantics or event structure must be reconstructed. Even after the information gap

control

PrT-Flow: Probability-Tractable Flow Matching for Reinforcement Learning

arXiv

arXiv:2610.17667v1 Announce Type: new Abstract: Diffusion models and Flow Matching can represent flexible distributions over robot actions, but many reinforcement learning algorithms also require the probability of each action. We introduce PrT-Flow (Probability-Tractable Flow Matching), which computes probability density while retaining multimodal, multi-step action generation. Its Jacobian-Tractable Transformer (JTT) makes each sampling step invertible and enables efficient computation of its Jacobian determinant. We train these finite steps with Conditional Euler-step Training (CET), which supervises their displacement over one step during sampling rather than their instantaneous velocity. We prove that, under certain assumptions, CET has the same minimizers as fitting the Euler-solver updates of Flow Matching. PrT-Flow achieves 96% success on Robomimic Lift after 300 epochs of imitation learning, matching the diffusion policy reference, and 96% success on OGBench Cube-Triple after

reinforcement-learningimitation-learning

Acting Through Registers

arXiv

arXiv:2610.17638v1 Announce Type: new Abstract: World Action Models (WAMs) use generative visual representations to condition robot actions, yet how these representations organize action-relevant information remains poorly understood. We identify persistent high-norm spatial outliers in WAM representations and find that their action relevance persists even after normalization and K/V projection attenuate their extreme magnitude. Motivated by this observation, we introduce RegisterWAM, which adds learnable non-spatial registers to the world model and uses them directly for action conditioning. Registers alone do not fully eliminate spatial outliers; pairing them with observation flow-matching (FM) loss supervision suppresses spatial outliers while concentrating high-norm responses in registers. Beyond this reorganization, observation FM loss supervision also improves action learning without registers, motivating an additional noised-observation FM objective that learns current-scene rec

From Pixels to Executable Physics: Behavior-Grounded World Models for Embodied Action Consequence Prediction

arXiv

arXiv:2610.17630v1 Announce Type: new Abstract: In outdoor environments, varying terrain and contact conditions can cause identical action commands to produce different motion outcomes for quadruped robots. Predicting these outcomes is essential for reliable navigation and informed path selection. Existing video world models can generate visually plausible futures, yet often struggle to capture robot dynamics and terrain interactions, leading to overly optimistic predictions of action outcomes. We present DR-WM, a physically consistent world model that incorporates robot-terrain contact dynamics to predict the consequences of quadruped actions. Starting from an initial RGB image, our method reconstructs scene geometry and integrates dense, dimensionless priors over terrain contact properties, calibrated using real-world action-response data. The resulting terrain model supports the simulation of physics with spatially varying contact properties such as friction. Given the initial state

navigation

Training Generalist Navigation Policies via Action Self-Distillation

arXiv

arXiv:2610.17593v1 Announce Type: new Abstract: Language provides a natural interface for humans to specify and reason about goals, but training language-conditioned robotic policies and reasoning typically requires expensive manual annotations. We propose Action Self-Distillation (ASD), a method for learning language-conditioned reasoning for robotic navigation without human-annotated language or reasoning labels. ASD uses an open-source VLM, which contains broad world knowledge and reasoning capabilities, as both a teacher network and a student policy. During training, the self-teacher receives privileged trajectory feedback and infers the underlying navigation goal together with goal-oriented reasoning. The student is then trained to condition on the inferred navigation goal, predict future ego-frame trajectory, and provide a description of the scene semantics, plan, and reasoning, from onboard observations alone. Across 13 challenging indoor and outdoor real-world navigation tasks,

navigation

TacSpin: Tactile Tracking of In-Gripper Object Rotation on SO(3) via Axis-Magnitude Estimation

arXiv

arXiv:2610.17574v1 Announce Type: new Abstract: Tracking object motion within a gripper provides essential feedback for robotic manipulation. However, limited contact coverage and uneven deformation make tactile estimation challenging. In this study, we present TacSpin, a method that tracks in-gripper object rotation on SO(3) using only two vision-based tactile sensors. The key idea is to estimate the axis and magnitude of the rotation response separately, rather than fitting a rigid-body model by least squares. Each finger's response is further refined with contact-boundary cues. The two fingers are then fused according to their agreement. On standard objects, TacSpin achieves lower mean checkpoint errors. Qualitative demonstrations on real-world objects, using calibration transferred from a standard sphere, illustrate tracking under different contact geometries.

manipulation

EgoCPT: Learning Dexterous Manipulation from a Single Ego-Centric Video with Contact-Aware Optimization

arXiv

arXiv:2610.17572v1 Announce Type: new Abstract: While expert demonstrations on real robots are difficult to collect, human ego-centric videos are easy to collect and abundant on the internet. However, learning dexterous manipulation policies from human videos remains challenging---one of the most important challenges being the difficulty of reconstructing physically grounded robot trajectories due to the large embodiment gap. In this paper, we propose EgoCPT, a novel paradigm for learning high-quality retargeted dexterous hand trajectories directly from an ego-centric video, which can then be deployed directly on real robots. The only inputs to our method are an ego-centric RGB video and a reference hand pose trajectory, which can be easily obtained through off-the-shelf software or specialized cameras during recording. Our method is particularly robust to noisy hand poses attributed to our novel contact-aware optimization framework, which iteratively optimizes the contact points betwe

manipulation

Contact: hello@roboverse.space