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Showing 13321 of 13498 articles

Evaluating Large Language Models in a Complex Hidden Role Game

arXiv

arXiv:2605.22826v1 Announce Type: cross Abstract: Quantifying the deceptive potential of Large Language Models (LLMs) is critical for AI safety, yet difficult to achieve in uncontrolled environments. This work investigates the reasoning, persuasion, and deceptive capabilities of LLMs within the social deduction game Secret Hitler. I introduce an open-source framework and novel metrics to measure performance: Role Identification Accuracy, Deception Retention Rate, and Game State Impact Rate. By benchmarking models against rule-based algorithms and human games, I identify a gap between conversational ability and strategic depth. The study also analyzes the impact of reasoning-enhancement techniques on win rates and strategic reasoning. Neither Chain-of-Thought prompting nor internal memory bring improvements in performance, with up to 23.2% worse win rates for fascist roles. While rule-based agents align with expert human voting decisions 86.7% of the time, models like Llama 3.1 70B achi

control

VAMP-Diff: VampPrior Latent Diffusion for Photoplethysmography Modeling

arXiv

arXiv:2605.22851v1 Announce Type: cross Abstract: Photoplethysmography (PPG) has become a ubiquitous physiological signal; however, current generative models still struggle to preserve realistic waveform morphology and learn a latent structure that captures cardiac and respiratory physiology. PPG generators trained with adversarial losses can produce plausible waveforms, but provide no inference path from a real signal to a latent representation. Variational autoencoders, on the other hand, map the PPG data to latent codes, although their decoders often blur systolic upstrokes and dampen amplitude and spectral details. Diffusion models improve waveform fidelity, but typically lack an inference path for reconstruction and physiological analysis. We propose VampPrior Latent Diffusion (VAMP-Diff), a jointly trained variational diffusion model that combines a temporal PPG encoder, a conditional one-dimensional diffusion decoder, and VampPrior regularization on a compact pooled latent. The

Spectral-inspired Operator Learning with Limited Data and Unknown Physics

arXiv

arXiv:2505.21573v3 Announce Type: replace-cross Abstract: Learning PDE dynamics from limited data with unknown physics is challenging. Existing neural PDE solvers either require large datasets or rely on known physics (e.g., PDE residuals or handcrafted stencils), leading to limited applicability. To address these challenges, we propose Spectral-Inspired Neural Operator (SINO), which can model complex systems from just 2-5 trajectories, without requiring explicit PDE terms. Specifically, SINO automatically captures both local and global spatial derivatives from frequency indices, enabling a compact representation of the underlying differential operators in physics-agnostic regimes. To model nonlinear effects, it employs a Pi-block that performs multiplicative operations on spectral features, complemented by a low-pass filter to suppress aliasing. Extensive experiments on both 2D and 3D PDE benchmarks demonstrate that SINO achieves state-of-the-art performance, with improvements of 1-2

Shallow ReLU$^s$ Networks in $L^p$-Type and Sobolev Spaces: Approximation and Path-Norm Controlled Generalization

arXiv

arXiv:2605.18468v4 Announce Type: replace-cross Abstract: This paper studies approximation by shallow ReLU$^s$ networks, $\sigma_s(t)=\max\{0,t\}^s$, together with their generalization behavior under $\ell_1$ path-norm control. For the $L^p$-type integral spaces $\widetilde{\mathcal{F}}_{p,\tau_d,s}$, $1\le p\le2$, spherical harmonic analysis yields approximation bounds for shallow networks. In particular, when $\tau_d$ is the uniform measure and $1\le p<2$, the approximation rate is $O\!\left(m^{-\frac{p(2s+2d+1)-2d}{2dp}}\right)$ for $1\le p\le p^*$ and $O\!\left(m^{-\frac{p(4s+3d-1)-2d+2}{4dp}}\right)$ for $p^*<p<2$, where $p^*=\frac{2d+2}{d+3}$. Approximation bounds for Sobolev spaces $W^{\alpha,p}$, $1\le p<2$, are obtained through embeddings into spectral Barron spaces. For nonparametric regression with sub-Gaussian noise, path-norm-regularized shallow ReLU$^s$ networks achieve minimax-optimal rates $O\!\left(n^{-\frac{d+2s+1}{2d+2s+1}}\log n\right)$ over $\mathscr{B}_s$ and $O\!

