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Showing 10051 of 13555 articles

Learning to target with network interference

arXiv

arXiv:2605.27794v1 Announce Type: cross Abstract: This paper studies adaptive targeting under network interference in a bandit setting, where treatments applied to one individual may affect others through spillover effects. We consider a linear model in a sparse regime, where each individual's outcome can be affected by at most a few others. We first establish a regret lower bound showing that ignoring the network structure and reducing the problem to a standard linear bandit inevitably leads to inefficient learning, particularly in large populations. To understand how structural information can be leveraged, we analyze regimes with varying levels of knowledge of the interference structure: (1) full support knowledge, (2) knowledge of the column support sizes, and (3) no prior knowledge. For each regime, we establish regret lower bounds characterizing the fundamental limits of learning, and develop algorithms that achieve near-optimal regret. Together, our results provide a unified vie

Why Meditation Wearables Fail: Reward Misspecification in Closed-Loop EEG and Biofeedback Systems

arXiv

arXiv:2605.28223v1 Announce Type: new Abstract: Consumer EEG headbands, HRV biofeedback devices, and closed-loop neurostimulation systems share a fundamental design flaw: they reward measurable proxy signals rather than the outcomes they claim to produce. When a user optimises for calm EEG, HRV coherence, or breathing resonance, their brain learns to produce those signals through whatever strategy is most efficient, including strategies unrelated to the intended benefit. We formalise this as reward misspecification: the policy maximising proxy reward R_proxy is not the policy maximising true intended outcome V_target. This produces three failure modes: proxy mismatch, strategy shortcutting, and transfer failure. We review how existing devices including Muse, HeartMath, Unyte IOM2, and clinical neurofeedback systems instantiate these failures. We introduce a four-tier measurability taxonomy distinguishing reliably measurable wearable targets (Tier 1) from targets that are currently or p

SAFE-Diff: Scale-Aware Attention and Feature-Dispersive Diffusion with Uncertainty Estimation for Contrast-Enhanced Breast MRI Synthesis

arXiv

arXiv:2605.25767v2 Announce Type: replace Abstract: Synthesizing high fidelity contrast enhanced MRI is clinically valuable for safer and more efficient breast cancer screening, yet remains challenging due to complex lesion textures and heterogeneous enhancement patterns.

Enhancing Ultra-low-field MRI with Segmentation-guided Adversarial Learning

arXiv

arXiv:2605.28016v1 Announce Type: new Abstract: Ultra-low-field (ULF) MRI offers portable and low-cost imaging but suffers from poor image quality. To address this, we present our submission to the 2025 ULF Enhancement Challenge (ULF-EnC), where the goal is to synthesise high-field-like MRIs from 64 mT scans. Our pipeline enhances ULF MRI through a combination of anatomical conditioning and model ensembling. We first generate tissue segmentation priors using a Swin UNETR trained solely on challenge-provided data. These priors condition two independent enhancement networks - a CycleGAN and a transformer-based residual enhancement model (T-REX) - each trained to synthesise 3 T-like MRIs. Outputs from both models are combined using a weighted average. Our approach produces enhanced MRIs that were comparable to high-field scans both quantitatively and qualitatively.

From Instructor to Collaborator: What a 90-Participant Study Reveals about Human-Agent Collaboration in a Mobile Serious Game

arXiv

arXiv:2605.27384v1 Announce Type: cross Abstract: This position paper reflects empirical data collected during my PhD from a large-scale within-subjects study (N = 90). The study compared a highly human-like, spoken embodied conversational agent (ECA) against a low human-like text base agent (no embodiment, text bubble only) within a mobile, Unity-developed game about pre-decimal UK currency. The game included two agents with different roles-an Instructor (Alex) and a Shopkeeper/Collaborator. Users interacted using voice and mouse input. The quantitative data I collected included a usability questionnaire (CCIR MINERVA) and the Agent Persona Instrument. Data was analyzed using paired t-test, repeated measures ANOVA and multiple linear regression to identify correlations between the persona and usability. The results showed a statistically significant preference for the version of highly human-like agents, with a large effect size. This is further discussed alongside qualitative finding

