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Showing 1141 of 13418 articles

LabInstruct: Benchmarking Situated Instructional Video Generation for Lab Procedures

arXiv

arXiv:2610.14020v1 Announce Type: new Abstract: Self-driving laboratories (SDLs) aim to automate the full experimental loop, from scientific decision-making to physical execution. Ideally, AI-generated plans could be carried out directly by robotic systems, but reliable automation remains difficult in complex, open-world laboratory environments, where experiments often involve fine-grained manipulation, long-horizon procedures, and substantial variation across tasks and setups. Humans therefore remain an important execution interface between AI-generated plans and physical experiments, creating a need for clear and effective human-facing experimental guidance. Because laboratory procedures are inherently visual, spatial, and dynamic, video is particularly well suited to communicating apparatus configurations, manipulation actions, temporal dependencies, and state changes. Recent advances in video generation now make it possible to synthesize experimental demonstrations directly from an

manipulation

RoboHarness: A Simple Harness Outperforms VLA and World Actions Models

arXiv

arXiv:2610.14018v1 Announce Type: new Abstract: The rise of large language models (LLMs) has opened a path toward generalist embodied AI, raising the question of how LLMs can act in the physical world. One straightforward approach is training the model to generate actions: collect robot-action data and video demonstration, refine LLM architecture with an action head, and train a vision-language-action (VLA) model at scale. However, we argue that coding agents have the potential to realize generalist embodied manipulation. All they need is a simple yet effective robot harness. We present RoboHarness: a robotic harness that gives LLM agents a visual-geometric control panel so that they can directly understand and invoke embodied tasks. With RoboHarness, Qwen3.8-Flash-Next outperforms state-of-the-art VLA models on BEHAVIOR Challenge 2025 tasks. The implementation will be released as open source.

manipulationcontrol

NYSOFA expands partnership with Intuition Robotics to bring ElliQ to more seniors

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Industrial Next wants factory robots to switch tasks in minutes, not weeks

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Hello Robot, A&K Robotics to discuss how robots navigate crowded indoor spaces at RoboBusiness

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Rivian’s startup Mind Robotics hires former Ford EV chief Doug Field

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Laplace Intelligence red-teams robots and self-driving cars before they hit the real world

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Promise Robotics partners with D.R. Horton on physical AI for homebuilding

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Sampling-Based Safe Reinforcement Learning

arXiv

arXiv:2605.19469v2 Announce Type: replace-cross Abstract: Safe exploration remains a fundamental challenge in reinforcement learning (RL), limiting the deployment of RL agents in the real world. We propose Sampling-Based Safe Reinforcement Learning (SBSRL), a model-based RL algorithm that maintains safety throughout the learning process by enforcing constraints jointly across a finite set of dynamics samples. This formulation approximates an intractable worst-case optimization over uncertain dynamics and enables practical safety guarantees in continuous domains. We further introduce an exploration strategy based on constraining epistemic uncertainty, eliminating the need for explicit exploration bonuses. Under regularity conditions, we derive high-probability guarantees of safety throughout learning and a finite-time sample complexity bound for recovering a near-optimal policy. Empirically, SBSRL achieves safe and efficient exploration both in simulation and in real robotic hardware, a

reinforcement-learning

Watch, Recall, Act: Always-On Robots in Concurrent Embodied Streams

arXiv

arXiv:2609.28429v2 Announce Type: replace Abstract: An always-on robot faces an endless stream that never resets: instructions arrive and lapse, the scene changes, and its own past actions reshape what it must reason about. Today's action models are built for the opposite: a fixed instruction, no mid-task intervention, single-step reasoning. In an open-ended world a robot must watch a live stream for far-future cues, recall its own far-past actions, and act on them under dual-arm concurrency. We present ARMS (Always-on Robot in Multi-modal Streams), a deliberately simple streaming policy: a single pretrained $\pi$0.5 backbone augmented by three lightweight modules that turn live perception, embodied states, and the robot's own past actions into context the backbone reads before it acts. The modules update this context asynchronously, so watching and recalling never block acting and the two arms act at once. Rather than inventing new mechanisms, ARMS integrates these learned context pro

perception

HARP-VLA: Human-Robot Aligned Representation Learning for Vision-Language-Action Model