control

ARMS: Automatic Reward Shaping for Sparse-Reward Multi-Agent Reinforcement Learning

arXiv

arXiv:2605.23562v1 Announce Type: cross Abstract: Sparse rewards are a major bottleneck in multi-agent reinforcement learning (MARL), where simultaneous learning induces non-stationarity and makes reward design especially delicate. Reward shaping can accelerate learning, but in the multi-agent setting it must preserve the strategic structure of the problem rather than merely improve short-term optimization. We propose Automatic Reward-shaping in Multi-agent Systems (ARMS), a self-supervised reward shaping framework for MARL that learns dense shaping signals from sparse environmental rewards through trajectory ranking. Since single-agent trajectory-ranking guarantees do not directly transfer to MARL, we reformulate policy invariance through conditional best-response reasoning, and show that if certain conditions hold, then using shaping rewards preserves each agent's best-response set under fixed opponent policies, and consequently preserve the set of Nash equilibria. Guided by this per

reinforcement-learning

WebGameBench: Requirement-to-Application Evaluation for Coding Agents via Browser-Native Games

arXiv

arXiv:2605.17637v2 Announce Type: replace Abstract: Coding agents are increasingly used as application builders, yet many evaluations still focus on source code, repository-level tests, or intermediate traces rather than the delivered application. We introduce WebGameBench, a requirement-to-application benchmark that evaluates whether coding agents can turn a frozen Structured WebGame Specification into a browser-accessible game. Browser-native games provide a compact but behavior-dense testbed: even simple games require coordinated input handling, spatial mapping, rule execution, state transitions, terminal conditions, restart behavior, and visible feedback. In WebGameBench, each generated artifact is built, served, and exposed as a browser-accessible application under a unified deployment protocol. A runtime evaluator then interacts with the delivered game in a real browser and assigns a three-way label: EXCELLENT, USABLE, or UNUSABLE. On a human-reviewed subset, the runtime label is

Efficient Gradient Estimation for Parameterized Quantum Systems with Lie Algebraic Symmetries

arXiv

arXiv:2404.05108v3 Announce Type: replace-cross Abstract: Gradient estimation is a central challenge in training parameterized quantum circuits (PQCs) for hybrid quantum-classical optimization and learning problems. This difficulty arises from several factors, including the exponential dimensionality of the Hilbert spaces and the information loss in quantum measurements. Existing estimators, such as finite difference and the parameter shift rule, often fail to adequately address these challenges for certain classes of PQCs. In this work, we propose a novel gradient estimation framework that leverages the underlying Lie algebraic structure of PQCs, combined with the Hadamard test. By analyzing the differential of the matrix exponential, we derive an expression for the gradient as a linear combination of expectation values obtained via Hadamard tests. The coefficients in this decomposition depend solely on the circuit's parameterization and can be estimated using state-of-the-art shadow

Imagine2Real: Towards Zero-shot Humanoid-Object Interaction via Video Generative Priors

arXiv

arXiv:2605.22272v2 Announce Type: replace-cross Abstract: Whole-body Humanoid-Object Interaction (HOI) is bottlenecked by the scarcity of high-fidelity 3D data. While video generative priors offer a promising alternative, existing methods suffer from \textit{Representation Misalignment} due to their reliance on geometric priors (e.g., explicit CAD models), and \textit{Retargeting Complexity} arising from intensive morphing and morphological mismatch. We propose Imagine2Real, a zero-shot HOI framework for flexible, geometry-free interaction. To resolve misalignment, we formulate robot and object motions as unified 4D point trajectories. To overcome retargeting complexity, our Keypoints Tracker tracks only sparse critical points (base, hands, and object), entirely bypassing the error-amplifying retargeting process. To maintain natural gaits despite these sparse signals, we utilize the latent space of a Behavior Foundation Model (BFM) as the tracker's search domain. Using a progressive tr

humanoid

Safe and Energy-Aware Multi-Robot Density Control via PDE-Constrained Optimization for Long-Duration Autonomy

arXiv

arXiv:2604.15524v3 Announce Type: replace-cross Abstract: This paper presents a novel density control framework for multi-robot systems with spatial safety and energy sustainability guarantees. Stochastic robot motion is encoded through the Fokker-Planck Partial Differential Equation (PDE) at the density level. Control Lyapunov and control barrier functions are integrated with PDEs to enforce target density tracking, obstacle region avoidance, and energy sufficiency over multiple charging cycles. The resulting quadratic program enables fast in-the-loop implementation that adjusts commands in real-time. Multi-robot experiment and extensive simulations were conducted to demonstrate the effectiveness of the controller under localization and motion uncertainties.

control

MARGIN: Runtime Confidence Calibration for Multi-Agent Foundation Model Coordination

arXiv

arXiv:2605.22949v2 Announce Type: replace Abstract: Foundation model agents increasingly operate in multi-agent deployments where a coordinator must decide which agent's response to trust. The standard approach weights agents by their self-reported confidence, but recent evidence shows that foundation model confidence is systematically miscalibrated and, on hard tasks, inversely correlated with accuracy. Design-time calibration methods (temperature scaling, Platt scaling, histogram binning) cannot address this problem because they fit a fixed correction to held-out data and degrade under distribution shift. We present MARGIN (Multi-Agent Runtime Grading via Incremental Normalisation), an online calibration method that learns per-agent, per-confidence-band calibration factors from the task stream itself, requiring no model access, no held-out data, and no retraining. MARGIN uses symmetric exponentially weighted moving averages with Bayesian shrinkage blending, and has three hyperparamet