Noise Scheduling as Information-Guided Allocation in Diffusion Training

arXiv

arXiv:2602.18647v2 Announce Type: replace-cross Abstract: We introduce InfoNoise, an online adaptive noise schedule for diffusion training that reallocates optimization effort toward noise levels where denoising is most informative. Together with loss weighting, a noise schedule induces an effective allocation across denoising problems, often fixed before informative noise levels are known. InfoNoise makes this allocation data-adaptive by estimating a conditional-entropy-rate profile from denoising losses during training, without auxiliary models or offline search. Through I--MMSE, this profile identifies where noisy observations rapidly reduce uncertainty about the clean sample and guides adaptation of the training noise distribution. It changes only this distribution, keeping the objective, weighting, and parameterization fixed. On image benchmarks, where schedules have been extensively tuned, InfoNoise matches or slightly exceeds strong baselines and can reach the same quality with

Adjusted Shuffling SARAH: Advancing Complexity Analysis via Dynamic Gradient Weighting

arXiv

arXiv:2506.12444v2 Announce Type: replace-cross Abstract: In this paper, we propose Adjusted Shuffling SARAH, a novel algorithm that integrates shuffling strategies into the recursive SARAH framework using a dynamic weighting mechanism to enhance exploration. We analyze the algorithm under two operating modes. First, we show that the Exact Mode matches the best-known theoretical guarantees for shuffling variance-reduced methods in both strongly convex and non-convex settings. Second, to address large-scale regimes, we introduce an Inexact Mode that utilizes mini-batch estimators. A key contribution of our work is proving that this Inexact Mode achieves a total complexity independent of the dataset size, making it significantly more scalable than existing shuffling methods when the sample size is large.

NanoVDR: Distilling a 2B Vision-Language Retriever into a 70M Text-Only Encoder for Visual Document Retrieval

arXiv

arXiv:2603.12824v2 Announce Type: replace-cross Abstract: Vision-Language Model (VLM) based retrievers have advanced visual document retrieval (VDR) to impressive quality. They require the same multi-billion parameter encoder for both document indexing and query encoding, incurring high latency and GPU dependence even for plain-text queries. We observe that this design is unnecessarily symmetric: documents are visually complex and demand strong visual understanding, whereas queries are just short text strings. NanoVDR exploits this query--document asymmetry by decoupling the two encoding paths: a frozen 2B VLM teacher indexes documents offline, while a distilled text-only student as small as 69M parameters encodes queries at inference. The key design choice is the distillation objective. Through systematic comparison of six objectives across three backbones and 22 ViDoRe benchmark datasets, we find that pointwise cosine alignment on query text consistently outperforms ranking-based and

Synthetic Emotions vs. Gamification: Exploring Engagement Strategies for Small Social Robots in Different Age Groups

arXiv

arXiv:2605.27539v1 Announce Type: new Abstract: Many children experience challenges in emotional regulation and social interaction, which can limit their participation in everyday activities and therapeutic programs. For socially assistive robots to be effective in this context, it is essential that children remain consistently and meaningfully engaged. We explore engagement strategies for a tactile robot designed to support children suffering from anxiety disorders through daily interactions. The robot delivers either synthetic emotional feedback or point rewards to encourage user participation. We evaluated these strategies through two studies: a preference assessment with 16 school children aged 6-8 years, and a behavioral study with 14 university students aged 20-27 years in naturalistic environments. The study with school children indicated a preference for emotional engagement over points-based approaches. The follow up study with university students across a full day of interact

{\Omega}-QVLA: Robust Quantization for Vision-Language-Action Models via Composite Rotation and Per-step Scaling

arXiv

arXiv:2605.28803v1 Announce Type: new Abstract: Vision-Language-Action (VLA) models unify perception, reasoning, and control within a single policy, yet their multi-billion-parameter backbones and diffusion-based action heads make on-device deployment prohibitively expensive. Prior quantization efforts offer only partial solutions, compressing the LLM backbone while leaving the DiT action head at full precision, or resorting to mixed-precision schemes, driven by the belief that uniformly quantizing the action head is inherently unstable. We challenge this assumption with Omega-QVLA, the first training-free post-training quantization framework that compresses both the language backbone and the entire diffusion action head of a VLA model to a uniform W4A4 precision, eliminating the need for mixed-precision allocation. Omega-QVLA combines a composite SVD-Hadamard rotation that equalizes per-channel weight energy while diffusing residual activation outliers with per-step DiT activation sca