arXiv

arXiv:2605.31234v2 Announce Type: replace Abstract: Learning generalizable vision-language-action (VLA) models from large-scale human videos is promising but challenging due to cross-embodiment discrepancies in both visual observations and executable actions. While latent action models reduce the action execution gap by learning action abstractions, they still rely on visual features. Thus, misaligned human and robot visual representations can lead to inconsistencies in policy inputs and induce domain-dependent latent actions, hindering effective co-training with human videos.To address this, we propose HARP, a human-robot aligned representation learning framework for more effective VLA pretraining from human videos. Specifically, HARP uses paired human-robot demonstrations as cross-embodiment bridges and abundant unpaired human and robot videos as a scalable dynamics supervision data source. It trains a robot-adapted visual encoder and a latent action model with manipulation-centric a

manipulation

BrickCraft: Visuomotor Skill Composition with Situated Manual Guidance for Long-Horizon Interlocking Brick Assembly

arXiv

arXiv:2605.07605v2 Announce Type: replace Abstract: Autonomous robotic assembly of interlocking bricks demands seamless integration of long-horizon task reasoning, spatial grounding, and fine-grained manipulation. This paper presents BrickCraft, a compositional framework designed for long-horizon and generalizable interlocking brick assembly. BrickCraft models the assembly process using a relative formulation, where each step is anchored to a reference brick within the partial structure, thereby decomposing complex tasks into a finite set of reusable primitive skills. BrickCraft bridges the gap between high-level assembly plans and physical execution through situated manuals, which provide explicit spatial guidance for learned visuomotor skills by projecting the assembly intent onto real-time robot observations. Finally, BrickCraft employs a modular execution pipeline that chains these spatially grounded skills to accomplish long-horizon assembly tasks. Extensive experimental validatio

manipulationautonomous

From Impact to Insight: Dynamics-Aware Proprioceptive Terrain Sensing on Granular Media

arXiv

arXiv:2604.02563v2 Announce Type: replace Abstract: Robots that traverse natural terrain must interpret contact forces generated under highly dynamic conditions. However, most terrain characterization approaches rely on quasi-static assumptions that neglect velocity- and acceleration-dependent effects arising during impact and rapid stance transitions. In this work, we investigate granular terrain interaction during high-speed hopping and develop a physics-based framework for dynamic terrain characterization using proprioceptive sensing alone. Through controlled hopping experiments with systematically varied impact speed and leg compliance, our measurements reveal that quasi-static based assumptions lead to large discrepancies in granular terrain property estimation during high-speed hopping, particularly upon touchdown and controller-induced stiffness transitions. Velocity-dependent drag alone cannot explain these discrepancies. Instead, acceleration-dependent added-mass effects - ass

control

Infinite-Dimensional Closed-Loop Inverse Kinematics for Soft Robots via Neural Operators

arXiv

arXiv:2602.18655v3 Announce Type: replace Abstract: For fully actuated rigid robots, kinematic inversion is a purely geometric problem, efficiently solved by closed-loop inverse kinematics (CLIK) schemes that compute joint velocities to position the robot body in space. For underactuated soft robots, however, not all configurations are attainable through control action, making kinematic inversion extremely ill-posed. Extensions of CLIK address this by introducing end-to-end mappings from actuation to task space for the controller to operate on, but typically assume finite dimensions of the underlying virtual configuration space. In this work, we formulate CLIK in the infinite-dimensional domain to reason about the entire soft robot shape while solving tasks, thereby skipping intermediate approximation steps. We do this by composing an actuation-to-shape map with a shape-to-task map, deriving the differential end-to-end kinematics via an infinite-dimensional chain rule, and thereby obta

control

HumanX: Toward Agile and Generalizable Humanoid Interaction Skills from Human Videos

arXiv

arXiv:2602.02473v2 Announce Type: replace Abstract: Enabling humanoid robots to perform agile and adaptive interactions has long been a core challenge in robotics. Current approaches are bottlenecked by either the scarcity of realistic interaction data or the need for meticulous, task-specific reward engineering, which limits their scalability. To narrow this gap, we present HumanX, a unified framework that compiles human video into generalizable, real-world interaction skills for humanoids, without per-task design. HumanX integrates two co-designed components: XGen, an anchor-centric data generation pipeline that yields physically plausible robot interaction data from monocular video and augments it to create a diverse, scalable training dataset; and XMimic, an interaction-prioritized learning framework to achieve generalizable interaction skills from seconds of demonstration. Evaluated across five distinct domains--basketball, football, badminton, cargo pickup, and reactive fighting-

humanoid

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