hri

When Determinants Are Not Enough: Private Rare Switching

arXiv

arXiv:2605.23131v1 Announce Type: new Abstract: In this note, I would like to share a small research moment where Codex helped me find the right way to adapt rare switching to the private setting. The standard determinant-based update rule in linear bandits and RL works beautifully because the design matrix grows monotonically. But once Gaussian noise is added for privacy, this monotonicity can fail, and the usual analysis no longer goes through. The key reason is that determinant growth controls volume, while regret analysis needs control of the worst direction. To address this, Codex comes up with a different rare-switching rule based on the generalized Rayleigh quotient, which restores logarithmic policy updates and the desired confidence-width comparison up to a constant factor. I present my manually clean-up version of the proof here as well as some personal reflection on this example.

control

CoMoGen: COntrollable MOtion Dynamics and Interactions with Mask-Guided Video GENeration

arXiv

arXiv:2605.22996v1 Announce Type: new Abstract: We present CoMoGen, a controllable video generation framework that generates realistic interactive dynamics from a single binary mask sequence conditioned on an input image. CoMoGen introduces a lightweight MaskAdapter that encodes binary mask sequences into a latent residual signal, injected into the Multi Modal Diffusion Transformer (MMDiT) model through a cosine-weighted schedule. Unlike the hierarchical coarse-to-fine design of UNet architectures, MMDiT operates as a sequence of uniform transformer blocks, making it difficult to identify which layers are responsible for the motion generation. Therefore, we propose a novel way to determine "Motion Layers" operating in the attention space of MMDiT. We fine-tune the model by using Low-Rank Adaptation (LoRA) to the Motion Layers, without requiring any architecture change in the MMDiT. This selective adaptation enables our method to focus on motion-critical components, yielding reduced com

control

Benchmarking Commercial ASR Systems on Code-Switching Speech: Arabic, Persian, and German

arXiv

arXiv:2605.19069v3 Announce Type: replace-cross Abstract: Code-switching -- the natural alternation between two languages within a single utterance -- remains one of the most challenging and under-studied conditions for automatic speech recognition (ASR). We present a benchmark evaluating five commercial ASR providers across four language pairs: Egyptian Arabic--English, Saudi Arabic (Najdi/Hijazi)--English, Persian (Farsi)--English, and German--English, comprising 300 samples per pair selected by a two-stage pipeline combining heuristic filtering with a GPT-4o and Gemini 1.5 Pro ensemble scorer, reducing LLM costs by $\approx$91\%. We evaluate on both WER and BERTScore, showing that while both metrics agree on the ordinal ranking of systems for all Arabic and Persian pairs ($\tau = 1.0$), WER inflates the magnitude of quality gaps by approximately 3$\times$ by penalising semantically correct transliteration choices. ElevenLabs Scribe v2 achieves the lowest WER (13.2\% overall) and lea

Smart-Insertion-V: Photorealistic Video Insertion via a Closed-Loop Feedback Dual-Stream Framework

arXiv

arXiv:2605.23891v1 Announce Type: new Abstract: Mask-free video object insertion has emerged as a challenging task, requiring harmonious integration of reference objects into source videos. However, existing methods struggle when references exhibit severe stylistic domain gaps with the source scene. To overcome this, we propose \textit{\textbf{Smart-Insertion-V}}, an end-to-end \textbf{Dual-Stream} framework that concurrently conducts video insertion and image style transfer. Within this framework, the image stream synchronously guides the video generation process, while a \textbf{Closed-loop Feedback} mechanism is further incorporated to ensure robust insertion. Inevitably, integrating these diverse conditioning signals results in feature entanglement and style leakage. To tackle this issue, we design \textbf{Dual-World-View RoPE} to distinguish different signals via spatial-temporal offsets without incurring heavy training overhead. Furthermore, to facilitate spatial grounding and st

Revitalizing Dense Material Segmentation: Stabilized Vision Transformers and the Generalization Paradox

arXiv

arXiv:2605.23747v1 Announce Type: new Abstract: Material segmentation, the pixel-wise classification of physical surface properties, remains a challenging problem in computer vision, requiring physicochemical understanding distinct from object-centric parsing. Despite the introduction of the rigorous Apple Dense Material Segmentation (DMS) dataset, the benchmark has suffered from attrition and stagnation, increasingly overshadowed by geometry-biased foundation models. In this paper, we revive the Apple-DMS benchmark to establish a modern Vision Transformer baseline. We conduct an exhaustive evaluation of SegFormer and Mask2Former architectures, revealing that standard training paradigms fail on amorphous texture fields due to high-variance gradients. To address this, we introduce a stabilized training recipe featuring High-Fidelity Logit Projection, Query Entropy Regularization, and a domain-specific, physics-compliant augmentation pipeline. Our optimized SegFormer-B5 achieves a new St

computer-vision

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