controlperception

Graph-of-Skills: Dependency-Aware Structural Retrieval for Massive Agent Skills

arXiv

arXiv:2604.05333v3 Announce Type: replace Abstract: Modern LLM agents increasingly rely on reusable skills, and as they interact with personal applications, web browsers, and other interfaces, skill libraries can scale to thousands of skills. Scaling to larger skill sets introduces two key challenges. First, loading the full skill set saturates the context window, driving up token costs, hallucination, and latency. Second, semantic retrieval surfaces topically relevant skills but misses their prerequisite chain of upstream and downstream skills, creating a prerequisite gap that leaves the retrieved bundle execution-incomplete. In this paper, we present Graph-of-Skills (GoS), an inference-time structural retrieval layer for large skill libraries. GoS constructs an executable skill graph offline from skill packages, then at inference time retrieves a bounded, dependency-aware skill bundle through hybrid semantic-lexical seeding, reverse-aware Personalized PageRank, and context-budgeted h

Next-Scale Autoregressive Models for Text-to-Motion Generation

arXiv

arXiv:2604.03799v2 Announce Type: replace Abstract: Autoregressive (AR) models offer stable and efficient training, but standard next-token prediction is not well aligned with the temporal structure required for text-conditioned motion generation. We introduce MoScale, a next-scale AR framework that generates motion hierarchically from coarse to fine temporal resolutions. By providing global semantics at the coarsest scale and refining them progressively, MoScale establishes a causal hierarchy better suited for long-range motion structure. To improve robustness under limited text-motion data, we further incorporate cross-scale hierarchical refinement for improving per-scale initial predictions and in-scale temporal refinement for selective bidirectional re-prediction. MoScale achieves SOTA text-to-motion performance with high training efficiency, scales effectively with model size, and generalizes zero-shot to diverse motion generation and editing tasks.

Adaptive Sampling and Clipping for Private Worst-Case Group Optimization

arXiv

arXiv:2602.10820v2 Announce Type: replace Abstract: A central requirement for the acceptance of machine learning methods for human-centric tasks is that they should be fair, in the sense that they should work comparably well for individuals from different societal groups. A second, equally important, requirement is that they should respect the privacy of user data. While techniques exist to address each aspect in isolation, such as worst-case group optimization for the former and differentially private SGD for the latter, these are often at odds with with each other, and no practical method currently exists to enforce both requirements simultaneously. In this work, we overcome this problem and propose an algorithm for optimizing the worst-case group accuracy in a differentially private way. Our main contribution is ASC (Adaptively Sampled and Clipped Worst-case Group Optimization), which adaptively controls both the sampling rate and the clipping threshold of each group's gradient cont

control

Weak Convergence Analysis of Online Neural Actor-Critic Algorithms

arXiv

arXiv:2403.16825v2 Announce Type: replace Abstract: We prove that a single-layer neural network trained with the online actor critic algorithm converges in distribution to a random ordinary differential equation (ODE) as the number of hidden units and the number of training steps $\rightarrow \infty$. In the online actor-critic algorithm, the distribution of the data samples dynamically changes as the model is updated, which is a key challenge for any convergence analysis. We establish the geometric ergodicity of the data samples under a fixed actor policy. Then, using a Poisson equation, we prove that the fluctuations of the model updates around the limit distribution due to the randomly-arriving data samples vanish as the number of parameter updates $\rightarrow \infty$. Using the Poisson equation and weak convergence techniques, we prove that the actor neural network and critic neural network converge to the solutions of a system of ODEs with random initial conditions. Analysis of t

On the Origin of Synthetic Information by Means of Steganographic Inheritance

arXiv

arXiv:2605.27551v1 Announce Type: new Abstract: The origin of species has been the mystery of mysteries in natural science. By analogy, the origin of synthetic information, we suggest, is the mystery of mysteries in information science. The question carries a moral weight that a technical account can neither fully resolve nor responsibly ignore, as its impact on truth, trust, and human intellect extends deep into the broader economy and society. The very power of artificial intelligence makes the evolutionary lineage of synthetic information grow ever harder to trace, for a sufficiently capable model may generate offspring that bear little resemblance, at either the structural or signal level, to the parent source from which they were derived. As in genetics, two individuals may share the same phenotype mirroring each other in outward appearance, yet differ fundamentally in their genotype. We propose, by means of steganography, a mechanism analogous to heredity. At the moment an offspr

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